/* |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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/* |
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* This file is available under and governed by the GNU General Public |
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* License version 2 only, as published by the Free Software Foundation. |
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* However, the following notice accompanied the original version of this |
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* file: |
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* |
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* Written by Doug Lea with assistance from members of JCP JSR-166 |
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* Expert Group and released to the public domain, as explained at |
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* http://creativecommons.org/publicdomain/zero/1.0/ |
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*/ |
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package java.util.concurrent.locks; |
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import java.util.concurrent.TimeUnit; |
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import java.util.ArrayList; |
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import java.util.Collection; |
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import java.util.Date; |
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import sun.misc.Unsafe; |
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/** |
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* Provides a framework for implementing blocking locks and related |
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* synchronizers (semaphores, events, etc) that rely on |
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* first-in-first-out (FIFO) wait queues. This class is designed to |
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* be a useful basis for most kinds of synchronizers that rely on a |
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* single atomic {@code int} value to represent state. Subclasses |
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* must define the protected methods that change this state, and which |
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* define what that state means in terms of this object being acquired |
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* or released. Given these, the other methods in this class carry |
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* out all queuing and blocking mechanics. Subclasses can maintain |
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* other state fields, but only the atomically updated {@code int} |
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* value manipulated using methods {@link #getState}, {@link |
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* #setState} and {@link #compareAndSetState} is tracked with respect |
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* to synchronization. |
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* |
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* <p>Subclasses should be defined as non-public internal helper |
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* classes that are used to implement the synchronization properties |
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* of their enclosing class. Class |
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* {@code AbstractQueuedSynchronizer} does not implement any |
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* synchronization interface. Instead it defines methods such as |
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* {@link #acquireInterruptibly} that can be invoked as |
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* appropriate by concrete locks and related synchronizers to |
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* implement their public methods. |
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* |
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* <p>This class supports either or both a default <em>exclusive</em> |
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* mode and a <em>shared</em> mode. When acquired in exclusive mode, |
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* attempted acquires by other threads cannot succeed. Shared mode |
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* acquires by multiple threads may (but need not) succeed. This class |
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* does not "understand" these differences except in the |
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* mechanical sense that when a shared mode acquire succeeds, the next |
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* waiting thread (if one exists) must also determine whether it can |
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* acquire as well. Threads waiting in the different modes share the |
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* same FIFO queue. Usually, implementation subclasses support only |
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* one of these modes, but both can come into play for example in a |
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* {@link ReadWriteLock}. Subclasses that support only exclusive or |
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* only shared modes need not define the methods supporting the unused mode. |
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* |
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* <p>This class defines a nested {@link ConditionObject} class that |
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* can be used as a {@link Condition} implementation by subclasses |
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* supporting exclusive mode for which method {@link |
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* #isHeldExclusively} reports whether synchronization is exclusively |
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* held with respect to the current thread, method {@link #release} |
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* invoked with the current {@link #getState} value fully releases |
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* this object, and {@link #acquire}, given this saved state value, |
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* eventually restores this object to its previous acquired state. No |
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* {@code AbstractQueuedSynchronizer} method otherwise creates such a |
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* condition, so if this constraint cannot be met, do not use it. The |
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* behavior of {@link ConditionObject} depends of course on the |
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* semantics of its synchronizer implementation. |
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* |
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* <p>This class provides inspection, instrumentation, and monitoring |
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* methods for the internal queue, as well as similar methods for |
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* condition objects. These can be exported as desired into classes |
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* using an {@code AbstractQueuedSynchronizer} for their |
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* synchronization mechanics. |
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* |
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* <p>Serialization of this class stores only the underlying atomic |
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* integer maintaining state, so deserialized objects have empty |
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* thread queues. Typical subclasses requiring serializability will |
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* define a {@code readObject} method that restores this to a known |
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* initial state upon deserialization. |
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* |
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* <h3>Usage</h3> |
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* |
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* <p>To use this class as the basis of a synchronizer, redefine the |
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* following methods, as applicable, by inspecting and/or modifying |
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* the synchronization state using {@link #getState}, {@link |
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* #setState} and/or {@link #compareAndSetState}: |
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* |
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* <ul> |
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* <li> {@link #tryAcquire} |
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* <li> {@link #tryRelease} |
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* <li> {@link #tryAcquireShared} |
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* <li> {@link #tryReleaseShared} |
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* <li> {@link #isHeldExclusively} |
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* </ul> |
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* |
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* Each of these methods by default throws {@link |
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* UnsupportedOperationException}. Implementations of these methods |
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* must be internally thread-safe, and should in general be short and |
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* not block. Defining these methods is the <em>only</em> supported |
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* means of using this class. All other methods are declared |
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* {@code final} because they cannot be independently varied. |
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* |
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* <p>You may also find the inherited methods from {@link |
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* AbstractOwnableSynchronizer} useful to keep track of the thread |
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* owning an exclusive synchronizer. You are encouraged to use them |
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* -- this enables monitoring and diagnostic tools to assist users in |
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* determining which threads hold locks. |
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* |
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* <p>Even though this class is based on an internal FIFO queue, it |
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* does not automatically enforce FIFO acquisition policies. The core |
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* of exclusive synchronization takes the form: |
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* |
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* <pre> |
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* Acquire: |
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* while (!tryAcquire(arg)) { |
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* <em>enqueue thread if it is not already queued</em>; |
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* <em>possibly block current thread</em>; |
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* } |
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* |
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* Release: |
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* if (tryRelease(arg)) |
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* <em>unblock the first queued thread</em>; |
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* </pre> |
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* |
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* (Shared mode is similar but may involve cascading signals.) |
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* |
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* <p id="barging">Because checks in acquire are invoked before |
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* enqueuing, a newly acquiring thread may <em>barge</em> ahead of |
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* others that are blocked and queued. However, you can, if desired, |
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* define {@code tryAcquire} and/or {@code tryAcquireShared} to |
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* disable barging by internally invoking one or more of the inspection |
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* methods, thereby providing a <em>fair</em> FIFO acquisition order. |
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* In particular, most fair synchronizers can define {@code tryAcquire} |
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* to return {@code false} if {@link #hasQueuedPredecessors} (a method |
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* specifically designed to be used by fair synchronizers) returns |
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* {@code true}. Other variations are possible. |
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* |
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* <p>Throughput and scalability are generally highest for the |
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* default barging (also known as <em>greedy</em>, |
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* <em>renouncement</em>, and <em>convoy-avoidance</em>) strategy. |
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* While this is not guaranteed to be fair or starvation-free, earlier |
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* queued threads are allowed to recontend before later queued |
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* threads, and each recontention has an unbiased chance to succeed |
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* against incoming threads. Also, while acquires do not |
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* "spin" in the usual sense, they may perform multiple |
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* invocations of {@code tryAcquire} interspersed with other |
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* computations before blocking. This gives most of the benefits of |
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* spins when exclusive synchronization is only briefly held, without |
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* most of the liabilities when it isn't. If so desired, you can |
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* augment this by preceding calls to acquire methods with |
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* "fast-path" checks, possibly prechecking {@link #hasContended} |
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* and/or {@link #hasQueuedThreads} to only do so if the synchronizer |
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* is likely not to be contended. |
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* |
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* <p>This class provides an efficient and scalable basis for |
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* synchronization in part by specializing its range of use to |
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* synchronizers that can rely on {@code int} state, acquire, and |
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* release parameters, and an internal FIFO wait queue. When this does |
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* not suffice, you can build synchronizers from a lower level using |
