/* |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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/* |
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* This file is available under and governed by the GNU General Public |
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* License version 2 only, as published by the Free Software Foundation. |
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* However, the following notice accompanied the original version of this |
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* file: |
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* |
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* Written by Doug Lea and Martin Buchholz with assistance from members of |
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* JCP JSR-166 Expert Group and released to the public domain, as explained |
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* at http://creativecommons.org/publicdomain/zero/1.0/ |
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*/ |
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package java.util.concurrent; |
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import java.lang.invoke.MethodHandles; |
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import java.lang.invoke.VarHandle; |
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import java.util.AbstractQueue; |
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import java.util.Arrays; |
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import java.util.Collection; |
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import java.util.Iterator; |
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import java.util.NoSuchElementException; |
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import java.util.Objects; |
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import java.util.Queue; |
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import java.util.Spliterator; |
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import java.util.Spliterators; |
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import java.util.function.Consumer; |
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import java.util.function.Predicate; |
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/** |
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* An unbounded thread-safe {@linkplain Queue queue} based on linked nodes. |
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* This queue orders elements FIFO (first-in-first-out). |
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* The <em>head</em> of the queue is that element that has been on the |
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* queue the longest time. |
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* The <em>tail</em> of the queue is that element that has been on the |
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* queue the shortest time. New elements |
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* are inserted at the tail of the queue, and the queue retrieval |
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* operations obtain elements at the head of the queue. |
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* A {@code ConcurrentLinkedQueue} is an appropriate choice when |
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* many threads will share access to a common collection. |
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* Like most other concurrent collection implementations, this class |
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* does not permit the use of {@code null} elements. |
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* |
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* <p>This implementation employs an efficient <em>non-blocking</em> |
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* algorithm based on one described in |
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* <a href="http://www.cs.rochester.edu/~scott/papers/1996_PODC_queues.pdf"> |
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* Simple, Fast, and Practical Non-Blocking and Blocking Concurrent Queue |
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* Algorithms</a> by Maged M. Michael and Michael L. Scott. |
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* |
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* <p>Iterators are <i>weakly consistent</i>, returning elements |
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* reflecting the state of the queue at some point at or since the |
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* creation of the iterator. They do <em>not</em> throw {@link |
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* java.util.ConcurrentModificationException}, and may proceed concurrently |
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* with other operations. Elements contained in the queue since the creation |
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* of the iterator will be returned exactly once. |
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* |
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* <p>Beware that, unlike in most collections, the {@code size} method |
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* is <em>NOT</em> a constant-time operation. Because of the |
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* asynchronous nature of these queues, determining the current number |
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* of elements requires a traversal of the elements, and so may report |
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* inaccurate results if this collection is modified during traversal. |
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* |
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* <p>Bulk operations that add, remove, or examine multiple elements, |
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* such as {@link #addAll}, {@link #removeIf} or {@link #forEach}, |
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* are <em>not</em> guaranteed to be performed atomically. |
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* For example, a {@code forEach} traversal concurrent with an {@code |
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* addAll} operation might observe only some of the added elements. |
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* |
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* <p>This class and its iterator implement all of the <em>optional</em> |
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* methods of the {@link Queue} and {@link Iterator} interfaces. |
