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/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
/*
 * This file is available under and governed by the GNU General Public
 * License version 2 only, as published by the Free Software Foundation.
 * However, the following notice accompanied the original version of this
 * file:
 *
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */
package java.util.concurrent.locks;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Date;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.ForkJoinPool;
import java.util.concurrent.RejectedExecutionException;
import jdk.internal.misc.Unsafe;
/**
 * A version of {@link AbstractQueuedSynchronizer} in
 * which synchronization state is maintained as a {@code long}.
 * This class has exactly the same structure, properties, and methods
 * as {@code AbstractQueuedSynchronizer} with the exception
 * that all state-related parameters and results are defined
 * as {@code long} rather than {@code int}. This class
 * may be useful when creating synchronizers such as
 * multilevel locks and barriers that require
 * 64 bits of state.
 *
 * <p>See {@link AbstractQueuedSynchronizer} for usage
 * notes and examples.
 *
 * @since 1.6
 * @author Doug Lea
 */
public abstract class AbstractQueuedLongSynchronizer
    extends AbstractOwnableSynchronizer
    implements java.io.Serializable {
    private static final long serialVersionUID = 7373984972572414692L;
    /**
     * Constructor for subclasses to call.
     */
    public AbstractQueuedLongSynchronizer() {}
    /*
     * To keep sources in sync, the remainder of this source file is
     * exactly cloned from AbstractQueuedSynchronizer, replacing class
     * name and changing ints related with sync state to longs. Please
     * keep it that way.
     */
    // Node status bits, also used as argument and return values
    static final int WAITING   = 1;          // must be 1
    static final int CANCELLED = 0x80000000; // must be negative
    static final int COND      = 2;          // in a condition wait
    /** CLH Nodes */
    abstract static class Node {
        volatile Node prev;       // initially attached via casTail
        volatile Node next;       // visibly nonnull when signallable
        Thread waiter;            // visibly nonnull when enqueued
        volatile int status;      // written by owner, atomic bit ops by others
        // methods for atomic operations
        final boolean casPrev(Node c, Node v) {  // for cleanQueue
            return U.weakCompareAndSetReference(this, PREV, c, v);
        }
        final boolean casNext(Node c, Node v) {  // for cleanQueue
            return U.weakCompareAndSetReference(this, NEXT, c, v);
        }
        final int getAndUnsetStatus(int v) {     // for signalling
            return U.getAndBitwiseAndInt(this, STATUS, ~v);
        }
        final void setPrevRelaxed(Node p) {      // for off-queue assignment
            U.putReference(this, PREV, p);
        }
        final void setStatusRelaxed(int s) {     // for off-queue assignment
            U.putInt(this, STATUS, s);
        }
        final void clearStatus() {               // for reducing unneeded signals
            U.putIntOpaque(this, STATUS, 0);
        }
        private static final long STATUS
            = U.objectFieldOffset(Node.class, "status");
        private static final long NEXT
            = U.objectFieldOffset(Node.class, "next");
        private static final long PREV
            = U.objectFieldOffset(Node.class, "prev");
    }
    // Concrete classes tagged by type
    static final class ExclusiveNode extends Node { }
    static final class SharedNode extends Node { }
    static final class ConditionNode extends Node
        implements ForkJoinPool.ManagedBlocker {
        ConditionNode nextWaiter;            // link to next waiting node
        /**
         * Allows Conditions to be used in ForkJoinPools without
         * risking fixed pool exhaustion. This is usable only for
         * untimed Condition waits, not timed versions.
         */
        public final boolean isReleasable() {
            return status <= 1 || Thread.currentThread().isInterrupted();
        }
        public final boolean block() {
            while (!isReleasable()) LockSupport.park();
            return true;
        }
    }
    /**
     * Head of the wait queue, lazily initialized.
     */
    private transient volatile Node head;
    /**
     * Tail of the wait queue. After initialization, modified only via casTail.
     */
    private transient volatile Node tail;
    /**
     * The synchronization state.
     */
    private volatile long state;
    /**
     * Returns the current value of synchronization state.
     * This operation has memory semantics of a {@code volatile} read.
     * @return current state value
     */
    protected final long getState() {
        return state;
    }
    /**
     * Sets the value of synchronization state.
     * This operation has memory semantics of a {@code volatile} write.
     * @param newState the new state value
     */
    protected final void setState(long newState) {
        state = newState;
    }
    /**
     * Atomically sets synchronization state to the given updated
     * value if the current state value equals the expected value.
     * This operation has memory semantics of a {@code volatile} read
     * and write.
     *
     * @param expect the expected value
     * @param update the new value
     * @return {@code true} if successful. False return indicates that the actual
     *         value was not equal to the expected value.