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* {@link java.util.concurrent.atomic atomic} classes, your own custom |
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* {@link java.util.Queue} classes, and {@link LockSupport} blocking |
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* support. |
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* |
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* <h3>Usage Examples</h3> |
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* |
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* <p>Here is a non-reentrant mutual exclusion lock class that uses |
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* the value zero to represent the unlocked state, and one to |
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* represent the locked state. While a non-reentrant lock |
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* does not strictly require recording of the current owner |
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* thread, this class does so anyway to make usage easier to monitor. |
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* It also supports conditions and exposes |
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* one of the instrumentation methods: |
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* |
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* <pre> {@code |
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* class Mutex implements Lock, java.io.Serializable { |
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* |
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* // Our internal helper class |
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* private static class Sync extends AbstractQueuedSynchronizer { |
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* // Reports whether in locked state |
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* protected boolean isHeldExclusively() { |
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* return getState() == 1; |
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* } |
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* |
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* // Acquires the lock if state is zero |
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* public boolean tryAcquire(int acquires) { |
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* assert acquires == 1; // Otherwise unused |
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* if (compareAndSetState(0, 1)) { |
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* setExclusiveOwnerThread(Thread.currentThread()); |
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* return true; |
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* } |
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* return false; |
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* } |
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* |
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* // Releases the lock by setting state to zero |
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* protected boolean tryRelease(int releases) { |
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* assert releases == 1; // Otherwise unused |
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* if (getState() == 0) throw new IllegalMonitorStateException(); |
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* setExclusiveOwnerThread(null); |
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* setState(0); |
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* return true; |
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* } |
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* |
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* // Provides a Condition |
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* Condition newCondition() { return new ConditionObject(); } |
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* |
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* // Deserializes properly |
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* private void readObject(ObjectInputStream s) |
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* throws IOException, ClassNotFoundException { |
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* s.defaultReadObject(); |
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* setState(0); // reset to unlocked state |
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* } |
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* } |
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* |
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* // The sync object does all the hard work. We just forward to it. |
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* private final Sync sync = new Sync(); |
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* |
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* public void lock() { sync.acquire(1); } |
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* public boolean tryLock() { return sync.tryAcquire(1); } |
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* public void unlock() { sync.release(1); } |
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* public Condition newCondition() { return sync.newCondition(); } |
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* public boolean isLocked() { return sync.isHeldExclusively(); } |
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* public boolean hasQueuedThreads() { return sync.hasQueuedThreads(); } |
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* public void lockInterruptibly() throws InterruptedException { |
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* sync.acquireInterruptibly(1); |
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* } |
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* public boolean tryLock(long timeout, TimeUnit unit) |
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* throws InterruptedException { |
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* return sync.tryAcquireNanos(1, unit.toNanos(timeout)); |
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* } |
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* }}</pre> |
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* |
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* <p>Here is a latch class that is like a |
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* {@link java.util.concurrent.CountDownLatch CountDownLatch} |
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* except that it only requires a single {@code signal} to |
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* fire. Because a latch is non-exclusive, it uses the {@code shared} |
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* acquire and release methods. |
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* |
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* <pre> {@code |
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* class BooleanLatch { |
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* |
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* private static class Sync extends AbstractQueuedSynchronizer { |
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* boolean isSignalled() { return getState() != 0; } |
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* |
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* protected int tryAcquireShared(int ignore) { |
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* return isSignalled() ? 1 : -1; |
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* } |
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* |
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* protected boolean tryReleaseShared(int ignore) { |
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* setState(1); |
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* return true; |
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* } |
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* } |
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* |
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* private final Sync sync = new Sync(); |
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* public boolean isSignalled() { return sync.isSignalled(); } |
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* public void signal() { sync.releaseShared(1); } |
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* public void await() throws InterruptedException { |
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* sync.acquireSharedInterruptibly(1); |
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* } |
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* }}</pre> |
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* |
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* @since 1.5 |
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* @author Doug Lea |
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*/ |
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public abstract class AbstractQueuedSynchronizer |
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extends AbstractOwnableSynchronizer |
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implements java.io.Serializable { |
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private static final long serialVersionUID = 7373984972572414691L; |
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/** |
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* Creates a new {@code AbstractQueuedSynchronizer} instance |
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* with initial synchronization state of zero. |
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*/ |
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protected AbstractQueuedSynchronizer() { } |
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/** |
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* Wait queue node class. |
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* |
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* <p>The wait queue is a variant of a "CLH" (Craig, Landin, and |
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* Hagersten) lock queue. CLH locks are normally used for |
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* spinlocks. We instead use them for blocking synchronizers, but |
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* use the same basic tactic of holding some of the control |
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* information about a thread in the predecessor of its node. A |
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* "status" field in each node keeps track of whether a thread |
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* should block. A node is signalled when its predecessor |
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* releases. Each node of the queue otherwise serves as a |
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* specific-notification-style monitor holding a single waiting |
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* thread. The status field does NOT control whether threads are |
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* granted locks etc though. A thread may try to acquire if it is |
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* first in the queue. But being first does not guarantee success; |
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* it only gives the right to contend. So the currently released |
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* contender thread may need to rewait. |
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* |
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* <p>To enqueue into a CLH lock, you atomically splice it in as new |
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* tail. To dequeue, you just set the head field. |
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* <pre> |
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* +------+ prev +-----+ +-----+ |
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* head | | <---- | | <---- | | tail |
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* +------+ +-----+ +-----+ |
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* </pre> |
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* |
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* <p>Insertion into a CLH queue requires only a single atomic |
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* operation on "tail", so there is a simple atomic point of |
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* demarcation from unqueued to queued. Similarly, dequeuing |
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* involves only updating the "head". However, it takes a bit |
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* more work for nodes to determine who their successors are, |
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* in part to deal with possible cancellation due to timeouts |
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* and interrupts. |
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* |
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* <p>The "prev" links (not used in original CLH locks), are mainly |
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* needed to handle cancellation. If a node is cancelled, its |
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* successor is (normally) relinked to a non-cancelled |
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* predecessor. For explanation of similar mechanics in the case |
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* of spin locks, see the papers by Scott and Scherer at |
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* http://www.cs.rochester.edu/u/scott/synchronization/ |
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* |
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* <p>We also use "next" links to implement blocking mechanics. |
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* The thread id for each node is kept in its own node, so a |
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* predecessor signals the next node to wake up by traversing |
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* next link to determine which thread it is. Determination of |
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* successor must avoid races with newly queued nodes to set |
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* the "next" fields of their predecessors. This is solved |
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* when necessary by checking backwards from the atomically |
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* updated "tail" when a node's successor appears to be null. |
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* (Or, said differently, the next-links are an optimization |
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* so that we don't usually need a backward scan.) |
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* |
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* <p>Cancellation introduces some conservatism to the basic |
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* algorithms. Since we must poll for cancellation of other |
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* nodes, we can miss noticing whether a cancelled node is |
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* ahead or behind us. This is dealt with by always unparking |
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* successors upon cancellation, allowing them to stabilize on |
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* a new predecessor, unless we can identify an uncancelled |
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* predecessor who will carry this responsibility. |
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* |
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* <p>CLH queues need a dummy header node to get started. But |
