/* |
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* Copyright (c) 1997, 2004, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package javax.accessibility; |
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import java.util.Vector; |
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import java.util.Locale; |
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import java.util.MissingResourceException; |
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import java.util.ResourceBundle; |
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/** |
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* <P>Class AccessibleState describes a component's particular state. The actual |
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* state of the component is defined as an AccessibleStateSet, which is a |
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* composed set of AccessibleStates. |
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* <p>The toDisplayString method allows you to obtain the localized string |
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* for a locale independent key from a predefined ResourceBundle for the |
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* keys defined in this class. |
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* <p>The constants in this class present a strongly typed enumeration |
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* of common object roles. A public constructor for this class has been |
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* purposely omitted and applications should use one of the constants |
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* from this class. If the constants in this class are not sufficient |
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* to describe the role of an object, a subclass should be generated |
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* from this class and it should provide constants in a similar manner. |
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* |
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* @author Willie Walker |
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* @author Peter Korn |
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*/ |
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public class AccessibleState extends AccessibleBundle { |
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// If you add or remove anything from here, make sure you |
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// update AccessibleResourceBundle.java. |
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/** |
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* Indicates a window is currently the active window. This includes |
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* windows, dialogs, frames, etc. In addition, this state is used |
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* to indicate the currently active child of a component such as a |
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* list, table, or tree. For example, the active child of a list |
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* is the child that is drawn with a rectangle around it. |
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* @see AccessibleRole#WINDOW |
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* @see AccessibleRole#FRAME |
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* @see AccessibleRole#DIALOG |
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*/ |
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public static final AccessibleState ACTIVE |
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= new AccessibleState("active"); |
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/** |
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* Indicates this object is currently pressed. This is usually |
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* associated with buttons and indicates the user has pressed a |
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* mouse button while the pointer was over the button and has |
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* not yet released the mouse button. |
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* @see AccessibleRole#PUSH_BUTTON |
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*/ |
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public static final AccessibleState PRESSED |
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= new AccessibleState("pressed"); |
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/** |
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* Indicates that the object is armed. This is usually used on buttons |
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* that have been pressed but not yet released, and the mouse pointer |
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* is still over the button. |
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* @see AccessibleRole#PUSH_BUTTON |
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*/ |
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public static final AccessibleState ARMED |
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= new AccessibleState("armed"); |
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/** |
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* Indicates the current object is busy. This is usually used on objects |
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* such as progress bars, sliders, or scroll bars to indicate they are |
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* in a state of transition. |
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* @see AccessibleRole#PROGRESS_BAR |
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* @see AccessibleRole#SCROLL_BAR |
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* @see AccessibleRole#SLIDER |
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*/ |
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public static final AccessibleState BUSY |
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= new AccessibleState("busy"); |
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/** |
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* Indicates this object is currently checked. This is usually used on |
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* objects such as toggle buttons, radio buttons, and check boxes. |
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* @see AccessibleRole#TOGGLE_BUTTON |
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* @see AccessibleRole#RADIO_BUTTON |
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* @see AccessibleRole#CHECK_BOX |
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*/ |
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public static final AccessibleState CHECKED |
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= new AccessibleState("checked"); |
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/** |
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* Indicates the user can change the contents of this object. This |
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* is usually used primarily for objects that allow the user to |
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* enter text. Other objects, such as scroll bars and sliders, |
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* are automatically editable if they are enabled. |
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* @see #ENABLED |
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*/ |
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public static final AccessibleState EDITABLE |
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= new AccessibleState("editable"); |
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/** |
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* Indicates this object allows progressive disclosure of its children. |
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* This is usually used with hierarchical objects such as trees and |
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* is often paired with the EXPANDED or COLLAPSED states. |
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* @see #EXPANDED |
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* @see #COLLAPSED |
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* @see AccessibleRole#TREE |
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*/ |
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public static final AccessibleState EXPANDABLE |
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= new AccessibleState("expandable"); |
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/** |
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* Indicates this object is collapsed. This is usually paired with the |
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* EXPANDABLE state and is used on objects that provide progressive |
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* disclosure such as trees. |
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* @see #EXPANDABLE |
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* @see #EXPANDED |
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* @see AccessibleRole#TREE |
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*/ |
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public static final AccessibleState COLLAPSED |
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= new AccessibleState("collapsed"); |
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/** |
