/* |
|
* Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved. |
|
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
|
* |
|
* This code is free software; you can redistribute it and/or modify it |
|
* under the terms of the GNU General Public License version 2 only, as |
|
* published by the Free Software Foundation. Oracle designates this |
|
* particular file as subject to the "Classpath" exception as provided |
|
* by Oracle in the LICENSE file that accompanied this code. |
|
* |
|
* This code is distributed in the hope that it will be useful, but WITHOUT |
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
|
* version 2 for more details (a copy is included in the LICENSE file that |
|
* accompanied this code). |
|
* |
|
* You should have received a copy of the GNU General Public License version |
|
* 2 along with this work; if not, write to the Free Software Foundation, |
|
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
|
* |
|
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
|
* or visit www.oracle.com if you need additional information or have any |
|
* questions. |
|
*/ |
|
package java.awt; |
|
import java.awt.image.ColorModel; |
|
import sun.awt.AWTAccessor; |
|
import sun.awt.AppContext; |
|
import sun.awt.SunToolkit; |
|
/** |
|
* The <code>GraphicsDevice</code> class describes the graphics devices |
|
* that might be available in a particular graphics environment. These |
|
* include screen and printer devices. Note that there can be many screens |
|
* and many printers in an instance of {@link GraphicsEnvironment}. Each |
|
* graphics device has one or more {@link GraphicsConfiguration} objects |
|
* associated with it. These objects specify the different configurations |
|
* in which the <code>GraphicsDevice</code> can be used. |
|
* <p> |
|
* In a multi-screen environment, the <code>GraphicsConfiguration</code> |
|
* objects can be used to render components on multiple screens. The |
|
* following code sample demonstrates how to create a <code>JFrame</code> |
|
* object for each <code>GraphicsConfiguration</code> on each screen |
|
* device in the <code>GraphicsEnvironment</code>: |
|
* <pre>{@code |
|
* GraphicsEnvironment ge = GraphicsEnvironment. |
|
* getLocalGraphicsEnvironment(); |
|
* GraphicsDevice[] gs = ge.getScreenDevices(); |
|
* for (int j = 0; j < gs.length; j++) { |
|
* GraphicsDevice gd = gs[j]; |
|
* GraphicsConfiguration[] gc = |
|
* gd.getConfigurations(); |
|
* for (int i=0; i < gc.length; i++) { |
|
* JFrame f = new |
|
* JFrame(gs[j].getDefaultConfiguration()); |
|
* Canvas c = new Canvas(gc[i]); |
|
* Rectangle gcBounds = gc[i].getBounds(); |
|
* int xoffs = gcBounds.x; |
|
* int yoffs = gcBounds.y; |
|
* f.getContentPane().add(c); |
|
* f.setLocation((i*50)+xoffs, (i*60)+yoffs); |
|
* f.show(); |
|
* } |
|
* } |
|
* }</pre> |
|
* <p> |
|
* For more information on full-screen exclusive mode API, see the |
|
* <a href="https://docs.oracle.com/javase/tutorial/extra/fullscreen/index.html"> |
|
* Full-Screen Exclusive Mode API Tutorial</a>. |
|
* |
|
* @see GraphicsEnvironment |
|
* @see GraphicsConfiguration |
|
*/ |
|
public abstract class GraphicsDevice { |
|
private Window fullScreenWindow; |
|
private AppContext fullScreenAppContext; // tracks which AppContext |
|
// created the FS window |
|
// this lock is used for making synchronous changes to the AppContext's |
|
// current full screen window |
|
private final Object fsAppContextLock = new Object(); |
|
private Rectangle windowedModeBounds; |
|
/** |
|
* This is an abstract class that cannot be instantiated directly. |
|
* Instances must be obtained from a suitable factory or query method. |
|
* @see GraphicsEnvironment#getScreenDevices |
|
* @see GraphicsEnvironment#getDefaultScreenDevice |
|
* @see GraphicsConfiguration#getDevice |