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* we don't create them on construction, because it would be wasted |
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* effort if there is never contention. Instead, the node |
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* is constructed and head and tail pointers are set upon first |
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* contention. |
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* |
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* <p>Threads waiting on Conditions use the same nodes, but |
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* use an additional link. Conditions only need to link nodes |
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* in simple (non-concurrent) linked queues because they are |
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* only accessed when exclusively held. Upon await, a node is |
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* inserted into a condition queue. Upon signal, the node is |
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* transferred to the main queue. A special value of status |
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* field is used to mark which queue a node is on. |
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* |
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* <p>Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill |
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* Scherer and Michael Scott, along with members of JSR-166 |
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* expert group, for helpful ideas, discussions, and critiques |
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* on the design of this class. |
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*/ |
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static final class Node { |
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/** Marker to indicate a node is waiting in shared mode */ |
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static final Node SHARED = new Node(); |
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/** Marker to indicate a node is waiting in exclusive mode */ |
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static final Node EXCLUSIVE = null; |
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/** waitStatus value to indicate thread has cancelled */ |
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static final int CANCELLED = 1; |
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/** waitStatus value to indicate successor's thread needs unparking */ |
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static final int SIGNAL = -1; |
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/** waitStatus value to indicate thread is waiting on condition */ |
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static final int CONDITION = -2; |
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/** |
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* waitStatus value to indicate the next acquireShared should |
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* unconditionally propagate |
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*/ |
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static final int PROPAGATE = -3; |
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/** |
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* Status field, taking on only the values: |
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* SIGNAL: The successor of this node is (or will soon be) |
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* blocked (via park), so the current node must |
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* unpark its successor when it releases or |
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* cancels. To avoid races, acquire methods must |
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* first indicate they need a signal, |
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* then retry the atomic acquire, and then, |
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* on failure, block. |
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* CANCELLED: This node is cancelled due to timeout or interrupt. |
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* Nodes never leave this state. In particular, |
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* a thread with cancelled node never again blocks. |
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* CONDITION: This node is currently on a condition queue. |
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* It will not be used as a sync queue node |
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* until transferred, at which time the status |
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* will be set to 0. (Use of this value here has |
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* nothing to do with the other uses of the |
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* field, but simplifies mechanics.) |
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* PROPAGATE: A releaseShared should be propagated to other |
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* nodes. This is set (for head node only) in |
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* doReleaseShared to ensure propagation |
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* continues, even if other operations have |
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* since intervened. |
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* 0: None of the above |
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* |
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* The values are arranged numerically to simplify use. |
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* Non-negative values mean that a node doesn't need to |
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* signal. So, most code doesn't need to check for particular |
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* values, just for sign. |
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* |
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* The field is initialized to 0 for normal sync nodes, and |
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* CONDITION for condition nodes. It is modified using CAS |
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* (or when possible, unconditional volatile writes). |
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*/ |
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volatile int waitStatus; |
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/** |
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* Link to predecessor node that current node/thread relies on |
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* for checking waitStatus. Assigned during enqueuing, and nulled |
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* out (for sake of GC) only upon dequeuing. Also, upon |
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* cancellation of a predecessor, we short-circuit while |
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* finding a non-cancelled one, which will always exist |
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* because the head node is never cancelled: A node becomes |
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* head only as a result of successful acquire. A |
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* cancelled thread never succeeds in acquiring, and a thread only |
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* cancels itself, not any other node. |
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*/ |
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volatile Node prev; |
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/** |
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* Link to the successor node that the current node/thread |
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* unparks upon release. Assigned during enqueuing, adjusted |
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* when bypassing cancelled predecessors, and nulled out (for |
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* sake of GC) when dequeued. The enq operation does not |
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* assign next field of a predecessor until after attachment, |
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* so seeing a null next field does not necessarily mean that |
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* node is at end of queue. However, if a next field appears |
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* to be null, we can scan prev's from the tail to |
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* double-check. The next field of cancelled nodes is set to |
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* point to the node itself instead of null, to make life |
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* easier for isOnSyncQueue. |
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*/ |
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volatile Node next; |
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/** |
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* The thread that enqueued this node. Initialized on |
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* construction and nulled out after use. |
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*/ |
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volatile Thread thread; |
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/** |
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* Link to next node waiting on condition, or the special |
|
* value SHARED. Because condition queues are accessed only |
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* when holding in exclusive mode, we just need a simple |
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* linked queue to hold nodes while they are waiting on |
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* conditions. They are then transferred to the queue to |
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* re-acquire. And because conditions can only be exclusive, |
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* we save a field by using special value to indicate shared |
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* mode. |
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*/ |
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Node nextWaiter; |
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/** |
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* Returns true if node is waiting in shared mode. |
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*/ |
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final boolean isShared() { |
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return nextWaiter == SHARED; |
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} |
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/** |
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* Returns previous node, or throws NullPointerException if null. |
|
* Use when predecessor cannot be null. The null check could |
|
* be elided, but is present to help the VM. |
|
* |
|
* @return the predecessor of this node |
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*/ |
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final Node predecessor() throws NullPointerException { |
|
Node p = prev; |
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if (p == null) |
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throw new NullPointerException(); |
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else |
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return p; |
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} |
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Node() { // Used to establish initial head or SHARED marker |
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} |
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Node(Thread thread, Node mode) { // Used by addWaiter |
|
this.nextWaiter = mode; |
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this.thread = thread; |
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} |
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Node(Thread thread, int waitStatus) { // Used by Condition |
|
this.waitStatus = waitStatus; |
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this.thread = thread; |
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} |
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} |
|
/** |
|
* Head of the wait queue, lazily initialized. Except for |
|
* initialization, it is modified only via method setHead. Note: |
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* If head exists, its waitStatus is guaranteed not to be |
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* CANCELLED. |
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*/ |
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private transient volatile Node head; |
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/** |
|
* Tail of the wait queue, lazily initialized. Modified only via |
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* method enq to add new wait node. |
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*/ |
|
private transient volatile Node tail; |
|
/** |
|
* The synchronization state. |
|
*/ |
|
private volatile int state; |
|
/** |
|
* Returns the current value of synchronization state. |
|
* This operation has memory semantics of a {@code volatile} read. |
|
* @return current state value |
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*/ |
|
protected final int getState() { |
|
return state; |
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} |
|
/** |
|
* Sets the value of synchronization state. |
|
* This operation has memory semantics of a {@code volatile} write. |
|
* @param newState the new state value |
|
*/ |
|
protected final void setState(int newState) { |
|
state = newState; |
|
} |
|
/** |
|
* Atomically sets synchronization state to the given updated |
|
* value if the current state value equals the expected value. |
|
* This operation has memory semantics of a {@code volatile} read |
|
* and write. |
|
* |
|
* @param expect the expected value |
|
* @param update the new value |
|
* @return {@code true} if successful. False return indicates that the actual |
|
* value was not equal to the expected value. |
|
*/ |
|
protected final boolean compareAndSetState(int expect, int update) { |
|
// See below for intrinsics setup to support this |
|
return unsafe.compareAndSwapInt(this, stateOffset, expect, update); |
|
} |
|
// Queuing utilities |
|
/** |
|
* The number of nanoseconds for which it is faster to spin |
|
* rather than to use timed park. A rough estimate suffices |
|
* to improve responsiveness with very short timeouts. |
|
*/ |
|
static final long spinForTimeoutThreshold = 1000L; |
|
/** |
|
* Inserts node into queue, initializing if necessary. See picture above. |
|
* @param node the node to insert |
|
* @return node's predecessor |
|
*/ |
|
private Node enq(final Node node) { |
|
for (;;) { |
|
Node t = tail; |
|
if (t == null) { // Must initialize |
|
if (compareAndSetHead(new Node())) |
|
tail = head; |
|
} else { |
|
node.prev = t; |
|
if (compareAndSetTail(t, node)) { |
|
t.next = node; |
|
return t; |
|
} |
|
} |
|
} |
|
} |
|
/** |
|
* Creates and enqueues node for current thread and given mode. |
|
* |
|
* @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared |
|
* @return the new node |
|
*/ |
|
private Node addWaiter(Node mode) { |
|
Node node = new Node(Thread.currentThread(), mode); |
|
// Try the fast path of enq; backup to full enq on failure |
|
Node pred = tail; |
|
if (pred != null) { |
|
node.prev = pred; |
|
if (compareAndSetTail(pred, node)) { |
|
pred.next = node; |
|
return node; |
|
} |
|
} |
|
enq(node); |
|
return node; |
|
} |
|
/** |
|
* Sets head of queue to be node, thus dequeuing. Called only by |
|