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* Indicates this object is expanded. This is usually paired with the |
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* EXPANDABLE state and is used on objects that provide progressive |
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* disclosure such as trees. |
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* @see #EXPANDABLE |
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* @see #COLLAPSED |
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* @see AccessibleRole#TREE |
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*/ |
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public static final AccessibleState EXPANDED |
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= new AccessibleState("expanded"); |
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/** |
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* Indicates this object is enabled. The absence of this state from an |
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* object's state set indicates this object is not enabled. An object |
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* that is not enabled cannot be manipulated by the user. In a graphical |
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* display, it is usually grayed out. |
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*/ |
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public static final AccessibleState ENABLED |
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= new AccessibleState("enabled"); |
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/** |
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* Indicates this object can accept keyboard focus, which means all |
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* events resulting from typing on the keyboard will normally be |
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* passed to it when it has focus. |
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* @see #FOCUSED |
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*/ |
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public static final AccessibleState FOCUSABLE |
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= new AccessibleState("focusable"); |
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/** |
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* Indicates this object currently has the keyboard focus. |
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* @see #FOCUSABLE |
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*/ |
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public static final AccessibleState FOCUSED |
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= new AccessibleState("focused"); |
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/** |
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* Indicates this object is minimized and is represented only by an |
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* icon. This is usually only associated with frames and internal |
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* frames. |
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* @see AccessibleRole#FRAME |
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* @see AccessibleRole#INTERNAL_FRAME |
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*/ |
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public static final AccessibleState ICONIFIED |
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= new AccessibleState("iconified"); |
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/** |
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* Indicates something must be done with this object before the |
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* user can interact with an object in a different window. This |
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* is usually associated only with dialogs. |
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* @see AccessibleRole#DIALOG |
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*/ |
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public static final AccessibleState MODAL |
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= new AccessibleState("modal"); |
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/** |
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* Indicates this object paints every pixel within its |
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* rectangular region. A non-opaque component paints only some of |
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* its pixels, allowing the pixels underneath it to "show through". |
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* A component that does not fully paint its pixels therefore |
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* provides a degree of transparency. |
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* @see Accessible#getAccessibleContext |
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* @see AccessibleContext#getAccessibleComponent |
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* @see AccessibleComponent#getBounds |
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*/ |
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public static final AccessibleState OPAQUE |
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= new AccessibleState("opaque"); |
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/** |
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* Indicates the size of this object is not fixed. |
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* @see Accessible#getAccessibleContext |
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* @see AccessibleContext#getAccessibleComponent |
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* @see AccessibleComponent#getSize |
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* @see AccessibleComponent#setSize |
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*/ |
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public static final AccessibleState RESIZABLE |
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= new AccessibleState("resizable"); |
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/** |
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* Indicates this object allows more than one of its children to |
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* be selected at the same time. |
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* @see Accessible#getAccessibleContext |
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* @see AccessibleContext#getAccessibleSelection |
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* @see AccessibleSelection |
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*/ |
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public static final AccessibleState MULTISELECTABLE |
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= new AccessibleState("multiselectable"); |
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/** |
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* Indicates this object is the child of an object that allows its |
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* children to be selected, and that this child is one of those |
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* children that can be selected. |
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* @see #SELECTED |
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* @see Accessible#getAccessibleContext |
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* @see AccessibleContext#getAccessibleSelection |
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* @see AccessibleSelection |
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*/ |
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public static final AccessibleState SELECTABLE |
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= new AccessibleState("selectable"); |
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/** |
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* Indicates this object is the child of an object that allows its |
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* children to be selected, and that this child is one of those |
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* children that has been selected. |
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* @see #SELECTABLE |
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* @see Accessible#getAccessibleContext |
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* @see AccessibleContext#getAccessibleSelection |
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* @see AccessibleSelection |
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*/ |
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public static final AccessibleState SELECTED |
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= new AccessibleState("selected"); |
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/** |
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* Indicates this object, the object's parent, the object's parent's |
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* parent, and so on, are all visible. Note that this does not |
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* necessarily mean the object is painted on the screen. It might |
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* be occluded by some other showing object. |
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* @see #VISIBLE |
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*/ |
