/* | 
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 * Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved. | 
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
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 * | 
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 * This code is free software; you can redistribute it and/or modify it | 
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 * under the terms of the GNU General Public License version 2 only, as | 
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 * published by the Free Software Foundation.  Oracle designates this | 
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 * particular file as subject to the "Classpath" exception as provided | 
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 * by Oracle in the LICENSE file that accompanied this code. | 
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 * | 
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 * This code is distributed in the hope that it will be useful, but WITHOUT | 
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
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 * version 2 for more details (a copy is included in the LICENSE file that | 
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 * accompanied this code). | 
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 * | 
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 * You should have received a copy of the GNU General Public License version | 
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 * 2 along with this work; if not, write to the Free Software Foundation, | 
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
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 * | 
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
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 * or visit www.oracle.com if you need additional information or have any | 
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 * questions. | 
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*/  | 
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package javax.sound.sampled;  | 
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import java.io.InputStream;  | 
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import java.io.IOException;  | 
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/** | 
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 * The <code>Clip</code> interface represents a special kind of data line whose | 
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 * audio data can be loaded prior to playback, instead of being streamed in | 
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 * real time. | 
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 * <p> | 
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 * Because the data is pre-loaded and has a known length, you can set a clip | 
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 * to start playing at any position in its audio data.  You can also create a | 
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 * loop, so that when the clip is played it will cycle repeatedly.  Loops are | 
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 * specified with a starting and ending sample frame, along with the number of | 
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 * times that the loop should be played. | 
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 * <p> | 
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 * Clips may be obtained from a <code>{@link Mixer}</code> that supports lines | 
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 * of this type.  Data is loaded into a clip when it is opened. | 
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 * <p> | 
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 * Playback of an audio clip may be started and stopped using the <code>start</code> | 
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 * and <code>stop</code> methods.  These methods do not reset the media position; | 
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 * <code>start</code> causes playback to continue from the position where playback | 
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 * was last stopped.  To restart playback from the beginning of the clip's audio | 
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 * data, simply follow the invocation of <code>{@link DataLine#stop stop}</code> | 
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 * with setFramePosition(0), which rewinds the media to the beginning | 
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 * of the clip. | 
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 * | 
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 * @author Kara Kytle | 
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 * @since 1.3 | 
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*/  | 
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public interface Clip extends DataLine {  | 
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    /** | 
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     * A value indicating that looping should continue indefinitely rather than | 
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     * complete after a specific number of loops. | 
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     * @see #loop | 
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*/  | 
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public static final int LOOP_CONTINUOUSLY = -1;  | 
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    /** | 
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     * Opens the clip, meaning that it should acquire any required | 
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     * system resources and become operational.  The clip is opened | 
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     * with the format and audio data indicated. | 
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     * If this operation succeeds, the line is marked as open and an | 
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     * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched | 
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     * to the line's listeners. | 
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     * <p> | 
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     * Invoking this method on a line which is already open is illegal | 
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     * and may result in an IllegalStateException. | 
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     * <p> | 
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     * Note that some lines, once closed, cannot be reopened.  Attempts | 
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     * to reopen such a line will always result in a | 
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     * <code>{@link LineUnavailableException}</code>. | 
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     * | 
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     * @param format the format of the supplied audio data | 
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     * @param data a byte array containing audio data to load into the clip | 
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     * @param offset the point at which to start copying, expressed in | 
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     * <em>bytes</em> from the beginning of the array | 
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     * @param bufferSize the number of <em>bytes</em> | 
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     * of data to load into the clip from the array. | 
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     * @throws LineUnavailableException if the line cannot be | 
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     * opened due to resource restrictions | 
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     * @throws IllegalArgumentException if the buffer size does not represent | 
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     * an integral number of sample frames, | 
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     * or if <code>format</code> is not fully specified or invalid | 
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     * @throws IllegalStateException if the line is already open | 
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     * @throws SecurityException if the line cannot be | 
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     * opened due to security restrictions | 
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     * | 
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     * @see #close | 
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     * @see #isOpen | 
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     * @see LineListener | 
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*/  | 
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public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException;  | 
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    /** | 
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     * Opens the clip with the format and audio data present in the provided audio | 
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     * input stream.  Opening a clip means that it should acquire any required | 
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     * system resources and become operational.  If this operation | 
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     * input stream.  If this operation | 
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     * succeeds, the line is marked open and an | 
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     * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched | 
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     * to the line's listeners. | 
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     * <p> | 
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     * Invoking this method on a line which is already open is illegal | 
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     * and may result in an IllegalStateException. | 
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     * <p> | 
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     * Note that some lines, once closed, cannot be reopened.  Attempts | 