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* |
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* <p>Memory consistency effects: As with other concurrent |
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* collections, actions in a thread prior to placing an object into a |
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* {@code ConcurrentLinkedQueue} |
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* <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a> |
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* actions subsequent to the access or removal of that element from |
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* the {@code ConcurrentLinkedQueue} in another thread. |
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* |
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* <p>This class is a member of the |
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* <a href="{@docRoot}/java.base/java/util/package-summary.html#CollectionsFramework"> |
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* Java Collections Framework</a>. |
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* |
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* @since 1.5 |
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* @author Doug Lea |
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* @param <E> the type of elements held in this queue |
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*/ |
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public class ConcurrentLinkedQueue<E> extends AbstractQueue<E> |
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implements Queue<E>, java.io.Serializable { |
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private static final long serialVersionUID = 196745693267521676L; |
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/* |
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* This is a modification of the Michael & Scott algorithm, |
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* adapted for a garbage-collected environment, with support for |
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* interior node deletion (to support e.g. remove(Object)). For |
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* explanation, read the paper. |
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* |
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* Note that like most non-blocking algorithms in this package, |
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* this implementation relies on the fact that in garbage |
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* collected systems, there is no possibility of ABA problems due |
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* to recycled nodes, so there is no need to use "counted |
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* pointers" or related techniques seen in versions used in |
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* non-GC'ed settings. |
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* |
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* The fundamental invariants are: |
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* - There is exactly one (last) Node with a null next reference, |
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* which is CASed when enqueueing. This last Node can be |
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* reached in O(1) time from tail, but tail is merely an |
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* optimization - it can always be reached in O(N) time from |
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* head as well. |
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* - The elements contained in the queue are the non-null items in |
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* Nodes that are reachable from head. CASing the item |
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* reference of a Node to null atomically removes it from the |
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* queue. Reachability of all elements from head must remain |
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* true even in the case of concurrent modifications that cause |
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* head to advance. A dequeued Node may remain in use |
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* indefinitely due to creation of an Iterator or simply a |
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* poll() that has lost its time slice. |
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* |
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* The above might appear to imply that all Nodes are GC-reachable |
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* from a predecessor dequeued Node. That would cause two problems: |
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* - allow a rogue Iterator to cause unbounded memory retention |
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* - cause cross-generational linking of old Nodes to new Nodes if |
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* a Node was tenured while live, which generational GCs have a |
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* hard time dealing with, causing repeated major collections. |
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* However, only non-deleted Nodes need to be reachable from |
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* dequeued Nodes, and reachability does not necessarily have to |
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* be of the kind understood by the GC. We use the trick of |
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* linking a Node that has just been dequeued to itself. Such a |
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* self-link implicitly means to advance to head. |
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* |
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* Both head and tail are permitted to lag. In fact, failing to |
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* update them every time one could is a significant optimization |
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* (fewer CASes). As with LinkedTransferQueue (see the internal |
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* documentation for that class), we use a slack threshold of two; |
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* that is, we update head/tail when the current pointer appears |
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* to be two or more steps away from the first/last node. |
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* |
