/* |
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* reserved comment block |
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* DO NOT REMOVE OR ALTER! |
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*/ |
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/* |
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* Licensed to the Apache Software Foundation (ASF) under one or more |
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* contributor license agreements. See the NOTICE file distributed with |
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* this work for additional information regarding copyright ownership. |
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* The ASF licenses this file to You under the Apache License, Version 2.0 |
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* (the "License"); you may not use this file except in compliance with |
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* the License. You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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package com.sun.org.apache.xml.internal.utils; |
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/** |
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* A very simple table that stores a list of byte. Very similar API to our |
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* IntVector class (same API); different internal storage. |
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* |
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* This version uses an array-of-arrays solution. Read/write access is thus |
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* a bit slower than the simple IntVector, and basic storage is a trifle |
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* higher due to the top-level array -- but appending is O(1) fast rather |
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* than O(N**2) slow, which will swamp those costs in situations where |
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* long vectors are being built up. |
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* |
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* Known issues: |
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* |
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* Some methods are private because they haven't yet been tested properly. |
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* |
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* If an element has not been set (because we skipped it), its value will |
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* initially be 0. Shortening the vector does not clear old storage; if you |
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* then skip values and setElementAt a higher index again, you may see old data |
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* reappear in the truncated-and-restored section. Doing anything else would |
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* have performance costs. |
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* @xsl.usage internal |
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*/ |
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public class SuballocatedByteVector |
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{ |
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/** Size of blocks to allocate */ |
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protected int m_blocksize; |
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/** Number of blocks to (over)allocate by */ |
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protected int m_numblocks=32; |
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/** Array of arrays of bytes */ |
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protected byte m_map[][]; |
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/** Number of bytes in array */ |
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protected int m_firstFree = 0; |
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/** "Shortcut" handle to m_map[0] */ |
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protected byte m_map0[]; |
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/** |
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* Default constructor. Note that the default |
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* block size is very small, for small lists. |
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*/ |
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public SuballocatedByteVector() |
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{ |
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this(2048); |
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} |
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/** |
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* Construct a ByteVector, using the given block size. |
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* |
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* @param blocksize Size of block to allocate |
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*/ |
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public SuballocatedByteVector(int blocksize) |
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{ |
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m_blocksize = blocksize; |
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m_map0=new byte[blocksize]; |
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m_map = new byte[m_numblocks][]; |
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m_map[0]=m_map0; |
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} |
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/** |
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* Construct a ByteVector, using the given block size. |
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* |
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* @param blocksize Size of block to allocate |
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*/ |
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public SuballocatedByteVector(int blocksize, int increaseSize) |
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{ |
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// increaseSize not currently used. |
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this(blocksize); |
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} |
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/** |
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* Get the length of the list. |
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* |
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* @return length of the list |
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*/ |
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public int size() |
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{ |
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return m_firstFree; |
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} |
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/** |
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* Set the length of the list. |
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* |
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* @return length of the list |
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*/ |
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private void setSize(int sz) |
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{ |
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if(m_firstFree<sz) |
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m_firstFree = sz; |
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} |
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/** |
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* Append a byte onto the vector. |
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* |
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* @param value Byte to add to the list |
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*/ |
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public void addElement(byte value) |
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{ |
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if(m_firstFree<m_blocksize) |
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m_map0[m_firstFree++]=value; |
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else |
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{ |
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int index=m_firstFree/m_blocksize; |
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int offset=m_firstFree%m_blocksize; |
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++m_firstFree; |
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if(index>=m_map.length) |
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{ |
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int newsize=index+m_numblocks; |
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byte[][] newMap=new byte[newsize][]; |
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System.arraycopy(m_map, 0, newMap, 0, m_map.length); |
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m_map=newMap; |
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} |
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byte[] block=m_map[index]; |
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if(null==block) |
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block=m_map[index]=new byte[m_blocksize]; |
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block[offset]=value; |
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} |
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} |
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/** |
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* Append several byte values onto the vector. |
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* |
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* @param value Byte to add to the list |
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*/ |
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private void addElements(byte value, int numberOfElements) |
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{ |
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if(m_firstFree+numberOfElements<m_blocksize) |
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for (int i = 0; i < numberOfElements; i++) |
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{ |
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m_map0[m_firstFree++]=value; |
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} |
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else |
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{ |
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int index=m_firstFree/m_blocksize; |
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int offset=m_firstFree%m_blocksize; |
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m_firstFree+=numberOfElements; |
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while( numberOfElements>0) |
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{ |
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if(index>=m_map.length) |
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{ |
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int newsize=index+m_numblocks; |
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byte[][] newMap=new byte[newsize][]; |
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System.arraycopy(m_map, 0, newMap, 0, m_map.length); |
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m_map=newMap; |
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} |
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byte[] block=m_map[index]; |
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if(null==block) |
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block=m_map[index]=new byte[m_blocksize]; |
