/* | 
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
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 * | 
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 * This code is free software; you can redistribute it and/or modify it | 
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 * under the terms of the GNU General Public License version 2 only, as | 
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 * published by the Free Software Foundation.  Oracle designates this | 
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 * particular file as subject to the "Classpath" exception as provided | 
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 * by Oracle in the LICENSE file that accompanied this code. | 
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 * | 
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 * This code is distributed in the hope that it will be useful, but WITHOUT | 
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
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 * version 2 for more details (a copy is included in the LICENSE file that | 
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 * accompanied this code). | 
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 * | 
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 * You should have received a copy of the GNU General Public License version | 
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 * 2 along with this work; if not, write to the Free Software Foundation, | 
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
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 * | 
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
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 * or visit www.oracle.com if you need additional information or have any | 
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 * questions. | 
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*/  | 
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/*  | 
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* This file is available under and governed by the GNU General Public  | 
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* License version 2 only, as published by the Free Software Foundation.  | 
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* However, the following notice accompanied the original version of this  | 
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* file:  | 
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*  | 
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* Written by Doug Lea with assistance from members of JCP JSR-166  | 
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* Expert Group and released to the public domain, as explained at  | 
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* http://creativecommons.org/publicdomain/zero/1.0/  | 
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*/  | 
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package java.util.concurrent;  | 
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import java.util.concurrent.locks.Condition;  | 
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import java.util.concurrent.locks.ReentrantLock;  | 
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/** | 
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 * A synchronization aid that allows a set of threads to all wait for | 
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 * each other to reach a common barrier point.  CyclicBarriers are | 
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 * useful in programs involving a fixed sized party of threads that | 
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 * must occasionally wait for each other. The barrier is called | 
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 * <em>cyclic</em> because it can be re-used after the waiting threads | 
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 * are released. | 
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 * | 
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 * <p>A {@code CyclicBarrier} supports an optional {@link Runnable} command | 
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 * that is run once per barrier point, after the last thread in the party | 
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 * arrives, but before any threads are released. | 
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 * This <em>barrier action</em> is useful | 
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 * for updating shared-state before any of the parties continue. | 
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 * | 
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 * <p><b>Sample usage:</b> Here is an example of using a barrier in a | 
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 * parallel decomposition design: | 
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 * | 
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 *  <pre> {@code | 
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 * class Solver { | 
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 *   final int N; | 
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 *   final float[][] data; | 
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 *   final CyclicBarrier barrier; | 
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 * | 
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 *   class Worker implements Runnable { | 
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 *     int myRow; | 
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 *     Worker(int row) { myRow = row; } | 
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 *     public void run() { | 
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 *       while (!done()) { | 
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 *         processRow(myRow); | 
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 * | 
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 *         try { | 
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 *           barrier.await(); | 
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 *         } catch (InterruptedException ex) { | 
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 *           return; | 
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 *         } catch (BrokenBarrierException ex) { | 
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 *           return; | 
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 *         } | 
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 *       } | 
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 *     } | 
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 *   } | 
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 * | 
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 *   public Solver(float[][] matrix) { | 
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 *     data = matrix; | 
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 *     N = matrix.length; | 
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 *     Runnable barrierAction = | 
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 *       new Runnable() { public void run() { mergeRows(...); }}; | 
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 *     barrier = new CyclicBarrier(N, barrierAction); | 
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 * | 
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 *     List<Thread> threads = new ArrayList<Thread>(N); | 
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 *     for (int i = 0; i < N; i++) { | 
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 *       Thread thread = new Thread(new Worker(i)); | 
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 *       threads.add(thread); | 
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 *       thread.start(); | 
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 *     } | 
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 * | 
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 *     // wait until done | 
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 *     for (Thread thread : threads) | 
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 *       thread.join(); | 
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 *   } | 
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 * }}</pre> | 
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 * | 
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 * Here, each worker thread processes a row of the matrix then waits at the | 
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 * barrier until all rows have been processed. When all rows are processed | 
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 * the supplied {@link Runnable} barrier action is executed and merges the | 
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 * rows. If the merger | 
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 * determines that a solution has been found then {@code done()} will return | 
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 * {@code true} and each worker will terminate. | 
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 * | 
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 * <p>If the barrier action does not rely on the parties being suspended when | 
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 * it is executed, then any of the threads in the party could execute that | 
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 * action when it is released. To facilitate this, each invocation of | 
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 * {@link #await} returns the arrival index of that thread at the barrier. | 
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 * You can then choose which thread should execute the barrier action, for | 
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 * example: | 
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 *  <pre> {@code | 
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 * if (barrier.await() == 0) { | 
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 *   // log the completion of this iteration | 
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 * }}</pre> | 
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 * | 
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 * <p>The {@code CyclicBarrier} uses an all-or-none breakage model | 
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 * for failed synchronization attempts: If a thread leaves a barrier | 
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 * point prematurely because of interruption, failure, or timeout, all | 