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* Since head and tail are updated concurrently and independently, |
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* it is possible for tail to lag behind head (why not)? |
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* |
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* CASing a Node's item reference to null atomically removes the |
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* element from the queue, leaving a "dead" node that should later |
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* be unlinked (but unlinking is merely an optimization). |
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* Interior element removal methods (other than Iterator.remove()) |
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* keep track of the predecessor node during traversal so that the |
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* node can be CAS-unlinked. Some traversal methods try to unlink |
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* any deleted nodes encountered during traversal. See comments |
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* in bulkRemove. |
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* |
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* When constructing a Node (before enqueuing it) we avoid paying |
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* for a volatile write to item. This allows the cost of enqueue |
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* to be "one-and-a-half" CASes. |
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* |
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* Both head and tail may or may not point to a Node with a |
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* non-null item. If the queue is empty, all items must of course |
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* be null. Upon creation, both head and tail refer to a dummy |
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* Node with null item. Both head and tail are only updated using |
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* CAS, so they never regress, although again this is merely an |
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* optimization. |
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*/ |
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static final class Node<E> { |
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volatile E item; |
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volatile Node<E> next; |
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/** |
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* Constructs a node holding item. Uses relaxed write because |
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* item can only be seen after piggy-backing publication via CAS. |
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*/ |
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Node(E item) { |
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ITEM.set(this, item); |
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} |
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/** Constructs a dead dummy node. */ |
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Node() {} |
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void appendRelaxed(Node<E> next) { |
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// assert next != null; |
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// assert this.next == null; |
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NEXT.set(this, next); |
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} |
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boolean casItem(E cmp, E val) { |
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// assert item == cmp || item == null; |
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// assert cmp != null; |
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// assert val == null; |
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return ITEM.compareAndSet(this, cmp, val); |
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} |
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} |
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/** |
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* A node from which the first live (non-deleted) node (if any) |
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* can be reached in O(1) time. |
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* Invariants: |
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* - all live nodes are reachable from head via succ() |
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* - head != null |
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* - (tmp = head).next != tmp || tmp != head |
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* Non-invariants: |
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* - head.item may or may not be null. |
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* - it is permitted for tail to lag behind head, that is, for tail |
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* to not be reachable from head! |
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*/ |
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transient volatile Node<E> head; |
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/** |
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* A node from which the last node on list (that is, the unique |
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* node with node.next == null) can be reached in O(1) time. |
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* Invariants: |
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* - the last node is always reachable from tail via succ() |
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* - tail != null |
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* Non-invariants: |
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* - tail.item may or may not be null. |
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* - it is permitted for tail to lag behind head, that is, for tail |
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* to not be reachable from head! |
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* - tail.next may or may not be self-linked. |
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*/ |
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private transient volatile Node<E> tail; |
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/** |
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* Creates a {@code ConcurrentLinkedQueue} that is initially empty. |
