/* | 
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 * Copyright (c) 2005, 2016, Oracle and/or its affiliates. All rights reserved. | 
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
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 * | 
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 * This code is free software; you can redistribute it and/or modify it | 
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 * under the terms of the GNU General Public License version 2 only, as | 
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 * published by the Free Software Foundation.  Oracle designates this | 
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 * particular file as subject to the "Classpath" exception as provided | 
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 * by Oracle in the LICENSE file that accompanied this code. | 
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 * | 
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 * This code is distributed in the hope that it will be useful, but WITHOUT | 
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
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 * version 2 for more details (a copy is included in the LICENSE file that | 
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 * accompanied this code). | 
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 * | 
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 * You should have received a copy of the GNU General Public License version | 
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 * 2 along with this work; if not, write to the Free Software Foundation, | 
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
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 * | 
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
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 * or visit www.oracle.com if you need additional information or have any | 
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 * questions. | 
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*/  | 
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package sun.java2d.pipe;  | 
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import java.awt.AlphaComposite;  | 
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import java.awt.Color;  | 
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import java.awt.Composite;  | 
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import java.awt.Paint;  | 
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import java.awt.geom.AffineTransform;  | 
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import sun.java2d.pipe.hw.AccelSurface;  | 
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import sun.java2d.InvalidPipeException;  | 
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import sun.java2d.SunGraphics2D;  | 
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import sun.java2d.loops.XORComposite;  | 
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import static sun.java2d.pipe.BufferedOpCodes.*;  | 
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import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN;  | 
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import java.lang.annotation.Native;  | 
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import java.lang.ref.Reference;  | 
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import java.lang.ref.WeakReference;  | 
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/** | 
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 * Base context class for managing state in a single-threaded rendering | 
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 * environment.  Each state-setting operation (e.g. SET_COLOR) is added to | 
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 * the provided RenderQueue, which will be processed at a later time by a | 
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 * single thread.  Note that the RenderQueue lock must be acquired before | 
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 * calling the validate() method (or any other method in this class).  See | 
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 * the RenderQueue class comments for a sample usage scenario. | 
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 * | 
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 * @see RenderQueue | 
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*/  | 
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public abstract class BufferedContext { | 
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/*  | 
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* The following flags help the internals of validate() determine  | 
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* the appropriate (meaning correct, or optimal) code path when  | 
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* setting up the current context. The flags can be bitwise OR'd  | 
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* together as needed.  | 
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*/  | 
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    /** | 
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     * Indicates that no flags are needed; take all default code paths. | 
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*/  | 
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@Native public static final int NO_CONTEXT_FLAGS = (0 << 0);  | 
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    /** | 
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     * Indicates that the source surface (or color value, if it is a simple | 
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     * rendering operation) is opaque (has an alpha value of 1.0).  If this | 
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     * flag is present, it allows us to disable blending in certain | 
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     * situations in order to improve performance. | 
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*/  | 
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@Native public static final int SRC_IS_OPAQUE = (1 << 0);  | 
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    /** | 
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     * Indicates that the operation uses an alpha mask, which may determine | 
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     * the code path that is used when setting up the current paint state. | 
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*/  | 
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@Native public static final int USE_MASK = (1 << 1);  | 
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protected RenderQueue rq;  | 
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protected RenderBuffer buf;  | 
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    /** | 
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     * This is a reference to the most recently validated BufferedContext.  If | 
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     * this value is null, it means that there is no current context.  It is | 
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     * provided here so that validate() only needs to do a quick reference | 
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     * check to see if the BufferedContext passed to that method is the same | 
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     * as the one we've cached here. | 
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*/  | 
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protected static BufferedContext currentContext;  | 
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private Reference<AccelSurface> validSrcDataRef = new WeakReference<>(null);  | 
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private Reference<AccelSurface> validDstDataRef = new WeakReference<>(null);  | 
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private Reference<Region> validClipRef = new WeakReference<>(null);  | 
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private Reference<Composite> validCompRef = new WeakReference<>(null);  | 
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private Reference<Paint> validPaintRef = new WeakReference<>(null);  | 
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    // renamed from isValidatedPaintAColor as part of a work around for 6764257 | 
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private boolean isValidatedPaintJustAColor;  | 
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private int validatedRGB;  | 
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private int validatedFlags;  | 
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private boolean xformInUse;  | 
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private AffineTransform transform;  | 
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protected BufferedContext(RenderQueue rq) {  | 
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this.rq = rq;  | 
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this.buf = rq.getBuffer();  | 
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}  | 
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    /** | 
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     * Fetches the BufferedContextContext associated with the dst. surface | 
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     * and validates the context using the given parameters.  Most rendering | 
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     * operations will call this method first in order to set the necessary | 
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     * state before issuing rendering commands. | 
