/* |
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* Copyright (c) 2000, 2013, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package java.awt.image; |
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import java.awt.BufferCapabilities; |
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import java.awt.Graphics; |
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import java.awt.Image; |
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/** |
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* The <code>BufferStrategy</code> class represents the mechanism with which |
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* to organize complex memory on a particular <code>Canvas</code> or |
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* <code>Window</code>. Hardware and software limitations determine whether and |
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* how a particular buffer strategy can be implemented. These limitations |
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* are detectable through the capabilities of the |
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* <code>GraphicsConfiguration</code> used when creating the |
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* <code>Canvas</code> or <code>Window</code>. |
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* <p> |
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* It is worth noting that the terms <i>buffer</i> and <i>surface</i> are meant |
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* to be synonymous: an area of contiguous memory, either in video device |
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* memory or in system memory. |
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* <p> |
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* There are several types of complex buffer strategies, including |
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* sequential ring buffering and blit buffering. |
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* Sequential ring buffering (i.e., double or triple |
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* buffering) is the most common; an application draws to a single <i>back |
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* buffer</i> and then moves the contents to the front (display) in a single |
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* step, either by copying the data or moving the video pointer. |
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* Moving the video pointer exchanges the buffers so that the first buffer |
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* drawn becomes the <i>front buffer</i>, or what is currently displayed on the |
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* device; this is called <i>page flipping</i>. |
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* <p> |
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* Alternatively, the contents of the back buffer can be copied, or |
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* <i>blitted</i> forward in a chain instead of moving the video pointer. |
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* <pre>{@code |
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* Double buffering: |
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* |
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* *********** *********** |
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* * * ------> * * |
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* [To display] <---- * Front B * Show * Back B. * <---- Rendering |
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* * * <------ * * |
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* *********** *********** |
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* |
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* Triple buffering: |
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* |
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* [To *********** *********** *********** |
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* display] * * --------+---------+------> * * |
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* <---- * Front B * Show * Mid. B. * * Back B. * <---- Rendering |
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* * * <------ * * <----- * * |
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* *********** *********** *********** |
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* |
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* }</pre> |
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* <p> |
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* Here is an example of how buffer strategies can be created and used: |
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* <pre><code> |
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* |
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* // Check the capabilities of the GraphicsConfiguration |
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* ... |
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* |
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* // Create our component |
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* Window w = new Window(gc); |
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* |
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* // Show our window |
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* w.setVisible(true); |
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* |
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* // Create a general double-buffering strategy |
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* w.createBufferStrategy(2); |
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* BufferStrategy strategy = w.getBufferStrategy(); |
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* |
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* // Main loop |
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* while (!done) { |
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* // Prepare for rendering the next frame |
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* // ... |
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* |
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* // Render single frame |
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* do { |
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* // The following loop ensures that the contents of the drawing buffer |
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* // are consistent in case the underlying surface was recreated |
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* do { |
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* // Get a new graphics context every time through the loop |
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* // to make sure the strategy is validated |
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* Graphics graphics = strategy.getDrawGraphics(); |
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* |
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* // Render to graphics |
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* // ... |
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* |
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* // Dispose the graphics |
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* graphics.dispose(); |
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* |
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* // Repeat the rendering if the drawing buffer contents |
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* // were restored |
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* } while (strategy.contentsRestored()); |
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* |
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* // Display the buffer |
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* strategy.show(); |
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* |
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* // Repeat the rendering if the drawing buffer was lost |
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* } while (strategy.contentsLost()); |
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* } |
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* |
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* // Dispose the window |
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* w.setVisible(false); |
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* w.dispose(); |
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* </code></pre> |
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* |
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* @see java.awt.Window |
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* @see java.awt.Canvas |
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* @see java.awt.GraphicsConfiguration |
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* @see VolatileImage |
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* @author Michael Martak |
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* @since 1.4 |
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*/ |
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public abstract class BufferStrategy { |
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/** |
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* Returns the <code>BufferCapabilities</code> for this |
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* <code>BufferStrategy</code>. |
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* |
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* @return the buffering capabilities of this strategy |
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*/ |
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public abstract BufferCapabilities getCapabilities(); |
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/** |
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* Creates a graphics context for the drawing buffer. This method may not |
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* be synchronized for performance reasons; use of this method by multiple |
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* threads should be handled at the application level. Disposal of the |
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* graphics object obtained must be handled by the application. |
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* |
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* @return a graphics context for the drawing buffer |
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*/ |
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public abstract Graphics getDrawGraphics(); |
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/** |
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* Returns whether the drawing buffer was lost since the last call to |
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* <code>getDrawGraphics</code>. Since the buffers in a buffer strategy |
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* are usually type <code>VolatileImage</code>, they may become lost. |
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* For a discussion on lost buffers, see <code>VolatileImage</code>. |
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* |
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* @return Whether or not the drawing buffer was lost since the last call |
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* to <code>getDrawGraphics</code>. |
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* @see java.awt.image.VolatileImage |
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*/ |
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public abstract boolean contentsLost(); |
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/** |
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* Returns whether the drawing buffer was recently restored from a lost |
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* state and reinitialized to the default background color (white). |
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* Since the buffers in a buffer strategy are usually type |
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* <code>VolatileImage</code>, they may become lost. If a surface has |
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* been recently restored from a lost state since the last call to |
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* <code>getDrawGraphics</code>, it may require repainting. |
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* For a discussion on lost buffers, see <code>VolatileImage</code>. |
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* |
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* @return Whether or not the drawing buffer was restored since the last |
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* call to <code>getDrawGraphics</code>. |
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* @see java.awt.image.VolatileImage |
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*/ |
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public abstract boolean contentsRestored(); |
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/** |
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* Makes the next available buffer visible by either copying the memory |
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* (blitting) or changing the display pointer (flipping). |
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*/ |
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public abstract void show(); |
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/** |
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* Releases system resources currently consumed by this |
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* <code>BufferStrategy</code> and |
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* removes it from the associated Component. After invoking this |
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* method, <code>getBufferStrategy</code> will return null. Trying |
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* to use a <code>BufferStrategy</code> after it has been disposed will |
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* result in undefined behavior. |
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* |
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* @see java.awt.Window#createBufferStrategy |
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* @see java.awt.Canvas#createBufferStrategy |
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* @see java.awt.Window#getBufferStrategy |
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* @see java.awt.Canvas#getBufferStrategy |
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* @since 1.6 |
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*/ |
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public void dispose() { |
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} |
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} |