/* |
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* Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package javax.swing; |
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import java.awt.event.*; |
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import java.awt.*; |
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import javax.swing.event.*; |
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/** |
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* State model for buttons. |
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* <p> |
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* This model is used for regular buttons, as well as check boxes |
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* and radio buttons, which are special kinds of buttons. In practice, |
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* a button's UI takes the responsibility of calling methods on its |
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* model to manage the state, as detailed below: |
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* <p> |
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* In simple terms, pressing and releasing the mouse over a regular |
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* button triggers the button and causes and <code>ActionEvent</code> |
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* to be fired. The same behavior can be produced via a keyboard key |
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* defined by the look and feel of the button (typically the SPACE BAR). |
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* Pressing and releasing this key while the button has |
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* focus will give the same results. For check boxes and radio buttons, the |
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* mouse or keyboard equivalent sequence just described causes the button |
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* to become selected. |
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* <p> |
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* In details, the state model for buttons works as follows |
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* when used with the mouse: |
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* <br> |
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* Pressing the mouse on top of a button makes the model both |
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* armed and pressed. As long as the mouse remains down, |
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* the model remains pressed, even if the mouse moves |
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* outside the button. On the contrary, the model is only |
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* armed while the mouse remains pressed within the bounds of |
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* the button (it can move in or out of the button, but the model |
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* is only armed during the portion of time spent within the button). |
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* A button is triggered, and an <code>ActionEvent</code> is fired, |
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* when the mouse is released while the model is armed |
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* - meaning when it is released over top of the button after the mouse |
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* has previously been pressed on that button (and not already released). |
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* Upon mouse release, the model becomes unarmed and unpressed. |
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* <p> |
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* In details, the state model for buttons works as follows |
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* when used with the keyboard: |
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* <br> |
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* Pressing the look and feel defined keyboard key while the button |
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* has focus makes the model both armed and pressed. As long as this key |
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* remains down, the model remains in this state. Releasing the key sets |
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* the model to unarmed and unpressed, triggers the button, and causes an |
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* <code>ActionEvent</code> to be fired. |
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* |
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* @author Jeff Dinkins |
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*/ |
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public interface ButtonModel extends ItemSelectable { |
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/** |
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* Indicates partial commitment towards triggering the |
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* button. |
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* |
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* @return <code>true</code> if the button is armed, |
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* and ready to be triggered |
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* @see #setArmed |
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*/ |
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boolean isArmed(); |
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/** |
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* Indicates if the button has been selected. Only needed for |
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* certain types of buttons - such as radio buttons and check boxes. |
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* |
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* @return <code>true</code> if the button is selected |
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*/ |
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boolean isSelected(); |
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/** |
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* Indicates if the button can be selected or triggered by |
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* an input device, such as a mouse pointer. |
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* |
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* @return <code>true</code> if the button is enabled |
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*/ |
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boolean isEnabled(); |
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/** |
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* Indicates if the button is pressed. |
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* |
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* @return <code>true</code> if the button is pressed |
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*/ |
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boolean isPressed(); |
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/** |
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* Indicates that the mouse is over the button. |
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* |
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* @return <code>true</code> if the mouse is over the button |
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*/ |
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boolean isRollover(); |
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/** |
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* Marks the button as armed or unarmed. |
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* |
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* @param b whether or not the button should be armed |
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*/ |
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public void setArmed(boolean b); |
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/** |
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* Selects or deselects the button. |
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* |
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* @param b <code>true</code> selects the button, |
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* <code>false</code> deselects the button |
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*/ |
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public void setSelected(boolean b); |
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/** |
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* Enables or disables the button. |
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* |
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* @param b whether or not the button should be enabled |
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* @see #isEnabled |
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*/ |
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public void setEnabled(boolean b); |
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/** |
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* Sets the button to pressed or unpressed. |
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* |
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* @param b whether or not the button should be pressed |
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* @see #isPressed |
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*/ |
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public void setPressed(boolean b); |
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/** |
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* Sets or clears the button's rollover state |
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* |
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* @param b whether or not the button is in the rollover state |
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* @see #isRollover |
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*/ |
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public void setRollover(boolean b); |
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/** |
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* Sets the keyboard mnemonic (shortcut key or |
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* accelerator key) for the button. |
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* |
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* @param key an int specifying the accelerator key |
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*/ |
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public void setMnemonic(int key); |
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/** |
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* Gets the keyboard mnemonic for the button. |
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* |
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* @return an int specifying the accelerator key |
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* @see #setMnemonic |
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*/ |
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public int getMnemonic(); |
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/** |
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* Sets the action command string that gets sent as part of the |
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* <code>ActionEvent</code> when the button is triggered. |
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* |
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* @param s the <code>String</code> that identifies the generated event |
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* @see #getActionCommand |
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* @see java.awt.event.ActionEvent#getActionCommand |
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*/ |
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public void setActionCommand(String s); |
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/** |
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* Returns the action command string for the button. |
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* |
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* @return the <code>String</code> that identifies the generated event |
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* @see #setActionCommand |
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*/ |
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public String getActionCommand(); |
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/** |
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* Identifies the group the button belongs to -- |
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* needed for radio buttons, which are mutually |
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* exclusive within their group. |
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* |
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* @param group the <code>ButtonGroup</code> the button belongs to |
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*/ |
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public void setGroup(ButtonGroup group); |
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/** |
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* Adds an <code>ActionListener</code> to the model. |
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* |
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* @param l the listener to add |
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*/ |
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void addActionListener(ActionListener l); |
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/** |
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* Removes an <code>ActionListener</code> from the model. |
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* |
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* @param l the listener to remove |
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*/ |
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void removeActionListener(ActionListener l); |
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/** |
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* Adds an <code>ItemListener</code> to the model. |
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* |
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* @param l the listener to add |
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*/ |
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void addItemListener(ItemListener l); |
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/** |
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* Removes an <code>ItemListener</code> from the model. |
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* |
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* @param l the listener to remove |
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*/ |
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void removeItemListener(ItemListener l); |
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/** |
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* Adds a <code>ChangeListener</code> to the model. |
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* |
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* @param l the listener to add |
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*/ |
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void addChangeListener(ChangeListener l); |
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/** |
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* Removes a <code>ChangeListener</code> from the model. |
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* |
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* @param l the listener to remove |
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*/ |
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void removeChangeListener(ChangeListener l); |
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} |