/* |
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* Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package javax.sound.sampled; |
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/** |
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* A <code>FloatControl</code> object provides control over a range of |
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* floating-point values. Float controls are often |
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* represented in graphical user interfaces by continuously |
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* adjustable objects such as sliders or rotary knobs. Concrete subclasses |
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* of <code>FloatControl</code> implement controls, such as gain and pan, that |
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* affect a line's audio signal in some way that an application can manipulate. |
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* The <code>{@link FloatControl.Type}</code> |
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* inner class provides static instances of types that are used to |
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* identify some common kinds of float control. |
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* <p> |
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* The <code>FloatControl</code> abstract class provides methods to set and get |
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* the control's current floating-point value. Other methods obtain the possible |
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* range of values and the control's resolution (the smallest increment between |
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* returned values). Some float controls allow ramping to a |
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* new value over a specified period of time. <code>FloatControl</code> also |
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* includes methods that return string labels for the minimum, maximum, and midpoint |
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* positions of the control. |
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* |
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* @see Line#getControls |
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* @see Line#isControlSupported |
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* |
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* @author David Rivas |
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* @author Kara Kytle |
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* @since 1.3 |
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*/ |
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public abstract class FloatControl extends Control { |
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// INSTANCE VARIABLES |
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// FINAL VARIABLES |
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/** |
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* The minimum supported value. |
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*/ |
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private float minimum; |
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/** |
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* The maximum supported value. |
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*/ |
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private float maximum; |
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/** |
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* The control's precision. |
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*/ |
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private float precision; |
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/** |
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* The smallest time increment in which a value change |
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* can be effected during a value shift, in microseconds. |
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*/ |
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private int updatePeriod; |
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/** |
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* A label for the units in which the control values are expressed, |
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* such as "dB" for decibels. |
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*/ |
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private final String units; |
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/** |
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* A label for the minimum value, such as "Left." |
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*/ |
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private final String minLabel; |
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/** |
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* A label for the maximum value, such as "Right." |
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*/ |
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private final String maxLabel; |
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/** |
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* A label for the mid-point value, such as "Center." |
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*/ |
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private final String midLabel; |
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// STATE VARIABLES |
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/** |
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* The current value. |
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*/ |
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private float value; |
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// CONSTRUCTORS |
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/** |
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* Constructs a new float control object with the given parameters |
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* |
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* @param type the kind of control represented by this float control object |
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* @param minimum the smallest value permitted for the control |
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* @param maximum the largest value permitted for the control |
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* @param precision the resolution or granularity of the control. |
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* This is the size of the increment between discrete valid values. |
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* @param updatePeriod the smallest time interval, in microseconds, over which the control |
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* can change from one discrete value to the next during a {@link #shift(float,float,int) shift} |
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* @param initialValue the value that the control starts with when constructed |
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* @param units the label for the units in which the control's values are expressed, |
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* such as "dB" or "frames per second" |
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* @param minLabel the label for the minimum value, such as "Left" or "Off" |
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* @param midLabel the label for the midpoint value, such as "Center" or "Default" |
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* @param maxLabel the label for the maximum value, such as "Right" or "Full" |
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* |
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* @throws IllegalArgumentException if {@code minimum} is greater |
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* than {@code maximum} or {@code initialValue} does not fall |
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* within the allowable range |
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*/ |
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protected FloatControl(Type type, float minimum, float maximum, |
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float precision, int updatePeriod, float initialValue, |
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String units, String minLabel, String midLabel, String maxLabel) { |
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super(type); |
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if (minimum > maximum) { |
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throw new IllegalArgumentException("Minimum value " + minimum |
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+ " exceeds maximum value " + maximum + "."); |
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} |
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if (initialValue < minimum) { |
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throw new IllegalArgumentException("Initial value " + initialValue |
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+ " smaller than allowable minimum value " + minimum + "."); |