* acquire methods. Also nulls out unused fields for sake of GC |
|
* and to suppress unnecessary signals and traversals. |
|
* |
|
* @param node the node |
|
*/ |
|
private void setHead(Node node) { |
|
head = node; |
|
node.thread = null; |
|
node.prev = null; |
|
} |
|
/** |
|
* Wakes up node's successor, if one exists. |
|
* |
|
* @param node the node |
|
*/ |
|
private void unparkSuccessor(Node node) { |
|
/* |
|
* If status is negative (i.e., possibly needing signal) try |
|
* to clear in anticipation of signalling. It is OK if this |
|
* fails or if status is changed by waiting thread. |
|
*/ |
|
int ws = node.waitStatus; |
|
if (ws < 0) |
|
compareAndSetWaitStatus(node, ws, 0); |
|
/* |
|
* Thread to unpark is held in successor, which is normally |
|
* just the next node. But if cancelled or apparently null, |
|
* traverse backwards from tail to find the actual |
|
* non-cancelled successor. |
|
*/ |
|
Node s = node.next; |
|
if (s == null || s.waitStatus > 0) { |
|
s = null; |
|
for (Node t = tail; t != null && t != node; t = t.prev) |
|
if (t.waitStatus <= 0) |
|
s = t; |
|
} |
|
if (s != null) |
|
LockSupport.unpark(s.thread); |
|
} |
|
/** |
|
* Release action for shared mode -- signals successor and ensures |
|
* propagation. (Note: For exclusive mode, release just amounts |
|
* to calling unparkSuccessor of head if it needs signal.) |
|
*/ |
|
private void doReleaseShared() { |
|
/* |
|
* Ensure that a release propagates, even if there are other |
|
* in-progress acquires/releases. This proceeds in the usual |
|
* way of trying to unparkSuccessor of head if it needs |
|
* signal. But if it does not, status is set to PROPAGATE to |
|
* ensure that upon release, propagation continues. |
|
* Additionally, we must loop in case a new node is added |
|
* while we are doing this. Also, unlike other uses of |
|
* unparkSuccessor, we need to know if CAS to reset status |
|
* fails, if so rechecking. |
|
*/ |
|
for (;;) { |
|
Node h = head; |
|
if (h != null && h != tail) { |
|
int ws = h.waitStatus; |
|
if (ws == Node.SIGNAL) { |
|
if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) |
|
continue; // loop to recheck cases |
|
unparkSuccessor(h); |
|
} |
|
else if (ws == 0 && |
|
!compareAndSetWaitStatus(h, 0, Node.PROPAGATE)) |
|
continue; // loop on failed CAS |
|
} |
|
if (h == head) // loop if head changed |
|
break; |
|
} |
|
} |
|
/** |
|
* Sets head of queue, and checks if successor may be waiting |
|
* in shared mode, if so propagating if either propagate > 0 or |
|
* PROPAGATE status was set. |
|
* |
|
* @param node the node |
|
* @param propagate the return value from a tryAcquireShared |
|
*/ |
|
private void setHeadAndPropagate(Node node, int propagate) { |
|
Node h = head; // Record old head for check below |
|
setHead(node); |
|
/* |
|
* Try to signal next queued node if: |
|
* Propagation was indicated by caller, |
|
* or was recorded (as h.waitStatus either before |
|
* or after setHead) by a previous operation |
|
* (note: this uses sign-check of waitStatus because |
|
* PROPAGATE status may transition to SIGNAL.) |
|
* and |
|
* The next node is waiting in shared mode, |
|
* or we don't know, because it appears null |
|
* |
|
* The conservatism in both of these checks may cause |
|
* unnecessary wake-ups, but only when there are multiple |
|
* racing acquires/releases, so most need signals now or soon |
|
* anyway. |
|
*/ |
|
if (propagate > 0 || h == null || h.waitStatus < 0 || |
|
(h = head) == null || h.waitStatus < 0) { |
|
Node s = node.next; |
|
if (s == null || s.isShared()) |
|
doReleaseShared(); |
|
} |
|
} |
|
// Utilities for various versions of acquire |
|
/** |
|
* Cancels an ongoing attempt to acquire. |
|
* |
|
* @param node the node |
|
*/ |
|
private void cancelAcquire(Node node) { |
|
// Ignore if node doesn't exist |
|
if (node == null) |
|
return; |
|
node.thread = null; |
|
// Skip cancelled predecessors |
|
Node pred = node.prev; |
|
while (pred.waitStatus > 0) |
|
node.prev = pred = pred.prev; |
|
// predNext is the apparent node to unsplice. CASes below will |
|
// fail if not, in which case, we lost race vs another cancel |
|
// or signal, so no further action is necessary. |
|
Node predNext = pred.next; |
|
// Can use unconditional write instead of CAS here. |
|
// After this atomic step, other Nodes can skip past us. |
|
// Before, we are free of interference from other threads. |
|
node.waitStatus = Node.CANCELLED; |
|
// If we are the tail, remove ourselves. |
|
if (node == tail && compareAndSetTail(node, pred)) { |
|
compareAndSetNext(pred, predNext, null); |
|
} else { |
|
// If successor needs signal, try to set pred's next-link |
|
// so it will get one. Otherwise wake it up to propagate. |
|
int ws; |
|
if (pred != head && |
|
((ws = pred.waitStatus) == Node.SIGNAL || |
|
(ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) && |
|
pred.thread != null) { |
|
Node next = node.next; |
|
if (next != null && next.waitStatus <= 0) |
|
compareAndSetNext(pred, predNext, next); |
|
} else { |
|
unparkSuccessor(node); |
|
} |
|
node.next = node; // help GC |
|
} |
|
} |
|
/** |
|
* Checks and updates status for a node that failed to acquire. |
|
* Returns true if thread should block. This is the main signal |
|
* control in all acquire loops. Requires that pred == node.prev. |
|
* |
|
* @param pred node's predecessor holding status |
|
* @param node the node |
|
* @return {@code true} if thread should block |
|
*/ |
|
private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) { |
|
int ws = pred.waitStatus; |
|
if (ws == Node.SIGNAL) |
|
/* |
|
* This node has already set status asking a release |
|
* to signal it, so it can safely park. |
|
*/ |
|
return true; |
|
if (ws > 0) { |
|
/* |
|
* Predecessor was cancelled. Skip over predecessors and |
|
* indicate retry. |
|
*/ |
|
do { |
|
node.prev = pred = pred.prev; |
|
} while (pred.waitStatus > 0); |
|
pred.next = node; |
|
} else { |
|
/* |
|
* waitStatus must be 0 or PROPAGATE. Indicate that we |
|
* need a signal, but don't park yet. Caller will need to |
|
* retry to make sure it cannot acquire before parking. |
|
*/ |
|
compareAndSetWaitStatus(pred, ws, Node.SIGNAL); |
|
} |
|
return false; |
|
} |
|
/** |
|
* Convenience method to interrupt current thread. |
|
*/ |
|
static void selfInterrupt() { |
|
Thread.currentThread().interrupt(); |
|
} |
|
/** |
|
* Convenience method to park and then check if interrupted |
|
* |
|
* @return {@code true} if interrupted |
|
*/ |
|
private final boolean parkAndCheckInterrupt() { |
|
LockSupport.park(this); |
|
return Thread.interrupted(); |
|
} |
|
/* |
|
* Various flavors of acquire, varying in exclusive/shared and |
|
* control modes. Each is mostly the same, but annoyingly |
|
* different. Only a little bit of factoring is possible due to |
|
* interactions of exception mechanics (including ensuring that we |
|
* cancel if tryAcquire throws exception) and other control, at |
|
* least not without hurting performance too much. |
|
*/ |
|
/** |
|
* Acquires in exclusive uninterruptible mode for thread already in |
|
* queue. Used by condition wait methods as well as acquire. |
|
* |
|
* @param node the node |
|
* @param arg the acquire argument |
|
* @return {@code true} if interrupted while waiting |
|
*/ |
|
final boolean acquireQueued(final Node node, int arg) { |
|
boolean failed = true; |
|
try { |
|
boolean interrupted = false; |
|
for (;;) { |
|
final Node p = node.predecessor(); |
|
if (p == head && tryAcquire(arg)) { |
|
setHead(node); |
|
p.next = null; // help GC |
|
failed = false; |
|
return interrupted; |
|
} |
|
if (shouldParkAfterFailedAcquire(p, node) && |
|
parkAndCheckInterrupt()) |
|
interrupted = true; |
|
} |
|
} finally { |
|
if (failed) |
|
cancelAcquire(node); |
|
} |
|
} |
|
/** |
|
* Acquires in exclusive interruptible mode. |
|
* @param arg the acquire argument |
|
*/ |
|
private void doAcquireInterruptibly(int arg) |
|
throws InterruptedException { |
|
final Node node = addWaiter(Node.EXCLUSIVE); |
|
boolean failed = true; |
|
try { |
|
for (;;) { |
|
final Node p = node.predecessor(); |
|
if (p == head && tryAcquire(arg)) { |
|
setHead(node); |
|
p.next = null; // help GC |
|
failed = false; |
|
return; |
|
} |
|
if (shouldParkAfterFailedAcquire(p, node) && |
|
parkAndCheckInterrupt()) |
|
throw new InterruptedException(); |
|
} |
|
} finally { |
|
if (failed) |
|
cancelAcquire(node); |
|
} |
|
} |
|
/** |
|
* Acquires in exclusive timed mode. |
|
* |
|
* @param arg the acquire argument |
|
* @param nanosTimeout max wait time |
|
* @return {@code true} if acquired |
|
*/ |
|
private boolean doAcquireNanos(int arg, long nanosTimeout) |
|
throws InterruptedException { |
|
if (nanosTimeout <= 0L) |
|
return false; |
|
final long deadline = System.nanoTime() + nanosTimeout; |
|
final Node node = addWaiter(Node.EXCLUSIVE); |
|
boolean failed = true; |
|
try { |
|
for (;;) { |
|
final Node p = node.predecessor(); |
|
if (p == head && tryAcquire(arg)) { |
|
setHead(node); |
|
p.next = null; // help GC |
|
failed = false; |
|
return true; |
|
} |
|
nanosTimeout = deadline - System.nanoTime(); |
|
if (nanosTimeout <= 0L) |
|
return false; |
|
if (shouldParkAfterFailedAcquire(p, node) && |
|
nanosTimeout > spinForTimeoutThreshold) |
|
LockSupport.parkNanos(this, nanosTimeout); |
|
if (Thread.interrupted()) |
|
throw new InterruptedException(); |
|
} |
|
} finally { |
|
if (failed) |
|
cancelAcquire(node); |
|
} |
|
} |
|
/** |
|
* Acquires in shared uninterruptible mode. |
|
* @param arg the acquire argument |
|
*/ |
|
private void doAcquireShared(int arg) { |
|
final Node node = addWaiter(Node.SHARED); |
|
boolean failed = true; |
|
try { |
|
boolean interrupted = false; |
|
for (;;) { |
|
final Node p = node.predecessor(); |
|
if (p == head) { |
|
int r = tryAcquireShared(arg); |
|
if (r >= 0) { |
|
setHeadAndPropagate(node, r); |
|
p.next = null; // help GC |
|
if (interrupted) |
|
selfInterrupt(); |
|
failed = false; |
|
return; |
|
} |
|
} |
|
if (shouldParkAfterFailedAcquire(p, node) && |
|
parkAndCheckInterrupt()) |
|
interrupted = true; |
|
} |
|
} finally { |
|
if (failed) |
|
cancelAcquire(node); |
|
} |
|
} |
|
/** |
|
* Acquires in shared interruptible mode. |
|
* @param arg the acquire argument |
|
*/ |
|
private void doAcquireSharedInterruptibly(int arg) |
|
throws InterruptedException { |
|
final Node node = addWaiter(Node.SHARED); |
|
boolean failed = true; |
|
try { |
|
for (;;) { |
|
final Node p = node.predecessor(); |
|
if (p == head) { |
|
int r = tryAcquireShared(arg); |
|
if (r >= 0) { |
|
setHeadAndPropagate(node, r); |
|
p.next = null; // help GC |
|
failed = false; |
|
return; |
|
} |
|
} |
|
if (shouldParkAfterFailedAcquire(p, node) && |
|
parkAndCheckInterrupt()) |
|
throw new InterruptedException(); |
|
} |
|
} finally { |
|
if (failed) |
|
cancelAcquire(node); |
|
} |
|
} |
|
/** |
|
* Acquires in shared timed mode. |
|
* |
|
* @param arg the acquire argument |
|
* @param nanosTimeout max wait time |
|
* @return {@code true} if acquired |
|
*/ |
|
private boolean doAcquireSharedNanos(int arg, long nanosTimeout) |
|
throws InterruptedException { |
|
if (nanosTimeout <= 0L) |
|
return false; |
|
final long deadline = System.nanoTime() + nanosTimeout; |
|
final Node node = addWaiter(Node.SHARED); |
|
boolean failed = true; |
|
try { |
|
for (;;) { |
|
final Node p = node.predecessor(); |
|
if (p == head) { |
|
int r = tryAcquireShared(arg); |
|
if (r >= 0) { |
|
setHeadAndPropagate(node, r); |
|
p.next = null; // help GC |
|
failed = false; |
|
return true; |
|
} |
|
} |
|
nanosTimeout = deadline - System.nanoTime(); |
|
if (nanosTimeout <= 0L) |
|
return false; |
|
if (shouldParkAfterFailedAcquire(p, node) && |
|
nanosTimeout > spinForTimeoutThreshold) |
|
LockSupport.parkNanos(this, nanosTimeout); |
|
if (Thread.interrupted()) |
|
throw new InterruptedException(); |
|
} |
|
} finally { |
|
if (failed) |
|
cancelAcquire(node); |
|
} |
|
} |
|
// Main exported methods |
|
/** |
|
* Attempts to acquire in exclusive mode. This method should query |
|
* if the state of the object permits it to be acquired in the |
|
* exclusive mode, and if so to acquire it. |
|
* |
|
* <p>This method is always invoked by the thread performing |
|
* acquire. If this method reports failure, the acquire method |
|
* may queue the thread, if it is not already queued, until it is |
|
* signalled by a release from some other thread. This can be used |
|
* to implement method {@link Lock#tryLock()}. |
|
* |
|
* <p>The default |
|
* implementation throws {@link UnsupportedOperationException}. |
|
* |
|
* @param arg the acquire argument. This value is always the one |
|
* passed to an acquire method, or is the value saved on entry |
|
* to a condition wait. The value is otherwise uninterpreted |
|
* and can represent anything you like. |
|
* @return {@code true} if successful. Upon success, this object has |
|
* been acquired. |
|
* @throws IllegalMonitorStateException if acquiring would place this |
|
* synchronizer in an illegal state. This exception must be |
|
* thrown in a consistent fashion for synchronization to work |
|
* correctly. |
|
* @throws UnsupportedOperationException if exclusive mode is not supported |
|
*/ |
|
protected boolean tryAcquire(int arg) { |
|
throw new UnsupportedOperationException(); |
|
} |
|
/** |
|
* Attempts to set the state to reflect a release in exclusive |
|
* mode. |
|
* |
|
* <p>This method is always invoked by the thread performing release. |
|
* |
|
* <p>The default implementation throws |
|
* {@link UnsupportedOperationException}. |
|
* |
|
* @param arg the release argument. This value is always the one |
|
* passed to a release method, or the current state value upon |
|
* entry to a condition wait. The value is otherwise |
|
* uninterpreted and can represent anything you like. |
|
* @return {@code true} if this object is now in a fully released |
|
* state, so that any waiting threads may attempt to acquire; |
|
* and {@code false} otherwise. |
|
* @throws IllegalMonitorStateException if releasing would place this |
|
* synchronizer in an illegal state. This exception must be |
|
* thrown in a consistent fashion for synchronization to work |
|
* correctly. |
|
* @throws UnsupportedOperationException if exclusive mode is not supported |
|
*/ |
|
protected boolean tryRelease(int arg) { |
|
throw new UnsupportedOperationException(); |
|
} |
|
/** |
|
* Attempts to acquire in shared mode. This method should query if |
|
* the state of the object permits it to be acquired in the shared |
|
* mode, and if so to acquire it. |
|
* |
|
* <p>This method is always invoked by the thread performing |
|
* acquire. If this method reports failure, the acquire method |
|
* may queue the thread, if it is not already queued, until it is |
|
* signalled by a release from some other thread. |
|
* |
|
* <p>The default implementation throws {@link |
|
* UnsupportedOperationException}. |
|
* |
|
* @param arg the acquire argument. This value is always the one |
|
* passed to an acquire method, or is the value saved on entry |
|
* to a condition wait. The value is otherwise uninterpreted |
|
* and can represent anything you like. |
|
* @return a negative value on failure; zero if acquisition in shared |
|
* mode succeeded but no subsequent shared-mode acquire can |
|
* succeed; and a positive value if acquisition in shared |
|
* mode succeeded and subsequent shared-mode acquires might |
|
* also succeed, in which case a subsequent waiting thread |
|
* must check availability. (Support for three different |
|
* return values enables this method to be used in contexts |
|
* where acquires only sometimes act exclusively.) Upon |
|
* success, this object has been acquired. |
|
* @throws IllegalMonitorStateException if acquiring would place this |
|
* synchronizer in an illegal state. This exception must be |
|
* thrown in a consistent fashion for synchronization to work |
|
* correctly. |
|
* @throws UnsupportedOperationException if shared mode is not supported |
|
*/ |
|
protected int tryAcquireShared(int arg) { |
|
throw new UnsupportedOperationException(); |
|
} |
|
/** |
|
* Attempts to set the state to reflect a release in shared mode. |
