/* |
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* Copyright (c) 1996, 2013, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package java.awt; |
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import java.awt.RenderingHints.Key; |
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import java.awt.geom.AffineTransform; |
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import java.awt.image.ImageObserver; |
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import java.awt.image.BufferedImageOp; |
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import java.awt.image.BufferedImage; |
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import java.awt.image.RenderedImage; |
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import java.awt.image.renderable.RenderableImage; |
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import java.awt.font.GlyphVector; |
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import java.awt.font.FontRenderContext; |
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import java.awt.font.TextAttribute; |
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import java.text.AttributedCharacterIterator; |
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import java.util.Map; |
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/** |
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* This <code>Graphics2D</code> class extends the |
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* {@link Graphics} class to provide more sophisticated |
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* control over geometry, coordinate transformations, color management, |
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* and text layout. This is the fundamental class for rendering |
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* 2-dimensional shapes, text and images on the Java(tm) platform. |
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* <p> |
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* <h2>Coordinate Spaces</h2> |
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* All coordinates passed to a <code>Graphics2D</code> object are specified |
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* in a device-independent coordinate system called User Space, which is |
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* used by applications. The <code>Graphics2D</code> object contains |
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* an {@link AffineTransform} object as part of its rendering state |
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* that defines how to convert coordinates from user space to |
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* device-dependent coordinates in Device Space. |
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* <p> |
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* Coordinates in device space usually refer to individual device pixels |
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* and are aligned on the infinitely thin gaps between these pixels. |
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* Some <code>Graphics2D</code> objects can be used to capture rendering |
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* operations for storage into a graphics metafile for playback on a |
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* concrete device of unknown physical resolution at a later time. Since |
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* the resolution might not be known when the rendering operations are |
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* captured, the <code>Graphics2D</code> <code>Transform</code> is set up |
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* to transform user coordinates to a virtual device space that |
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* approximates the expected resolution of the target device. Further |
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* transformations might need to be applied at playback time if the |
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* estimate is incorrect. |
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* <p> |
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* Some of the operations performed by the rendering attribute objects |
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* occur in the device space, but all <code>Graphics2D</code> methods take |
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* user space coordinates. |
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* <p> |
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* Every <code>Graphics2D</code> object is associated with a target that |
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* defines where rendering takes place. A |
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* {@link GraphicsConfiguration} object defines the characteristics |
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* of the rendering target, such as pixel format and resolution. |
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* The same rendering target is used throughout the life of a |
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* <code>Graphics2D</code> object. |
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* <p> |
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* When creating a <code>Graphics2D</code> object, the |
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* <code>GraphicsConfiguration</code> |
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* specifies the <a name="deftransform">default transform</a> for |
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* the target of the <code>Graphics2D</code> (a |
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* {@link Component} or {@link Image}). This default transform maps the |
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* user space coordinate system to screen and printer device coordinates |
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* such that the origin maps to the upper left hand corner of the |
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* target region of the device with increasing X coordinates extending |
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* to the right and increasing Y coordinates extending downward. |
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* The scaling of the default transform is set to identity for those devices |
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* that are close to 72 dpi, such as screen devices. |
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* The scaling of the default transform is set to approximately 72 user |
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* space coordinates per square inch for high resolution devices, such as |
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* printers. For image buffers, the default transform is the |
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* <code>Identity</code> transform. |
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* |
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* <h2>Rendering Process</h2> |
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* The Rendering Process can be broken down into four phases that are |
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* controlled by the <code>Graphics2D</code> rendering attributes. |
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* The renderer can optimize many of these steps, either by caching the |
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* results for future calls, by collapsing multiple virtual steps into |
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* a single operation, or by recognizing various attributes as common |
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* simple cases that can be eliminated by modifying other parts of the |
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* operation. |
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* <p> |
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* The steps in the rendering process are: |
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* <ol> |
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* <li> |
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* Determine what to render. |
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* <li> |
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* Constrain the rendering operation to the current <code>Clip</code>. |
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* The <code>Clip</code> is specified by a {@link Shape} in user |
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* space and is controlled by the program using the various clip |
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* manipulation methods of <code>Graphics</code> and |
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* <code>Graphics2D</code>. This <i>user clip</i> |
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* is transformed into device space by the current |
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* <code>Transform</code> and combined with the |
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* <i>device clip</i>, which is defined by the visibility of windows and |
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* device extents. The combination of the user clip and device clip |
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* defines the <i>composite clip</i>, which determines the final clipping |
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* region. The user clip is not modified by the rendering |
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* system to reflect the resulting composite clip. |
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* <li> |
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* Determine what colors to render. |
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* <li> |
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* Apply the colors to the destination drawing surface using the current |
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* {@link Composite} attribute in the <code>Graphics2D</code> context. |
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* </ol> |
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* <br> |
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* The three types of rendering operations, along with details of each |
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* of their particular rendering processes are: |
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* <ol> |
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* <li> |
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* <b><a name="rendershape"><code>Shape</code> operations</a></b> |