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public static final AccessibleState SHOWING |
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= new AccessibleState("showing"); |
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/** |
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* Indicates this object is visible. Note: this means that the |
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* object intends to be visible; however, it may not in fact be |
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* showing on the screen because one of the objects that this object |
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* is contained by is not visible. |
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* @see #SHOWING |
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*/ |
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public static final AccessibleState VISIBLE |
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= new AccessibleState("visible"); |
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/** |
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* Indicates the orientation of this object is vertical. This is |
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* usually associated with objects such as scrollbars, sliders, and |
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* progress bars. |
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* @see #VERTICAL |
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* @see AccessibleRole#SCROLL_BAR |
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* @see AccessibleRole#SLIDER |
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* @see AccessibleRole#PROGRESS_BAR |
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*/ |
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public static final AccessibleState VERTICAL |
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= new AccessibleState("vertical"); |
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/** |
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* Indicates the orientation of this object is horizontal. This is |
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* usually associated with objects such as scrollbars, sliders, and |
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* progress bars. |
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* @see #HORIZONTAL |
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* @see AccessibleRole#SCROLL_BAR |
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* @see AccessibleRole#SLIDER |
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* @see AccessibleRole#PROGRESS_BAR |
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*/ |
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public static final AccessibleState HORIZONTAL |
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= new AccessibleState("horizontal"); |
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/** |
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* Indicates this (text) object can contain only a single line of text |
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*/ |
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public static final AccessibleState SINGLE_LINE |
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= new AccessibleState("singleline"); |
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/** |
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* Indicates this (text) object can contain multiple lines of text |
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*/ |
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public static final AccessibleState MULTI_LINE |
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= new AccessibleState("multiline"); |
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/** |
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* Indicates this object is transient. An assistive technology should |
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* not add a PropertyChange listener to an object with transient state, |
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* as that object will never generate any events. Transient objects |
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* are typically created to answer Java Accessibility method queries, |
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* but otherwise do not remain linked to the underlying object (for |
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* example, those objects underneath lists, tables, and trees in Swing, |
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* where only one actual UI Component does shared rendering duty for |
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* all of the data objects underneath the actual list/table/tree elements). |
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* |
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* @since 1.5 |
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* |
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*/ |
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public static final AccessibleState TRANSIENT |
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= new AccessibleState("transient"); |
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/** |
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* Indicates this object is responsible for managing its |
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* subcomponents. This is typically used for trees and tables |
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* that have a large number of subcomponents and where the |
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* objects are created only when needed and otherwise remain virtual. |
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* The application should not manage the subcomponents directly. |
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* |
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* @since 1.5 |
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*/ |
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public static final AccessibleState MANAGES_DESCENDANTS |
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= new AccessibleState ("managesDescendants"); |
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/** |
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* Indicates that the object state is indeterminate. An example |
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* is selected text that is partially bold and partially not |
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* bold. In this case the attributes associated with the selected |
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* text are indeterminate. |
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* |
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* @since 1.5 |
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*/ |
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public static final AccessibleState INDETERMINATE |
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= new AccessibleState ("indeterminate"); |
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/** |
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* A state indicating that text is truncated by a bounding rectangle |
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* and that some of the text is not displayed on the screen. An example |
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* is text in a spreadsheet cell that is truncated by the bounds of |
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* the cell. |
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* |
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* @since 1.5 |
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*/ |
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static public final AccessibleState TRUNCATED |
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= new AccessibleState("truncated"); |
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/** |
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* Creates a new AccessibleState using the given locale independent key. |
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* This should not be a public method. Instead, it is used to create |
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* the constants in this file to make it a strongly typed enumeration. |
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* Subclasses of this class should enforce similar policy. |
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* <p> |
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* The key String should be a locale independent key for the state. |
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* It is not intended to be used as the actual String to display |
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* to the user. To get the localized string, use toDisplayString. |
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* |
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* @param key the locale independent name of the state. |
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* @see AccessibleBundle#toDisplayString |
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*/ |
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protected AccessibleState(String key) { |
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this.key = key; |
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} |
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} |