|
* |
|
* <p>This method is always invoked by the thread performing release. |
|
* |
|
* <p>The default implementation throws |
|
* {@link UnsupportedOperationException}. |
|
* |
|
* @param arg the release argument. This value is always the one |
|
* passed to a release method, or the current state value upon |
|
* entry to a condition wait. The value is otherwise |
|
* uninterpreted and can represent anything you like. |
|
* @return {@code true} if this release of shared mode may permit a |
|
* waiting acquire (shared or exclusive) to succeed; and |
|
* {@code false} otherwise |
|
* @throws IllegalMonitorStateException if releasing would place this |
|
* synchronizer in an illegal state. This exception must be |
|
* thrown in a consistent fashion for synchronization to work |
|
* correctly. |
|
* @throws UnsupportedOperationException if shared mode is not supported |
|
*/ |
|
protected boolean tryReleaseShared(int arg) { |
|
throw new UnsupportedOperationException(); |
|
} |
|
/** |
|
* Returns {@code true} if synchronization is held exclusively with |
|
* respect to the current (calling) thread. This method is invoked |
|
* upon each call to a non-waiting {@link ConditionObject} method. |
|
* (Waiting methods instead invoke {@link #release}.) |
|
* |
|
* <p>The default implementation throws {@link |
|
* UnsupportedOperationException}. This method is invoked |
|
* internally only within {@link ConditionObject} methods, so need |
|
* not be defined if conditions are not used. |
|
* |
|
* @return {@code true} if synchronization is held exclusively; |
|
* {@code false} otherwise |
|
* @throws UnsupportedOperationException if conditions are not supported |
|
*/ |
|
protected boolean isHeldExclusively() { |
|
throw new UnsupportedOperationException(); |
|
} |
|
/** |
|
* Acquires in exclusive mode, ignoring interrupts. Implemented |
|
* by invoking at least once {@link #tryAcquire}, |
|
* returning on success. Otherwise the thread is queued, possibly |
|
* repeatedly blocking and unblocking, invoking {@link |
|
* #tryAcquire} until success. This method can be used |
|
* to implement method {@link Lock#lock}. |
|
* |
|
* @param arg the acquire argument. This value is conveyed to |
|
* {@link #tryAcquire} but is otherwise uninterpreted and |
|
* can represent anything you like. |
|
*/ |
|
public final void acquire(int arg) { |
|
if (!tryAcquire(arg) && |
|
acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) |
|
selfInterrupt(); |
|
} |
|
/** |
|
* Acquires in exclusive mode, aborting if interrupted. |
|
* Implemented by first checking interrupt status, then invoking |
|
* at least once {@link #tryAcquire}, returning on |
|
* success. Otherwise the thread is queued, possibly repeatedly |
|
* blocking and unblocking, invoking {@link #tryAcquire} |
|
* until success or the thread is interrupted. This method can be |
|
* used to implement method {@link Lock#lockInterruptibly}. |
|
* |
|
* @param arg the acquire argument. This value is conveyed to |
|
* {@link #tryAcquire} but is otherwise uninterpreted and |
|
* can represent anything you like. |
|
* @throws InterruptedException if the current thread is interrupted |
|
*/ |
|
public final void acquireInterruptibly(int arg) |
|
throws InterruptedException { |
|
if (Thread.interrupted()) |
|
throw new InterruptedException(); |
|
if (!tryAcquire(arg)) |
|
doAcquireInterruptibly(arg); |
|
} |
|
/** |
|
* Attempts to acquire in exclusive mode, aborting if interrupted, |
|
* and failing if the given timeout elapses. Implemented by first |
|
* checking interrupt status, then invoking at least once {@link |
|
* #tryAcquire}, returning on success. Otherwise, the thread is |
|
* queued, possibly repeatedly blocking and unblocking, invoking |
|
* {@link #tryAcquire} until success or the thread is interrupted |
|
* or the timeout elapses. This method can be used to implement |
|
* method {@link Lock#tryLock(long, TimeUnit)}. |
|
* |
|
* @param arg the acquire argument. This value is conveyed to |
|
* {@link #tryAcquire} but is otherwise uninterpreted and |
|
* can represent anything you like. |
|
* @param nanosTimeout the maximum number of nanoseconds to wait |
|
* @return {@code true} if acquired; {@code false} if timed out |
|
* @throws InterruptedException if the current thread is interrupted |
|
*/ |
|
public final boolean tryAcquireNanos(int arg, long nanosTimeout) |
|
throws InterruptedException { |
|
if (Thread.interrupted()) |
|
throw new InterruptedException(); |
|
return tryAcquire(arg) || |
|
doAcquireNanos(arg, nanosTimeout); |
|
} |
|
/** |
|
* Releases in exclusive mode. Implemented by unblocking one or |
|
* more threads if {@link #tryRelease} returns true. |
|
* This method can be used to implement method {@link Lock#unlock}. |
|
* |
|
* @param arg the release argument. This value is conveyed to |
|
* {@link #tryRelease} but is otherwise uninterpreted and |
|
* can represent anything you like. |
|
* @return the value returned from {@link #tryRelease} |
|
*/ |
|
public final boolean release(int arg) { |
|
if (tryRelease(arg)) { |
|
Node h = head; |
|
if (h != null && h.waitStatus != 0) |
|
unparkSuccessor(h); |
|
return true; |
|
} |
|
return false; |
|
} |
|
/** |
|
* Acquires in shared mode, ignoring interrupts. Implemented by |
|
* first invoking at least once {@link #tryAcquireShared}, |
|
* returning on success. Otherwise the thread is queued, possibly |
|
* repeatedly blocking and unblocking, invoking {@link |
|
* #tryAcquireShared} until success. |
|
* |
|
* @param arg the acquire argument. This value is conveyed to |
|
* {@link #tryAcquireShared} but is otherwise uninterpreted |
|
* and can represent anything you like. |
|
*/ |
|
public final void acquireShared(int arg) { |
|
if (tryAcquireShared(arg) < 0) |
|
doAcquireShared(arg); |
|
} |
|
/** |
|
* Acquires in shared mode, aborting if interrupted. Implemented |
|
* by first checking interrupt status, then invoking at least once |
|
* {@link #tryAcquireShared}, returning on success. Otherwise the |
|
* thread is queued, possibly repeatedly blocking and unblocking, |
|
* invoking {@link #tryAcquireShared} until success or the thread |
|
* is interrupted. |
|
* @param arg the acquire argument. |
|
* This value is conveyed to {@link #tryAcquireShared} but is |
|
* otherwise uninterpreted and can represent anything |
|
* you like. |
|
* @throws InterruptedException if the current thread is interrupted |
|
*/ |
|
public final void acquireSharedInterruptibly(int arg) |
|
throws InterruptedException { |
|
if (Thread.interrupted()) |
|
throw new InterruptedException(); |
|
if (tryAcquireShared(arg) < 0) |
|
doAcquireSharedInterruptibly(arg); |
|
} |
|
/** |
|
* Attempts to acquire in shared mode, aborting if interrupted, and |
|
* failing if the given timeout elapses. Implemented by first |
|
* checking interrupt status, then invoking at least once {@link |
|
* #tryAcquireShared}, returning on success. Otherwise, the |
|
* thread is queued, possibly repeatedly blocking and unblocking, |
|
* invoking {@link #tryAcquireShared} until success or the thread |
|
* is interrupted or the timeout elapses. |
|
* |
|
* @param arg the acquire argument. This value is conveyed to |
|
* {@link #tryAcquireShared} but is otherwise uninterpreted |
|
* and can represent anything you like. |
|
* @param nanosTimeout the maximum number of nanoseconds to wait |
|
* @return {@code true} if acquired; {@code false} if timed out |
|
* @throws InterruptedException if the current thread is interrupted |
|
*/ |
|
public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout) |
|
throws InterruptedException { |
|
if (Thread.interrupted()) |
|
throw new InterruptedException(); |
|
return tryAcquireShared(arg) >= 0 || |
|
doAcquireSharedNanos(arg, nanosTimeout); |
|
} |
|
/** |
|
* Releases in shared mode. Implemented by unblocking one or more |
|
* threads if {@link #tryReleaseShared} returns true. |
|
* |
|
* @param arg the release argument. This value is conveyed to |
|
* {@link #tryReleaseShared} but is otherwise uninterpreted |
|
* and can represent anything you like. |
|
* @return the value returned from {@link #tryReleaseShared} |
|
*/ |
|
public final boolean releaseShared(int arg) { |
|
if (tryReleaseShared(arg)) { |
|
doReleaseShared(); |
|
return true; |
|
} |
|
return false; |
|
} |
|
// Queue inspection methods |
|
/** |
|
* Queries whether any threads are waiting to acquire. Note that |
|
* because cancellations due to interrupts and timeouts may occur |
|
* at any time, a {@code true} return does not guarantee that any |
|
* other thread will ever acquire. |
|
* |
|
* <p>In this implementation, this operation returns in |
|
* constant time. |
|
* |
|
* @return {@code true} if there may be other threads waiting to acquire |
|
*/ |
|
public final boolean hasQueuedThreads() { |
|
return head != tail; |
|
} |
|
/** |
|
* Queries whether any threads have ever contended to acquire this |
|
* synchronizer; that is if an acquire method has ever blocked. |
|
* |
|
* <p>In this implementation, this operation returns in |
|
* constant time. |
|
* |
|
* @return {@code true} if there has ever been contention |
|
*/ |
|
public final boolean hasContended() { |
|
return head != null; |
|
} |
|
/** |
|
* Returns the first (longest-waiting) thread in the queue, or |
|
* {@code null} if no threads are currently queued. |
|
* |
|
* <p>In this implementation, this operation normally returns in |
|
* constant time, but may iterate upon contention if other threads are |
|
* concurrently modifying the queue. |
|
* |
|
* @return the first (longest-waiting) thread in the queue, or |
|
* {@code null} if no threads are currently queued |
|
*/ |
|
public final Thread getFirstQueuedThread() { |
|
// handle only fast path, else relay |
|
return (head == tail) ? null : fullGetFirstQueuedThread(); |
|
} |
|
/** |
|
* Version of getFirstQueuedThread called when fastpath fails |
|
*/ |
|
private Thread fullGetFirstQueuedThread() { |
|
/* |
|
* The first node is normally head.next. Try to get its |
|
* thread field, ensuring consistent reads: If thread |
|
* field is nulled out or s.prev is no longer head, then |
|
* some other thread(s) concurrently performed setHead in |
|
* between some of our reads. We try this twice before |
|
* resorting to traversal. |
|
*/ |
|
Node h, s; |
|
Thread st; |
|
if (((h = head) != null && (s = h.next) != null && |
|
s.prev == head && (st = s.thread) != null) || |
|
((h = head) != null && (s = h.next) != null && |
|
s.prev == head && (st = s.thread) != null)) |
|
return st; |
|
/* |
|
* Head's next field might not have been set yet, or may have |
|
* been unset after setHead. So we must check to see if tail |
|
* is actually first node. If not, we continue on, safely |
|
* traversing from tail back to head to find first, |
|
* guaranteeing termination. |
|
*/ |
|
Node t = tail; |
|
Thread firstThread = null; |
|
while (t != null && t != head) { |
|
Thread tt = t.thread; |
|
if (tt != null) |
|
firstThread = tt; |
|
t = t.prev; |
|
} |
|
return firstThread; |
|
} |
|
/** |
|
* Returns true if the given thread is currently queued. |
|
* |
|
* <p>This implementation traverses the queue to determine |
|
* presence of the given thread. |
|
* |
|
* @param thread the thread |
|
* @return {@code true} if the given thread is on the queue |
|
* @throws NullPointerException if the thread is null |
|
*/ |
|
public final boolean isQueued(Thread thread) { |
|
if (thread == null) |
|
throw new NullPointerException(); |
|
for (Node p = tail; p != null; p = p.prev) |
|
if (p.thread == thread) |
|
return true; |
|
return false; |
|
} |
|
/** |
|
* Returns {@code true} if the apparent first queued thread, if one |
|
* exists, is waiting in exclusive mode. If this method returns |
|
* {@code true}, and the current thread is attempting to acquire in |
|
* shared mode (that is, this method is invoked from {@link |
|
* #tryAcquireShared}) then it is guaranteed that the current thread |
|
* is not the first queued thread. Used only as a heuristic in |
|
* ReentrantReadWriteLock. |
|
*/ |
|
final boolean apparentlyFirstQueuedIsExclusive() { |
|
Node h, s; |
|
return (h = head) != null && |
|
(s = h.next) != null && |
|
!s.isShared() && |
|
s.thread != null; |
|
} |
|
/** |
|
* Queries whether any threads have been waiting to acquire longer |
|
* than the current thread. |
|
* |
|
* <p>An invocation of this method is equivalent to (but may be |
|
* more efficient than): |
|
* <pre> {@code |
|
* getFirstQueuedThread() != Thread.currentThread() && |
|
* hasQueuedThreads()}</pre> |
|
* |
|
* <p>Note that because cancellations due to interrupts and |
|
* timeouts may occur at any time, a {@code true} return does not |
|
* guarantee that some other thread will acquire before the current |
|
* thread. Likewise, it is possible for another thread to win a |
|
* race to enqueue after this method has returned {@code false}, |
|
* due to the queue being empty. |
|
* |
|
* <p>This method is designed to be used by a fair synchronizer to |
|
* avoid <a href="AbstractQueuedSynchronizer#barging">barging</a>. |
|
* Such a synchronizer's {@link #tryAcquire} method should return |
|
* {@code false}, and its {@link #tryAcquireShared} method should |
|
* return a negative value, if this method returns {@code true} |
|
* (unless this is a reentrant acquire). For example, the {@code |
|
* tryAcquire} method for a fair, reentrant, exclusive mode |
|
* synchronizer might look like this: |
|
* |
|
* <pre> {@code |
|
* protected boolean tryAcquire(int arg) { |
|
* if (isHeldExclusively()) { |
|
* // A reentrant acquire; increment hold count |
|
* return true; |
|
* } else if (hasQueuedPredecessors()) { |
|
* return false; |
|
* } else { |
|
* // try to acquire normally |
|
* } |
|
* }}</pre> |
|
* |
|
* @return {@code true} if there is a queued thread preceding the |
|
* current thread, and {@code false} if the current thread |
|
* is at the head of the queue or the queue is empty |
|
* @since 1.7 |
|
*/ |
|
public final boolean hasQueuedPredecessors() { |
|
// The correctness of this depends on head being initialized |
|
// before tail and on head.next being accurate if the current |
|
// thread is first in queue. |
|
Node t = tail; // Read fields in reverse initialization order |
|
Node h = head; |
|
Node s; |
|
return h != t && |
|
((s = h.next) == null || s.thread != Thread.currentThread()); |
|
} |
|
// Instrumentation and monitoring methods |
|
/** |
|
* Returns an estimate of the number of threads waiting to |
|
* acquire. The value is only an estimate because the number of |
|
* threads may change dynamically while this method traverses |
|
* internal data structures. This method is designed for use in |
|
* monitoring system state, not for synchronization |
|
* control. |
|
* |
|
* @return the estimated number of threads waiting to acquire |
|
*/ |
|
public final int getQueueLength() { |
|
int n = 0; |
|
for (Node p = tail; p != null; p = p.prev) { |
|
if (p.thread != null) |
|
++n; |
|
} |
|
return n; |
|
} |
|
/** |
|
* Returns a collection containing threads that may be waiting to |
|
* acquire. Because the actual set of threads may change |
|
* dynamically while constructing this result, the returned |
|
* collection is only a best-effort estimate. The elements of the |
|
* returned collection are in no particular order. This method is |
|
* designed to facilitate construction of subclasses that provide |
|
* more extensive monitoring facilities. |
|
* |
|
* @return the collection of threads |
|
*/ |
|
public final Collection<Thread> getQueuedThreads() { |
|
ArrayList<Thread> list = new ArrayList<Thread>(); |
|
for (Node p = tail; p != null; p = p.prev) { |
|
Thread t = p.thread; |
|
if (t != null) |
|
list.add(t); |
|
} |
|
return list; |
|
} |
|
/** |
|
* Returns a collection containing threads that may be waiting to |
|
* acquire in exclusive mode. This has the same properties |
|
* as {@link #getQueuedThreads} except that it only returns |
|
* those threads waiting due to an exclusive acquire. |
|
* |
|
* @return the collection of threads |
|
*/ |
|
public final Collection<Thread> getExclusiveQueuedThreads() { |
|
ArrayList<Thread> list = new ArrayList<Thread>(); |