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*/ |
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public ConcurrentLinkedQueue() { |
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head = tail = new Node<E>(); |
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} |
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/** |
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* Creates a {@code ConcurrentLinkedQueue} |
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* initially containing the elements of the given collection, |
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* added in traversal order of the collection's iterator. |
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* |
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* @param c the collection of elements to initially contain |
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* @throws NullPointerException if the specified collection or any |
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* of its elements are null |
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*/ |
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public ConcurrentLinkedQueue(Collection<? extends E> c) { |
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Node<E> h = null, t = null; |
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for (E e : c) { |
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Node<E> newNode = new Node<E>(Objects.requireNonNull(e)); |
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if (h == null) |
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h = t = newNode; |
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else |
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t.appendRelaxed(t = newNode); |
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} |
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if (h == null) |
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h = t = new Node<E>(); |
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head = h; |
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tail = t; |
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} |
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// Have to override just to update the javadoc |
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/** |
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* Inserts the specified element at the tail of this queue. |
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* As the queue is unbounded, this method will never throw |
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* {@link IllegalStateException} or return {@code false}. |
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* |
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* @return {@code true} (as specified by {@link Collection#add}) |
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* @throws NullPointerException if the specified element is null |
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*/ |
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public boolean add(E e) { |
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return offer(e); |
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} |
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/** |
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* Tries to CAS head to p. If successful, repoint old head to itself |
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* as sentinel for succ(), below. |
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*/ |
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final void updateHead(Node<E> h, Node<E> p) { |
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// assert h != null && p != null && (h == p || h.item == null); |
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if (h != p && HEAD.compareAndSet(this, h, p)) |
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NEXT.setRelease(h, h); |
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} |
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/** |
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* Returns the successor of p, or the head node if p.next has been |
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* linked to self, which will only be true if traversing with a |
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* stale pointer that is now off the list. |
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*/ |
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final Node<E> succ(Node<E> p) { |
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if (p == (p = p.next)) |
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p = head; |
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return p; |
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} |
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/** |
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* Tries to CAS pred.next (or head, if pred is null) from c to p. |
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* Caller must ensure that we're not unlinking the trailing node. |
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*/ |
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private boolean tryCasSuccessor(Node<E> pred, Node<E> c, Node<E> p) { |
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// assert p != null; |
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// assert c.item == null; |
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// assert c != p; |
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if (pred != null) |
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return NEXT.compareAndSet(pred, c, p); |
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if (HEAD.compareAndSet(this, c, p)) { |
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NEXT.setRelease(c, c); |
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return true; |
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} |
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return false; |
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} |
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/** |
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* Collapse dead nodes between pred and q. |
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* @param pred the last known live node, or null if none |
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* @param c the first dead node |
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* @param p the last dead node |
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* @param q p.next: the next live node, or null if at end |
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* @return either old pred or p if pred dead or CAS failed |
