| 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 */  | 
 | 
package com.sun.media.sound;  | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 */  | 
 | 
public final class SoftLanczosResampler extends SoftAbstractResampler { | 
 | 
 | 
 | 
    float[][] sinc_table;  | 
 | 
    int sinc_table_fsize = 2000;  | 
 | 
    int sinc_table_size = 5;  | 
 | 
    int sinc_table_center = sinc_table_size / 2;  | 
 | 
 | 
 | 
    public SoftLanczosResampler() { | 
 | 
        super();  | 
 | 
        sinc_table = new float[sinc_table_fsize][];  | 
 | 
        for (int i = 0; i < sinc_table_fsize; i++) { | 
 | 
            sinc_table[i] = sincTable(sinc_table_size, -i  | 
 | 
                            / ((float) sinc_table_fsize));  | 
 | 
        }  | 
 | 
    }  | 
 | 
 | 
 | 
      | 
 | 
    public static double sinc(double x) { | 
 | 
        return (x == 0.0) ? 1.0 : Math.sin(Math.PI * x) / (Math.PI * x);  | 
 | 
    }  | 
 | 
 | 
 | 
      | 
 | 
    public static float[] sincTable(int size, float offset) { | 
 | 
        int center = size / 2;  | 
 | 
        float[] w = new float[size];  | 
 | 
        for (int k = 0; k < size; k++) { | 
 | 
            float x = (-center + k + offset);  | 
 | 
            if (x < -2 || x > 2)  | 
 | 
                w[k] = 0;  | 
 | 
            else if (x == 0)  | 
 | 
                w[k] = 1;  | 
 | 
            else { | 
 | 
                w[k] = (float)(2.0 * Math.sin(Math.PI * x)  | 
 | 
                                * Math.sin(Math.PI * x / 2.0)  | 
 | 
                                / ((Math.PI * x) * (Math.PI * x)));  | 
 | 
            }  | 
 | 
        }  | 
 | 
        return w;  | 
 | 
    }  | 
 | 
 | 
 | 
    public int getPadding()   | 
 | 
    { | 
 | 
        return sinc_table_size / 2 + 2;  | 
 | 
    }  | 
 | 
 | 
 | 
    public void interpolate(float[] in, float[] in_offset, float in_end,  | 
 | 
            float[] startpitch, float pitchstep, float[] out, int[] out_offset,  | 
 | 
            int out_end) { | 
 | 
        float pitch = startpitch[0];  | 
 | 
        float ix = in_offset[0];  | 
 | 
        int ox = out_offset[0];  | 
 | 
        float ix_end = in_end;  | 
 | 
        int ox_end = out_end;  | 
 | 
 | 
 | 
        if (pitchstep == 0) { | 
 | 
            while (ix < ix_end && ox < ox_end) { | 
 | 
                int iix = (int) ix;  | 
 | 
                float[] sinc_table  | 
 | 
                        = this.sinc_table[(int) ((ix - iix) * sinc_table_fsize)];  | 
 | 
                int xx = iix - sinc_table_center;  | 
 | 
                float y = 0;  | 
 | 
                for (int i = 0; i < sinc_table_size; i++, xx++)  | 
 | 
                    y += in[xx] * sinc_table[i];  | 
 | 
                out[ox++] = y;  | 
 | 
                ix += pitch;  | 
 | 
            }  | 
 | 
        } else { | 
 | 
            while (ix < ix_end && ox < ox_end) { | 
 | 
                int iix = (int) ix;  | 
 | 
                float[] sinc_table  | 
 | 
                        = this.sinc_table[(int) ((ix - iix) * sinc_table_fsize)];  | 
 | 
                int xx = iix - sinc_table_center;  | 
 | 
                float y = 0;  | 
 | 
                for (int i = 0; i < sinc_table_size; i++, xx++)  | 
 | 
                    y += in[xx] * sinc_table[i];  | 
 | 
                out[ox++] = y;  | 
 | 
 | 
 | 
                ix += pitch;  | 
 | 
                pitch += pitchstep;  | 
 | 
            }  | 
 | 
        }  | 
 | 
        in_offset[0] = ix;  | 
 | 
        out_offset[0] = ox;  | 
 | 
        startpitch[0] = pitch;  | 
 | 
 | 
 | 
    }  | 
 | 
}  |