/* | 
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 * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved. | 
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
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 * | 
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 * This code is free software; you can redistribute it and/or modify it | 
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 * under the terms of the GNU General Public License version 2 only, as | 
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 * published by the Free Software Foundation.  Oracle designates this | 
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 * particular file as subject to the "Classpath" exception as provided | 
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 * by Oracle in the LICENSE file that accompanied this code. | 
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 * | 
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 * This code is distributed in the hope that it will be useful, but WITHOUT | 
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
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 * version 2 for more details (a copy is included in the LICENSE file that | 
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 * accompanied this code). | 
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 * | 
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 * You should have received a copy of the GNU General Public License version | 
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 * 2 along with this work; if not, write to the Free Software Foundation, | 
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
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 * | 
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
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 * or visit www.oracle.com if you need additional information or have any | 
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 * questions. | 
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*/  | 
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package sun.java2d.pipe;  | 
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import java.awt.AlphaComposite;  | 
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import java.awt.Composite;  | 
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import sun.java2d.SunGraphics2D;  | 
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import sun.java2d.SurfaceData;  | 
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import sun.java2d.loops.CompositeType;  | 
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import sun.java2d.loops.MaskFill;  | 
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import sun.java2d.loops.SurfaceType;  | 
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import static sun.java2d.pipe.BufferedOpCodes.*;  | 
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/** | 
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 * The MaskFill operation is expressed as: | 
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 *   dst = ((src <MODE> dst) * pathA) + (dst * (1 - pathA)) | 
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 * | 
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 * The OGL/D3D implementation of the MaskFill operation differs from the above | 
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 * equation because it is not possible to perform such a complex operation in | 
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 * OpenGL/Direct3D (without the use of advanced techniques like fragment | 
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 * shaders and multitexturing).  Therefore, the BufferedMaskFill operation | 
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 * is expressed as: | 
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 *   dst = (src * pathA) <SrcOver> dst | 
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 * | 
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 * This simplified formula is only equivalent to the "true" MaskFill equation | 
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 * in the following situations: | 
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 *   - <MODE> is SrcOver | 
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 *   - <MODE> is Src, extra alpha == 1.0, and the source paint is opaque | 
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 * | 
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 * Therefore, we register BufferedMaskFill primitives for only the SurfaceType | 
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 * and CompositeType restrictions mentioned above.  In addition, for the | 
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 * SrcNoEa case we must override the incoming composite with a SrcOver (no | 
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 * extra alpha) instance, so that we set up the OpenGL/Direct3D blending | 
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 * mode to match the BufferedMaskFill equation. | 
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*/  | 
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public abstract class BufferedMaskFill extends MaskFill {  | 
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protected final RenderQueue rq;  | 
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protected BufferedMaskFill(RenderQueue rq,  | 
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SurfaceType srcType,  | 
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CompositeType compType,  | 
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SurfaceType dstType)  | 
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    { | 
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super(srcType, compType, dstType);  | 
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this.rq = rq;  | 
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}  | 
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@Override  | 
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public void MaskFill(SunGraphics2D sg2d, SurfaceData sData,  | 
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Composite comp,  | 
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final int x, final int y, final int w, final int h,  | 
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final byte[] mask,  | 
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final int maskoff, final int maskscan)  | 
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    { | 
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AlphaComposite acomp = (AlphaComposite)comp;  | 
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if (acomp.getRule() != AlphaComposite.SRC_OVER) {  | 
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comp = AlphaComposite.SrcOver;  | 
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}  | 
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rq.lock();  | 
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        try { | 
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validateContext(sg2d, comp, BufferedContext.USE_MASK);  | 
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// we adjust the mask length so that the mask ends on a  | 
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            // 4-byte boundary | 
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int maskBytesRequired;  | 
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if (mask != null) {  | 
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// we adjust the mask length so that the mask ends on a  | 
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                // 4-byte boundary | 
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maskBytesRequired = (mask.length + 3) & (~3);  | 
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            } else { | 
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                // mask not needed | 
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maskBytesRequired = 0;  | 
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}  | 
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int totalBytesRequired = 32 + maskBytesRequired;  | 
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RenderBuffer buf = rq.getBuffer();  | 
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if (totalBytesRequired <= buf.capacity()) {  | 
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if (totalBytesRequired > buf.remaining()) {  | 
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                    // process the queue first and then enqueue the mask | 
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rq.flushNow();  | 
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}  | 
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buf.putInt(MASK_FILL);  | 
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                // enqueue parameters | 
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buf.putInt(x).putInt(y).putInt(w).putInt(h);  | 
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buf.putInt(maskoff);  | 
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buf.putInt(maskscan);  | 
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buf.putInt(maskBytesRequired);  | 
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if (mask != null) {  | 
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                    // enqueue the mask | 
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int padding = maskBytesRequired - mask.length;  | 
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buf.put(mask);  | 
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if (padding != 0) {  | 
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buf.position(buf.position() + padding);  | 
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}  | 
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}  | 
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            } else { | 
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// queue is too small to accommodate entire mask; perform  | 
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                // the operation directly on the queue flushing thread | 
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rq.flushAndInvokeNow(new Runnable() {  | 
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                    public void run() { | 
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maskFill(x, y, w, h,  | 
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maskoff, maskscan, mask.length, mask);  | 
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}  | 
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});  | 
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}  | 
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        } finally { | 
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rq.unlock();  | 
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}  | 
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}  | 
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    /** | 
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     * Called as a separate Runnable when the operation is too large to fit | 
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     * on the RenderQueue.  The OGL/D3D pipelines each have their own (small) | 
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     * native implementation of this method. | 
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*/  | 
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protected abstract void maskFill(int x, int y, int w, int h,  | 
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int maskoff, int maskscan, int masklen,  | 
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byte[] mask);  | 
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    /** | 
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     * Validates the state in the provided SunGraphics2D object and sets up | 
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     * any special resources for this operation (e.g. enabling gradient | 
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     * shading). | 
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*/  | 
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protected abstract void validateContext(SunGraphics2D sg2d,  | 
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Composite comp, int ctxflags);  | 
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}  |