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} |
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if (initialValue > maximum) { |
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throw new IllegalArgumentException("Initial value " + initialValue |
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+ " exceeds allowable maximum value " + maximum + "."); |
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} |
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this.minimum = minimum; |
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this.maximum = maximum; |
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this.precision = precision; |
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this.updatePeriod = updatePeriod; |
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this.value = initialValue; |
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this.units = units; |
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this.minLabel = ( (minLabel == null) ? "" : minLabel); |
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this.midLabel = ( (midLabel == null) ? "" : midLabel); |
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this.maxLabel = ( (maxLabel == null) ? "" : maxLabel); |
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} |
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/** |
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* Constructs a new float control object with the given parameters. |
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* The labels for the minimum, maximum, and mid-point values are set |
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* to zero-length strings. |
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* |
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* @param type the kind of control represented by this float control object |
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* @param minimum the smallest value permitted for the control |
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* @param maximum the largest value permitted for the control |
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* @param precision the resolution or granularity of the control. |
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* This is the size of the increment between discrete valid values. |
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* @param updatePeriod the smallest time interval, in microseconds, over which the control |
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* can change from one discrete value to the next during a {@link #shift(float,float,int) shift} |
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* @param initialValue the value that the control starts with when constructed |
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* @param units the label for the units in which the control's values are expressed, |
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* such as "dB" or "frames per second" |
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* |
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* @throws IllegalArgumentException if {@code minimum} is greater |
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* than {@code maximum} or {@code initialValue} does not fall |
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* within the allowable range |
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*/ |
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protected FloatControl(Type type, float minimum, float maximum, |
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float precision, int updatePeriod, float initialValue, String units) { |
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this(type, minimum, maximum, precision, updatePeriod, |
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initialValue, units, "", "", ""); |
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} |
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// METHODS |
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/** |
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* Sets the current value for the control. The default implementation |
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* simply sets the value as indicated. If the value indicated is greater |
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* than the maximum value, or smaller than the minimum value, an |
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* IllegalArgumentException is thrown. |
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* Some controls require that their line be open before they can be affected |
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* by setting a value. |
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* @param newValue desired new value |
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* @throws IllegalArgumentException if the value indicated does not fall |
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* within the allowable range |
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*/ |
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public void setValue(float newValue) { |
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if (newValue > maximum) { |
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throw new IllegalArgumentException("Requested value " + newValue + " exceeds allowable maximum value " + maximum + "."); |
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} |
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if (newValue < minimum) { |
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throw new IllegalArgumentException("Requested value " + newValue + " smaller than allowable minimum value " + minimum + "."); |
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} |
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value = newValue; |
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} |
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/** |
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* Obtains this control's current value. |
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* @return the current value |
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*/ |
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public float getValue() { |
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return value; |
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} |
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/** |
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* Obtains the maximum value permitted. |
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* @return the maximum allowable value |
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*/ |
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public float getMaximum() { |
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return maximum; |
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} |
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/** |
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* Obtains the minimum value permitted. |
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* @return the minimum allowable value |
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*/ |
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public float getMinimum() { |
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return minimum; |
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} |
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/** |
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* Obtains the label for the units in which the control's values are expressed, |
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* such as "dB" or "frames per second." |
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* @return the units label, or a zero-length string if no label |
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*/ |
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public String getUnits() { |
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return units; |
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} |
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/** |
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* Obtains the label for the minimum value, such as "Left" or "Off." |
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* @return the minimum value label, or a zero-length string if no label * has been set |
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*/ |
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public String getMinLabel() { |
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return minLabel; |
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} |
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/** |
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* Obtains the label for the mid-point value, such as "Center" or "Default." |
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* @return the mid-point value label, or a zero-length string if no label * has been set |
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*/ |
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public String getMidLabel() { |
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return midLabel; |
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} |
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/** |