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* <ol> |
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* <li> |
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* If the operation is a <code>draw(Shape)</code> operation, then |
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* the {@link Stroke#createStrokedShape(Shape) createStrokedShape} |
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* method on the current {@link Stroke} attribute in the |
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* <code>Graphics2D</code> context is used to construct a new |
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* <code>Shape</code> object that contains the outline of the specified |
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* <code>Shape</code>. |
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* <li> |
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* The <code>Shape</code> is transformed from user space to device space |
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* using the current <code>Transform</code> |
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* in the <code>Graphics2D</code> context. |
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* <li> |
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* The outline of the <code>Shape</code> is extracted using the |
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* {@link Shape#getPathIterator(AffineTransform) getPathIterator} method of |
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* <code>Shape</code>, which returns a |
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* {@link java.awt.geom.PathIterator PathIterator} |
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* object that iterates along the boundary of the <code>Shape</code>. |
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* <li> |
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* If the <code>Graphics2D</code> object cannot handle the curved segments |
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* that the <code>PathIterator</code> object returns then it can call the |
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* alternate |
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* {@link Shape#getPathIterator(AffineTransform, double) getPathIterator} |
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* method of <code>Shape</code>, which flattens the <code>Shape</code>. |
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* <li> |
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* The current {@link Paint} in the <code>Graphics2D</code> context |
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* is queried for a {@link PaintContext}, which specifies the |
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* colors to render in device space. |
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* </ol> |
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* <li> |
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* <b><a name=rendertext>Text operations</a></b> |
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* <ol> |
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* <li> |
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* The following steps are used to determine the set of glyphs required |
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* to render the indicated <code>String</code>: |
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* <ol> |
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* <li> |
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* If the argument is a <code>String</code>, then the current |
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* <code>Font</code> in the <code>Graphics2D</code> context is asked to |
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* convert the Unicode characters in the <code>String</code> into a set of |
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* glyphs for presentation with whatever basic layout and shaping |
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* algorithms the font implements. |
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* <li> |
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* If the argument is an |
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* {@link AttributedCharacterIterator}, |
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* the iterator is asked to convert itself to a |
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* {@link java.awt.font.TextLayout TextLayout} |
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* using its embedded font attributes. The <code>TextLayout</code> |
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* implements more sophisticated glyph layout algorithms that |
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* perform Unicode bi-directional layout adjustments automatically |
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* for multiple fonts of differing writing directions. |
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* <li> |
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* If the argument is a |
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* {@link GlyphVector}, then the |
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* <code>GlyphVector</code> object already contains the appropriate |
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* font-specific glyph codes with explicit coordinates for the position of |
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* each glyph. |
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* </ol> |
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* <li> |
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* The current <code>Font</code> is queried to obtain outlines for the |
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* indicated glyphs. These outlines are treated as shapes in user space |
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* relative to the position of each glyph that was determined in step 1. |
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* <li> |
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* The character outlines are filled as indicated above |
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* under <a href="#rendershape"><code>Shape</code> operations</a>. |
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* <li> |
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* The current <code>Paint</code> is queried for a |
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* <code>PaintContext</code>, which specifies |
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* the colors to render in device space. |
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* </ol> |
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* <li> |
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* <b><a name= renderingimage><code>Image</code> Operations</a></b> |
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* <ol> |
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* <li> |
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* The region of interest is defined by the bounding box of the source |
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* <code>Image</code>. |
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* This bounding box is specified in Image Space, which is the |
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* <code>Image</code> object's local coordinate system. |
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* <li> |
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* If an <code>AffineTransform</code> is passed to |
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* {@link #drawImage(java.awt.Image, java.awt.geom.AffineTransform, java.awt.image.ImageObserver) drawImage(Image, AffineTransform, ImageObserver)}, |
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* the <code>AffineTransform</code> is used to transform the bounding |
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* box from image space to user space. If no <code>AffineTransform</code> |
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* is supplied, the bounding box is treated as if it is already in user space. |
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* <li> |
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* The bounding box of the source <code>Image</code> is transformed from user |
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* space into device space using the current <code>Transform</code>. |
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* Note that the result of transforming the bounding box does not |
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* necessarily result in a rectangular region in device space. |
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* <li> |
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* The <code>Image</code> object determines what colors to render, |
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* sampled according to the source to destination |
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* coordinate mapping specified by the current <code>Transform</code> and the |
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* optional image transform. |
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* </ol> |
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* </ol> |
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* |
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* <h2>Default Rendering Attributes</h2> |
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* The default values for the <code>Graphics2D</code> rendering attributes are: |
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* <dl compact> |
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* <dt><i><code>Paint</code></i> |
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* <dd>The color of the <code>Component</code>. |
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* <dt><i><code>Font</code></i> |
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* <dd>The <code>Font</code> of the <code>Component</code>. |
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* <dt><i><code>Stroke</code></i> |
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* <dd>A square pen with a linewidth of 1, no dashing, miter segment joins |
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* and square end caps. |
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* <dt><i><code>Transform</code></i> |
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* <dd>The |
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* {@link GraphicsConfiguration#getDefaultTransform() getDefaultTransform} |
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* for the <code>GraphicsConfiguration</code> of the <code>Component</code>. |