     */
    protected final boolean compareAndSetState(long expect, long update) {
        return U.compareAndSetLong(this, STATE, expect, update);
    }
    // Queuing utilities
    private boolean casTail(Node c, Node v) {
        return U.compareAndSetReference(this, TAIL, c, v);
    }
    /** tries once to CAS a new dummy node for head */
    private void tryInitializeHead() {
        Node h = new ExclusiveNode();
        if (U.compareAndSetReference(this, HEAD, null, h))
            tail = h;
    }
    /**
     * Enqueues the node unless null. (Currently used only for
     * ConditionNodes; other cases are interleaved with acquires.)
     */
    final void enqueue(Node node) {
        if (node != null) {
            for (;;) {
                Node t = tail;
                node.setPrevRelaxed(t);        // avoid unnecessary fence
                if (t == null)                 // initialize
                    tryInitializeHead();
                else if (casTail(t, node)) {
                    t.next = node;
                    if (t.status < 0)          // wake up to clean link
                        LockSupport.unpark(node.waiter);
                    break;
                }
            }
        }
    }
    /** Returns true if node is found in traversal from tail */
    final boolean isEnqueued(Node node) {
        for (Node t = tail; t != null; t = t.prev)
            if (t == node)
                return true;
        return false;
    }
    /**
     * Wakes up the successor of given node, if one exists, and unsets its
     * WAITING status to avoid park race. This may fail to wake up an
     * eligible thread when one or more have been cancelled, but
     * cancelAcquire ensures liveness.
     */
    private static void signalNext(Node h) {
        Node s;
        if (h != null && (s = h.next) != null && s.status != 0) {
            s.getAndUnsetStatus(WAITING);
            LockSupport.unpark(s.waiter);
        }
    }
    /** Wakes up the given node if in shared mode */
    private static void signalNextIfShared(Node h) {
        Node s;
        if (h != null && (s = h.next) != null &&
            (s instanceof SharedNode) && s.status != 0) {
            s.getAndUnsetStatus(WAITING);
            LockSupport.unpark(s.waiter);
        }
    }
    /**
     * Main acquire method, invoked by all exported acquire methods.
     *
     * @param node null unless a reacquiring Condition
     * @param arg the acquire argument
     * @param shared true if shared mode else exclusive
     * @param interruptible if abort and return negative on interrupt
     * @param timed if true use timed waits
     * @param time if timed, the System.nanoTime value to timeout
     * @return positive if acquired, 0 if timed out, negative if interrupted
     */
    final int acquire(Node node, long arg, boolean shared,
                      boolean interruptible, boolean timed, long time) {
        Thread current = Thread.currentThread();
        byte spins = 0, postSpins = 0;   // retries upon unpark of first thread
        boolean interrupted = false, first = false;
        Node pred = null;                // predecessor of node when enqueued
        /*
         * Repeatedly:
         *  Check if node now first
         *    if so, ensure head stable, else ensure valid predecessor
         *  if node is first or not yet enqueued, try acquiring
         *  else if node not yet created, create it
         *  else if not yet enqueued, try once to enqueue
         *  else if woken from park, retry (up to postSpins times)
         *  else if WAITING status not set, set and retry
         *  else park and clear WAITING status, and check cancellation
         */
        for (;;) {
            if (!first && (pred = (node == null) ? null : node.prev) != null &&
                !(first = (head == pred))) {
                if (pred.status < 0) {
                    cleanQueue();           // predecessor cancelled
                    continue;
                } else if (pred.prev == null) {
                    Thread.onSpinWait();    // ensure serialization
                    continue;
                }
            }
            if (first || pred == null) {
                boolean acquired;
                try {
                    if (shared)
                        acquired = (tryAcquireShared(arg) >= 0);
                    else
                        acquired = tryAcquire(arg);
                } catch (Throwable ex) {
                    cancelAcquire(node, interrupted, false);
                    throw ex;
                }
                if (acquired) {
                    if (first) {
                        node.prev = null;
                        head = node;
                        pred.next = null;
                        node.waiter = null;
                        if (shared)
                            signalNextIfShared(node);
                        if (interrupted)
                            current.interrupt();
                    }
                    return 1;
                }
            }
            if (node == null) {                 // allocate; retry before enqueue
                if (shared)
                    node = new SharedNode();
                else
                    node = new ExclusiveNode();
            } else if (pred == null) {          // try to enqueue
                node.waiter = current;
                Node t = tail;
                node.setPrevRelaxed(t);         // avoid unnecessary fence
                if (t == null)
                    tryInitializeHead();
                else if (!casTail(t, node))
                    node.setPrevRelaxed(null);  // back out
                else
                    t.next = node;
            } else if (first && spins != 0) {
                --spins;                        // reduce unfairness on rewaits
                Thread.onSpinWait();
            } else if (node.status == 0) {
                node.status = WAITING;          // enable signal and recheck
            } else {
                long nanos;
                spins = postSpins = (byte)((postSpins << 1) | 1);
                if (!timed)
                    LockSupport.park(this);
                else if ((nanos = time - System.nanoTime()) > 0L)
                    LockSupport.parkNanos(this, nanos);
                else
                    break;
                node.clearStatus();
                if ((interrupted |= Thread.interrupted()) && interruptible)
                    break;
            }
        }
        return cancelAcquire(node, interrupted, interruptible);
    }
    /**
     * Possibly repeatedly traverses from tail, unsplicing cancelled
     * nodes until none are found.