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* Obtains the label for the maximum value, such as "Right" or "Full." |
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* @return the maximum value label, or a zero-length string if no label * has been set |
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*/ |
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public String getMaxLabel() { |
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return maxLabel; |
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} |
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/** |
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* Obtains the resolution or granularity of the control, in the units |
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* that the control measures. |
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* The precision is the size of the increment between discrete valid values |
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* for this control, over the set of supported floating-point values. |
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* @return the control's precision |
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*/ |
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public float getPrecision() { |
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return precision; |
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} |
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/** |
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* Obtains the smallest time interval, in microseconds, over which the control's value can |
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* change during a shift. The update period is the inverse of the frequency with which |
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* the control updates its value during a shift. If the implementation does not support value shifting over |
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* time, it should set the control's value to the final value immediately |
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* and return -1 from this method. |
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* |
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* @return update period in microseconds, or -1 if shifting over time is unsupported |
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* @see #shift |
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*/ |
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public int getUpdatePeriod() { |
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return updatePeriod; |
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} |
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/** |
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* Changes the control value from the initial value to the final |
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* value linearly over the specified time period, specified in microseconds. |
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* This method returns without blocking; it does not wait for the shift |
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* to complete. An implementation should complete the operation within the time |
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* specified. The default implementation simply changes the value |
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* to the final value immediately. |
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* |
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* @param from initial value at the beginning of the shift |
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* @param to final value after the shift |
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* @param microseconds maximum duration of the shift in microseconds |
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* |
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* @throws IllegalArgumentException if either {@code from} or {@code to} |
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* value does not fall within the allowable range |
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* |
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* @see #getUpdatePeriod |
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*/ |
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public void shift(float from, float to, int microseconds) { |
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// test "from" value, "to" value will be tested by setValue() |
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if (from < minimum) { |
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throw new IllegalArgumentException("Requested value " + from |
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+ " smaller than allowable minimum value " + minimum + "."); |
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} |
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if (from > maximum) { |
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throw new IllegalArgumentException("Requested value " + from |
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+ " exceeds allowable maximum value " + maximum + "."); |
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} |
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setValue(to); |
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} |
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// ABSTRACT METHOD IMPLEMENTATIONS: CONTROL |
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/** |
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* Provides a string representation of the control |
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* @return a string description |
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*/ |
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public String toString() { |
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return new String(getType() + " with current value: " + getValue() + " " + units + |
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" (range: " + minimum + " - " + maximum + ")"); |
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} |
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// INNER CLASSES |
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/** |
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* An instance of the <code>FloatControl.Type</code> inner class identifies one kind of |
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* float control. Static instances are provided for the |
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* common types. |
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* |
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* @author Kara Kytle |
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* @since 1.3 |
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*/ |
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public static class Type extends Control.Type { |
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// TYPE DEFINES |
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// GAIN TYPES |
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/** |
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* Represents a control for the overall gain on a line. |
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* <p> |
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* Gain is a quantity in decibels (dB) that is added to the intrinsic |
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* decibel level of the audio signal--that is, the level of |
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* the signal before it is altered by the gain control. A positive |
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* gain amplifies (boosts) the signal's volume, and a negative gain |
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* attenuates (cuts) it. |
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* The gain setting defaults to a value of 0.0 dB, meaning the signal's |
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* loudness is unaffected. Note that gain measures dB, not amplitude. |
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* The relationship between a gain in decibels and the corresponding |
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* linear amplitude multiplier is: |
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* |
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*<CENTER><CODE> linearScalar = pow(10.0, gainDB/20.0) </CODE></CENTER> |
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* <p> |
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* The <code>FloatControl</code> class has methods to impose a maximum and |
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* minimum allowable value for gain. However, because an audio signal might |
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* already be at a high amplitude, the maximum setting does not guarantee |
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* that the signal will be undistorted when the gain is applied to it (unless |
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* the maximum is zero or negative). To avoid numeric overflow from excessively |
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* large gain settings, a gain control can implement |