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* <dt><i><code>Composite</code></i> |
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* <dd>The {@link AlphaComposite#SRC_OVER} rule. |
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* <dt><i><code>Clip</code></i> |
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* <dd>No rendering <code>Clip</code>, the output is clipped to the |
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* <code>Component</code>. |
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* </dl> |
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* |
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* <h2>Rendering Compatibility Issues</h2> |
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* The JDK(tm) 1.1 rendering model is based on a pixelization model |
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* that specifies that coordinates |
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* are infinitely thin, lying between the pixels. Drawing operations are |
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* performed using a one-pixel wide pen that fills the |
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* pixel below and to the right of the anchor point on the path. |
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* The JDK 1.1 rendering model is consistent with the |
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* capabilities of most of the existing class of platform |
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* renderers that need to resolve integer coordinates to a |
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* discrete pen that must fall completely on a specified number of pixels. |
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* <p> |
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* The Java 2D(tm) (Java(tm) 2 platform) API supports antialiasing renderers. |
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* A pen with a width of one pixel does not need to fall |
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* completely on pixel N as opposed to pixel N+1. The pen can fall |
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* partially on both pixels. It is not necessary to choose a bias |
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* direction for a wide pen since the blending that occurs along the |
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* pen traversal edges makes the sub-pixel position of the pen |
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* visible to the user. On the other hand, when antialiasing is |
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* turned off by setting the |
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* {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint key |
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* to the |
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* {@link RenderingHints#VALUE_ANTIALIAS_OFF VALUE_ANTIALIAS_OFF} |
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* hint value, the renderer might need |
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* to apply a bias to determine which pixel to modify when the pen |
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* is straddling a pixel boundary, such as when it is drawn |
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* along an integer coordinate in device space. While the capabilities |
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* of an antialiasing renderer make it no longer necessary for the |
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* rendering model to specify a bias for the pen, it is desirable for the |
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* antialiasing and non-antialiasing renderers to perform similarly for |
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* the common cases of drawing one-pixel wide horizontal and vertical |
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* lines on the screen. To ensure that turning on antialiasing by |
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* setting the |
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* {@link RenderingHints#KEY_ANTIALIASING KEY_ANTIALIASING} hint |
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* key to |
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* {@link RenderingHints#VALUE_ANTIALIAS_ON VALUE_ANTIALIAS_ON} |
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* does not cause such lines to suddenly become twice as wide and half |
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* as opaque, it is desirable to have the model specify a path for such |
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* lines so that they completely cover a particular set of pixels to help |
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* increase their crispness. |
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* <p> |
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* Java 2D API maintains compatibility with JDK 1.1 rendering |
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* behavior, such that legacy operations and existing renderer |
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* behavior is unchanged under Java 2D API. Legacy |
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* methods that map onto general <code>draw</code> and |
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* <code>fill</code> methods are defined, which clearly indicates |
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* how <code>Graphics2D</code> extends <code>Graphics</code> based |
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* on settings of <code>Stroke</code> and <code>Transform</code> |
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* attributes and rendering hints. The definition |
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* performs identically under default attribute settings. |
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* For example, the default <code>Stroke</code> is a |
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* <code>BasicStroke</code> with a width of 1 and no dashing and the |
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* default Transform for screen drawing is an Identity transform. |
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* <p> |
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* The following two rules provide predictable rendering behavior whether |
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* aliasing or antialiasing is being used. |
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* <ul> |
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* <li> Device coordinates are defined to be between device pixels which |
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* avoids any inconsistent results between aliased and antialiased |
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* rendering. If coordinates were defined to be at a pixel's center, some |
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* of the pixels covered by a shape, such as a rectangle, would only be |
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* half covered. |
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* With aliased rendering, the half covered pixels would either be |
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* rendered inside the shape or outside the shape. With anti-aliased |
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* rendering, the pixels on the entire edge of the shape would be half |
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* covered. On the other hand, since coordinates are defined to be |
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* between pixels, a shape like a rectangle would have no half covered |
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* pixels, whether or not it is rendered using antialiasing. |
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* <li> Lines and paths stroked using the <code>BasicStroke</code> |
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* object may be "normalized" to provide consistent rendering of the |
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* outlines when positioned at various points on the drawable and |
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* whether drawn with aliased or antialiased rendering. This |
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* normalization process is controlled by the |
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* {@link RenderingHints#KEY_STROKE_CONTROL KEY_STROKE_CONTROL} hint. |
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* The exact normalization algorithm is not specified, but the goals |
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* of this normalization are to ensure that lines are rendered with |
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* consistent visual appearance regardless of how they fall on the |
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* pixel grid and to promote more solid horizontal and vertical |
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* lines in antialiased mode so that they resemble their non-antialiased |
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* counterparts more closely. A typical normalization step might |
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* promote antialiased line endpoints to pixel centers to reduce the |
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* amount of blending or adjust the subpixel positioning of |
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* non-antialiased lines so that the floating point line widths |
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* round to even or odd pixel counts with equal likelihood. This |
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* process can move endpoints by up to half a pixel (usually towards |
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* positive infinity along both axes) to promote these consistent |
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* results. |
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* </ul> |
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* <p> |
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* The following definitions of general legacy methods |
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* perform identically to previously specified behavior under default |
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* attribute settings: |
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* <ul> |
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* <li> |
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* For <code>fill</code> operations, including <code>fillRect</code>, |
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* <code>fillRoundRect</code>, <code>fillOval</code>, |