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     * to reopen such a line will always result in a | 
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     * <code>{@link LineUnavailableException}</code>. | 
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     * | 
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     * @param stream an audio input stream from which audio data will be read into | 
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     * the clip | 
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     * @throws LineUnavailableException if the line cannot be | 
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     * opened due to resource restrictions | 
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     * @throws IOException if an I/O exception occurs during reading of | 
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     * the stream | 
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     * @throws IllegalArgumentException if the stream's audio format | 
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     * is not fully specified or invalid | 
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     * @throws IllegalStateException if the line is already open | 
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     * @throws SecurityException if the line cannot be | 
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     * opened due to security restrictions | 
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     * | 
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     * @see #close | 
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     * @see #isOpen | 
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     * @see LineListener | 
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*/  | 
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public void open(AudioInputStream stream) throws LineUnavailableException, IOException;  | 
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    /** | 
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     * Obtains the media length in sample frames. | 
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     * @return the media length, expressed in sample frames, | 
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     * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open. | 
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     * @see AudioSystem#NOT_SPECIFIED | 
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*/  | 
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public int getFrameLength();  | 
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    /** | 
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     * Obtains the media duration in microseconds | 
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     * @return the media duration, expressed in microseconds, | 
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     * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open. | 
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     * @see AudioSystem#NOT_SPECIFIED | 
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*/  | 
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public long getMicrosecondLength();  | 
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    /** | 
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     * Sets the media position in sample frames.  The position is zero-based; | 
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     * the first frame is frame number zero.  When the clip begins playing the | 
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     * next time, it will start by playing the frame at this position. | 
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     * <p> | 
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     * To obtain the current position in sample frames, use the | 
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     * <code>{@link DataLine#getFramePosition getFramePosition}</code> | 
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     * method of <code>DataLine</code>. | 
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     * | 
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     * @param frames the desired new media position, expressed in sample frames | 
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*/  | 
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public void setFramePosition(int frames);  | 
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    /** | 
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     * Sets the media position in microseconds.  When the clip begins playing the | 
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     * next time, it will start at this position. | 
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     * The level of precision is not guaranteed.  For example, an implementation | 
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     * might calculate the microsecond position from the current frame position | 
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     * and the audio sample frame rate.  The precision in microseconds would | 
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     * then be limited to the number of microseconds per sample frame. | 
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     * <p> | 
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     * To obtain the current position in microseconds, use the | 
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     * <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code> | 
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     * method of <code>DataLine</code>. | 
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     * | 
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     * @param microseconds the desired new media position, expressed in microseconds | 
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*/  | 
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public void setMicrosecondPosition(long microseconds);  | 
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    /** | 
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     * Sets the first and last sample frames that will be played in | 
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     * the loop.  The ending point must be greater than | 
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     * or equal to the starting point, and both must fall within the | 
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     * the size of the loaded media.  A value of 0 for the starting | 
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     * point means the beginning of the loaded media.  Similarly, a value of -1 | 
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     * for the ending point indicates the last frame of the media. | 
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     * @param start the loop's starting position, in sample frames (zero-based) | 
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     * @param end the loop's ending position, in sample frames (zero-based), or | 
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     * -1 to indicate the final frame | 
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     * @throws IllegalArgumentException if the requested | 
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     * loop points cannot be set, usually because one or both falls outside | 
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     * the media's duration or because the ending point is | 
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     * before the starting point | 
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*/  | 
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public void setLoopPoints(int start, int end);  | 
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    /** | 
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     * Starts looping playback from the current position.   Playback will | 
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     * continue to the loop's end point, then loop back to the loop start point | 
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     * <code>count</code> times, and finally continue playback to the end of | 
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     * the clip. | 
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     * <p> | 
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     * If the current position when this method is invoked is greater than the | 
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     * loop end point, playback simply continues to the | 
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     * end of the clip without looping. | 
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     * <p> | 
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     * A <code>count</code> value of 0 indicates that any current looping should | 
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     * cease and playback should continue to the end of the clip.  The behavior | 
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     * is undefined when this method is invoked with any other value during a | 
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     * loop operation. | 
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     * <p> | 
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     * If playback is stopped during looping, the current loop status is | 
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     * cleared; the behavior of subsequent loop and start requests is not | 
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     * affected by an interrupted loop operation. | 
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     * | 
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     * @param count the number of times playback should loop back from the | 
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     * loop's end position to the loop's  start position, or | 
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     * <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should | 
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     * continue until interrupted | 
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*/  | 
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public void loop(int count);  | 
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}  |