/* |
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* Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package javax.sound.sampled; |
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import java.io.InputStream; |
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import java.io.IOException; |
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/** |
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* The <code>Clip</code> interface represents a special kind of data line whose |
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* audio data can be loaded prior to playback, instead of being streamed in |
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* real time. |
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* <p> |
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* Because the data is pre-loaded and has a known length, you can set a clip |
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* to start playing at any position in its audio data. You can also create a |
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* loop, so that when the clip is played it will cycle repeatedly. Loops are |
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* specified with a starting and ending sample frame, along with the number of |
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* times that the loop should be played. |
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* <p> |
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* Clips may be obtained from a <code>{@link Mixer}</code> that supports lines |
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* of this type. Data is loaded into a clip when it is opened. |
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* <p> |
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* Playback of an audio clip may be started and stopped using the <code>start</code> |
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* and <code>stop</code> methods. These methods do not reset the media position; |
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* <code>start</code> causes playback to continue from the position where playback |
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* was last stopped. To restart playback from the beginning of the clip's audio |
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* data, simply follow the invocation of <code>{@link DataLine#stop stop}</code> |
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* with setFramePosition(0), which rewinds the media to the beginning |
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* of the clip. |
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* |
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* @author Kara Kytle |
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* @since 1.3 |
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*/ |
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public interface Clip extends DataLine { |
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/** |
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* A value indicating that looping should continue indefinitely rather than |
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* complete after a specific number of loops. |
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* @see #loop |
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*/ |
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public static final int LOOP_CONTINUOUSLY = -1; |
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/** |
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* Opens the clip, meaning that it should acquire any required |
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* system resources and become operational. The clip is opened |
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* with the format and audio data indicated. |
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* If this operation succeeds, the line is marked as open and an |
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* <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched |
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* to the line's listeners. |
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* <p> |
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* Invoking this method on a line which is already open is illegal |
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* and may result in an IllegalStateException. |
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* <p> |
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* Note that some lines, once closed, cannot be reopened. Attempts |
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* to reopen such a line will always result in a |
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* <code>{@link LineUnavailableException}</code>. |
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* |
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* @param format the format of the supplied audio data |
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* @param data a byte array containing audio data to load into the clip |
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* @param offset the point at which to start copying, expressed in |
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* <em>bytes</em> from the beginning of the array |
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* @param bufferSize the number of <em>bytes</em> |
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* of data to load into the clip from the array. |
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* @throws LineUnavailableException if the line cannot be |
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* opened due to resource restrictions |
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* @throws IllegalArgumentException if the buffer size does not represent |
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* an integral number of sample frames, |
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* or if <code>format</code> is not fully specified or invalid |
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* @throws IllegalStateException if the line is already open |
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* @throws SecurityException if the line cannot be |
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* opened due to security restrictions |
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* |
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* @see #close |
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* @see #isOpen |
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* @see LineListener |
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*/ |
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public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException; |
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/** |
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* Opens the clip with the format and audio data present in the provided audio |
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* input stream. Opening a clip means that it should acquire any required |
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* system resources and become operational. If this operation |
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* input stream. If this operation |
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* succeeds, the line is marked open and an |
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* <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched |
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* to the line's listeners. |
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* <p> |
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* Invoking this method on a line which is already open is illegal |
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* and may result in an IllegalStateException. |
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* <p> |
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* Note that some lines, once closed, cannot be reopened. Attempts |
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* to reopen such a line will always result in a |
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* <code>{@link LineUnavailableException}</code>. |
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* |
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* @param stream an audio input stream from which audio data will be read into |
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* the clip |
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* @throws LineUnavailableException if the line cannot be |
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* opened due to resource restrictions |
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* @throws IOException if an I/O exception occurs during reading of |
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* the stream |
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* @throws IllegalArgumentException if the stream's audio format |
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* is not fully specified or invalid |
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* @throws IllegalStateException if the line is already open |
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* @throws SecurityException if the line cannot be |
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* opened due to security restrictions |
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* |
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* @see #close |
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* @see #isOpen |
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* @see LineListener |
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*/ |
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public void open(AudioInputStream stream) throws LineUnavailableException, IOException; |
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/** |
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* Obtains the media length in sample frames. |
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* @return the media length, expressed in sample frames, |
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* or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open. |
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* @see AudioSystem#NOT_SPECIFIED |
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*/ |
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public int getFrameLength(); |
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/** |
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* Obtains the media duration in microseconds |
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* @return the media duration, expressed in microseconds, |
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* or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open. |
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* @see AudioSystem#NOT_SPECIFIED |
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*/ |
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public long getMicrosecondLength(); |
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/** |
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* Sets the media position in sample frames. The position is zero-based; |
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* the first frame is frame number zero. When the clip begins playing the |
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* next time, it will start by playing the frame at this position. |
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* <p> |
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* To obtain the current position in sample frames, use the |
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* <code>{@link DataLine#getFramePosition getFramePosition}</code> |
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* method of <code>DataLine</code>. |
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* |
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* @param frames the desired new media position, expressed in sample frames |
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*/ |
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public void setFramePosition(int frames); |
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/** |
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* Sets the media position in microseconds. When the clip begins playing the |
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* next time, it will start at this position. |
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* The level of precision is not guaranteed. For example, an implementation |
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* might calculate the microsecond position from the current frame position |
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* and the audio sample frame rate. The precision in microseconds would |
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* then be limited to the number of microseconds per sample frame. |
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* <p> |
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* To obtain the current position in microseconds, use the |
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* <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code> |
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* method of <code>DataLine</code>. |
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* |
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* @param microseconds the desired new media position, expressed in microseconds |
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*/ |
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public void setMicrosecondPosition(long microseconds); |
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/** |
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* Sets the first and last sample frames that will be played in |
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* the loop. The ending point must be greater than |
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* or equal to the starting point, and both must fall within the |
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* the size of the loaded media. A value of 0 for the starting |
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* point means the beginning of the loaded media. Similarly, a value of -1 |
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* for the ending point indicates the last frame of the media. |
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* @param start the loop's starting position, in sample frames (zero-based) |
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* @param end the loop's ending position, in sample frames (zero-based), or |
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* -1 to indicate the final frame |
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* @throws IllegalArgumentException if the requested |
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* loop points cannot be set, usually because one or both falls outside |
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* the media's duration or because the ending point is |
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* before the starting point |
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*/ |
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public void setLoopPoints(int start, int end); |
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/** |
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* Starts looping playback from the current position. Playback will |
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* continue to the loop's end point, then loop back to the loop start point |
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* <code>count</code> times, and finally continue playback to the end of |
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* the clip. |
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* <p> |
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* If the current position when this method is invoked is greater than the |
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* loop end point, playback simply continues to the |
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* end of the clip without looping. |
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* <p> |
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* A <code>count</code> value of 0 indicates that any current looping should |
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* cease and playback should continue to the end of the clip. The behavior |
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* is undefined when this method is invoked with any other value during a |
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* loop operation. |
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* <p> |
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* If playback is stopped during looping, the current loop status is |
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* cleared; the behavior of subsequent loop and start requests is not |
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* affected by an interrupted loop operation. |
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* |
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* @param count the number of times playback should loop back from the |
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* loop's end position to the loop's start position, or |
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* <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should |
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* continue until interrupted |
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*/ |
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public void loop(int count); |
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} |