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* <code>fillArc</code>, <code>fillPolygon</code>, and |
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* <code>clearRect</code>, {@link #fill(Shape) fill} can now be called |
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* with the desired <code>Shape</code>. For example, when filling a |
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* rectangle: |
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* <pre> |
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* fill(new Rectangle(x, y, w, h)); |
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* </pre> |
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* is called. |
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* <p> |
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* <li> |
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* Similarly, for draw operations, including <code>drawLine</code>, |
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* <code>drawRect</code>, <code>drawRoundRect</code>, |
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* <code>drawOval</code>, <code>drawArc</code>, <code>drawPolyline</code>, |
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* and <code>drawPolygon</code>, {@link #draw(Shape) draw} can now be |
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* called with the desired <code>Shape</code>. For example, when drawing a |
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* rectangle: |
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* <pre> |
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* draw(new Rectangle(x, y, w, h)); |
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* </pre> |
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* is called. |
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* <p> |
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* <li> |
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* The <code>draw3DRect</code> and <code>fill3DRect</code> methods were |
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* implemented in terms of the <code>drawLine</code> and |
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* <code>fillRect</code> methods in the <code>Graphics</code> class which |
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* would predicate their behavior upon the current <code>Stroke</code> |
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* and <code>Paint</code> objects in a <code>Graphics2D</code> context. |
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* This class overrides those implementations with versions that use |
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* the current <code>Color</code> exclusively, overriding the current |
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* <code>Paint</code> and which uses <code>fillRect</code> to describe |
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* the exact same behavior as the preexisting methods regardless of the |
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* setting of the current <code>Stroke</code>. |
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* </ul> |
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* The <code>Graphics</code> class defines only the <code>setColor</code> |
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* method to control the color to be painted. Since the Java 2D API extends |
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* the <code>Color</code> object to implement the new <code>Paint</code> |
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* interface, the existing |
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* <code>setColor</code> method is now a convenience method for setting the |
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* current <code>Paint</code> attribute to a <code>Color</code> object. |
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* <code>setColor(c)</code> is equivalent to <code>setPaint(c)</code>. |
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* <p> |
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* The <code>Graphics</code> class defines two methods for controlling |
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* how colors are applied to the destination. |
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* <ol> |
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* <li> |
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* The <code>setPaintMode</code> method is implemented as a convenience |
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* method to set the default <code>Composite</code>, equivalent to |
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* <code>setComposite(new AlphaComposite.SrcOver)</code>. |
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* <li> |
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* The <code>setXORMode(Color xorcolor)</code> method is implemented |
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* as a convenience method to set a special <code>Composite</code> object that |
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* ignores the <code>Alpha</code> components of source colors and sets the |
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* destination color to the value: |
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* <pre> |
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* dstpixel = (PixelOf(srccolor) ^ PixelOf(xorcolor) ^ dstpixel); |
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* </pre> |
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* </ol> |
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* |
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* @author Jim Graham |
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* @see java.awt.RenderingHints |
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*/ |
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public abstract class Graphics2D extends Graphics { |
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/** |
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* Constructs a new <code>Graphics2D</code> object. Since |
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* <code>Graphics2D</code> is an abstract class, and since it must be |
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* customized by subclasses for different output devices, |
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* <code>Graphics2D</code> objects cannot be created directly. |
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* Instead, <code>Graphics2D</code> objects must be obtained from another |
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* <code>Graphics2D</code> object, created by a |
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* <code>Component</code>, or obtained from images such as |
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* {@link BufferedImage} objects. |
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* @see java.awt.Component#getGraphics |
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* @see java.awt.Graphics#create |
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*/ |
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protected Graphics2D() { |
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} |
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/** |
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* Draws a 3-D highlighted outline of the specified rectangle. |
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* The edges of the rectangle are highlighted so that they |
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* appear to be beveled and lit from the upper left corner. |
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* <p> |
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* The colors used for the highlighting effect are determined |
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* based on the current color. |
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* The resulting rectangle covers an area that is |
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* <code>width + 1</code> pixels wide |
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* by <code>height + 1</code> pixels tall. This method |
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* uses the current <code>Color</code> exclusively and ignores |
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* the current <code>Paint</code>. |
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* @param x the x coordinate of the rectangle to be drawn. |
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* @param y the y coordinate of the rectangle to be drawn. |
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* @param width the width of the rectangle to be drawn. |
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* @param height the height of the rectangle to be drawn. |
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* @param raised a boolean that determines whether the rectangle |
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* appears to be raised above the surface |
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* or sunk into the surface. |
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* @see java.awt.Graphics#fill3DRect |
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*/ |
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public void draw3DRect(int x, int y, int width, int height, |
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boolean raised) { |
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Paint p = getPaint(); |
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Color c = getColor(); |
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Color brighter = c.brighter(); |
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Color darker = c.darker(); |
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setColor(raised ? brighter : darker); |
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//drawLine(x, y, x, y + height); |
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fillRect(x, y, 1, height + 1); |
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//drawLine(x + 1, y, x + width - 1, y); |
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fillRect(x + 1, y, width - 1, 1); |
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setColor(raised ? darker : brighter); |
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//drawLine(x + 1, y + height, x + width, y + height); |
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fillRect(x + 1, y + height, width, 1); |
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//drawLine(x + width, y, x + width, y + height - 1); |
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fillRect(x + width, y, 1, height); |