|
*/ |
|
protected GraphicsDevice() { |
|
} |
|
/** |
|
* Device is a raster screen. |
|
*/ |
|
public final static int TYPE_RASTER_SCREEN = 0; |
|
/** |
|
* Device is a printer. |
|
*/ |
|
public final static int TYPE_PRINTER = 1; |
|
/** |
|
* Device is an image buffer. This buffer can reside in device |
|
* or system memory but it is not physically viewable by the user. |
|
*/ |
|
public final static int TYPE_IMAGE_BUFFER = 2; |
|
/** |
|
* Kinds of translucency supported by the underlying system. |
|
* |
|
* @see #isWindowTranslucencySupported |
|
* |
|
* @since 1.7 |
|
*/ |
|
public static enum WindowTranslucency { |
|
/** |
|
* Represents support in the underlying system for windows each pixel |
|
* of which is guaranteed to be either completely opaque, with |
|
* an alpha value of 1.0, or completely transparent, with an alpha |
|
* value of 0.0. |
|
*/ |
|
PERPIXEL_TRANSPARENT, |
|
/** |
|
* Represents support in the underlying system for windows all of |
|
* the pixels of which have the same alpha value between or including |
|
* 0.0 and 1.0. |
|
*/ |
|
TRANSLUCENT, |
|
/** |
|
* Represents support in the underlying system for windows that |
|
* contain or might contain pixels with arbitrary alpha values |
|
* between and including 0.0 and 1.0. |
|
*/ |
|
PERPIXEL_TRANSLUCENT; |
|
} |
|
/** |
|
* Returns the type of this <code>GraphicsDevice</code>. |
|
* @return the type of this <code>GraphicsDevice</code>, which can |
|
* either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER. |
|
* @see #TYPE_RASTER_SCREEN |
|
* @see #TYPE_PRINTER |
|
* @see #TYPE_IMAGE_BUFFER |
|
*/ |
|
public abstract int getType(); |
|
/** |
|
* Returns the identification string associated with this |
|
* <code>GraphicsDevice</code>. |
|
* <p> |
|
* A particular program might use more than one |
|
* <code>GraphicsDevice</code> in a <code>GraphicsEnvironment</code>. |
|
* This method returns a <code>String</code> identifying a |
|
* particular <code>GraphicsDevice</code> in the local |
|
* <code>GraphicsEnvironment</code>. Although there is |
|
* no public method to set this <code>String</code>, a programmer can |
|
* use the <code>String</code> for debugging purposes. Vendors of |
|
* the Java™ Runtime Environment can |
|
* format the return value of the <code>String</code>. To determine |
|
* how to interpret the value of the <code>String</code>, contact the |
|
* vendor of your Java Runtime. To find out who the vendor is, from |
|
* your program, call the |
|
* {@link System#getProperty(String) getProperty} method of the |
|
* System class with "java.vendor". |
|
* @return a <code>String</code> that is the identification |
|
* of this <code>GraphicsDevice</code>. |
|
*/ |
|
public abstract String getIDstring(); |
|
/** |
|
* Returns all of the <code>GraphicsConfiguration</code> |
|
* objects associated with this <code>GraphicsDevice</code>. |
|
* @return an array of <code>GraphicsConfiguration</code> |
|
* objects that are associated with this |
|
* <code>GraphicsDevice</code>. |
|
*/ |
|
public abstract GraphicsConfiguration[] getConfigurations(); |
|
/** |
|
* Returns the default <code>GraphicsConfiguration</code> |
|
* associated with this <code>GraphicsDevice</code>. |
|
* @return the default <code>GraphicsConfiguration</code> |
|
* of this <code>GraphicsDevice</code>. |
|
*/ |
|
public abstract GraphicsConfiguration getDefaultConfiguration(); |
|
/** |
|
* Returns the "best" configuration possible that passes the |
|
* criteria defined in the {@link GraphicsConfigTemplate}. |
|
* @param gct the <code>GraphicsConfigTemplate</code> object |
|
* used to obtain a valid <code>GraphicsConfiguration</code> |
|
* @return a <code>GraphicsConfiguration</code> that passes |
|
* the criteria defined in the specified |
|
* <code>GraphicsConfigTemplate</code>. |