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     * | 
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     * Note: must be called while the RenderQueue lock is held. | 
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     * | 
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     * It's assumed that the type of surfaces has been checked by the Renderer | 
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     * | 
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     * @throws InvalidPipeException if either src or dest surface is not valid | 
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     * or lost | 
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     * @see RenderQueue#lock | 
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     * @see RenderQueue#unlock | 
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*/  | 
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public static void validateContext(AccelSurface srcData,  | 
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AccelSurface dstData,  | 
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Region clip, Composite comp,  | 
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AffineTransform xform,  | 
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Paint paint, SunGraphics2D sg2d,  | 
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int flags)  | 
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    { | 
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        // assert rq.lock.isHeldByCurrentThread(); | 
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BufferedContext context = dstData.getContext();  | 
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context.validate(srcData, dstData,  | 
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clip, comp, xform, paint, sg2d, flags);  | 
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}  | 
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    /** | 
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     * Fetches the BufferedContextassociated with the surface | 
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     * and disables all context state settings. | 
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     * | 
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     * Note: must be called while the RenderQueue lock is held. | 
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     * | 
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     * It's assumed that the type of surfaces has been checked by the Renderer | 
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     * | 
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     * @throws InvalidPipeException if the surface is not valid | 
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     * or lost | 
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     * @see RenderQueue#lock | 
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     * @see RenderQueue#unlock | 
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*/  | 
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public static void validateContext(AccelSurface surface) {  | 
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        // assert rt.lock.isHeldByCurrentThread(); | 
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validateContext(surface, surface,  | 
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null, null, null, null, null, NO_CONTEXT_FLAGS);  | 
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}  | 
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    /** | 
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     * Validates the given parameters against the current state for this | 
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     * context.  If this context is not current, it will be made current | 
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     * for the given source and destination surfaces, and the viewport will | 
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     * be updated.  Then each part of the context state (clip, composite, | 
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     * etc.) is checked against the previous value.  If the value has changed | 
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     * since the last call to validate(), it will be updated accordingly. | 
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     * | 
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     * Note that the SunGraphics2D parameter is only used for the purposes | 
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     * of validating a (non-null) Paint parameter.  In all other cases it | 
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     * is safe to pass a null SunGraphics2D and it will be ignored. | 
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     * | 
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     * Note: must be called while the RenderQueue lock is held. | 
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     * | 
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     * It's assumed that the type of surfaces has been checked by the Renderer | 
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     * | 
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     * @throws InvalidPipeException if either src or dest surface is not valid | 
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     * or lost | 
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*/  | 
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public void validate(AccelSurface srcData, AccelSurface dstData,  | 
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Region clip, Composite comp,  | 
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AffineTransform xform,  | 
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Paint paint, SunGraphics2D sg2d, int flags)  | 
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    { | 
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// assert rq.lock.isHeldByCurrentThread();  | 
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boolean updateClip = false;  | 
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boolean updatePaint = false;  | 
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if (!dstData.isValid() ||  | 
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dstData.isSurfaceLost() || srcData.isSurfaceLost())  | 
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        { | 
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invalidateContext();  | 
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throw new InvalidPipeException("bounds changed or surface lost");  | 
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}  | 
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if (paint instanceof Color) {  | 
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            // REMIND: not 30-bit friendly | 
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int newRGB = ((Color)paint).getRGB();  | 
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if (isValidatedPaintJustAColor) {  | 
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if (newRGB != validatedRGB) {  | 
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validatedRGB = newRGB;  | 
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updatePaint = true;  | 
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}  | 
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            } else { | 
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validatedRGB = newRGB;  | 
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updatePaint = true;  | 
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isValidatedPaintJustAColor = true;  | 
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}  | 
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} else if (validPaintRef.get() != paint) {  | 
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updatePaint = true;  | 
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// this should be set when we are switching from paint to color  | 
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            // in which case this condition will be true | 
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isValidatedPaintJustAColor = false;  | 
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}  | 
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final AccelSurface validatedSrcData = validSrcDataRef.get();  | 
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final AccelSurface validatedDstData = validDstDataRef.get();  | 
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if ((currentContext != this) ||  | 
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(srcData != validatedSrcData) ||  | 
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(dstData != validatedDstData))  | 
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        { | 
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if (dstData != validatedDstData) {  | 
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// the clip is dependent on the destination surface, so we  | 
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                // need to update it if we have a new destination surface | 
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updateClip = true;  | 
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}  | 
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if (paint == null) {  | 
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// make sure we update the color state (otherwise, it might  | 
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// not be updated if this is the first time the context  | 
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                // is being validated) | 