|
for (Node p = tail; p != null; p = p.prev) { |
|
if (!p.isShared()) { |
|
Thread t = p.thread; |
|
if (t != null) |
|
list.add(t); |
|
} |
|
} |
|
return list; |
|
} |
|
/** |
|
* Returns a collection containing threads that may be waiting to |
|
* acquire in shared mode. This has the same properties |
|
* as {@link #getQueuedThreads} except that it only returns |
|
* those threads waiting due to a shared acquire. |
|
* |
|
* @return the collection of threads |
|
*/ |
|
public final Collection<Thread> getSharedQueuedThreads() { |
|
ArrayList<Thread> list = new ArrayList<Thread>(); |
|
for (Node p = tail; p != null; p = p.prev) { |
|
if (p.isShared()) { |
|
Thread t = p.thread; |
|
if (t != null) |
|
list.add(t); |
|
} |
|
} |
|
return list; |
|
} |
|
/** |
|
* Returns a string identifying this synchronizer, as well as its state. |
|
* The state, in brackets, includes the String {@code "State ="} |
|
* followed by the current value of {@link #getState}, and either |
|
* {@code "nonempty"} or {@code "empty"} depending on whether the |
|
* queue is empty. |
|
* |
|
* @return a string identifying this synchronizer, as well as its state |
|
*/ |
|
public String toString() { |
|
int s = getState(); |
|
String q = hasQueuedThreads() ? "non" : ""; |
|
return super.toString() + |
|
"[State = " + s + ", " + q + "empty queue]"; |
|
} |
|
// Internal support methods for Conditions |
|
/** |
|
* Returns true if a node, always one that was initially placed on |
|
* a condition queue, is now waiting to reacquire on sync queue. |
|
* @param node the node |
|
* @return true if is reacquiring |
|
*/ |
|
final boolean isOnSyncQueue(Node node) { |
|
if (node.waitStatus == Node.CONDITION || node.prev == null) |
|
return false; |
|
if (node.next != null) // If has successor, it must be on queue |
|
return true; |
|
/* |
|
* node.prev can be non-null, but not yet on queue because |
|
* the CAS to place it on queue can fail. So we have to |
|
* traverse from tail to make sure it actually made it. It |
|
* will always be near the tail in calls to this method, and |
|
* unless the CAS failed (which is unlikely), it will be |
|
* there, so we hardly ever traverse much. |
|
*/ |
|
return findNodeFromTail(node); |
|
} |
|
/** |
|
* Returns true if node is on sync queue by searching backwards from tail. |
|
* Called only when needed by isOnSyncQueue. |
|
* @return true if present |
|
*/ |
|
private boolean findNodeFromTail(Node node) { |
|
Node t = tail; |
|
for (;;) { |
|
if (t == node) |
|
return true; |
|
if (t == null) |
|
return false; |
|
t = t.prev; |
|
} |
|
} |
|
/** |
|
* Transfers a node from a condition queue onto sync queue. |
|
* Returns true if successful. |
|
* @param node the node |
|
* @return true if successfully transferred (else the node was |
|
* cancelled before signal) |
|
*/ |
|
final boolean transferForSignal(Node node) { |
|
/* |
|
* If cannot change waitStatus, the node has been cancelled. |
|
*/ |
|
if (!compareAndSetWaitStatus(node, Node.CONDITION, 0)) |
|
return false; |
|
/* |
|
* Splice onto queue and try to set waitStatus of predecessor to |
|
* indicate that thread is (probably) waiting. If cancelled or |
|
* attempt to set waitStatus fails, wake up to resync (in which |
|
* case the waitStatus can be transiently and harmlessly wrong). |
|
*/ |
|
Node p = enq(node); |
|
int ws = p.waitStatus; |
|
if (ws > 0 || !compareAndSetWaitStatus(p, ws, Node.SIGNAL)) |
|
LockSupport.unpark(node.thread); |
|
return true; |
|
} |
|
/** |
|
* Transfers node, if necessary, to sync queue after a cancelled wait. |
|
* Returns true if thread was cancelled before being signalled. |
|
* |
|
* @param node the node |
|
* @return true if cancelled before the node was signalled |
|
*/ |
|
final boolean transferAfterCancelledWait(Node node) { |
|
if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) { |
|
enq(node); |
|
return true; |
|
} |
|
/* |
|
* If we lost out to a signal(), then we can't proceed |
|
* until it finishes its enq(). Cancelling during an |
|
* incomplete transfer is both rare and transient, so just |
|
* spin. |
|
*/ |
|
while (!isOnSyncQueue(node)) |
|
Thread.yield(); |
|
return false; |
|
} |
|
/** |
|
* Invokes release with current state value; returns saved state. |
|
* Cancels node and throws exception on failure. |
|
* @param node the condition node for this wait |
|
* @return previous sync state |
|
*/ |
|
final int fullyRelease(Node node) { |
|
boolean failed = true; |
|
try { |
|
int savedState = getState(); |
|
if (release(savedState)) { |
|
failed = false; |
|
return savedState; |
|
} else { |
|
throw new IllegalMonitorStateException(); |
|
} |
|
} finally { |
|
if (failed) |
|
node.waitStatus = Node.CANCELLED; |
|
} |
|
} |
|
// Instrumentation methods for conditions |
|
/** |
|
* Queries whether the given ConditionObject |
|
* uses this synchronizer as its lock. |
|
* |
|
* @param condition the condition |
|
* @return {@code true} if owned |
|
* @throws NullPointerException if the condition is null |
|
*/ |
|
public final boolean owns(ConditionObject condition) { |
|
return condition.isOwnedBy(this); |
|
} |
|
/** |
|
* Queries whether any threads are waiting on the given condition |
|
* associated with this synchronizer. Note that because timeouts |
|
* and interrupts may occur at any time, a {@code true} return |
|
* does not guarantee that a future {@code signal} will awaken |
|
* any threads. This method is designed primarily for use in |
|
* monitoring of the system state. |
|
* |
|
* @param condition the condition |
|
* @return {@code true} if there are any waiting threads |
|
* @throws IllegalMonitorStateException if exclusive synchronization |
|
* is not held |
|
* @throws IllegalArgumentException if the given condition is |
|
* not associated with this synchronizer |
|
* @throws NullPointerException if the condition is null |
|
*/ |
|
public final boolean hasWaiters(ConditionObject condition) { |
|
if (!owns(condition)) |
|
throw new IllegalArgumentException("Not owner"); |
|
return condition.hasWaiters(); |
|
} |
|
/** |
|
* Returns an estimate of the number of threads waiting on the |
|
* given condition associated with this synchronizer. Note that |
|
* because timeouts and interrupts may occur at any time, the |
|
* estimate serves only as an upper bound on the actual number of |
|
* waiters. This method is designed for use in monitoring of the |
|
* system state, not for synchronization control. |
|
* |
|
* @param condition the condition |
|
* @return the estimated number of waiting threads |
|
* @throws IllegalMonitorStateException if exclusive synchronization |
|
* is not held |
|
* @throws IllegalArgumentException if the given condition is |
|
* not associated with this synchronizer |
|
* @throws NullPointerException if the condition is null |
|
*/ |
|
public final int getWaitQueueLength(ConditionObject condition) { |
|
if (!owns(condition)) |
|
throw new IllegalArgumentException("Not owner"); |
|
return condition.getWaitQueueLength(); |
|
} |
|
/** |
|
* Returns a collection containing those threads that may be |
|
* waiting on the given condition associated with this |
|
* synchronizer. Because the actual set of threads may change |
|
* dynamically while constructing this result, the returned |
|
* collection is only a best-effort estimate. The elements of the |
|
* returned collection are in no particular order. |
|
* |
|
* @param condition the condition |
|
* @return the collection of threads |
|
* @throws IllegalMonitorStateException if exclusive synchronization |
|
* is not held |
|
* @throws IllegalArgumentException if the given condition is |
|
* not associated with this synchronizer |
|
* @throws NullPointerException if the condition is null |
|
*/ |
|
public final Collection<Thread> getWaitingThreads(ConditionObject condition) { |
|
if (!owns(condition)) |
|
throw new IllegalArgumentException("Not owner"); |
|
return condition.getWaitingThreads(); |
|
} |
|
/** |
|
* Condition implementation for a {@link |
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* AbstractQueuedSynchronizer} serving as the basis of a {@link |
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* Lock} implementation. |
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* |
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* <p>Method documentation for this class describes mechanics, |
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* not behavioral specifications from the point of view of Lock |
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* and Condition users. Exported versions of this class will in |
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* general need to be accompanied by documentation describing |
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* condition semantics that rely on those of the associated |
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* {@code AbstractQueuedSynchronizer}. |
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* |
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* <p>This class is Serializable, but all fields are transient, |
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* so deserialized conditions have no waiters. |
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*/ |
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public class ConditionObject implements Condition, java.io.Serializable { |
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private static final long serialVersionUID = 1173984872572414699L; |
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/** First node of condition queue. */ |
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private transient Node firstWaiter; |
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/** Last node of condition queue. */ |
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private transient Node lastWaiter; |
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/** |
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* Creates a new {@code ConditionObject} instance. |
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*/ |
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public ConditionObject() { } |
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// Internal methods |
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/** |
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* Adds a new waiter to wait queue. |
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* @return its new wait node |
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*/ |
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private Node addConditionWaiter() { |
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Node t = lastWaiter; |
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// If lastWaiter is cancelled, clean out. |
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if (t != null && t.waitStatus != Node.CONDITION) { |
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unlinkCancelledWaiters(); |
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t = lastWaiter; |
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} |
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Node node = new Node(Thread.currentThread(), Node.CONDITION); |
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if (t == null) |
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firstWaiter = node; |
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else |
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t.nextWaiter = node; |
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lastWaiter = node; |
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return node; |
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} |
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/** |
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* Removes and transfers nodes until hit non-cancelled one or |
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* null. Split out from signal in part to encourage compilers |
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* to inline the case of no waiters. |
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* @param first (non-null) the first node on condition queue |
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*/ |
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private void doSignal(Node first) { |
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do { |
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if ( (firstWaiter = first.nextWaiter) == null) |
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lastWaiter = null; |
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first.nextWaiter = null; |
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} while (!transferForSignal(first) && |
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(first = firstWaiter) != null); |
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} |
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/** |
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* Removes and transfers all nodes. |
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* @param first (non-null) the first node on condition queue |
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*/ |
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private void doSignalAll(Node first) { |
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lastWaiter = firstWaiter = null; |
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do { |
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Node next = first.nextWaiter; |
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first.nextWaiter = null; |
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transferForSignal(first); |
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first = next; |
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} while (first != null); |
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} |
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/** |
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* Unlinks cancelled waiter nodes from condition queue. |
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* Called only while holding lock. This is called when |
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* cancellation occurred during condition wait, and upon |
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* insertion of a new waiter when lastWaiter is seen to have |
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* been cancelled. This method is needed to avoid garbage |
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* retention in the absence of signals. So even though it may |
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* require a full traversal, it comes into play only when |
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* timeouts or cancellations occur in the absence of |
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* signals. It traverses all nodes rather than stopping at a |
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* particular target to unlink all pointers to garbage nodes |
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* without requiring many re-traversals during cancellation |
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* storms. |
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*/ |
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private void unlinkCancelledWaiters() { |
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Node t = firstWaiter; |
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Node trail = null; |
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while (t != null) { |
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Node next = t.nextWaiter; |
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if (t.waitStatus != Node.CONDITION) { |
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t.nextWaiter = null; |
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if (trail == null) |
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firstWaiter = next; |
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else |
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trail.nextWaiter = next; |