|
* @see GraphicsConfigTemplate |
|
*/ |
|
public GraphicsConfiguration |
|
getBestConfiguration(GraphicsConfigTemplate gct) { |
|
GraphicsConfiguration[] configs = getConfigurations(); |
|
return gct.getBestConfiguration(configs); |
|
} |
|
/** |
|
* Returns <code>true</code> if this <code>GraphicsDevice</code> |
|
* supports full-screen exclusive mode. |
|
* If a SecurityManager is installed, its |
|
* <code>checkPermission</code> method will be called |
|
* with <code>AWTPermission("fullScreenExclusive")</code>. |
|
* <code>isFullScreenSupported</code> returns true only if |
|
* that permission is granted. |
|
* @return whether full-screen exclusive mode is available for |
|
* this graphics device |
|
* @see java.awt.AWTPermission |
|
* @since 1.4 |
|
*/ |
|
public boolean isFullScreenSupported() { |
|
return false; |
|
} |
|
/** |
|
* Enter full-screen mode, or return to windowed mode. The entered |
|
* full-screen mode may be either exclusive or simulated. Exclusive |
|
* mode is only available if <code>isFullScreenSupported</code> |
|
* returns <code>true</code>. |
|
* <p> |
|
* Exclusive mode implies: |
|
* <ul> |
|
* <li>Windows cannot overlap the full-screen window. All other application |
|
* windows will always appear beneath the full-screen window in the Z-order. |
|
* <li>There can be only one full-screen window on a device at any time, |
|
* so calling this method while there is an existing full-screen Window |
|
* will cause the existing full-screen window to |
|
* return to windowed mode. |
|
* <li>Input method windows are disabled. It is advisable to call |
|
* <code>Component.enableInputMethods(false)</code> to make a component |
|
* a non-client of the input method framework. |
|
* </ul> |
|
* <p> |
|
* The simulated full-screen mode places and resizes the window to the maximum |
|
* possible visible area of the screen. However, the native windowing system |
|
* may modify the requested geometry-related data, so that the {@code Window} object |
|
* is placed and sized in a way that corresponds closely to the desktop settings. |
|
* <p> |
|
* When entering full-screen mode, if the window to be used as a |
|
* full-screen window is not visible, this method will make it visible. |
|
* It will remain visible when returning to windowed mode. |
|
* <p> |
|
* When entering full-screen mode, all the translucency effects are reset for |
|
* the window. Its shape is set to {@code null}, the opacity value is set to |
|
* 1.0f, and the background color alpha is set to 255 (completely opaque). |
|
* These values are not restored when returning to windowed mode. |
|
* <p> |
|
* It is unspecified and platform-dependent how decorated windows operate |
|
* in full-screen mode. For this reason, it is recommended to turn off |
|
* the decorations in a {@code Frame} or {@code Dialog} object by using the |
|
* {@code setUndecorated} method. |
|
* <p> |
|
* When returning to windowed mode from an exclusive full-screen window, |
|
* any display changes made by calling {@code setDisplayMode} are |
|
* automatically restored to their original state. |
|
* |
|
* @param w a window to use as the full-screen window; {@code null} |
|
* if returning to windowed mode. Some platforms expect the |
|
* fullscreen window to be a top-level component (i.e., a {@code Frame}); |
|
* therefore it is preferable to use a {@code Frame} here rather than a |
|
* {@code Window}. |
|
* |
|
* @see #isFullScreenSupported |
|
* @see #getFullScreenWindow |
|
* @see #setDisplayMode |
|
* @see Component#enableInputMethods |
|
* @see Component#setVisible |
|
* @see Frame#setUndecorated |
|
* @see Dialog#setUndecorated |
|
* |
|
* @since 1.4 |
|
*/ |
|
public void setFullScreenWindow(Window w) { |
|
if (w != null) { |
|
if (w.getShape() != null) { |
|
w.setShape(null); |