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updatePaint = true;  | 
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}  | 
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            // update the current source and destination surfaces | 
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setSurfaces(srcData, dstData);  | 
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currentContext = this;  | 
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validSrcDataRef = new WeakReference<>(srcData);  | 
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validDstDataRef = new WeakReference<>(dstData);  | 
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}  | 
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        // validate clip | 
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final Region validatedClip = validClipRef.get();  | 
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if ((clip != validatedClip) || updateClip) {  | 
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if (clip != null) {  | 
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if (updateClip ||  | 
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validatedClip == null ||  | 
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!(validatedClip.isRectangular() && clip.isRectangular()) ||  | 
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((clip.getLoX() != validatedClip.getLoX() ||  | 
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clip.getLoY() != validatedClip.getLoY() ||  | 
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clip.getHiX() != validatedClip.getHiX() ||  | 
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clip.getHiY() != validatedClip.getHiY())))  | 
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                { | 
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setClip(clip);  | 
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}  | 
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            } else { | 
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resetClip();  | 
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}  | 
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validClipRef = new WeakReference<>(clip);  | 
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}  | 
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// validate composite (note that a change in the context flags  | 
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// may require us to update the composite state, even if the  | 
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        // composite has not changed) | 
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if ((comp != validCompRef.get()) || (flags != validatedFlags)) {  | 
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if (comp != null) {  | 
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setComposite(comp, flags);  | 
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            } else { | 
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resetComposite();  | 
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}  | 
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// the paint state is dependent on the composite state, so make  | 
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            // sure we update the color below | 
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updatePaint = true;  | 
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validCompRef = new WeakReference<>(comp);  | 
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validatedFlags = flags;  | 
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}  | 
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        // validate transform | 
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boolean txChanged = false;  | 
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if (xform == null) {  | 
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if (xformInUse) {  | 
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resetTransform();  | 
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xformInUse = false;  | 
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txChanged = true;  | 
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} else if (sg2d != null && !sg2d.transform.equals(transform)) {  | 
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txChanged = true;  | 
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}  | 
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if (sg2d != null && txChanged) {  | 
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transform = new AffineTransform(sg2d.transform);  | 
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}  | 
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        } else { | 
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setTransform(xform);  | 
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xformInUse = true;  | 
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txChanged = true;  | 
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}  | 
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        // non-Color paints may require paint revalidation | 
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if (!isValidatedPaintJustAColor && txChanged) {  | 
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updatePaint = true;  | 
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}  | 
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        // validate paint | 
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if (updatePaint) {  | 
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if (paint != null) {  | 
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BufferedPaints.setPaint(rq, sg2d, paint, flags);  | 
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            } else { | 
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BufferedPaints.resetPaint(rq);  | 
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}  | 
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validPaintRef = new WeakReference<>(paint);  | 
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}  | 
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// mark dstData dirty  | 
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        // REMIND: is this really needed now? we do it in SunGraphics2D.. | 
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dstData.markDirty();  | 
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}  | 
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    /** | 
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     * Invalidates the surfaces associated with this context.  This is | 
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     * useful when the context is no longer needed, and we want to break | 
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     * the chain caused by these surface references. | 
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     * | 
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     * Note: must be called while the RenderQueue lock is held. | 
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     * | 
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     * @see RenderQueue#lock | 
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     * @see RenderQueue#unlock | 
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*/  | 
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    private void invalidateSurfaces() { | 
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validSrcDataRef.clear();  | 
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validDstDataRef.clear();  | 
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}  | 
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private void setSurfaces(AccelSurface srcData,  | 
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AccelSurface dstData)  | 
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    { | 
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        // assert rq.lock.isHeldByCurrentThread(); | 
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rq.ensureCapacityAndAlignment(20, 4);  | 
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buf.putInt(SET_SURFACES);  | 
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buf.putLong(srcData.getNativeOps());  | 
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buf.putLong(dstData.getNativeOps());  | 
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}  | 
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    private void resetClip() { | 
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        // assert rq.lock.isHeldByCurrentThread(); | 
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rq.ensureCapacity(4);  | 
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buf.putInt(RESET_CLIP);  | 
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}  | 
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private void setClip(Region clip) {  | 
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        // assert rq.lock.isHeldByCurrentThread(); | 
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if (clip.isRectangular()) {  | 
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rq.ensureCapacity(20);  | 
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buf.putInt(SET_RECT_CLIP);  | 
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buf.putInt(clip.getLoX()).putInt(clip.getLoY());  | 
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buf.putInt(clip.getHiX()).putInt(clip.getHiY());  | 
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        } else { | 
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rq.ensureCapacity(28); // so that we have room for at least a span  | 
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buf.putInt(BEGIN_SHAPE_CLIP);  | 