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setPaint(p); |
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} |
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/** |
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* Paints a 3-D highlighted rectangle filled with the current color. |
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* The edges of the rectangle are highlighted so that it appears |
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* as if the edges were beveled and lit from the upper left corner. |
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* The colors used for the highlighting effect and for filling are |
|
* determined from the current <code>Color</code>. This method uses |
|
* the current <code>Color</code> exclusively and ignores the current |
|
* <code>Paint</code>. |
|
* @param x the x coordinate of the rectangle to be filled. |
|
* @param y the y coordinate of the rectangle to be filled. |
|
* @param width the width of the rectangle to be filled. |
|
* @param height the height of the rectangle to be filled. |
|
* @param raised a boolean value that determines whether the |
|
* rectangle appears to be raised above the surface |
|
* or etched into the surface. |
|
* @see java.awt.Graphics#draw3DRect |
|
*/ |
|
public void fill3DRect(int x, int y, int width, int height, |
|
boolean raised) { |
|
Paint p = getPaint(); |
|
Color c = getColor(); |
|
Color brighter = c.brighter(); |
|
Color darker = c.darker(); |
|
if (!raised) { |
|
setColor(darker); |
|
} else if (p != c) { |
|
setColor(c); |
|
} |
|
fillRect(x+1, y+1, width-2, height-2); |
|
setColor(raised ? brighter : darker); |
|
//drawLine(x, y, x, y + height - 1); |
|
fillRect(x, y, 1, height); |
|
//drawLine(x + 1, y, x + width - 2, y); |
|
fillRect(x + 1, y, width - 2, 1); |
|
setColor(raised ? darker : brighter); |
|
//drawLine(x + 1, y + height - 1, x + width - 1, y + height - 1); |
|
fillRect(x + 1, y + height - 1, width - 1, 1); |
|
//drawLine(x + width - 1, y, x + width - 1, y + height - 2); |
|
fillRect(x + width - 1, y, 1, height - 1); |
|
setPaint(p); |
|
} |
|
/** |
|
* Strokes the outline of a <code>Shape</code> using the settings of the |
|
* current <code>Graphics2D</code> context. The rendering attributes |
|
* applied include the <code>Clip</code>, <code>Transform</code>, |
|
* <code>Paint</code>, <code>Composite</code> and |
|
* <code>Stroke</code> attributes. |
|
* @param s the <code>Shape</code> to be rendered |
|
* @see #setStroke |
|
* @see #setPaint |
|
* @see java.awt.Graphics#setColor |
|
* @see #transform |
|
* @see #setTransform |
|
* @see #clip |
|
* @see #setClip |
|
* @see #setComposite |
|
*/ |
|
public abstract void draw(Shape s); |
|
/** |
|
* Renders an image, applying a transform from image space into user space |
|
* before drawing. |
|
* The transformation from user space into device space is done with |
|
* the current <code>Transform</code> in the <code>Graphics2D</code>. |
|
* The specified transformation is applied to the image before the |
|
* transform attribute in the <code>Graphics2D</code> context is applied. |
|
* The rendering attributes applied include the <code>Clip</code>, |
|
* <code>Transform</code>, and <code>Composite</code> attributes. |
|
* Note that no rendering is done if the specified transform is |
|
* noninvertible. |
|
* @param img the specified image to be rendered. |
|
* This method does nothing if <code>img</code> is null. |
|
* @param xform the transformation from image space into user space |
|
* @param obs the {@link ImageObserver} |
|
* to be notified as more of the <code>Image</code> |
|
* is converted |
|
* @return <code>true</code> if the <code>Image</code> is |
|
* fully loaded and completely rendered, or if it's null; |
|
* <code>false</code> if the <code>Image</code> is still being loaded. |
|
* @see #transform |
|
* @see #setTransform |
|
* @see #setComposite |
|
* @see #clip |
|
* @see #setClip |
|
*/ |
|
public abstract boolean drawImage(Image img, |
|
AffineTransform xform, |
|
ImageObserver obs); |
|
/** |
|
* Renders a <code>BufferedImage</code> that is |
|
* filtered with a |
|
* {@link BufferedImageOp}. |
|
* The rendering attributes applied include the <code>Clip</code>, |
|
* <code>Transform</code> |
|
* and <code>Composite</code> attributes. This is equivalent to: |
|
* <pre> |
|
* img1 = op.filter(img, null); |
|
* drawImage(img1, new AffineTransform(1f,0f,0f,1f,x,y), null); |
|
* </pre> |
|
* @param op the filter to be applied to the image before rendering |
|
* @param img the specified <code>BufferedImage</code> to be rendered. |
|
* This method does nothing if <code>img</code> is null. |
|
* @param x the x coordinate of the location in user space where |
|
* the upper left corner of the image is rendered |
|
* @param y the y coordinate of the location in user space where |
|
* the upper left corner of the image is rendered |
|
* |
|
* @see #transform |
|
* @see #setTransform |
|
* @see #setComposite |
|
* @see #clip |
|
* @see #setClip |
|
*/ |
|
public abstract void drawImage(BufferedImage img, |
|
BufferedImageOp op, |
|
int x, |
|
int y); |
|
/** |
|
* Renders a {@link RenderedImage}, |
|
* applying a transform from image |
|
* space into user space before drawing. |
|
* The transformation from user space into device space is done with |
|
* the current <code>Transform</code> in the <code>Graphics2D</code>. |
|
* The specified transformation is applied to the image before the |
|
* transform attribute in the <code>Graphics2D</code> context is applied. |
|
* The rendering attributes applied include the <code>Clip</code>, |
|
* <code>Transform</code>, and <code>Composite</code> attributes. Note |
|
* that no rendering is done if the specified transform is |
|
* noninvertible. |
|
* @param img the image to be rendered. This method does |
|
* nothing if <code>img</code> is null. |
|
* @param xform the transformation from image space into user space |
|
* @see #transform |
|
* @see #setTransform |
|
* @see #setComposite |
|
* @see #clip |
|
* @see #setClip |
|
*/ |
|
public abstract void drawRenderedImage(RenderedImage img, |
|
AffineTransform xform); |
|
/** |
|
* Renders a |
|
* {@link RenderableImage}, |
|
* applying a transform from image space into user space before drawing. |
|
* The transformation from user space into device space is done with |
|
* the current <code>Transform</code> in the <code>Graphics2D</code>. |
|
* The specified transformation is applied to the image before the |
|
* transform attribute in the <code>Graphics2D</code> context is applied. |
|
* The rendering attributes applied include the <code>Clip</code>, |
|
* <code>Transform</code>, and <code>Composite</code> attributes. Note |
|
* that no rendering is done if the specified transform is |
|
* noninvertible. |
|
*<p> |
|
* Rendering hints set on the <code>Graphics2D</code> object might |
|
* be used in rendering the <code>RenderableImage</code>. |
|
* If explicit control is required over specific hints recognized by a |
|
* specific <code>RenderableImage</code>, or if knowledge of which hints |
|
* are used is required, then a <code>RenderedImage</code> should be |
|
* obtained directly from the <code>RenderableImage</code> |
|
* and rendered using |
|
*{@link #drawRenderedImage(RenderedImage, AffineTransform) drawRenderedImage}. |
|
* @param img the image to be rendered. This method does |
|
* nothing if <code>img</code> is null. |
|
* @param xform the transformation from image space into user space |
|
* @see #transform |
|
* @see #setTransform |
|
* @see #setComposite |
|
* @see #clip |
|
* @see #setClip |
|
* @see #drawRenderedImage |
|
*/ |
|
public abstract void drawRenderableImage(RenderableImage img, |
|
AffineTransform xform); |
|
/** |
|
* Renders the text of the specified <code>String</code>, using the |
|
* current text attribute state in the <code>Graphics2D</code> context. |
|
* The baseline of the |
|
* first character is at position (<i>x</i>, <i>y</i>) in |
|
* the User Space. |
|
* The rendering attributes applied include the <code>Clip</code>, |
|
* <code>Transform</code>, <code>Paint</code>, <code>Font</code> and |
|
* <code>Composite</code> attributes. For characters in script |
|
* systems such as Hebrew and Arabic, the glyphs can be rendered from |
|
* right to left, in which case the coordinate supplied is the |
|
* location of the leftmost character on the baseline. |
|
* @param str the string to be rendered |
|
* @param x the x coordinate of the location where the |
|
* <code>String</code> should be rendered |
|
* @param y the y coordinate of the location where the |
|
* <code>String</code> should be rendered |
|
* @throws NullPointerException if <code>str</code> is |
|
* <code>null</code> |
|
* @see java.awt.Graphics#drawBytes |
|
* @see java.awt.Graphics#drawChars |
|
* @since JDK1.0 |
|
*/ |
|
public abstract void drawString(String str, int x, int y); |
|
/** |
|
* Renders the text specified by the specified <code>String</code>, |
|
* using the current text attribute state in the <code>Graphics2D</code> context. |
|
* The baseline of the first character is at position |
|
* (<i>x</i>, <i>y</i>) in the User Space. |
|
* The rendering attributes applied include the <code>Clip</code>, |
|
* <code>Transform</code>, <code>Paint</code>, <code>Font</code> and |
|
* <code>Composite</code> attributes. For characters in script systems |
|
* such as Hebrew and Arabic, the glyphs can be rendered from right to |
|
* left, in which case the coordinate supplied is the location of the |
|
* leftmost character on the baseline. |
|
* @param str the <code>String</code> to be rendered |
|
* @param x the x coordinate of the location where the |
|
* <code>String</code> should be rendered |
|
* @param y the y coordinate of the location where the |
|
* <code>String</code> should be rendered |
|
* @throws NullPointerException if <code>str</code> is |
|
* <code>null</code> |
|
* @see #setPaint |
|
* @see java.awt.Graphics#setColor |
|
* @see java.awt.Graphics#setFont |
|
* @see #setTransform |
|
* @see #setComposite |
|
* @see #setClip |
|
*/ |
|
public abstract void drawString(String str, float x, float y); |
|
/** |
|
* Renders the text of the specified iterator applying its attributes |
|
* in accordance with the specification of the {@link TextAttribute} class. |
|
* <p> |
|
* The baseline of the first character is at position |
|
* (<i>x</i>, <i>y</i>) in User Space. |
|
* For characters in script systems such as Hebrew and Arabic, |
|
* the glyphs can be rendered from right to left, in which case the |
|
* coordinate supplied is the location of the leftmost character |
|
* on the baseline. |
|
* @param iterator the iterator whose text is to be rendered |
|
* @param x the x coordinate where the iterator's text is to be |
|
* rendered |
|
* @param y the y coordinate where the iterator's text is to be |
|
* rendered |
|