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if (next == null) |
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lastWaiter = trail; |
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} |
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else |
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trail = t; |
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t = next; |
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} |
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} |
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// public methods |
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/** |
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* Moves the longest-waiting thread, if one exists, from the |
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* wait queue for this condition to the wait queue for the |
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* owning lock. |
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* |
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* @throws IllegalMonitorStateException if {@link #isHeldExclusively} |
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* returns {@code false} |
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*/ |
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public final void signal() { |
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if (!isHeldExclusively()) |
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throw new IllegalMonitorStateException(); |
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Node first = firstWaiter; |
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if (first != null) |
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doSignal(first); |
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} |
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/** |
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* Moves all threads from the wait queue for this condition to |
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* the wait queue for the owning lock. |
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* |
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* @throws IllegalMonitorStateException if {@link #isHeldExclusively} |
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* returns {@code false} |
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*/ |
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public final void signalAll() { |
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if (!isHeldExclusively()) |
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throw new IllegalMonitorStateException(); |
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Node first = firstWaiter; |
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if (first != null) |
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doSignalAll(first); |
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} |
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/** |
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* Implements uninterruptible condition wait. |
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* <ol> |
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* <li> Save lock state returned by {@link #getState}. |
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* <li> Invoke {@link #release} with saved state as argument, |
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* throwing IllegalMonitorStateException if it fails. |
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* <li> Block until signalled. |
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* <li> Reacquire by invoking specialized version of |
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* {@link #acquire} with saved state as argument. |
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* </ol> |
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*/ |
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public final void awaitUninterruptibly() { |
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Node node = addConditionWaiter(); |
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int savedState = fullyRelease(node); |
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boolean interrupted = false; |
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while (!isOnSyncQueue(node)) { |
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LockSupport.park(this); |
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if (Thread.interrupted()) |
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interrupted = true; |
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} |
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if (acquireQueued(node, savedState) || interrupted) |
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selfInterrupt(); |
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} |
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/* |
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* For interruptible waits, we need to track whether to throw |
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* InterruptedException, if interrupted while blocked on |
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* condition, versus reinterrupt current thread, if |
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* interrupted while blocked waiting to re-acquire. |
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*/ |
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/** Mode meaning to reinterrupt on exit from wait */ |
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private static final int REINTERRUPT = 1; |
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/** Mode meaning to throw InterruptedException on exit from wait */ |
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private static final int THROW_IE = -1; |
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/** |
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* Checks for interrupt, returning THROW_IE if interrupted |
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* before signalled, REINTERRUPT if after signalled, or |
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* 0 if not interrupted. |
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*/ |
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private int checkInterruptWhileWaiting(Node node) { |
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return Thread.interrupted() ? |
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(transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) : |
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0; |
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} |
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/** |
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* Throws InterruptedException, reinterrupts current thread, or |
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* does nothing, depending on mode. |
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*/ |
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private void reportInterruptAfterWait(int interruptMode) |
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throws InterruptedException { |
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if (interruptMode == THROW_IE) |
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throw new InterruptedException(); |
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else if (interruptMode == REINTERRUPT) |
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selfInterrupt(); |
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} |
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/** |
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* Implements interruptible condition wait. |
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* <ol> |
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* <li> If current thread is interrupted, throw InterruptedException. |
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* <li> Save lock state returned by {@link #getState}. |
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* <li> Invoke {@link #release} with saved state as argument, |
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* throwing IllegalMonitorStateException if it fails. |
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* <li> Block until signalled or interrupted. |
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* <li> Reacquire by invoking specialized version of |
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* {@link #acquire} with saved state as argument. |
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* <li> If interrupted while blocked in step 4, throw InterruptedException. |
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* </ol> |
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*/ |
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public final void await() throws InterruptedException { |
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if (Thread.interrupted()) |
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throw new InterruptedException(); |
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Node node = addConditionWaiter(); |
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int savedState = fullyRelease(node); |
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int interruptMode = 0; |
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while (!isOnSyncQueue(node)) { |
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LockSupport.park(this); |
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if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) |
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break; |
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} |
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if (acquireQueued(node, savedState) && interruptMode != THROW_IE) |
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interruptMode = REINTERRUPT; |
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if (node.nextWaiter != null) // clean up if cancelled |
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unlinkCancelledWaiters(); |
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if (interruptMode != 0) |
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reportInterruptAfterWait(interruptMode); |
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} |
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/** |
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* Implements timed condition wait. |
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* <ol> |
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* <li> If current thread is interrupted, throw InterruptedException. |
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* <li> Save lock state returned by {@link #getState}. |
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* <li> Invoke {@link #release} with saved state as argument, |
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* throwing IllegalMonitorStateException if it fails. |
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* <li> Block until signalled, interrupted, or timed out. |
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* <li> Reacquire by invoking specialized version of |
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* {@link #acquire} with saved state as argument. |
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* <li> If interrupted while blocked in step 4, throw InterruptedException. |
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* </ol> |
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*/ |
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public final long awaitNanos(long nanosTimeout) |
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throws InterruptedException { |
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if (Thread.interrupted()) |
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throw new InterruptedException(); |
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Node node = addConditionWaiter(); |
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int savedState = fullyRelease(node); |
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final long deadline = System.nanoTime() + nanosTimeout; |
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int interruptMode = 0; |
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while (!isOnSyncQueue(node)) { |
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if (nanosTimeout <= 0L) { |
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transferAfterCancelledWait(node); |
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break; |
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} |
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if (nanosTimeout >= spinForTimeoutThreshold) |
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LockSupport.parkNanos(this, nanosTimeout); |
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if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) |
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break; |
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nanosTimeout = deadline - System.nanoTime(); |
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} |
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if (acquireQueued(node, savedState) && interruptMode != THROW_IE) |
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interruptMode = REINTERRUPT; |
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if (node.nextWaiter != null) |
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unlinkCancelledWaiters(); |
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if (interruptMode != 0) |
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reportInterruptAfterWait(interruptMode); |
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return deadline - System.nanoTime(); |
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} |
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/** |
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* Implements absolute timed condition wait. |
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* <ol> |
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* <li> If current thread is interrupted, throw InterruptedException. |
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* <li> Save lock state returned by {@link #getState}. |
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* <li> Invoke {@link #release} with saved state as argument, |
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* throwing IllegalMonitorStateException if it fails. |
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* <li> Block until signalled, interrupted, or timed out. |
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* <li> Reacquire by invoking specialized version of |
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* {@link #acquire} with saved state as argument. |
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* <li> If interrupted while blocked in step 4, throw InterruptedException. |
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* <li> If timed out while blocked in step 4, return false, else true. |
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* </ol> |
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*/ |
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public final boolean awaitUntil(Date deadline) |
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throws InterruptedException { |
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long abstime = deadline.getTime(); |
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if (Thread.interrupted()) |
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throw new InterruptedException(); |
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Node node = addConditionWaiter(); |
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int savedState = fullyRelease(node); |
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boolean timedout = false; |
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int interruptMode = 0; |
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while (!isOnSyncQueue(node)) { |