|
} |
|
if (w.getOpacity() < 1.0f) { |
|
w.setOpacity(1.0f); |
|
} |
|
if (!w.isOpaque()) { |
|
Color bgColor = w.getBackground(); |
|
bgColor = new Color(bgColor.getRed(), bgColor.getGreen(), |
|
bgColor.getBlue(), 255); |
|
w.setBackground(bgColor); |
|
} |
|
// Check if this window is in fullscreen mode on another device. |
|
final GraphicsConfiguration gc = w.getGraphicsConfiguration(); |
|
if (gc != null && gc.getDevice() != this |
|
&& gc.getDevice().getFullScreenWindow() == w) { |
|
gc.getDevice().setFullScreenWindow(null); |
|
} |
|
} |
|
if (fullScreenWindow != null && windowedModeBounds != null) { |
|
// if the window went into fs mode before it was realized it may |
|
// have (0,0) dimensions |
|
if (windowedModeBounds.width == 0) windowedModeBounds.width = 1; |
|
if (windowedModeBounds.height == 0) windowedModeBounds.height = 1; |
|
fullScreenWindow.setBounds(windowedModeBounds); |
|
} |
|
// Set the full screen window |
|
synchronized (fsAppContextLock) { |
|
// Associate fullscreen window with current AppContext |
|
if (w == null) { |
|
fullScreenAppContext = null; |
|
} else { |
|
fullScreenAppContext = AppContext.getAppContext(); |
|
} |
|
fullScreenWindow = w; |
|
} |
|
if (fullScreenWindow != null) { |
|
windowedModeBounds = fullScreenWindow.getBounds(); |
|
// Note that we use the graphics configuration of the device, |
|
// not the window's, because we're setting the fs window for |
|
// this device. |
|
final GraphicsConfiguration gc = getDefaultConfiguration(); |
|
final Rectangle screenBounds = gc.getBounds(); |
|
if (SunToolkit.isDispatchThreadForAppContext(fullScreenWindow)) { |
|
// Update graphics configuration here directly and do not wait |
|
// asynchronous notification from the peer. Note that |
|
// setBounds() will reset a GC, if it was set incorrectly. |
|
fullScreenWindow.setGraphicsConfiguration(gc); |
|
} |
|
fullScreenWindow.setBounds(screenBounds.x, screenBounds.y, |
|
screenBounds.width, screenBounds.height); |
|
fullScreenWindow.setVisible(true); |
|
fullScreenWindow.toFront(); |
|
} |
|
} |
|
/** |
|
* Returns the <code>Window</code> object representing the |
|
* full-screen window if the device is in full-screen mode. |
|
* |
|
* @return the full-screen window, or <code>null</code> if the device is |
|
* not in full-screen mode. |
|
* @see #setFullScreenWindow(Window) |
|
* @since 1.4 |
|
*/ |
|
public Window getFullScreenWindow() { |
|
Window returnWindow = null; |
|
synchronized (fsAppContextLock) { |
|
// Only return a handle to the current fs window if we are in the |
|
// same AppContext that set the fs window |
|
if (fullScreenAppContext == AppContext.getAppContext()) { |
|
returnWindow = fullScreenWindow; |
|
} |
|
} |
|
return returnWindow; |
|
} |
|
/** |
|
* Returns <code>true</code> if this <code>GraphicsDevice</code> |
|
* supports low-level display changes. |
|
* On some platforms low-level display changes may only be allowed in |
|
* full-screen exclusive mode (i.e., if {@link #isFullScreenSupported()} |
|
* returns {@code true} and the application has already entered |
|
* full-screen mode using {@link #setFullScreenWindow}). |
|
* @return whether low-level display changes are supported for this |
|
* graphics device. |
|
* @see #isFullScreenSupported |
|
* @see #setDisplayMode |
|
* @see #setFullScreenWindow |
|
* @since 1.4 |
|
*/ |
|
public boolean isDisplayChangeSupported() { |
|
return false; |
|
} |
|
/** |
|
* Sets the display mode of this graphics device. This is only allowed |
|
* if {@link #isDisplayChangeSupported()} returns {@code true} and may |
|
* require first entering full-screen exclusive mode using |
|
* {@link #setFullScreenWindow} providing that full-screen exclusive mode is |
|
* supported (i.e., {@link #isFullScreenSupported()} returns |
|
* {@code true}). |