* @throws NullPointerException if <code>iterator</code> is |
|
* <code>null</code> |
|
* @see #setPaint |
|
* @see java.awt.Graphics#setColor |
|
* @see #setTransform |
|
* @see #setComposite |
|
* @see #setClip |
|
*/ |
|
public abstract void drawString(AttributedCharacterIterator iterator, |
|
int x, int y); |
|
/** |
|
* Renders the text of the specified iterator applying its attributes |
|
* in accordance with the specification of the {@link TextAttribute} class. |
|
* <p> |
|
* The baseline of the first character is at position |
|
* (<i>x</i>, <i>y</i>) in User Space. |
|
* For characters in script systems such as Hebrew and Arabic, |
|
* the glyphs can be rendered from right to left, in which case the |
|
* coordinate supplied is the location of the leftmost character |
|
* on the baseline. |
|
* @param iterator the iterator whose text is to be rendered |
|
* @param x the x coordinate where the iterator's text is to be |
|
* rendered |
|
* @param y the y coordinate where the iterator's text is to be |
|
* rendered |
|
* @throws NullPointerException if <code>iterator</code> is |
|
* <code>null</code> |
|
* @see #setPaint |
|
* @see java.awt.Graphics#setColor |
|
* @see #setTransform |
|
* @see #setComposite |
|
* @see #setClip |
|
*/ |
|
public abstract void drawString(AttributedCharacterIterator iterator, |
|
float x, float y); |
|
/** |
|
* Renders the text of the specified |
|
* {@link GlyphVector} using |
|
* the <code>Graphics2D</code> context's rendering attributes. |
|
* The rendering attributes applied include the <code>Clip</code>, |
|
* <code>Transform</code>, <code>Paint</code>, and |
|
* <code>Composite</code> attributes. The <code>GlyphVector</code> |
|
* specifies individual glyphs from a {@link Font}. |
|
* The <code>GlyphVector</code> can also contain the glyph positions. |
|
* This is the fastest way to render a set of characters to the |
|
* screen. |
|
* @param g the <code>GlyphVector</code> to be rendered |
|
* @param x the x position in User Space where the glyphs should |
|
* be rendered |
|
* @param y the y position in User Space where the glyphs should |
|
* be rendered |
|
* @throws NullPointerException if <code>g</code> is <code>null</code>. |
|
* |
|
* @see java.awt.Font#createGlyphVector |
|
* @see java.awt.font.GlyphVector |
|
* @see #setPaint |
|
* @see java.awt.Graphics#setColor |
|
* @see #setTransform |
|
* @see #setComposite |
|
* @see #setClip |
|
*/ |
|
public abstract void drawGlyphVector(GlyphVector g, float x, float y); |
|
/** |
|
* Fills the interior of a <code>Shape</code> using the settings of the |
|
* <code>Graphics2D</code> context. The rendering attributes applied |
|
* include the <code>Clip</code>, <code>Transform</code>, |
|
* <code>Paint</code>, and <code>Composite</code>. |
|
* @param s the <code>Shape</code> to be filled |
|
* @see #setPaint |
|
* @see java.awt.Graphics#setColor |
|
* @see #transform |
|
* @see #setTransform |
|
* @see #setComposite |
|
* @see #clip |
|
* @see #setClip |
|
*/ |
|
public abstract void fill(Shape s); |
|
/** |
|
* Checks whether or not the specified <code>Shape</code> intersects |
|
* the specified {@link Rectangle}, which is in device |
|
* space. If <code>onStroke</code> is false, this method checks |
|
* whether or not the interior of the specified <code>Shape</code> |
|
* intersects the specified <code>Rectangle</code>. If |
|
* <code>onStroke</code> is <code>true</code>, this method checks |
|
* whether or not the <code>Stroke</code> of the specified |
|
* <code>Shape</code> outline intersects the specified |
|
* <code>Rectangle</code>. |
|
* The rendering attributes taken into account include the |
|
* <code>Clip</code>, <code>Transform</code>, and <code>Stroke</code> |
|
* attributes. |
|
* @param rect the area in device space to check for a hit |
|
* @param s the <code>Shape</code> to check for a hit |
|
* @param onStroke flag used to choose between testing the |
|
* stroked or the filled shape. If the flag is <code>true</code>, the |
|
* <code>Stroke</code> outline is tested. If the flag is |
|
* <code>false</code>, the filled <code>Shape</code> is tested. |
|
* @return <code>true</code> if there is a hit; <code>false</code> |
|
* otherwise. |
|
* @see #setStroke |
|
* @see #fill |
|
* @see #draw |
|
* @see #transform |
|
* @see #setTransform |
|
* @see #clip |
|
* @see #setClip |
|
*/ |
|
public abstract boolean hit(Rectangle rect, |
|
Shape s, |
|
boolean onStroke); |
|
/** |
|
* Returns the device configuration associated with this |
|
* <code>Graphics2D</code>. |
|
* @return the device configuration of this <code>Graphics2D</code>. |
|
*/ |
|
public abstract GraphicsConfiguration getDeviceConfiguration(); |
|
/** |
|
* Sets the <code>Composite</code> for the <code>Graphics2D</code> context. |
|
* The <code>Composite</code> is used in all drawing methods such as |
|
* <code>drawImage</code>, <code>drawString</code>, <code>draw</code>, |
|
* and <code>fill</code>. It specifies how new pixels are to be combined |
|
* with the existing pixels on the graphics device during the rendering |
|
* process. |
|
* <p>If this <code>Graphics2D</code> context is drawing to a |
|
* <code>Component</code> on the display screen and the |
|
* <code>Composite</code> is a custom object rather than an |
|
* instance of the <code>AlphaComposite</code> class, and if |
|
* there is a security manager, its <code>checkPermission</code> |
|
* method is called with an <code>AWTPermission("readDisplayPixels")</code> |
|
* permission. |
|
* @throws SecurityException |
|
* if a custom <code>Composite</code> object is being |
|
* used to render to the screen and a security manager |
|
* is set and its <code>checkPermission</code> method |
|
* does not allow the operation. |
|
* @param comp the <code>Composite</code> object to be used for rendering |
|
* @see java.awt.Graphics#setXORMode |
|
* @see java.awt.Graphics#setPaintMode |
|
* @see #getComposite |
|
* @see AlphaComposite |
|
* @see SecurityManager#checkPermission |
|
* @see java.awt.AWTPermission |
|
*/ |
|
public abstract void setComposite(Composite comp); |
|
/** |
|
* Sets the <code>Paint</code> attribute for the |
|
* <code>Graphics2D</code> context. Calling this method |
|
* with a <code>null</code> <code>Paint</code> object does |
|
* not have any effect on the current <code>Paint</code> attribute |
|
* of this <code>Graphics2D</code>. |
|
* @param paint the <code>Paint</code> object to be used to generate |
|
* color during the rendering process, or <code>null</code> |
|
* @see java.awt.Graphics#setColor |
|
* @see #getPaint |
|
* @see GradientPaint |
|
* @see TexturePaint |
|
*/ |
|
public abstract void setPaint( Paint paint ); |
|
/** |
|
* Sets the <code>Stroke</code> for the <code>Graphics2D</code> context. |
|
* @param s the <code>Stroke</code> object to be used to stroke a |
|
* <code>Shape</code> during the rendering process |
|
* @see BasicStroke |
|
* @see #getStroke |
|
*/ |
|
public abstract void setStroke(Stroke s); |
|
/** |
|
* Sets the value of a single preference for the rendering algorithms. |
|
* Hint categories include controls for rendering quality and overall |
|
* time/quality trade-off in the rendering process. Refer to the |
|
* <code>RenderingHints</code> class for definitions of some common |
|
* keys and values. |
|
* @param hintKey the key of the hint to be set. |
|
* @param hintValue the value indicating preferences for the specified |
|
* hint category. |
|
* @see #getRenderingHint(RenderingHints.Key) |
|
* @see RenderingHints |
|
*/ |
|
public abstract void setRenderingHint(Key hintKey, Object hintValue); |
|
/** |
|
* Returns the value of a single preference for the rendering algorithms. |
|
* Hint categories include controls for rendering quality and overall |
|
* time/quality trade-off in the rendering process. Refer to the |
|
* <code>RenderingHints</code> class for definitions of some common |
|
* keys and values. |
|
* @param hintKey the key corresponding to the hint to get. |
|
* @return an object representing the value for the specified hint key. |
|
* Some of the keys and their associated values are defined in the |
|
* <code>RenderingHints</code> class. |
|
* @see RenderingHints |
|
* @see #setRenderingHint(RenderingHints.Key, Object) |
|
*/ |
|
public abstract Object getRenderingHint(Key hintKey); |
|
/** |
|
* Replaces the values of all preferences for the rendering |
|
* algorithms with the specified <code>hints</code>. |
|
* The existing values for all rendering hints are discarded and |
|
* the new set of known hints and values are initialized from the |
|
* specified {@link Map} object. |
|
* Hint categories include controls for rendering quality and |
|
* overall time/quality trade-off in the rendering process. |
|
* Refer to the <code>RenderingHints</code> class for definitions of |
|
* some common keys and values. |
|
* @param hints the rendering hints to be set |
|
* @see #getRenderingHints |
|
* @see RenderingHints |
|
*/ |
|
public abstract void setRenderingHints(Map<?,?> hints); |
|
/** |
|
* Sets the values of an arbitrary number of preferences for the |
|
* rendering algorithms. |
|
* Only values for the rendering hints that are present in the |
|
* specified <code>Map</code> object are modified. |
|
* All other preferences not present in the specified |
|
* object are left unmodified. |
|
* Hint categories include controls for rendering quality and |
|
* overall time/quality trade-off in the rendering process. |
|
* Refer to the <code>RenderingHints</code> class for definitions of |
|
* some common keys and values. |
|
* @param hints the rendering hints to be set |
|
* @see RenderingHints |
|
*/ |
|
public abstract void addRenderingHints(Map<?,?> hints); |
|
/** |
|
* Gets the preferences for the rendering algorithms. Hint categories |
|
* include controls for rendering quality and overall time/quality |
|
* trade-off in the rendering process. |
|
* Returns all of the hint key/value pairs that were ever specified in |
|
* one operation. Refer to the |
|
* <code>RenderingHints</code> class for definitions of some common |
|
* keys and values. |
|
* @return a reference to an instance of <code>RenderingHints</code> |
|
* that contains the current preferences. |
|
* @see RenderingHints |
|
* @see #setRenderingHints(Map) |
|
*/ |
|
public abstract RenderingHints getRenderingHints(); |
|
/** |
|
* Translates the origin of the <code>Graphics2D</code> context to the |
|
* point (<i>x</i>, <i>y</i>) in the current coordinate system. |
|
* Modifies the <code>Graphics2D</code> context so that its new origin |
|
* corresponds to the point (<i>x</i>, <i>y</i>) in the |
|
* <code>Graphics2D</code> context's former coordinate system. All |
|
* coordinates used in subsequent rendering operations on this graphics |
|
* context are relative to this new origin. |
|
* @param x the specified x coordinate |
|
* @param y the specified y coordinate |
|
