/* | 
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 * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved. | 
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
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 * | 
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 * This code is free software; you can redistribute it and/or modify it | 
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 * under the terms of the GNU General Public License version 2 only, as | 
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 * published by the Free Software Foundation.  Oracle designates this | 
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 * particular file as subject to the "Classpath" exception as provided | 
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 * by Oracle in the LICENSE file that accompanied this code. | 
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 * | 
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 * This code is distributed in the hope that it will be useful, but WITHOUT | 
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
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 * version 2 for more details (a copy is included in the LICENSE file that | 
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 * accompanied this code). | 
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 * | 
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 * You should have received a copy of the GNU General Public License version | 
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 * 2 along with this work; if not, write to the Free Software Foundation, | 
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
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 * | 
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
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 * or visit www.oracle.com if you need additional information or have any | 
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 * questions. | 
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*/  | 
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package com.sun.media.sound;  | 
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/** | 
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 * AHDSR control signal envelope generator. | 
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 * | 
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 * @author Karl Helgason | 
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*/  | 
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public final class SoftEnvelopeGenerator implements SoftProcess {  | 
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public final static int EG_OFF = 0;  | 
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public final static int EG_DELAY = 1;  | 
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public final static int EG_ATTACK = 2;  | 
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public final static int EG_HOLD = 3;  | 
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public final static int EG_DECAY = 4;  | 
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public final static int EG_SUSTAIN = 5;  | 
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public final static int EG_RELEASE = 6;  | 
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public final static int EG_SHUTDOWN = 7;  | 
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public final static int EG_END = 8;  | 
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int max_count = 10;  | 
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int used_count = 0;  | 
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private final int[] stage = new int[max_count];  | 
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private final int[] stage_ix = new int[max_count];  | 
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private final double[] stage_v = new double[max_count];  | 
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private final int[] stage_count = new int[max_count];  | 
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private final double[][] on = new double[max_count][1];  | 
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private final double[][] active = new double[max_count][1];  | 
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private final double[][] out = new double[max_count][1];  | 
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private final double[][] delay = new double[max_count][1];  | 
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private final double[][] attack = new double[max_count][1];  | 
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private final double[][] hold = new double[max_count][1];  | 
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private final double[][] decay = new double[max_count][1];  | 
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private final double[][] sustain = new double[max_count][1];  | 
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private final double[][] release = new double[max_count][1];  | 
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private final double[][] shutdown = new double[max_count][1];  | 
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private final double[][] release2 = new double[max_count][1];  | 
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private final double[][] attack2 = new double[max_count][1];  | 
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private final double[][] decay2 = new double[max_count][1];  | 
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private double control_time = 0;  | 
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    public void reset() { | 
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for (int i = 0; i < used_count; i++) {  | 
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stage[i] = 0;  | 
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on[i][0] = 0;  | 
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out[i][0] = 0;  | 
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delay[i][0] = 0;  | 
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attack[i][0] = 0;  | 
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hold[i][0] = 0;  | 
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decay[i][0] = 0;  | 
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sustain[i][0] = 0;  | 
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release[i][0] = 0;  | 
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shutdown[i][0] = 0;  | 
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attack2[i][0] = 0;  | 
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decay2[i][0] = 0;  | 
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release2[i][0] = 0;  | 
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}  | 
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used_count = 0;  | 
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}  | 
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public void init(SoftSynthesizer synth) {  | 
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control_time = 1.0 / synth.getControlRate();  | 
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processControlLogic();  | 
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}  | 
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public double[] get(int instance, String name) {  | 
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if (instance >= used_count)  | 
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used_count = instance + 1;  | 
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if (name == null)  | 
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return out[instance];  | 