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 * other threads waiting at that barrier point will also leave | 
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 * abnormally via {@link BrokenBarrierException} (or | 
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 * {@link InterruptedException} if they too were interrupted at about | 
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 * the same time). | 
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 * | 
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 * <p>Memory consistency effects: Actions in a thread prior to calling | 
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 * {@code await()} | 
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 * <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a> | 
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 * actions that are part of the barrier action, which in turn | 
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 * <i>happen-before</i> actions following a successful return from the | 
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 * corresponding {@code await()} in other threads. | 
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 * | 
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 * @since 1.5 | 
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 * @see CountDownLatch | 
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 * | 
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 * @author Doug Lea | 
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*/  | 
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public class CyclicBarrier { | 
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    /** | 
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     * Each use of the barrier is represented as a generation instance. | 
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     * The generation changes whenever the barrier is tripped, or | 
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     * is reset. There can be many generations associated with threads | 
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     * using the barrier - due to the non-deterministic way the lock | 
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     * may be allocated to waiting threads - but only one of these | 
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     * can be active at a time (the one to which {@code count} applies) | 
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     * and all the rest are either broken or tripped. | 
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     * There need not be an active generation if there has been a break | 
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     * but no subsequent reset. | 
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*/  | 
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    private static class Generation { | 
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boolean broken = false;  | 
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}  | 
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    /** The lock for guarding barrier entry */ | 
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private final ReentrantLock lock = new ReentrantLock();  | 
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    /** Condition to wait on until tripped */ | 
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private final Condition trip = lock.newCondition();  | 
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    /** The number of parties */ | 
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private final int parties;  | 
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    /* The command to run when tripped */ | 
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private final Runnable barrierCommand;  | 
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    /** The current generation */ | 
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private Generation generation = new Generation();  | 
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    /** | 
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     * Number of parties still waiting. Counts down from parties to 0 | 
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     * on each generation.  It is reset to parties on each new | 
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     * generation or when broken. | 
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*/  | 
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private int count;  | 
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    /** | 
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     * Updates state on barrier trip and wakes up everyone. | 
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     * Called only while holding lock. | 
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*/  | 
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    private void nextGeneration() { | 
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        // signal completion of last generation | 
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trip.signalAll();  | 
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        // set up next generation | 
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count = parties;  | 
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generation = new Generation();  | 
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}  | 
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    /** | 
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     * Sets current barrier generation as broken and wakes up everyone. | 
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     * Called only while holding lock. | 
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*/  | 
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    private void breakBarrier() { | 
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generation.broken = true;  | 
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count = parties;  | 
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trip.signalAll();  | 
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}  | 
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    /** | 
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     * Main barrier code, covering the various policies. | 
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*/  | 
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private int dowait(boolean timed, long nanos)  | 
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throws InterruptedException, BrokenBarrierException,  | 
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TimeoutException {  | 
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final ReentrantLock lock = this.lock;  | 
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lock.lock();  | 
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        try { | 
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final Generation g = generation;  | 
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if (g.broken)  | 
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throw new BrokenBarrierException();  | 
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if (Thread.interrupted()) {  | 
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breakBarrier();  | 
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throw new InterruptedException();  | 
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}  | 
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int index = --count;  | 
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if (index == 0) { // tripped  | 
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boolean ranAction = false;  | 
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                try { | 
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final Runnable command = barrierCommand;  | 
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if (command != null)  | 
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command.run();  | 
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ranAction = true;  | 
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nextGeneration();  | 
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return 0;  | 
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                } finally { | 
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if (!ranAction)  | 
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breakBarrier();  | 
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}  | 
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}  | 
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            // loop until tripped, broken, interrupted, or timed out | 
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            for (;;) { | 
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                try { | 
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if (!timed)  | 
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trip.await();  | 
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else if (nanos > 0L)  | 
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nanos = trip.awaitNanos(nanos);  | 
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} catch (InterruptedException ie) {  | 
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if (g == generation && ! g.broken) {  | 
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breakBarrier();  | 
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throw ie;  | 
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                    } else { | 
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// We're about to finish waiting even if we had not  | 
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// been interrupted, so this interrupt is deemed to  | 
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                        // "belong" to subsequent execution. | 
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Thread.currentThread().interrupt();  | 
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}  | 
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}  | 
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if (g.broken)  | 
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throw new BrokenBarrierException();  | 
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if (g != generation)  | 
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return index;  | 
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if (timed && nanos <= 0L) {  | 
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breakBarrier();  | 
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throw new TimeoutException();  | 