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int copied=(m_blocksize-offset < numberOfElements) |
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? m_blocksize-offset : numberOfElements; |
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numberOfElements-=copied; |
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while(copied-- > 0) |
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block[offset++]=value; |
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++index;offset=0; |
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} |
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} |
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} |
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/** |
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* Append several slots onto the vector, but do not set the values. |
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* Note: "Not Set" means the value is unspecified. |
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* |
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* @param numberOfElements |
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*/ |
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private void addElements(int numberOfElements) |
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{ |
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int newlen=m_firstFree+numberOfElements; |
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if(newlen>m_blocksize) |
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{ |
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int index=m_firstFree%m_blocksize; |
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int newindex=(m_firstFree+numberOfElements)%m_blocksize; |
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for(int i=index+1;i<=newindex;++i) |
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m_map[i]=new byte[m_blocksize]; |
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} |
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m_firstFree=newlen; |
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} |
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/** |
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* Inserts the specified node in this vector at the specified index. |
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* Each component in this vector with an index greater or equal to |
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* the specified index is shifted upward to have an index one greater |
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* than the value it had previously. |
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* |
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* Insertion may be an EXPENSIVE operation! |
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* |
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* @param value Byte to insert |
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* @param at Index of where to insert |
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*/ |
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private void insertElementAt(byte value, int at) |
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{ |
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if(at==m_firstFree) |
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addElement(value); |
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else if (at>m_firstFree) |
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{ |
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int index=at/m_blocksize; |
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if(index>=m_map.length) |
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{ |
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int newsize=index+m_numblocks; |
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byte[][] newMap=new byte[newsize][]; |
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System.arraycopy(m_map, 0, newMap, 0, m_map.length); |
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m_map=newMap; |
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} |
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byte[] block=m_map[index]; |
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if(null==block) |
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block=m_map[index]=new byte[m_blocksize]; |
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int offset=at%m_blocksize; |
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block[offset]=value; |
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m_firstFree=offset+1; |
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} |
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else |
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{ |
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int index=at/m_blocksize; |
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int maxindex=m_firstFree+1/m_blocksize; |
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++m_firstFree; |
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int offset=at%m_blocksize; |
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byte push; |
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// ***** Easier to work down from top? |
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while(index<=maxindex) |
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{ |
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int copylen=m_blocksize-offset-1; |
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byte[] block=m_map[index]; |
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if(null==block) |
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{ |
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push=0; |
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block=m_map[index]=new byte[m_blocksize]; |
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} |
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else |
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{ |
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push=block[m_blocksize-1]; |
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System.arraycopy(block, offset , block, offset+1, copylen); |
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} |
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block[offset]=value; |
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value=push; |
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offset=0; |
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++index; |
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} |
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} |
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} |
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/** |
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* Wipe it out. |
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*/ |
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public void removeAllElements() |
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{ |
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m_firstFree = 0; |
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} |
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/** |
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* Removes the first occurrence of the argument from this vector. |
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* If the object is found in this vector, each component in the vector |
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* with an index greater or equal to the object's index is shifted |
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* downward to have an index one smaller than the value it had |
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* previously. |
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* |
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* @param s Byte to remove from array |
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* |
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* @return True if the byte was removed, false if it was not found |
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*/ |
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private boolean removeElement(byte s) |
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{ |
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int at=indexOf(s,0); |
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if(at<0) |
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return false; |
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removeElementAt(at); |
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return true; |
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} |
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/** |
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* Deletes the component at the specified index. Each component in |
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* this vector with an index greater or equal to the specified |
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* index is shifted downward to have an index one smaller than |
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* the value it had previously. |
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* |
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* @param at index of where to remove a byte |
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*/ |
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private void removeElementAt(int at) |
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{ |
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// No point in removing elements that "don't exist"... |
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if(at<m_firstFree) |
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{ |
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int index=at/m_blocksize; |
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int maxindex=m_firstFree/m_blocksize; |
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int offset=at%m_blocksize; |
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while(index<=maxindex) |
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{ |
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int copylen=m_blocksize-offset-1; |
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byte[] block=m_map[index]; |
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if(null==block) |
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block=m_map[index]=new byte[m_blocksize]; |
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else |
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System.arraycopy(block, offset+1, block, offset, copylen); |
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if(index<maxindex) |
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{ |
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byte[] next=m_map[index+1]; |
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if(next!=null) |
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block[m_blocksize-1]=(next!=null) ? next[0] : 0; |
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} |
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else |
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block[m_blocksize-1]=0; |
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offset=0; |
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++index; |
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} |
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} |
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--m_firstFree; |
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} |
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/** |
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* Sets the component at the specified index of this vector to be the |
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* specified object. The previous component at that position is discarded. |
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* |
