/* |
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* Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package javax.swing; |
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import java.awt.Graphics2D; |
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/** |
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* <p>A painting delegate. The Painter interface defines exactly one method, |
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* <code>paint</code>. It is used in situations where the developer can change |
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* the painting routine of a component without having to resort to subclassing |
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* the component. It is also generically useful when doing any form of painting |
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* delegation.</p> |
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* |
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* <p><code>Painter</code>s are simply encapsulations of Java2D code and make |
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* it fairly trivial to reuse existing <code>Painter</code>s or to combine |
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* them together. Implementations of this interface are also trivial to write, |
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* such that if you can't find a <code>Painter</code> that does what you need, |
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* you can write one with minimal effort. Writing a <code>Painter</code> requires |
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* knowledge of Java2D.</p> |
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* |
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* <p>A <code>Painter</code> may be created with a type parameter. This type will be |
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* expected in the <code>paint</code> method. For example, you may wish to write a |
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* <code>Painter</code> that only works with subclasses of {@link java.awt.Component}. |
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* In that case, when the <code>Painter</code> is declared, you may declare that |
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* it requires a <code>Component</code>, allowing the paint method to be type safe. Ex: |
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* <pre> |
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* {@code |
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* Painter<Component> p = new Painter<Component>() { |
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* public void paint(Graphics2D g, Component c, int width, int height) { |
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* g.setColor(c.getBackground()); |
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* //and so forth |
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* } |
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* } |
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* } |
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* </pre> |
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* |
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* <p>This interface makes no guarantees of threadsafety.</p> |
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* |
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* @author rbair |
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*/ |
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public interface Painter<T> { |
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/** |
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* <p>Renders to the given {@link java.awt.Graphics2D} object. Implementations |
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* of this method <em>may</em> modify state on the <code>Graphics2D</code>, and are not |
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* required to restore that state upon completion. In most cases, it is recommended |
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* that the caller pass in a scratch graphics object. The <code>Graphics2D</code> |
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* must never be null.</p> |
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* |
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* <p>State on the graphics object may be honored by the <code>paint</code> method, |
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* but may not be. For instance, setting the antialiasing rendering hint on the |
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* graphics may or may not be respected by the <code>Painter</code> implementation.</p> |
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* |
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* <p>The supplied object parameter acts as an optional configuration argument. |
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* For example, it could be of type <code>Component</code>. A <code>Painter</code> |
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* that expected it could then read state from that <code>Component</code> and |
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* use the state for painting. For example, an implementation may read the |
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* backgroundColor and use that.</p> |
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* |
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* <p>Generally, to enhance reusability, most standard <code>Painter</code>s ignore |
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* this parameter. They can thus be reused in any context. The <code>object</code> |
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* may be null. Implementations must not throw a NullPointerException if the object |
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* parameter is null.</p> |
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* |
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* <p>Finally, the <code>width</code> and <code>height</code> arguments specify the |
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* width and height that the <code>Painter</code> should paint into. More |
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* specifically, the specified width and height instruct the painter that it should |
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* paint fully within this width and height. Any specified clip on the |
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* <code>g</code> param will further constrain the region.</p> |
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* |
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* <p>For example, suppose I have a <code>Painter</code> implementation that draws |
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* a gradient. The gradient goes from white to black. It "stretches" to fill the |
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* painted region. Thus, if I use this <code>Painter</code> to paint a 500 x 500 |
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* region, the far left would be black, the far right would be white, and a smooth |
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* gradient would be painted between. I could then, without modification, reuse the |
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* <code>Painter</code> to paint a region that is 20x20 in size. This region would |
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* also be black on the left, white on the right, and a smooth gradient painted |
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* between.</p> |
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* |
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* @param g The Graphics2D to render to. This must not be null. |
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* @param object an optional configuration parameter. This may be null. |
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* @param width width of the area to paint. |
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* @param height height of the area to paint. |
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*/ |
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public void paint(Graphics2D g, T object, int width, int height); |
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} |