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*/ |
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private Node<E> skipDeadNodes(Node<E> pred, Node<E> c, Node<E> p, Node<E> q) { |
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// assert pred != c; |
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// assert p != q; |
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// assert c.item == null; |
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// assert p.item == null; |
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if (q == null) { |
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// Never unlink trailing node. |
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if (c == p) return pred; |
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q = p; |
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} |
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return (tryCasSuccessor(pred, c, q) |
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&& (pred == null || ITEM.get(pred) != null)) |
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? pred : p; |
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} |
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/** |
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* Inserts the specified element at the tail of this queue. |
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* As the queue is unbounded, this method will never return {@code false}. |
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* |
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* @return {@code true} (as specified by {@link Queue#offer}) |
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* @throws NullPointerException if the specified element is null |
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*/ |
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public boolean offer(E e) { |
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final Node<E> newNode = new Node<E>(Objects.requireNonNull(e)); |
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for (Node<E> t = tail, p = t;;) { |
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Node<E> q = p.next; |
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if (q == null) { |
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// p is last node |
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if (NEXT.compareAndSet(p, null, newNode)) { |
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// Successful CAS is the linearization point |
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// for e to become an element of this queue, |
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// and for newNode to become "live". |
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if (p != t) // hop two nodes at a time; failure is OK |
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TAIL.weakCompareAndSet(this, t, newNode); |
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return true; |
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} |
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// Lost CAS race to another thread; re-read next |
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} |
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else if (p == q) |
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// We have fallen off list. If tail is unchanged, it |
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// will also be off-list, in which case we need to |
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// jump to head, from which all live nodes are always |
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// reachable. Else the new tail is a better bet. |
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p = (t != (t = tail)) ? t : head; |
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else |
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// Check for tail updates after two hops. |
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p = (p != t && t != (t = tail)) ? t : q; |
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} |
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} |
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public E poll() { |
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restartFromHead: for (;;) { |
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for (Node<E> h = head, p = h, q;; p = q) { |
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final E item; |
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if ((item = p.item) != null && p.casItem(item, null)) { |
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// Successful CAS is the linearization point |
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// for item to be removed from this queue. |
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if (p != h) // hop two nodes at a time |
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updateHead(h, ((q = p.next) != null) ? q : p); |
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return item; |
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} |
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else if ((q = p.next) == null) { |
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updateHead(h, p); |
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return null; |
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} |
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else if (p == q) |
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continue restartFromHead; |
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} |
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} |
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} |
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public E peek() { |
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restartFromHead: for (;;) { |
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for (Node<E> h = head, p = h, q;; p = q) { |
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final E item; |
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if ((item = p.item) != null |
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|| (q = p.next) == null) { |
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updateHead(h, p); |
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return item; |
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} |
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else if (p == q) |
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continue restartFromHead; |
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} |
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} |