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}  | 
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}  | 
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        } finally { | 
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lock.unlock();  | 
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}  | 
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}  | 
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    /** | 
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     * Creates a new {@code CyclicBarrier} that will trip when the | 
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     * given number of parties (threads) are waiting upon it, and which | 
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     * will execute the given barrier action when the barrier is tripped, | 
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     * performed by the last thread entering the barrier. | 
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     * | 
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     * @param parties the number of threads that must invoke {@link #await} | 
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     *        before the barrier is tripped | 
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     * @param barrierAction the command to execute when the barrier is | 
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     *        tripped, or {@code null} if there is no action | 
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     * @throws IllegalArgumentException if {@code parties} is less than 1 | 
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*/  | 
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public CyclicBarrier(int parties, Runnable barrierAction) {  | 
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if (parties <= 0) throw new IllegalArgumentException();  | 
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this.parties = parties;  | 
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this.count = parties;  | 
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this.barrierCommand = barrierAction;  | 
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}  | 
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    /** | 
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     * Creates a new {@code CyclicBarrier} that will trip when the | 
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     * given number of parties (threads) are waiting upon it, and | 
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     * does not perform a predefined action when the barrier is tripped. | 
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     * | 
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     * @param parties the number of threads that must invoke {@link #await} | 
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     *        before the barrier is tripped | 
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     * @throws IllegalArgumentException if {@code parties} is less than 1 | 
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*/  | 
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    public CyclicBarrier(int parties) { | 
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this(parties, null);  | 
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}  | 
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    /** | 
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     * Returns the number of parties required to trip this barrier. | 
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     * | 
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     * @return the number of parties required to trip this barrier | 
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*/  | 
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    public int getParties() { | 
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return parties;  | 
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}  | 
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    /** | 
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     * Waits until all {@linkplain #getParties parties} have invoked | 
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     * {@code await} on this barrier. | 
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     * | 
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     * <p>If the current thread is not the last to arrive then it is | 
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     * disabled for thread scheduling purposes and lies dormant until | 
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     * one of the following things happens: | 
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     * <ul> | 
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     * <li>The last thread arrives; or | 
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts} | 
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     * the current thread; or | 
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts} | 
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     * one of the other waiting threads; or | 
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     * <li>Some other thread times out while waiting for barrier; or | 
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     * <li>Some other thread invokes {@link #reset} on this barrier. | 
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     * </ul> | 
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     * | 
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     * <p>If the current thread: | 
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     * <ul> | 
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     * <li>has its interrupted status set on entry to this method; or | 
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     * <li>is {@linkplain Thread#interrupt interrupted} while waiting | 
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     * </ul> | 
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     * then {@link InterruptedException} is thrown and the current thread's | 
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     * interrupted status is cleared. | 
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     * | 
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     * <p>If the barrier is {@link #reset} while any thread is waiting, | 
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     * or if the barrier {@linkplain #isBroken is broken} when | 
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     * {@code await} is invoked, or while any thread is waiting, then | 
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     * {@link BrokenBarrierException} is thrown. | 
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     * | 
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     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while waiting, | 
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     * then all other waiting threads will throw | 
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     * {@link BrokenBarrierException} and the barrier is placed in the broken | 
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     * state. | 
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     * | 
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     * <p>If the current thread is the last thread to arrive, and a | 
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     * non-null barrier action was supplied in the constructor, then the | 
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     * current thread runs the action before allowing the other threads to | 
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     * continue. | 
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     * If an exception occurs during the barrier action then that exception | 
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     * will be propagated in the current thread and the barrier is placed in | 
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     * the broken state. | 
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     * | 
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     * @return the arrival index of the current thread, where index | 
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     *         {@code getParties() - 1} indicates the first | 
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     *         to arrive and zero indicates the last to arrive | 
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     * @throws InterruptedException if the current thread was interrupted | 
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     *         while waiting | 
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     * @throws BrokenBarrierException if <em>another</em> thread was | 
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     *         interrupted or timed out while the current thread was | 
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     *         waiting, or the barrier was reset, or the barrier was | 
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     *         broken when {@code await} was called, or the barrier | 
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     *         action (if present) failed due to an exception | 
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*/  | 
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public int await() throws InterruptedException, BrokenBarrierException {  | 
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        try { | 
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return dowait(false, 0L);  | 
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} catch (TimeoutException toe) {  | 
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throw new Error(toe); // cannot happen  | 
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}  | 
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}  | 
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    /** | 
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     * Waits until all {@linkplain #getParties parties} have invoked | 
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     * {@code await} on this barrier, or the specified waiting time elapses. | 
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     * | 
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     * <p>If the current thread is not the last to arrive then it is | 
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     * disabled for thread scheduling purposes and lies dormant until | 
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     * one of the following things happens: | 