* @since JDK1.0 |
|
*/ |
|
public abstract void translate(int x, int y); |
|
/** |
|
* Concatenates the current |
|
* <code>Graphics2D</code> <code>Transform</code> |
|
* with a translation transform. |
|
* Subsequent rendering is translated by the specified |
|
* distance relative to the previous position. |
|
* This is equivalent to calling transform(T), where T is an |
|
* <code>AffineTransform</code> represented by the following matrix: |
|
* <pre> |
|
* [ 1 0 tx ] |
|
* [ 0 1 ty ] |
|
* [ 0 0 1 ] |
|
* </pre> |
|
* @param tx the distance to translate along the x-axis |
|
* @param ty the distance to translate along the y-axis |
|
*/ |
|
public abstract void translate(double tx, double ty); |
|
/** |
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* Concatenates the current <code>Graphics2D</code> |
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* <code>Transform</code> with a rotation transform. |
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* Subsequent rendering is rotated by the specified radians relative |
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* to the previous origin. |
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* This is equivalent to calling <code>transform(R)</code>, where R is an |
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* <code>AffineTransform</code> represented by the following matrix: |
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* <pre> |
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* [ cos(theta) -sin(theta) 0 ] |
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* [ sin(theta) cos(theta) 0 ] |
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* [ 0 0 1 ] |
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* </pre> |
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* Rotating with a positive angle theta rotates points on the positive |
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* x axis toward the positive y axis. |
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* @param theta the angle of rotation in radians |
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*/ |
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public abstract void rotate(double theta); |
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/** |
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* Concatenates the current <code>Graphics2D</code> |
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* <code>Transform</code> with a translated rotation |
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* transform. Subsequent rendering is transformed by a transform |
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* which is constructed by translating to the specified location, |
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* rotating by the specified radians, and translating back by the same |
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* amount as the original translation. This is equivalent to the |
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* following sequence of calls: |
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* <pre> |
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* translate(x, y); |
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* rotate(theta); |
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* translate(-x, -y); |
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* </pre> |
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* Rotating with a positive angle theta rotates points on the positive |
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* x axis toward the positive y axis. |
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* @param theta the angle of rotation in radians |
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* @param x the x coordinate of the origin of the rotation |
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* @param y the y coordinate of the origin of the rotation |
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*/ |
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public abstract void rotate(double theta, double x, double y); |
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/** |
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* Concatenates the current <code>Graphics2D</code> |
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* <code>Transform</code> with a scaling transformation |
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* Subsequent rendering is resized according to the specified scaling |
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* factors relative to the previous scaling. |
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* This is equivalent to calling <code>transform(S)</code>, where S is an |
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* <code>AffineTransform</code> represented by the following matrix: |
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* <pre> |
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* [ sx 0 0 ] |
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* [ 0 sy 0 ] |
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* [ 0 0 1 ] |
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* </pre> |
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* @param sx the amount by which X coordinates in subsequent |
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* rendering operations are multiplied relative to previous |
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* rendering operations. |
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* @param sy the amount by which Y coordinates in subsequent |
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* rendering operations are multiplied relative to previous |
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* rendering operations. |
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*/ |
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public abstract void scale(double sx, double sy); |
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/** |
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* Concatenates the current <code>Graphics2D</code> |
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* <code>Transform</code> with a shearing transform. |
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* Subsequent renderings are sheared by the specified |
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* multiplier relative to the previous position. |
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* This is equivalent to calling <code>transform(SH)</code>, where SH |
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* is an <code>AffineTransform</code> represented by the following |
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* matrix: |
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* <pre> |
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* [ 1 shx 0 ] |
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* [ shy 1 0 ] |
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* [ 0 0 1 ] |
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* </pre> |
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* @param shx the multiplier by which coordinates are shifted in |
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* the positive X axis direction as a function of their Y coordinate |
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* @param shy the multiplier by which coordinates are shifted in |
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* the positive Y axis direction as a function of their X coordinate |
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*/ |
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public abstract void shear(double shx, double shy); |
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/** |
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* Composes an <code>AffineTransform</code> object with the |
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* <code>Transform</code> in this <code>Graphics2D</code> according |
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* to the rule last-specified-first-applied. If the current |
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* <code>Transform</code> is Cx, the result of composition |
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* with Tx is a new <code>Transform</code> Cx'. Cx' becomes the |
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* current <code>Transform</code> for this <code>Graphics2D</code>. |
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* Transforming a point p by the updated <code>Transform</code> Cx' is |
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* equivalent to first transforming p by Tx and then transforming |
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* the result by the original <code>Transform</code> Cx. In other |
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* words, Cx'(p) = Cx(Tx(p)). A copy of the Tx is made, if necessary, |
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* so further modifications to Tx do not affect rendering. |
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* @param Tx the <code>AffineTransform</code> object to be composed with |
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* the current <code>Transform</code> |
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* @see #setTransform |
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* @see AffineTransform |
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*/ |
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public abstract void transform(AffineTransform Tx); |
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/** |
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* Overwrites the Transform in the <code>Graphics2D</code> context. |
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* WARNING: This method should <b>never</b> be used to apply a new |
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* coordinate transform on top of an existing transform because the |
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* <code>Graphics2D</code> might already have a transform that is |
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* needed for other purposes, such as rendering Swing |
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* components or applying a scaling transformation to adjust for the |
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* resolution of a printer. |
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* <p>To add a coordinate transform, use the |
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* <code>transform</code>, <code>rotate</code>, <code>scale</code>, |
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* or <code>shear</code> methods. The <code>setTransform</code> |
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* method is intended only for restoring the original |