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* clipping, meaning that the signal's amplitude will be limited to the maximum |
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* value representable by its audio format, instead of wrapping around. |
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* <p> |
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* These comments apply to gain controls in general, not just master gain controls. |
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* A line can have more than one gain control. For example, a mixer (which is |
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* itself a line) might have a master gain control, an auxiliary return control, |
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* a reverb return control, and, on each of its source lines, an individual aux |
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* send and reverb send. |
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* |
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* @see #AUX_SEND |
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* @see #AUX_RETURN |
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* @see #REVERB_SEND |
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* @see #REVERB_RETURN |
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* @see #VOLUME |
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*/ |
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public static final Type MASTER_GAIN = new Type("Master Gain"); |
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/** |
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* Represents a control for the auxiliary send gain on a line. |
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* |
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* @see #MASTER_GAIN |
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* @see #AUX_RETURN |
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*/ |
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public static final Type AUX_SEND = new Type("AUX Send"); |
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/** |
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* Represents a control for the auxiliary return gain on a line. |
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* |
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* @see #MASTER_GAIN |
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* @see #AUX_SEND |
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*/ |
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public static final Type AUX_RETURN = new Type("AUX Return"); |
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/** |
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* Represents a control for the pre-reverb gain on a line. |
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* This control may be used to affect how much |
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* of a line's signal is directed to a mixer's internal reverberation unit. |
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* |
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* @see #MASTER_GAIN |
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* @see #REVERB_RETURN |
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* @see EnumControl.Type#REVERB |
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*/ |
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public static final Type REVERB_SEND = new Type("Reverb Send"); |
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/** |
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* Represents a control for the post-reverb gain on a line. |
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* This control may be used to control the relative amplitude |
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* of the signal returned from an internal reverberation unit. |
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* |
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* @see #MASTER_GAIN |
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* @see #REVERB_SEND |
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*/ |
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public static final Type REVERB_RETURN = new Type("Reverb Return"); |
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// VOLUME |
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/** |
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* Represents a control for the volume on a line. |
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*/ |
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/* |
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* $$kk: 08.30.99: ISSUE: what units? linear or dB? |
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*/ |
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public static final Type VOLUME = new Type("Volume"); |
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// PAN |
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/** |
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* Represents a control for the relative pan (left-right positioning) |
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* of the signal. The signal may be mono; the pan setting affects how |
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* it is distributed by the mixer in a stereo mix. The valid range of values is -1.0 |
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* (left channel only) to 1.0 (right channel |
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* only). The default is 0.0 (centered). |
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* |
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* @see #BALANCE |
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*/ |
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public static final Type PAN = new Type("Pan"); |
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// BALANCE |
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/** |
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* Represents a control for the relative balance of a stereo signal |
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* between two stereo speakers. The valid range of values is -1.0 (left channel only) to 1.0 (right channel |
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* only). The default is 0.0 (centered). |
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* |
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* @see #PAN |
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*/ |
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public static final Type BALANCE = new Type("Balance"); |
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// SAMPLE RATE |
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/** |
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* Represents a control that changes the sample rate of audio playback. The net effect |
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* of changing the sample rate depends on the relationship between |
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* the media's natural rate and the rate that is set via this control. |
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* The natural rate is the sample rate that is specified in the data line's |
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* <code>AudioFormat</code> object. For example, if the natural rate |
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* of the media is 11025 samples per second and the sample rate is set |
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* to 22050 samples per second, the media will play back at twice the |
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* normal speed. |
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* <p> |
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* Changing the sample rate with this control does not affect the data line's |
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* audio format. Also note that whenever you change a sound's sample rate, a |
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* change in the sound's pitch results. For example, doubling the sample |
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* rate has the effect of doubling the frequencies in the sound's spectrum, |
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* which raises the pitch by an octave. |
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*/ |
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public static final Type SAMPLE_RATE = new Type("Sample Rate"); |
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// CONSTRUCTOR |
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/** |
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* Constructs a new float control type. |
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* @param name the name of the new float control type |
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*/ |
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protected Type(String name) { |
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super(name); |
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} |
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} // class Type |
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} // class FloatControl |