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* The index must be a value greater than or equal to 0 and less |
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* than the current size of the vector. |
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* |
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* @param value |
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* @param at Index of where to set the object |
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*/ |
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public void setElementAt(byte value, int at) |
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{ |
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if(at<m_blocksize) |
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{ |
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m_map0[at]=value; |
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return; |
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} |
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int index=at/m_blocksize; |
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int offset=at%m_blocksize; |
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if(index>=m_map.length) |
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{ |
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int newsize=index+m_numblocks; |
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byte[][] newMap=new byte[newsize][]; |
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System.arraycopy(m_map, 0, newMap, 0, m_map.length); |
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m_map=newMap; |
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} |
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byte[] block=m_map[index]; |
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if(null==block) |
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block=m_map[index]=new byte[m_blocksize]; |
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block[offset]=value; |
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if(at>=m_firstFree) |
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m_firstFree=at+1; |
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} |
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/** |
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* Get the nth element. This is often at the innermost loop of an |
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* application, so performance is critical. |
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* |
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* @param i index of value to get |
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* |
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* @return value at given index. If that value wasn't previously set, |
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* the result is undefined for performance reasons. It may throw an |
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* exception (see below), may return zero, or (if setSize has previously |
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* been used) may return stale data. |
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* |
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* @throws ArrayIndexOutOfBoundsException if the index was _clearly_ |
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* unreasonable (negative, or past the highest block). |
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* |
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* @throws NullPointerException if the index points to a block that could |
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* have existed (based on the highest index used) but has never had anything |
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* set into it. |
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* %REVIEW% Could add a catch to create the block in that case, or return 0. |
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* Try/Catch is _supposed_ to be nearly free when not thrown to. Do we |
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* believe that? Should we have a separate safeElementAt? |
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*/ |
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public byte elementAt(int i) |
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{ |
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// %OPT% Does this really buy us anything? Test versus division for small, |
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// test _plus_ division for big docs. |
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if(i<m_blocksize) |
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return m_map0[i]; |
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return m_map[i/m_blocksize][i%m_blocksize]; |
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} |
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/** |
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* Tell if the table contains the given node. |
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* |
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* @param s object to look for |
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* |
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* @return true if the object is in the list |
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*/ |
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private boolean contains(byte s) |
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{ |
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return (indexOf(s,0) >= 0); |
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} |
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/** |
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* Searches for the first occurence of the given argument, |
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* beginning the search at index, and testing for equality |
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* using the equals method. |
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* |
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* @param elem object to look for |
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* @param index Index of where to begin search |
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* @return the index of the first occurrence of the object |
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* argument in this vector at position index or later in the |
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* vector; returns -1 if the object is not found. |
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*/ |
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public int indexOf(byte elem, int index) |
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{ |
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if(index>=m_firstFree) |
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return -1; |
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int bindex=index/m_blocksize; |
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int boffset=index%m_blocksize; |
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int maxindex=m_firstFree/m_blocksize; |
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byte[] block; |
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for(;bindex<maxindex;++bindex) |
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{ |
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block=m_map[bindex]; |
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if(block!=null) |
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for(int offset=boffset;offset<m_blocksize;++offset) |
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if(block[offset]==elem) |
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return offset+bindex*m_blocksize; |
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boffset=0; // after first |
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} |
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// Last block may need to stop before end |
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int maxoffset=m_firstFree%m_blocksize; |
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block=m_map[maxindex]; |
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for(int offset=boffset;offset<maxoffset;++offset) |
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if(block[offset]==elem) |
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return offset+maxindex*m_blocksize; |
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return -1; |
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} |
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/** |
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* Searches for the first occurence of the given argument, |
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* beginning the search at index, and testing for equality |
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* using the equals method. |
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* |
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* @param elem object to look for |
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* @return the index of the first occurrence of the object |
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* argument in this vector at position index or later in the |
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* vector; returns -1 if the object is not found. |
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*/ |
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public int indexOf(byte elem) |
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{ |
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return indexOf(elem,0); |
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} |
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/** |
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* Searches for the first occurence of the given argument, |
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* beginning the search at index, and testing for equality |
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* using the equals method. |
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* |
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* @param elem Object to look for |
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* @return the index of the first occurrence of the object |
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* argument in this vector at position index or later in the |
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* vector; returns -1 if the object is not found. |
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*/ |
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private int lastIndexOf(byte elem) |
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{ |
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int boffset=m_firstFree%m_blocksize; |
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for(int index=m_firstFree/m_blocksize; |
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index>=0; |
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--index) |
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{ |
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byte[] block=m_map[index]; |
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if(block!=null) |
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for(int offset=boffset; offset>=0; --offset) |
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if(block[offset]==elem) |
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return offset+index*m_blocksize; |
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boffset=0; // after first |
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} |
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return -1; |
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} |
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} |