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if (name.equals("on"))  | 
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return on[instance];  | 
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if (name.equals("active"))  | 
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return active[instance];  | 
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if (name.equals("delay"))  | 
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return delay[instance];  | 
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if (name.equals("attack"))  | 
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return attack[instance];  | 
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if (name.equals("hold"))  | 
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return hold[instance];  | 
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if (name.equals("decay"))  | 
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return decay[instance];  | 
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if (name.equals("sustain"))  | 
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return sustain[instance];  | 
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if (name.equals("release"))  | 
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return release[instance];  | 
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if (name.equals("shutdown"))  | 
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return shutdown[instance];  | 
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if (name.equals("attack2"))  | 
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return attack2[instance];  | 
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if (name.equals("decay2"))  | 
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return decay2[instance];  | 
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if (name.equals("release2"))  | 
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return release2[instance];  | 
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return null;  | 
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}  | 
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    public void processControlLogic() { | 
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for (int i = 0; i < used_count; i++) {  | 
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if (stage[i] == EG_END)  | 
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continue;  | 
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if ((stage[i] > EG_OFF) && (stage[i] < EG_RELEASE)) {  | 
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if (on[i][0] < 0.5) {  | 
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if (on[i][0] < -0.5) {  | 
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stage_count[i] = (int)(Math.pow(2,  | 
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this.shutdown[i][0] / 1200.0) / control_time);  | 
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if (stage_count[i] < 0)  | 
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stage_count[i] = 0;  | 
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stage_v[i] = out[i][0];  | 
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stage_ix[i] = 0;  | 
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stage[i] = EG_SHUTDOWN;  | 
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                    } else { | 
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if ((release2[i][0] < 0.000001) && release[i][0] < 0  | 
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&& Double.isInfinite(release[i][0])) {  | 
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out[i][0] = 0;  | 
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active[i][0] = 0;  | 
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stage[i] = EG_END;  | 
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continue;  | 
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}  | 
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stage_count[i] = (int)(Math.pow(2,  | 
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this.release[i][0] / 1200.0) / control_time);  | 
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stage_count[i]  | 
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+= (int)(this.release2[i][0]/(control_time * 1000));  | 
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if (stage_count[i] < 0)  | 
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stage_count[i] = 0;  | 
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                        // stage_v[i] = out[i][0]; | 
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stage_ix[i] = 0;  | 
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double m = 1 - out[i][0];  | 
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stage_ix[i] = (int)(stage_count[i] * m);  | 
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stage[i] = EG_RELEASE;  | 
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}  | 
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}  | 
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}  | 
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switch (stage[i]) {  | 
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case EG_OFF:  | 
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active[i][0] = 1;  | 
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if (on[i][0] < 0.5)  | 
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break;  | 
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stage[i] = EG_DELAY;  | 
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stage_ix[i] = (int)(Math.pow(2,  | 
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this.delay[i][0] / 1200.0) / control_time);  | 
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if (stage_ix[i] < 0)  | 
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stage_ix[i] = 0;  | 
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case EG_DELAY:  | 
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if (stage_ix[i] == 0) {  | 
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double attack = this.attack[i][0];  | 
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double attack2 = this.attack2[i][0];  | 
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if (attack2 < 0.000001  | 
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&& (attack < 0 && Double.isInfinite(attack))) {  | 
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out[i][0] = 1;  | 
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stage[i] = EG_HOLD;  | 
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stage_count[i] = (int)(Math.pow(2,  | 
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this.hold[i][0] / 1200.0) / control_time);  | 
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stage_ix[i] = 0;  | 
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                    } else { | 
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stage[i] = EG_ATTACK;  | 
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stage_count[i] = (int)(Math.pow(2,  | 
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attack / 1200.0) / control_time);  | 
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stage_count[i] += (int)(attack2 / (control_time * 1000));  | 
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if (stage_count[i] < 0)  | 
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stage_count[i] = 0;  | 
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stage_ix[i] = 0;  | 
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}  | 
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} else  | 
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stage_ix[i]--;  | 
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break;  | 
