/* |
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* Copyright (c) 1998, 2013, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package javax.sound.midi; |
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import java.net.URL; |
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/** |
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* A <code>Soundbank</code> contains a set of <code>Instruments</code> |
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* that can be loaded into a <code>Synthesizer</code>. |
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* Note that a Java Sound <code>Soundbank</code> is different from a MIDI bank. |
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* MIDI permits up to 16383 banks, each containing up to 128 instruments |
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* (also sometimes called programs, patches, or timbres). |
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* However, a <code>Soundbank</code> can contain 16383 times 128 instruments, |
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* because the instruments within a <code>Soundbank</code> are indexed by both |
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* a MIDI program number and a MIDI bank number (via a <code>Patch</code> |
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* object). Thus, a <code>Soundbank</code> can be thought of as a collection |
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* of MIDI banks. |
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* <p> |
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* <code>Soundbank</code> includes methods that return <code>String</code> |
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* objects containing the sound bank's name, manufacturer, version number, and |
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* description. The precise content and format of these strings is left |
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* to the implementor. |
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* <p> |
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* Different synthesizers use a variety of synthesis techniques. A common |
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* one is wavetable synthesis, in which a segment of recorded sound is |
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* played back, often with looping and pitch change. The Downloadable Sound |
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* (DLS) format uses segments of recorded sound, as does the Headspace Engine. |
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* <code>Soundbanks</code> and <code>Instruments</code> that are based on |
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* wavetable synthesis (or other uses of stored sound recordings) should |
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* typically implement the <code>getResources()</code> |
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* method to provide access to these recorded segments. This is optional, |
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* however; the method can return an zero-length array if the synthesis technique |
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* doesn't use sampled sound (FM synthesis and physical modeling are examples |
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* of such techniques), or if it does but the implementor chooses not to make the |
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* samples accessible. |
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* |
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* @see Synthesizer#getDefaultSoundbank |
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* @see Synthesizer#isSoundbankSupported |
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* @see Synthesizer#loadInstruments(Soundbank, Patch[]) |
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* @see Patch |
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* @see Instrument |
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* @see SoundbankResource |
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* |
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* @author David Rivas |
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* @author Kara Kytle |
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*/ |
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public interface Soundbank { |
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/** |
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* Obtains the name of the sound bank. |
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* @return a <code>String</code> naming the sound bank |
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*/ |
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public String getName(); |
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/** |
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* Obtains the version string for the sound bank. |
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* @return a <code>String</code> that indicates the sound bank's version |
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*/ |
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public String getVersion(); |
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/** |
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* Obtains a <code>string</code> naming the company that provides the |
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* sound bank |
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* @return the vendor string |
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*/ |
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public String getVendor(); |
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/** |
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* Obtains a textual description of the sound bank, suitable for display. |
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* @return a <code>String</code> that describes the sound bank |
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*/ |
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public String getDescription(); |
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/** |
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* Extracts a list of non-Instrument resources contained in the sound bank. |
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* @return an array of resources, excluding instruments. If the sound bank contains |
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* no resources (other than instruments), returns an array of length 0. |
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*/ |
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public SoundbankResource[] getResources(); |
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/** |
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* Obtains a list of instruments contained in this sound bank. |
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* @return an array of the <code>Instruments</code> in this |
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* <code>SoundBank</code> |
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* If the sound bank contains no instruments, returns an array of length 0. |
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* |
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* @see Synthesizer#getLoadedInstruments |
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* @see #getInstrument(Patch) |
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*/ |
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public Instrument[] getInstruments(); |
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/** |
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* Obtains an <code>Instrument</code> from the given <code>Patch</code>. |
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* @param patch a <code>Patch</code> object specifying the bank index |
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* and program change number |
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* @return the requested instrument, or <code>null</code> if the |
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* sound bank doesn't contain that instrument |
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* |
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* @see #getInstruments |
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* @see Synthesizer#loadInstruments(Soundbank, Patch[]) |
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*/ |
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public Instrument getInstrument(Patch patch); |
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} |