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* <code>Graphics2D</code> transform after rendering, as shown in this |
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* example: |
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* <pre> |
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* // Get the current transform |
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* AffineTransform saveAT = g2.getTransform(); |
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* // Perform transformation |
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* g2d.transform(...); |
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* // Render |
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* g2d.draw(...); |
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* // Restore original transform |
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* g2d.setTransform(saveAT); |
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* </pre> |
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* |
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* @param Tx the <code>AffineTransform</code> that was retrieved |
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* from the <code>getTransform</code> method |
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* @see #transform |
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* @see #getTransform |
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* @see AffineTransform |
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*/ |
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public abstract void setTransform(AffineTransform Tx); |
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/** |
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* Returns a copy of the current <code>Transform</code> in the |
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* <code>Graphics2D</code> context. |
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* @return the current <code>AffineTransform</code> in the |
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* <code>Graphics2D</code> context. |
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* @see #transform |
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* @see #setTransform |
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*/ |
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public abstract AffineTransform getTransform(); |
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/** |
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* Returns the current <code>Paint</code> of the |
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* <code>Graphics2D</code> context. |
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* @return the current <code>Graphics2D</code> <code>Paint</code>, |
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* which defines a color or pattern. |
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* @see #setPaint |
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* @see java.awt.Graphics#setColor |
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*/ |
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public abstract Paint getPaint(); |
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/** |
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* Returns the current <code>Composite</code> in the |
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* <code>Graphics2D</code> context. |
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* @return the current <code>Graphics2D</code> <code>Composite</code>, |
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* which defines a compositing style. |
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* @see #setComposite |
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*/ |
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public abstract Composite getComposite(); |
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/** |
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* Sets the background color for the <code>Graphics2D</code> context. |
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* The background color is used for clearing a region. |
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* When a <code>Graphics2D</code> is constructed for a |
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* <code>Component</code>, the background color is |
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* inherited from the <code>Component</code>. Setting the background color |
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* in the <code>Graphics2D</code> context only affects the subsequent |
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* <code>clearRect</code> calls and not the background color of the |
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* <code>Component</code>. To change the background |
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* of the <code>Component</code>, use appropriate methods of |
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* the <code>Component</code>. |
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* @param color the background color that is used in |
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* subsequent calls to <code>clearRect</code> |
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* @see #getBackground |
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* @see java.awt.Graphics#clearRect |
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*/ |
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public abstract void setBackground(Color color); |
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/** |
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* Returns the background color used for clearing a region. |
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* @return the current <code>Graphics2D</code> <code>Color</code>, |
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* which defines the background color. |
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* @see #setBackground |
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*/ |
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public abstract Color getBackground(); |
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/** |
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* Returns the current <code>Stroke</code> in the |
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* <code>Graphics2D</code> context. |
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* @return the current <code>Graphics2D</code> <code>Stroke</code>, |
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* which defines the line style. |
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* @see #setStroke |
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*/ |
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public abstract Stroke getStroke(); |
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/** |
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* Intersects the current <code>Clip</code> with the interior of the |
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* specified <code>Shape</code> and sets the <code>Clip</code> to the |
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* resulting intersection. The specified <code>Shape</code> is |
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* transformed with the current <code>Graphics2D</code> |
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* <code>Transform</code> before being intersected with the current |
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* <code>Clip</code>. This method is used to make the current |
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* <code>Clip</code> smaller. |
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* To make the <code>Clip</code> larger, use <code>setClip</code>. |
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* The <i>user clip</i> modified by this method is independent of the |
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* clipping associated with device bounds and visibility. If no clip has |
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* previously been set, or if the clip has been cleared using |
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* {@link Graphics#setClip(Shape) setClip} with a <code>null</code> |
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* argument, the specified <code>Shape</code> becomes the new |
|
* user clip. |
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* @param s the <code>Shape</code> to be intersected with the current |
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* <code>Clip</code>. If <code>s</code> is <code>null</code>, |
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* this method clears the current <code>Clip</code>. |
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*/ |
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public abstract void clip(Shape s); |
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/** |
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* Get the rendering context of the <code>Font</code> within this |
|
* <code>Graphics2D</code> context. |
|
* The {@link FontRenderContext} |
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* encapsulates application hints such as anti-aliasing and |
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* fractional metrics, as well as target device specific information |
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* such as dots-per-inch. This information should be provided by the |
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* application when using objects that perform typographical |
|
* formatting, such as <code>Font</code> and |
|
* <code>TextLayout</code>. This information should also be provided |
|
* by applications that perform their own layout and need accurate |
|
* measurements of various characteristics of glyphs such as advance |
|
* and line height when various rendering hints have been applied to |
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* the text rendering. |
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* |
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* @return a reference to an instance of FontRenderContext. |
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* @see java.awt.font.FontRenderContext |
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* @see java.awt.Font#createGlyphVector |
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* @see java.awt.font.TextLayout |
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* @since 1.2 |
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*/ |
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public abstract FontRenderContext getFontRenderContext(); |
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} |