|
* <p> |
|
* |
|
* The display mode must be one of the display modes returned by |
|
* {@link #getDisplayModes()}, with one exception: passing a display mode |
|
* with {@link DisplayMode#REFRESH_RATE_UNKNOWN} refresh rate will result in |
|
* selecting a display mode from the list of available display modes with |
|
* matching width, height and bit depth. |
|
* However, passing a display mode with {@link DisplayMode#BIT_DEPTH_MULTI} |
|
* for bit depth is only allowed if such mode exists in the list returned by |
|
* {@link #getDisplayModes()}. |
|
* <p> |
|
* Example code: |
|
* <pre><code> |
|
* Frame frame; |
|
* DisplayMode newDisplayMode; |
|
* GraphicsDevice gd; |
|
* // create a Frame, select desired DisplayMode from the list of modes |
|
* // returned by gd.getDisplayModes() ... |
|
* |
|
* if (gd.isFullScreenSupported()) { |
|
* gd.setFullScreenWindow(frame); |
|
* } else { |
|
* // proceed in non-full-screen mode |
|
* frame.setSize(...); |
|
* frame.setLocation(...); |
|
* frame.setVisible(true); |
|
* } |
|
* |
|
* if (gd.isDisplayChangeSupported()) { |
|
* gd.setDisplayMode(newDisplayMode); |
|
* } |
|
* </code></pre> |
|
* |
|
* @param dm The new display mode of this graphics device. |
|
* @exception IllegalArgumentException if the <code>DisplayMode</code> |
|
* supplied is <code>null</code>, or is not available in the array returned |
|
* by <code>getDisplayModes</code> |
|
* @exception UnsupportedOperationException if |
|
* <code>isDisplayChangeSupported</code> returns <code>false</code> |
|
* @see #getDisplayMode |
|
* @see #getDisplayModes |
|
* @see #isDisplayChangeSupported |
|
* @since 1.4 |
|
*/ |
|
public void setDisplayMode(DisplayMode dm) { |
|
throw new UnsupportedOperationException("Cannot change display mode"); |
|
} |
|
/** |
|
* Returns the current display mode of this |
|
* <code>GraphicsDevice</code>. |
|
* The returned display mode is allowed to have a refresh rate |
|
* {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. |
|
* Likewise, the returned display mode is allowed to have a bit depth |
|
* {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple |
|
* bit depths are supported. |
|
* @return the current display mode of this graphics device. |
|
* @see #setDisplayMode(DisplayMode) |
|
* @since 1.4 |
|
*/ |
|
public DisplayMode getDisplayMode() { |
|
GraphicsConfiguration gc = getDefaultConfiguration(); |
|
Rectangle r = gc.getBounds(); |
|
ColorModel cm = gc.getColorModel(); |
|
return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0); |
|
} |
|
/** |
|
* Returns all display modes available for this |
|
* <code>GraphicsDevice</code>. |
|
* The returned display modes are allowed to have a refresh rate |
|
* {@link DisplayMode#REFRESH_RATE_UNKNOWN} if it is indeterminate. |
|
* Likewise, the returned display modes are allowed to have a bit depth |
|
* {@link DisplayMode#BIT_DEPTH_MULTI} if it is indeterminate or if multiple |
|
* bit depths are supported. |
|
* @return all of the display modes available for this graphics device. |
|
* @since 1.4 |
|
*/ |
|
public DisplayMode[] getDisplayModes() { |
|
return new DisplayMode[] { getDisplayMode() }; |
|
} |
|
/** |
|
* This method returns the number of bytes available in |
|
* accelerated memory on this device. |
|
* Some images are created or cached |
|
* in accelerated memory on a first-come, |
|
* first-served basis. On some operating systems, |
|
* this memory is a finite resource. Calling this method |
|
* and scheduling the creation and flushing of images carefully may |
|
* enable applications to make the most efficient use of |
|
* that finite resource. |
|
* <br> |
|
* Note that the number returned is a snapshot of how much |
|
* memory is available; some images may still have problems |
|
* being allocated into that memory. For example, depending |