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} |
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/** |
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* Returns the first live (non-deleted) node on list, or null if none. |
|
* This is yet another variant of poll/peek; here returning the |
|
* first node, not element. We could make peek() a wrapper around |
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* first(), but that would cost an extra volatile read of item, |
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* and the need to add a retry loop to deal with the possibility |
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* of losing a race to a concurrent poll(). |
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*/ |
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Node<E> first() { |
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restartFromHead: for (;;) { |
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for (Node<E> h = head, p = h, q;; p = q) { |
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boolean hasItem = (p.item != null); |
|
if (hasItem || (q = p.next) == null) { |
|
updateHead(h, p); |
|
return hasItem ? p : null; |
|
} |
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else if (p == q) |
|
continue restartFromHead; |
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} |
|
} |
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} |
|
/** |
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* Returns {@code true} if this queue contains no elements. |
|
* |
|
* @return {@code true} if this queue contains no elements |
|
*/ |
|
public boolean isEmpty() { |
|
return first() == null; |
|
} |
|
/** |
|
* Returns the number of elements in this queue. If this queue |
|
* contains more than {@code Integer.MAX_VALUE} elements, returns |
|
* {@code Integer.MAX_VALUE}. |
|
* |
|
* <p>Beware that, unlike in most collections, this method is |
|
* <em>NOT</em> a constant-time operation. Because of the |
|
* asynchronous nature of these queues, determining the current |
|
* number of elements requires an O(n) traversal. |
|
* Additionally, if elements are added or removed during execution |
|
* of this method, the returned result may be inaccurate. Thus, |
|
* this method is typically not very useful in concurrent |
|
* applications. |
|
* |
|
* @return the number of elements in this queue |
|
*/ |
|
public int size() { |
|
restartFromHead: for (;;) { |
|
int count = 0; |
|
for (Node<E> p = first(); p != null;) { |
|
if (p.item != null) |
|
if (++count == Integer.MAX_VALUE) |
|
break; // @see Collection.size() |
|
if (p == (p = p.next)) |
|
continue restartFromHead; |
|
} |
|
return count; |
|
} |
|
} |
|
/** |
|
* Returns {@code true} if this queue contains the specified element. |
|
* More formally, returns {@code true} if and only if this queue contains |
|
* at least one element {@code e} such that {@code o.equals(e)}. |
|
* |
|
* @param o object to be checked for containment in this queue |
|
* @return {@code true} if this queue contains the specified element |
|
*/ |
|
public boolean contains(Object o) { |
|
if (o == null) return false; |
|
restartFromHead: for (;;) { |
|
for (Node<E> p = head, pred = null; p != null; ) { |
|
Node<E> q = p.next; |
|
final E item; |
|
if ((item = p.item) != null) { |
|
if (o.equals(item)) |
|
return true; |
|
pred = p; p = q; continue; |
|
} |
|
for (Node<E> c = p;; q = p.next) { |
|
if (q == null || q.item != null) { |
|
pred = skipDeadNodes(pred, c, p, q); p = q; break; |
|
} |
|
if (p == (p = q)) continue restartFromHead; |
|
} |
|
} |
|
return false; |
|
} |
|
} |
|
/** |
|
* Removes a single instance of the specified element from this queue, |
|
* if it is present. More formally, removes an element {@code e} such |
|
* that {@code o.equals(e)}, if this queue contains one or more such |
|
* elements. |
|
* Returns {@code true} if this queue contained the specified element |
|
* (or equivalently, if this queue changed as a result of the call). |
|
* |
|
* @param o element to be removed from this queue, if present |
|
* @return {@code true} if this queue changed as a result of the call |
|
*/ |
|
public boolean remove(Object o) { |
|
if (o == null) return false; |
|
restartFromHead: for (;;) { |
|
for (Node<E> p = head, pred = null; p != null; ) { |
|
Node<E> q = p.next; |
|
final E item; |
|
if ((item = p.item) != null) { |
|
if (o.equals(item) && p.casItem(item, null)) { |
|
skipDeadNodes(pred, p, p, q); |
|
return true; |
|
} |
|
pred = p; p = q; continue; |
|
} |
|
for (Node<E> c = p;; q = p.next) { |
|
if (q == null || q.item != null) { |
|
pred = skipDeadNodes(pred, c, p, q); p = q; break; |
|
} |
|
if (p == (p = q)) continue restartFromHead; |
|
} |
|
} |
|
return false; |
|
} |
|
} |
|
/** |
|
* Appends all of the elements in the specified collection to the end of |
|
* this queue, in the order that they are returned by the specified |
|
* collection's iterator. Attempts to {@code addAll} of a queue to |
|
* itself result in {@code IllegalArgumentException}. |
|
* |
|
* @param c the elements to be inserted into this queue |
|
* @return {@code true} if this queue changed as a result of the call |
|
* @throws NullPointerException if the specified collection or any |
|
* of its elements are null |
|
* @throws IllegalArgumentException if the collection is this queue |
|
*/ |
|
public boolean addAll(Collection<? extends E> c) { |
|
if (c == this) |
|
// As historically specified in AbstractQueue#addAll |
|
throw new IllegalArgumentException(); |
|
// Copy c into a private chain of Nodes |
|
Node<E> beginningOfTheEnd = null, last = null; |
|
for (E e : c) { |
|
Node<E> newNode = new Node<E>(Objects.requireNonNull(e)); |
|
if (beginningOfTheEnd == null) |
|
beginningOfTheEnd = last = newNode; |
|
else |
|
last.appendRelaxed(last = newNode); |
|
} |
|
if (beginningOfTheEnd == null) |
|
return false; |
|
// Atomically append the chain at the tail of this collection |
|
for (Node<E> t = tail, p = t;;) { |
|
Node<E> q = p.next; |
|
if (q == null) { |
|
// p is last node |
|
if (NEXT.compareAndSet(p, null, beginningOfTheEnd)) { |
|
// Successful CAS is the linearization point |
|
// for all elements to be added to this queue. |
|
if (!TAIL.weakCompareAndSet(this, t, last)) { |
|
// Try a little harder to update tail, |
|
// since we may be adding many elements. |
|
t = tail; |
|
if (last.next == null) |
|
TAIL.weakCompareAndSet(this, t, last); |
|
} |
|
return true; |
|
} |
|
// Lost CAS race to another thread; re-read next |
|
} |
|
else if (p == q) |
|
// We have fallen off list. If tail is unchanged, it |
|
// will also be off-list, in which case we need to |
|
// jump to head, from which all live nodes are always |
|