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case EG_ATTACK:  | 
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stage_ix[i]++;  | 
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if (stage_ix[i] >= stage_count[i]) {  | 
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out[i][0] = 1;  | 
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stage[i] = EG_HOLD;  | 
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                } else { | 
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                    // CONVEX attack | 
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double a = ((double)stage_ix[i]) / ((double)stage_count[i]);  | 
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a = 1 + ((40.0 / 96.0) / Math.log(10)) * Math.log(a);  | 
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if (a < 0)  | 
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a = 0;  | 
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else if (a > 1)  | 
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a = 1;  | 
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out[i][0] = a;  | 
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}  | 
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break;  | 
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case EG_HOLD:  | 
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stage_ix[i]++;  | 
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if (stage_ix[i] >= stage_count[i]) {  | 
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stage[i] = EG_DECAY;  | 
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stage_count[i] = (int)(Math.pow(2,  | 
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this.decay[i][0] / 1200.0) / control_time);  | 
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stage_count[i] += (int)(this.decay2[i][0]/(control_time*1000));  | 
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if (stage_count[i] < 0)  | 
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stage_count[i] = 0;  | 
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stage_ix[i] = 0;  | 
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}  | 
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break;  | 
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case EG_DECAY:  | 
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stage_ix[i]++;  | 
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double sustain = this.sustain[i][0] * (1.0 / 1000.0);  | 
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if (stage_ix[i] >= stage_count[i]) {  | 
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out[i][0] = sustain;  | 
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stage[i] = EG_SUSTAIN;  | 
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if (sustain < 0.001) {  | 
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out[i][0] = 0;  | 
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active[i][0] = 0;  | 
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stage[i] = EG_END;  | 
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}  | 
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                } else { | 
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double m = ((double)stage_ix[i]) / ((double)stage_count[i]);  | 
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out[i][0] = (1 - m) + sustain * m;  | 
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}  | 
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break;  | 
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case EG_SUSTAIN:  | 
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break;  | 
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case EG_RELEASE:  | 
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stage_ix[i]++;  | 
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if (stage_ix[i] >= stage_count[i]) {  | 
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out[i][0] = 0;  | 
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active[i][0] = 0;  | 
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stage[i] = EG_END;  | 
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                } else { | 
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double m = ((double)stage_ix[i]) / ((double)stage_count[i]);  | 
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out[i][0] = (1 - m); // *stage_v[i];  | 
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if (on[i][0] < -0.5) {  | 
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stage_count[i] = (int)(Math.pow(2,  | 
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this.shutdown[i][0] / 1200.0) / control_time);  | 
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if (stage_count[i] < 0)  | 
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stage_count[i] = 0;  | 
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stage_v[i] = out[i][0];  | 
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stage_ix[i] = 0;  | 
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stage[i] = EG_SHUTDOWN;  | 
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}  | 
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                    // re-damping | 
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if (on[i][0] > 0.5) {  | 
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sustain = this.sustain[i][0] * (1.0 / 1000.0);  | 
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if (out[i][0] > sustain) {  | 
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stage[i] = EG_DECAY;  | 
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stage_count[i] = (int)(Math.pow(2,  | 
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this.decay[i][0] / 1200.0) / control_time);  | 
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stage_count[i] +=  | 
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(int)(this.decay2[i][0]/(control_time*1000));  | 
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if (stage_count[i] < 0)  | 
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stage_count[i] = 0;  | 
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m = (out[i][0] - 1) / (sustain - 1);  | 
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stage_ix[i] = (int) (stage_count[i] * m);  | 
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}  | 
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}  | 
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}  | 
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break;  | 
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case EG_SHUTDOWN:  | 
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stage_ix[i]++;  | 
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if (stage_ix[i] >= stage_count[i]) {  | 
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out[i][0] = 0;  | 
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active[i][0] = 0;  | 
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stage[i] = EG_END;  | 
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                } else { | 
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double m = ((double)stage_ix[i]) / ((double)stage_count[i]);  | 
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out[i][0] = (1 - m) * stage_v[i];  | 
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}  | 
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break;  | 
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default:  | 
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break;  | 
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}  | 
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}  | 
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}  | 
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}  |