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     * <ul> | 
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     * <li>The last thread arrives; or | 
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     * <li>The specified timeout elapses; or | 
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts} | 
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     * the current thread; or | 
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts} | 
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     * one of the other waiting threads; or | 
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     * <li>Some other thread times out while waiting for barrier; or | 
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     * <li>Some other thread invokes {@link #reset} on this barrier. | 
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     * </ul> | 
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     * | 
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     * <p>If the current thread: | 
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     * <ul> | 
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     * <li>has its interrupted status set on entry to this method; or | 
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     * <li>is {@linkplain Thread#interrupt interrupted} while waiting | 
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     * </ul> | 
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     * then {@link InterruptedException} is thrown and the current thread's | 
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     * interrupted status is cleared. | 
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     * | 
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     * <p>If the specified waiting time elapses then {@link TimeoutException} | 
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     * is thrown. If the time is less than or equal to zero, the | 
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     * method will not wait at all. | 
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     * | 
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     * <p>If the barrier is {@link #reset} while any thread is waiting, | 
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     * or if the barrier {@linkplain #isBroken is broken} when | 
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     * {@code await} is invoked, or while any thread is waiting, then | 
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     * {@link BrokenBarrierException} is thrown. | 
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     * | 
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     * <p>If any thread is {@linkplain Thread#interrupt interrupted} while | 
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     * waiting, then all other waiting threads will throw {@link | 
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     * BrokenBarrierException} and the barrier is placed in the broken | 
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     * state. | 
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     * | 
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     * <p>If the current thread is the last thread to arrive, and a | 
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     * non-null barrier action was supplied in the constructor, then the | 
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     * current thread runs the action before allowing the other threads to | 
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     * continue. | 
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     * If an exception occurs during the barrier action then that exception | 
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     * will be propagated in the current thread and the barrier is placed in | 
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     * the broken state. | 
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     * | 
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     * @param timeout the time to wait for the barrier | 
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     * @param unit the time unit of the timeout parameter | 
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     * @return the arrival index of the current thread, where index | 
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     *         {@code getParties() - 1} indicates the first | 
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     *         to arrive and zero indicates the last to arrive | 
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     * @throws InterruptedException if the current thread was interrupted | 
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     *         while waiting | 
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     * @throws TimeoutException if the specified timeout elapses. | 
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     *         In this case the barrier will be broken. | 
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     * @throws BrokenBarrierException if <em>another</em> thread was | 
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     *         interrupted or timed out while the current thread was | 
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     *         waiting, or the barrier was reset, or the barrier was broken | 
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     *         when {@code await} was called, or the barrier action (if | 
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     *         present) failed due to an exception | 
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*/  | 
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public int await(long timeout, TimeUnit unit)  | 
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throws InterruptedException,  | 
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BrokenBarrierException,  | 
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TimeoutException {  | 
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return dowait(true, unit.toNanos(timeout));  | 
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}  | 
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    /** | 
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     * Queries if this barrier is in a broken state. | 
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     * | 
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     * @return {@code true} if one or more parties broke out of this | 
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     *         barrier due to interruption or timeout since | 
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     *         construction or the last reset, or a barrier action | 
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     *         failed due to an exception; {@code false} otherwise. | 
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*/  | 
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    public boolean isBroken() { | 
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final ReentrantLock lock = this.lock;  | 
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lock.lock();  | 
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        try { | 
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return generation.broken;  | 
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        } finally { | 
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lock.unlock();  | 
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}  | 
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}  | 
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    /** | 
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     * Resets the barrier to its initial state.  If any parties are | 
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     * currently waiting at the barrier, they will return with a | 
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     * {@link BrokenBarrierException}. Note that resets <em>after</em> | 
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     * a breakage has occurred for other reasons can be complicated to | 
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     * carry out; threads need to re-synchronize in some other way, | 
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     * and choose one to perform the reset.  It may be preferable to | 
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     * instead create a new barrier for subsequent use. | 
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*/  | 
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    public void reset() { | 
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final ReentrantLock lock = this.lock;  | 
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lock.lock();  | 
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        try { | 
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breakBarrier(); // break the current generation  | 
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nextGeneration(); // start a new generation  | 
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        } finally { | 
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lock.unlock();  | 
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}  | 
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}  | 
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    /** | 
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     * Returns the number of parties currently waiting at the barrier. | 
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     * This method is primarily useful for debugging and assertions. | 
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     * | 
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     * @return the number of parties currently blocked in {@link #await} | 
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*/  | 
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    public int getNumberWaiting() { | 
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final ReentrantLock lock = this.lock;  | 
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lock.lock();  | 
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        try { | 
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return parties - count;  | 
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        } finally { | 
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lock.unlock();  | 
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}  | 
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}  | 
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}  |