/* |
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* Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package javax.swing.plaf.nimbus; |
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import java.awt.Color; |
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/** |
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* ShadowEffect - base class with all the standard properties for shadow effects |
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* |
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* @author Created by Jasper Potts (Jun 18, 2007) |
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*/ |
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abstract class ShadowEffect extends Effect { |
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protected Color color = Color.BLACK; |
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/** Opacity a float 0-1 for percentage */ |
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protected float opacity = 0.75f; |
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/** Angle in degrees between 0-360 */ |
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protected int angle = 135; |
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/** Distance in pixels */ |
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protected int distance = 5; |
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/** The shadow spread between 0-100 % */ |
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protected int spread = 0; |
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/** Size in pixels */ |
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protected int size = 5; |
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// ================================================================================================================= |
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// Bean methods |
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Color getColor() { |
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return color; |
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} |
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void setColor(Color color) { |
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Color old = getColor(); |
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this.color = color; |
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} |
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float getOpacity() { |
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return opacity; |
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} |
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void setOpacity(float opacity) { |
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float old = getOpacity(); |
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this.opacity = opacity; |
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} |
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int getAngle() { |
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return angle; |
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} |
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void setAngle(int angle) { |
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int old = getAngle(); |
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this.angle = angle; |
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} |
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int getDistance() { |
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return distance; |
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} |
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void setDistance(int distance) { |
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int old = getDistance(); |
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this.distance = distance; |
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} |
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int getSpread() { |
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return spread; |
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} |
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void setSpread(int spread) { |
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int old = getSpread(); |
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this.spread = spread; |
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} |
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int getSize() { |
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return size; |
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} |
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void setSize(int size) { |
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int old = getSize(); |
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this.size = size; |
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} |
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} |