// reachable. Else the new tail is a better bet. |
|
p = (t != (t = tail)) ? t : head; |
|
else |
|
// Check for tail updates after two hops. |
|
p = (p != t && t != (t = tail)) ? t : q; |
|
} |
|
} |
|
public String toString() { |
|
String[] a = null; |
|
restartFromHead: for (;;) { |
|
int charLength = 0; |
|
int size = 0; |
|
for (Node<E> p = first(); p != null;) { |
|
final E item; |
|
if ((item = p.item) != null) { |
|
if (a == null) |
|
a = new String[4]; |
|
else if (size == a.length) |
|
a = Arrays.copyOf(a, 2 * size); |
|
String s = item.toString(); |
|
a[size++] = s; |
|
charLength += s.length(); |
|
} |
|
if (p == (p = p.next)) |
|
continue restartFromHead; |
|
} |
|
if (size == 0) |
|
return "[]"; |
|
return Helpers.toString(a, size, charLength); |
|
} |
|
} |
|
private Object[] toArrayInternal(Object[] a) { |
|
Object[] x = a; |
|
restartFromHead: for (;;) { |
|
int size = 0; |
|
for (Node<E> p = first(); p != null;) { |
|
final E item; |
|
if ((item = p.item) != null) { |
|
if (x == null) |
|
x = new Object[4]; |
|
else if (size == x.length) |
|
x = Arrays.copyOf(x, 2 * (size + 4)); |
|
x[size++] = item; |
|
} |
|
if (p == (p = p.next)) |
|
continue restartFromHead; |
|
} |
|
if (x == null) |
|
return new Object[0]; |
|
else if (a != null && size <= a.length) { |
|
if (a != x) |
|
System.arraycopy(x, 0, a, 0, size); |
|
if (size < a.length) |
|
a[size] = null; |
|
return a; |
|
} |
|
return (size == x.length) ? x : Arrays.copyOf(x, size); |
|
} |
|
} |
|
/** |
|
* Returns an array containing all of the elements in this queue, in |
|
* proper sequence. |
|
* |
|
* <p>The returned array will be "safe" in that no references to it are |
|
* maintained by this queue. (In other words, this method must allocate |
|
* a new array). The caller is thus free to modify the returned array. |
|
* |
|
* <p>This method acts as bridge between array-based and collection-based |
|
* APIs. |
|
* |
|
* @return an array containing all of the elements in this queue |
|
*/ |
|
public Object[] toArray() { |
|
return toArrayInternal(null); |
|
} |
|
/** |
|
* Returns an array containing all of the elements in this queue, in |
|
* proper sequence; the runtime type of the returned array is that of |
|
* the specified array. If the queue fits in the specified array, it |
|
* is returned therein. Otherwise, a new array is allocated with the |
|
* runtime type of the specified array and the size of this queue. |
|
* |
|
* <p>If this queue fits in the specified array with room to spare |
|
* (i.e., the array has more elements than this queue), the element in |
|
* the array immediately following the end of the queue is set to |
|
* {@code null}. |
|
* |
|
* <p>Like the {@link #toArray()} method, this method acts as bridge between |
|
* array-based and collection-based APIs. Further, this method allows |
|
* precise control over the runtime type of the output array, and may, |
|
* under certain circumstances, be used to save allocation costs. |
|
* |
|
* <p>Suppose {@code x} is a queue known to contain only strings. |
|
* The following code can be used to dump the queue into a newly |
|
* allocated array of {@code String}: |
|
* |
|
* <pre> {@code String[] y = x.toArray(new String[0]);}</pre> |
|
* |
|
* Note that {@code toArray(new Object[0])} is identical in function to |
|
* {@code toArray()}. |
|
* |
|
* @param a the array into which the elements of the queue are to |
|
* be stored, if it is big enough; otherwise, a new array of the |
|
* same runtime type is allocated for this purpose |
|
* @return an array containing all of the elements in this queue |
|
* @throws ArrayStoreException if the runtime type of the specified array |
|
* is not a supertype of the runtime type of every element in |
|
* this queue |
|
* @throws NullPointerException if the specified array is null |
|
*/ |
|
@SuppressWarnings("unchecked") |
|
public <T> T[] toArray(T[] a) { |
|
Objects.requireNonNull(a); |
|
return (T[]) toArrayInternal(a); |
|
} |
|
/** |
|
* Returns an iterator over the elements in this queue in proper sequence. |
|
* The elements will be returned in order from first (head) to last (tail). |
|
* |
|
* <p>The returned iterator is |
|
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>. |
|
* |
|
* @return an iterator over the elements in this queue in proper sequence |
|
*/ |
|
public Iterator<E> iterator() { |
|
return new Itr(); |
|
} |
|
private class Itr implements Iterator<E> { |
|
/** |
|
* Next node to return item for. |
|
*/ |
|
private Node<E> nextNode; |
|
/** |
|
* nextItem holds on to item fields because once we claim |
|
* that an element exists in hasNext(), we must return it in |
|
* the following next() call even if it was in the process of |
|
* being removed when hasNext() was called. |
|
*/ |
|
private E nextItem; |
|
/** |
|
* Node of the last returned item, to support remove. |
|
*/ |
|
private Node<E> lastRet; |
|
Itr() { |
|
restartFromHead: for (;;) { |
|
Node<E> h, p, q; |
|
for (p = h = head;; p = q) { |
|
final E item; |
|
if ((item = p.item) != null) { |
|
nextNode = p; |
|
nextItem = item; |
|
break; |
|
} |
|
else if ((q = p.next) == null) |
|
break; |
|
else if (p == q) |
|
continue restartFromHead; |
|
} |
|
updateHead(h, p); |
|
return; |
|
} |
|
} |
|
public boolean hasNext() { |
|
return nextItem != null; |
|
} |
|
public E next() { |
|
final Node<E> pred = nextNode; |
|
if (pred == null) throw new NoSuchElementException(); |
|
// assert nextItem != null; |
|
lastRet = pred; |
|
E item = null; |
|
for (Node<E> p = succ(pred), q;; p = q) { |
|
if (p == null || (item = p.item) != null) { |
|
nextNode = p; |
|
E x = nextItem; |
|
nextItem = item; |
|
return x; |
|
} |
|
// unlink deleted nodes |
|
if ((q = succ(p)) != null) |
|
NEXT.compareAndSet(pred, p, q); |
|
} |
|
} |
|
// Default implementation of forEachRemaining is "good enough". |
|
public void remove() { |
|
Node<E> l = lastRet; |
|
if (l == null) throw new IllegalStateException(); |
|
// rely on a future traversal to relink. |
|
l.item = null; |
|
lastRet = null; |
|
} |
|
} |
|
/** |
|
* Saves this queue to a stream (that is, serializes it). |
|
* |
|
* @param s the stream |
|
* @throws java.io.IOException if an I/O error occurs |
|
* @serialData All of the elements (each an {@code E}) in |
|
* the proper order, followed by a null |
|
*/ |
|
private void writeObject(java.io.ObjectOutputStream s) |
|
throws java.io.IOException { |
|
// Write out any hidden stuff |
|
s.defaultWriteObject(); |
|
// Write out all elements in the proper order. |
|
for (Node<E> p = first(); p != null; p = succ(p)) { |
|
final E item; |
|
if ((item = p.item) != null) |
|
s.writeObject(item); |
|
} |
|
// Use trailing null as sentinel |
|
s.writeObject(null); |
|
} |
|