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buf.putInt(SET_SHAPE_CLIP_SPANS);  | 
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            // include a placeholder for the span count | 
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int countIndex = buf.position();  | 
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buf.putInt(0);  | 
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int spanCount = 0;  | 
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int remainingSpans = buf.remaining() / BYTES_PER_SPAN;  | 
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int span[] = new int[4];  | 
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SpanIterator si = clip.getSpanIterator();  | 
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while (si.nextSpan(span)) {  | 
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if (remainingSpans == 0) {  | 
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buf.putInt(countIndex, spanCount);  | 
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rq.flushNow();  | 
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buf.putInt(SET_SHAPE_CLIP_SPANS);  | 
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countIndex = buf.position();  | 
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buf.putInt(0);  | 
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spanCount = 0;  | 
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remainingSpans = buf.remaining() / BYTES_PER_SPAN;  | 
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}  | 
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buf.putInt(span[0]); // x1  | 
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buf.putInt(span[1]); // y1  | 
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buf.putInt(span[2]); // x2  | 
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buf.putInt(span[3]); // y2  | 
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spanCount++;  | 
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remainingSpans--;  | 
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}  | 
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buf.putInt(countIndex, spanCount);  | 
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rq.ensureCapacity(4);  | 
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buf.putInt(END_SHAPE_CLIP);  | 
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}  | 
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}  | 
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    private void resetComposite() { | 
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        // assert rq.lock.isHeldByCurrentThread(); | 
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rq.ensureCapacity(4);  | 
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buf.putInt(RESET_COMPOSITE);  | 
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}  | 
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private void setComposite(Composite comp, int flags) {  | 
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        // assert rq.lock.isHeldByCurrentThread(); | 
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if (comp instanceof AlphaComposite) {  | 
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AlphaComposite ac = (AlphaComposite)comp;  | 
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rq.ensureCapacity(16);  | 
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buf.putInt(SET_ALPHA_COMPOSITE);  | 
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buf.putInt(ac.getRule());  | 
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buf.putFloat(ac.getAlpha());  | 
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buf.putInt(flags);  | 
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} else if (comp instanceof XORComposite) {  | 
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int xorPixel = ((XORComposite)comp).getXorPixel();  | 
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rq.ensureCapacity(8);  | 
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buf.putInt(SET_XOR_COMPOSITE);  | 
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buf.putInt(xorPixel);  | 
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        } else { | 
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throw new InternalError("not yet implemented");  | 
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}  | 
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}  | 
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    private void resetTransform() { | 
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        // assert rq.lock.isHeldByCurrentThread(); | 
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rq.ensureCapacity(4);  | 
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buf.putInt(RESET_TRANSFORM);  | 
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}  | 
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private void setTransform(AffineTransform xform) {  | 
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        // assert rq.lock.isHeldByCurrentThread(); | 
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rq.ensureCapacityAndAlignment(52, 4);  | 
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buf.putInt(SET_TRANSFORM);  | 
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buf.putDouble(xform.getScaleX());  | 
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buf.putDouble(xform.getShearY());  | 
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buf.putDouble(xform.getShearX());  | 
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buf.putDouble(xform.getScaleY());  | 
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buf.putDouble(xform.getTranslateX());  | 
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buf.putDouble(xform.getTranslateY());  | 
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}  | 
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    /** | 
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     * Resets this context's surfaces and all attributes. | 
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     * | 
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     * Note: must be called while the RenderQueue lock is held. | 
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     * | 
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     * @see RenderQueue#lock | 
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     * @see RenderQueue#unlock | 
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*/  | 
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    public void invalidateContext() { | 
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resetTransform();  | 
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resetComposite();  | 
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resetClip();  | 
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BufferedPaints.resetPaint(rq);  | 
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invalidateSurfaces();  | 
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validCompRef.clear();  | 
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validClipRef.clear();  | 
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validPaintRef.clear();  | 
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isValidatedPaintJustAColor = false;  | 
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xformInUse = false;  | 
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}  | 
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    /** | 
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     * Returns a singleton {@code RenderQueue} object used by the rendering | 
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     * pipeline. | 
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     * | 
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     * @return a render queue | 
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     * @see RenderQueue | 
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*/  | 
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public abstract RenderQueue getRenderQueue();  | 
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    /** | 
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     * Saves the the state of this context. | 
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     * It may reset the current context. | 
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     * | 
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     * Note: must be called while the RenderQueue lock is held. | 
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     * | 
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     * @see RenderQueue#lock | 
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     * @see RenderQueue#unlock | 
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*/  | 
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public abstract void saveState();  | 
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    /** | 
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     * Restores the native state of this context. | 
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     * It may reset the current context. | 
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     * | 
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     * Note: must be called while the RenderQueue lock is held. | 
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     * | 
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     * @see RenderQueue#lock | 
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     * @see RenderQueue#unlock | 
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*/  | 
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public abstract void restoreState();  | 
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}  |