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if (System.currentTimeMillis() > abstime) { |
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timedout = transferAfterCancelledWait(node); |
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break; |
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} |
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LockSupport.parkUntil(this, abstime); |
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if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) |
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break; |
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} |
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if (acquireQueued(node, savedState) && interruptMode != THROW_IE) |
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interruptMode = REINTERRUPT; |
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if (node.nextWaiter != null) |
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unlinkCancelledWaiters(); |
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if (interruptMode != 0) |
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reportInterruptAfterWait(interruptMode); |
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return !timedout; |
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} |
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/** |
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* Implements timed condition wait. |
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* <ol> |
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* <li> If current thread is interrupted, throw InterruptedException. |
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* <li> Save lock state returned by {@link #getState}. |
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* <li> Invoke {@link #release} with saved state as argument, |
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* throwing IllegalMonitorStateException if it fails. |
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* <li> Block until signalled, interrupted, or timed out. |
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* <li> Reacquire by invoking specialized version of |
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* {@link #acquire} with saved state as argument. |
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* <li> If interrupted while blocked in step 4, throw InterruptedException. |
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* <li> If timed out while blocked in step 4, return false, else true. |
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* </ol> |
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*/ |
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public final boolean await(long time, TimeUnit unit) |
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throws InterruptedException { |
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long nanosTimeout = unit.toNanos(time); |
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if (Thread.interrupted()) |
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throw new InterruptedException(); |
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Node node = addConditionWaiter(); |
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int savedState = fullyRelease(node); |
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final long deadline = System.nanoTime() + nanosTimeout; |
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boolean timedout = false; |
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int interruptMode = 0; |
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while (!isOnSyncQueue(node)) { |
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if (nanosTimeout <= 0L) { |
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timedout = transferAfterCancelledWait(node); |
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break; |
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} |
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if (nanosTimeout >= spinForTimeoutThreshold) |
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LockSupport.parkNanos(this, nanosTimeout); |
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if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) |
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break; |
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nanosTimeout = deadline - System.nanoTime(); |
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} |
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if (acquireQueued(node, savedState) && interruptMode != THROW_IE) |
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interruptMode = REINTERRUPT; |
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if (node.nextWaiter != null) |
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unlinkCancelledWaiters(); |
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if (interruptMode != 0) |
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reportInterruptAfterWait(interruptMode); |
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return !timedout; |
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} |
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// support for instrumentation |
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/** |
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* Returns true if this condition was created by the given |
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* synchronization object. |
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* |
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* @return {@code true} if owned |
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*/ |
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final boolean isOwnedBy(AbstractQueuedSynchronizer sync) { |
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return sync == AbstractQueuedSynchronizer.this; |
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} |
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/** |
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* Queries whether any threads are waiting on this condition. |
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* Implements {@link AbstractQueuedSynchronizer#hasWaiters(ConditionObject)}. |
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* |
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* @return {@code true} if there are any waiting threads |
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* @throws IllegalMonitorStateException if {@link #isHeldExclusively} |
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* returns {@code false} |
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*/ |
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protected final boolean hasWaiters() { |
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if (!isHeldExclusively()) |
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throw new IllegalMonitorStateException(); |
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for (Node w = firstWaiter; w != null; w = w.nextWaiter) { |
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if (w.waitStatus == Node.CONDITION) |
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return true; |
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} |
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return false; |
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} |
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/** |
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* Returns an estimate of the number of threads waiting on |
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* this condition. |
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* Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength(ConditionObject)}. |
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* |
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* @return the estimated number of waiting threads |
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* @throws IllegalMonitorStateException if {@link #isHeldExclusively} |
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* returns {@code false} |
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*/ |
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protected final int getWaitQueueLength() { |
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if (!isHeldExclusively()) |
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throw new IllegalMonitorStateException(); |
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int n = 0; |
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for (Node w = firstWaiter; w != null; w = w.nextWaiter) { |
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if (w.waitStatus == Node.CONDITION) |
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++n; |
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} |
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return n; |
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} |
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/** |
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* Returns a collection containing those threads that may be |
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* waiting on this Condition. |
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* Implements {@link AbstractQueuedSynchronizer#getWaitingThreads(ConditionObject)}. |
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* |
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* @return the collection of threads |
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* @throws IllegalMonitorStateException if {@link #isHeldExclusively} |
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* returns {@code false} |
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*/ |
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protected final Collection<Thread> getWaitingThreads() { |
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if (!isHeldExclusively()) |
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throw new IllegalMonitorStateException(); |
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ArrayList<Thread> list = new ArrayList<Thread>(); |
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for (Node w = firstWaiter; w != null; w = w.nextWaiter) { |
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if (w.waitStatus == Node.CONDITION) { |
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Thread t = w.thread; |
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if (t != null) |
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list.add(t); |
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} |
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} |
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return list; |
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} |
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} |
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/** |
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* Setup to support compareAndSet. We need to natively implement |
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* this here: For the sake of permitting future enhancements, we |
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* cannot explicitly subclass AtomicInteger, which would be |
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* efficient and useful otherwise. So, as the lesser of evils, we |
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* natively implement using hotspot intrinsics API. And while we |
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* are at it, we do the same for other CASable fields (which could |
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* otherwise be done with atomic field updaters). |
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*/ |
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private static final Unsafe unsafe = Unsafe.getUnsafe(); |
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private static final long stateOffset; |
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private static final long headOffset; |
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private static final long tailOffset; |
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private static final long waitStatusOffset; |
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private static final long nextOffset; |
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static { |
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try { |
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stateOffset = unsafe.objectFieldOffset |
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(AbstractQueuedSynchronizer.class.getDeclaredField("state")); |
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headOffset = unsafe.objectFieldOffset |
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(AbstractQueuedSynchronizer.class.getDeclaredField("head")); |
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tailOffset = unsafe.objectFieldOffset |
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(AbstractQueuedSynchronizer.class.getDeclaredField("tail")); |
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waitStatusOffset = unsafe.objectFieldOffset |
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(Node.class.getDeclaredField("waitStatus")); |
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nextOffset = unsafe.objectFieldOffset |
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(Node.class.getDeclaredField("next")); |
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} catch (Exception ex) { throw new Error(ex); } |
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} |
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/** |
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* CAS head field. Used only by enq. |
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*/ |
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private final boolean compareAndSetHead(Node update) { |
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return unsafe.compareAndSwapObject(this, headOffset, null, update); |
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} |
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/** |
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* CAS tail field. Used only by enq. |
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*/ |
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private final boolean compareAndSetTail(Node expect, Node update) { |
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return unsafe.compareAndSwapObject(this, tailOffset, expect, update); |
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} |
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/** |
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* CAS waitStatus field of a node. |
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*/ |
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private static final boolean compareAndSetWaitStatus(Node node, |
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int expect, |
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int update) { |
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return unsafe.compareAndSwapInt(node, waitStatusOffset, |
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expect, update); |
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} |
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/** |
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* CAS next field of a node. |
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*/ |
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private static final boolean compareAndSetNext(Node node, |
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Node expect, |
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Node update) { |
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return unsafe.compareAndSwapObject(node, nextOffset, expect, update); |
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} |
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} |