/* |
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* Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package sun.java2d.pipe; |
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import java.awt.AlphaComposite; |
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import java.awt.Composite; |
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import sun.java2d.SunGraphics2D; |
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import sun.java2d.SurfaceData; |
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import sun.java2d.loops.CompositeType; |
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import sun.java2d.loops.MaskFill; |
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import sun.java2d.loops.SurfaceType; |
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import static sun.java2d.pipe.BufferedOpCodes.*; |
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/** |
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* The MaskFill operation is expressed as: |
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* dst = ((src <MODE> dst) * pathA) + (dst * (1 - pathA)) |
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* |
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* The OGL/D3D implementation of the MaskFill operation differs from the above |
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* equation because it is not possible to perform such a complex operation in |
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* OpenGL/Direct3D (without the use of advanced techniques like fragment |
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* shaders and multitexturing). Therefore, the BufferedMaskFill operation |
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* is expressed as: |
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* dst = (src * pathA) <SrcOver> dst |
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* |
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* This simplified formula is only equivalent to the "true" MaskFill equation |
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* in the following situations: |
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* - <MODE> is SrcOver |
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* - <MODE> is Src, extra alpha == 1.0, and the source paint is opaque |
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* |
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* Therefore, we register BufferedMaskFill primitives for only the SurfaceType |
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* and CompositeType restrictions mentioned above. In addition, for the |
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* SrcNoEa case we must override the incoming composite with a SrcOver (no |
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* extra alpha) instance, so that we set up the OpenGL/Direct3D blending |
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* mode to match the BufferedMaskFill equation. |
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*/ |
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public abstract class BufferedMaskFill extends MaskFill { |
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protected final RenderQueue rq; |
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protected BufferedMaskFill(RenderQueue rq, |
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SurfaceType srcType, |
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CompositeType compType, |
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SurfaceType dstType) |
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{ |
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super(srcType, compType, dstType); |
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this.rq = rq; |
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} |
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@Override |
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public void MaskFill(SunGraphics2D sg2d, SurfaceData sData, |
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Composite comp, |
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final int x, final int y, final int w, final int h, |
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final byte[] mask, |
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final int maskoff, final int maskscan) |
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{ |
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AlphaComposite acomp = (AlphaComposite)comp; |
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if (acomp.getRule() != AlphaComposite.SRC_OVER) { |
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comp = AlphaComposite.SrcOver; |
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} |
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rq.lock(); |
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try { |
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validateContext(sg2d, comp, BufferedContext.USE_MASK); |
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// we adjust the mask length so that the mask ends on a |
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// 4-byte boundary |
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int maskBytesRequired; |
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if (mask != null) { |
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// we adjust the mask length so that the mask ends on a |
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// 4-byte boundary |
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maskBytesRequired = (mask.length + 3) & (~3); |
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} else { |
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// mask not needed |
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maskBytesRequired = 0; |
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} |
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int totalBytesRequired = 32 + maskBytesRequired; |
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RenderBuffer buf = rq.getBuffer(); |
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if (totalBytesRequired <= buf.capacity()) { |
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if (totalBytesRequired > buf.remaining()) { |
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// process the queue first and then enqueue the mask |
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rq.flushNow(); |
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} |
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buf.putInt(MASK_FILL); |
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// enqueue parameters |
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buf.putInt(x).putInt(y).putInt(w).putInt(h); |
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buf.putInt(maskoff); |
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buf.putInt(maskscan); |
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buf.putInt(maskBytesRequired); |
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if (mask != null) { |
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// enqueue the mask |
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int padding = maskBytesRequired - mask.length; |
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buf.put(mask); |
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if (padding != 0) { |
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buf.position(buf.position() + padding); |
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} |
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} |
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} else { |
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// queue is too small to accommodate entire mask; perform |
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// the operation directly on the queue flushing thread |
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rq.flushAndInvokeNow(new Runnable() { |
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public void run() { |
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maskFill(x, y, w, h, |
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maskoff, maskscan, mask.length, mask); |
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} |
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}); |
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} |
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} finally { |
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rq.unlock(); |
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} |
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} |
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/** |
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* Called as a separate Runnable when the operation is too large to fit |
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* on the RenderQueue. The OGL/D3D pipelines each have their own (small) |
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* native implementation of this method. |
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*/ |
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protected abstract void maskFill(int x, int y, int w, int h, |
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int maskoff, int maskscan, int masklen, |
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byte[] mask); |
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/** |
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* Validates the state in the provided SunGraphics2D object and sets up |
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* any special resources for this operation (e.g. enabling gradient |
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* shading). |
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*/ |
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protected abstract void validateContext(SunGraphics2D sg2d, |
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Composite comp, int ctxflags); |
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} |