|
* on operating system, driver, memory configuration, and |
|
* thread situations, the full extent of the size reported |
|
* may not be available for a given image. There are further |
|
* inquiry methods on the {@link ImageCapabilities} object |
|
* associated with a VolatileImage that can be used to determine |
|
* whether a particular VolatileImage has been created in accelerated |
|
* memory. |
|
* @return number of bytes available in accelerated memory. |
|
* A negative return value indicates that the amount of accelerated memory |
|
* on this GraphicsDevice is indeterminate. |
|
* @see java.awt.image.VolatileImage#flush |
|
* @see ImageCapabilities#isAccelerated |
|
* @since 1.4 |
|
*/ |
|
public int getAvailableAcceleratedMemory() { |
|
return -1; |
|
} |
|
/** |
|
* Returns whether the given level of translucency is supported by |
|
* this graphics device. |
|
* |
|
* @param translucencyKind a kind of translucency support |
|
* @return whether the given translucency kind is supported |
|
* |
|
* @since 1.7 |
|
*/ |
|
public boolean isWindowTranslucencySupported(WindowTranslucency translucencyKind) { |
|
switch (translucencyKind) { |
|
case PERPIXEL_TRANSPARENT: |
|
return isWindowShapingSupported(); |
|
case TRANSLUCENT: |
|
return isWindowOpacitySupported(); |
|
case PERPIXEL_TRANSLUCENT: |
|
return isWindowPerpixelTranslucencySupported(); |
|
} |
|
return false; |
|
} |
|
/** |
|
* Returns whether the windowing system supports changing the shape |
|
* of top-level windows. |
|
* Note that this method may sometimes return true, but the native |
|
* windowing system may still not support the concept of |
|
* shaping (due to the bugs in the windowing system). |
|
*/ |
|
static boolean isWindowShapingSupported() { |
|
Toolkit curToolkit = Toolkit.getDefaultToolkit(); |
|
if (!(curToolkit instanceof SunToolkit)) { |
|
return false; |
|
} |
|
return ((SunToolkit)curToolkit).isWindowShapingSupported(); |
|
} |
|
/** |
|
* Returns whether the windowing system supports changing the opacity |
|
* value of top-level windows. |
|
* Note that this method may sometimes return true, but the native |
|
* windowing system may still not support the concept of |
|
* translucency (due to the bugs in the windowing system). |
|
*/ |
|
static boolean isWindowOpacitySupported() { |
|
Toolkit curToolkit = Toolkit.getDefaultToolkit(); |
|
if (!(curToolkit instanceof SunToolkit)) { |
|
return false; |
|
} |
|
return ((SunToolkit)curToolkit).isWindowOpacitySupported(); |
|
} |
|
boolean isWindowPerpixelTranslucencySupported() { |
|
/* |
|
* Per-pixel alpha is supported if all the conditions are TRUE: |
|
* 1. The toolkit is a sort of SunToolkit |
|
* 2. The toolkit supports translucency in general |
|
* (isWindowTranslucencySupported()) |
|
* 3. There's at least one translucency-capable |
|
* GraphicsConfiguration |
|
*/ |
|
Toolkit curToolkit = Toolkit.getDefaultToolkit(); |
|
if (!(curToolkit instanceof SunToolkit)) { |
|
return false; |
|
} |
|
if (!((SunToolkit)curToolkit).isWindowTranslucencySupported()) { |
|
return false; |
|
} |
|
// TODO: cache translucency capable GC |
|
return getTranslucencyCapableGC() != null; |
|
} |
|
GraphicsConfiguration getTranslucencyCapableGC() { |
|
// If the default GC supports translucency return true. |
|
// It is important to optimize the verification this way, |
|
// see CR 6661196 for more details. |
|
GraphicsConfiguration defaultGC = getDefaultConfiguration(); |
|
if (defaultGC.isTranslucencyCapable()) { |
|
return defaultGC; |
|
} |
|
// ... otherwise iterate through all the GCs. |
|
GraphicsConfiguration[] configs = getConfigurations(); |
|
for (int j = 0; j < configs.length; j++) { |
|
if (configs[j].isTranslucencyCapable()) { |
|
return configs[j]; |
|
} |
|
} |
|
return null; |
|
} |
|
} |