/** |
|
* Reconstitutes this queue from a stream (that is, deserializes it). |
|
* @param s the stream |
|
* @throws ClassNotFoundException if the class of a serialized object |
|
* could not be found |
|
* @throws java.io.IOException if an I/O error occurs |
|
*/ |
|
private void readObject(java.io.ObjectInputStream s) |
|
throws java.io.IOException, ClassNotFoundException { |
|
s.defaultReadObject(); |
|
// Read in elements until trailing null sentinel found |
|
Node<E> h = null, t = null; |
|
for (Object item; (item = s.readObject()) != null; ) { |
|
@SuppressWarnings("unchecked") |
|
Node<E> newNode = new Node<E>((E) item); |
|
if (h == null) |
|
h = t = newNode; |
|
else |
|
t.appendRelaxed(t = newNode); |
|
} |
|
if (h == null) |
|
h = t = new Node<E>(); |
|
head = h; |
|
tail = t; |
|
} |
|
/** A customized variant of Spliterators.IteratorSpliterator */ |
|
final class CLQSpliterator implements Spliterator<E> { |
|
static final int MAX_BATCH = 1 << 25; // max batch array size; |
|
Node<E> current; // current node; null until initialized |
|
int batch; // batch size for splits |
|
boolean exhausted; // true when no more nodes |
|
public Spliterator<E> trySplit() { |
|
Node<E> p, q; |
|
if ((p = current()) == null || (q = p.next) == null) |
|
return null; |
|
int i = 0, n = batch = Math.min(batch + 1, MAX_BATCH); |
|
Object[] a = null; |
|
do { |
|
final E e; |
|
if ((e = p.item) != null) { |
|
if (a == null) |
|
a = new Object[n]; |
|
a[i++] = e; |
|
} |
|
if (p == (p = q)) |
|
p = first(); |
|
} while (p != null && (q = p.next) != null && i < n); |
|
setCurrent(p); |
|
return (i == 0) ? null : |
|
Spliterators.spliterator(a, 0, i, (Spliterator.ORDERED | |
|
Spliterator.NONNULL | |
|
Spliterator.CONCURRENT)); |
|
} |
|
public void forEachRemaining(Consumer<? super E> action) { |
|
Objects.requireNonNull(action); |
|
final Node<E> p; |
|
if ((p = current()) != null) { |
|
current = null; |
|
exhausted = true; |
|
forEachFrom(action, p); |
|
} |
|
} |
|
public boolean tryAdvance(Consumer<? super E> action) { |
|
Objects.requireNonNull(action); |
|
Node<E> p; |
|
if ((p = current()) != null) { |
|
E e; |
|
do { |
|
e = p.item; |
|
if (p == (p = p.next)) |
|
p = first(); |
|
} while (e == null && p != null); |
|
setCurrent(p); |
|
if (e != null) { |
|
action.accept(e); |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
private void setCurrent(Node<E> p) { |
|
if ((current = p) == null) |
|
exhausted = true; |
|
} |
|
private Node<E> current() { |
|
Node<E> p; |
|
if ((p = current) == null && !exhausted) |
|
setCurrent(p = first()); |
|
return p; |
|
} |
|
public long estimateSize() { return Long.MAX_VALUE; } |
|
public int characteristics() { |
|
return (Spliterator.ORDERED | |
|
Spliterator.NONNULL | |
|
Spliterator.CONCURRENT); |
|
} |
|
} |
|
/** |
|
* Returns a {@link Spliterator} over the elements in this queue. |
|
* |
|
* <p>The returned spliterator is |
|
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>. |
|
* |
|
* <p>The {@code Spliterator} reports {@link Spliterator#CONCURRENT}, |
|
* {@link Spliterator#ORDERED}, and {@link Spliterator#NONNULL}. |
|
* |
|
* @implNote |
|
* The {@code Spliterator} implements {@code trySplit} to permit limited |
|
* parallelism. |
|
* |
|
* @return a {@code Spliterator} over the elements in this queue |
|
* @since 1.8 |
|
*/ |
|
@Override |
|
public Spliterator<E> spliterator() { |
|
return new CLQSpliterator(); |
|
} |
|
/** |
|
* @throws NullPointerException {@inheritDoc} |
|
*/ |
|
public boolean removeIf(Predicate<? super E> filter) { |
|
Objects.requireNonNull(filter); |
|
return bulkRemove(filter); |
|
} |
|
/** |
|
* @throws NullPointerException {@inheritDoc} |
|
*/ |
|
public boolean removeAll(Collection<?> c) { |
|
Objects.requireNonNull(c); |
|
return bulkRemove(e -> c.contains(e)); |
|
} |
|
/** |
|
* @throws NullPointerException {@inheritDoc} |
|
*/ |
|
public boolean retainAll(Collection<?> c) { |
|
Objects.requireNonNull(c); |
|
return bulkRemove(e -> !c.contains(e)); |
|
} |
|
public void clear() { |
|
bulkRemove(e -> true); |
|
} |
|
/** |
|
* Tolerate this many consecutive dead nodes before CAS-collapsing. |
|
* Amortized cost of clear() is (1 + 1/MAX_HOPS) CASes per element. |
|
*/ |
|
private static final int MAX_HOPS = 8; |
|
/** Implementation of bulk remove methods. */ |
|
private boolean bulkRemove(Predicate<? super E> filter) { |
|
boolean removed = false; |
|
restartFromHead: for (;;) { |
|
int hops = MAX_HOPS; |
|
// c will be CASed to collapse intervening dead nodes between |
|
// pred (or head if null) and p. |
|
for (Node<E> p = head, c = p, pred = null, q; p != null; p = q) { |
|
q = p.next; |
|
final E item; boolean pAlive; |
|
if (pAlive = ((item = p.item) != null)) { |
|
if (filter.test(item)) { |
|
if (p.casItem(item, null)) |
|
removed = true; |
|
pAlive = false; |
|
} |
|
} |
|
if (pAlive || q == null || --hops == 0) { |
|
// p might already be self-linked here, but if so: |
|
// - CASing head will surely fail |
|
// - CASing pred's next will be useless but harmless. |
|
if ((c != p && !tryCasSuccessor(pred, c, c = p)) |
|
|| pAlive) { |
|
// if CAS failed or alive, abandon old pred |
|
hops = MAX_HOPS; |
|
pred = p; |
|
c = q; |
|
} |
|
} else if (p == q) |
|
continue restartFromHead; |
|
} |
|
return removed; |
|
} |
|
} |
|
/** |
|
* Runs action on each element found during a traversal starting at p. |
|
* If p is null, the action is not run. |
|
*/ |
|
void forEachFrom(Consumer<? super E> action, Node<E> p) { |
|
for (Node<E> pred = null; p != null; ) { |
|
Node<E> q = p.next; |
|
final E item; |
|
if ((item = p.item) != null) { |
|
action.accept(item); |
|
pred = p; p = q; continue; |
|
} |
|
for (Node<E> c = p;; q = p.next) { |
|
if (q == null || q.item != null) { |
|
pred = skipDeadNodes(pred, c, p, q); p = q; break; |
|
} |
|
if (p == (p = q)) { pred = null; p = head; break; } |
|
} |
|
} |
|
} |
|
/** |
|
* @throws NullPointerException {@inheritDoc} |
|
*/ |
|
public void forEach(Consumer<? super E> action) { |
|
Objects.requireNonNull(action); |
|
forEachFrom(action, head); |
|
} |
|
// VarHandle mechanics |
|
private static final VarHandle HEAD; |
|
private static final VarHandle TAIL; |
|
static final VarHandle ITEM; |
|
static final VarHandle NEXT; |
|
static { |
|
try { |
|
MethodHandles.Lookup l = MethodHandles.lookup(); |
|
HEAD = l.findVarHandle(ConcurrentLinkedQueue.class, "head", |
|
Node.class); |
|
TAIL = l.findVarHandle(ConcurrentLinkedQueue.class, "tail", |
|
Node.class); |
|
ITEM = l.findVarHandle(Node.class, "item", Object.class); |
|
NEXT = l.findVarHandle(Node.class, "next", Node.class); |
|
} catch (ReflectiveOperationException e) { |
|
throw new ExceptionInInitializerError(e); |
|
} |
|
} |
|
} |