     */
    private void cleanQueue() {
        for (;;) {                               // restart point
            for (Node q = tail, s = null, p, n;;) { // (p, q, s) triples
                if (q == null || (p = q.prev) == null)
                    return;                      // end of list
                if (s == null ? tail != q : (s.prev != q || s.status < 0))
                    break;                       // inconsistent
                if (q.status < 0) {              // cancelled
                    if ((s == null ? casTail(q, p) : s.casPrev(q, p)) &&
                        q.prev == p) {
                        p.casNext(q, s);         // OK if fails
                        if (p.prev == null)
                            signalNext(p);
                    }
                    break;
                }
                if ((n = p.next) != q) {         // help finish
                    if (n != null && q.prev == p) {
                        p.casNext(n, q);
                        if (p.prev == null)
                            signalNext(p);
                    }
                    break;
                }
                s = q;
                q = q.prev;
            }
        }
    }
    /**
     * Cancels an ongoing attempt to acquire.
     *
     * @param node the node (may be null if cancelled before enqueuing)
     * @param interrupted true if thread interrupted
     * @param interruptible if should report interruption vs reset
     */
    private int cancelAcquire(Node node, boolean interrupted,
                              boolean interruptible) {
        if (node != null) {
            node.waiter = null;
            node.status = CANCELLED;
            if (node.prev != null)
                cleanQueue();
        }
        if (interrupted) {
            if (interruptible)
                return CANCELLED;
            else
                Thread.currentThread().interrupt();
        }
        return 0;
    }
    // Main exported methods
    /**
     * Attempts to acquire in exclusive mode. This method should query
     * if the state of the object permits it to be acquired in the
     * exclusive mode, and if so to acquire it.
     *
     * <p>This method is always invoked by the thread performing
     * acquire.  If this method reports failure, the acquire method
     * may queue the thread, if it is not already queued, until it is
     * signalled by a release from some other thread. This can be used
     * to implement method {@link Lock#tryLock()}.
     *
     * <p>The default
     * implementation throws {@link UnsupportedOperationException}.
     *
     * @param arg the acquire argument. This value is always the one
     *        passed to an acquire method, or is the value saved on entry
     *        to a condition wait.  The value is otherwise uninterpreted
     *        and can represent anything you like.
     * @return {@code true} if successful. Upon success, this object has
     *         been acquired.
     * @throws IllegalMonitorStateException if acquiring would place this
     *         synchronizer in an illegal state. This exception must be
     *         thrown in a consistent fashion for synchronization to work
     *         correctly.
     * @throws UnsupportedOperationException if exclusive mode is not supported
     */
    protected boolean tryAcquire(long arg) {
        throw new UnsupportedOperationException();
    }
    /**
     * Attempts to set the state to reflect a release in exclusive
     * mode.
     *
     * <p>This method is always invoked by the thread performing release.
     *
     * <p>The default implementation throws
     * {@link UnsupportedOperationException}.
     *
     * @param arg the release argument. This value is always the one
     *        passed to a release method, or the current state value upon
     *        entry to a condition wait.  The value is otherwise
     *        uninterpreted and can represent anything you like.
     * @return {@code true} if this object is now in a fully released
     *         state, so that any waiting threads may attempt to acquire;
     *         and {@code false} otherwise.
     * @throws IllegalMonitorStateException if releasing would place this
     *         synchronizer in an illegal state. This exception must be
     *         thrown in a consistent fashion for synchronization to work
     *         correctly.
     * @throws UnsupportedOperationException if exclusive mode is not supported
     */
    protected boolean tryRelease(long arg) {
        throw new UnsupportedOperationException();
    }
    /**
     * Attempts to acquire in shared mode. This method should query if
     * the state of the object permits it to be acquired in the shared
     * mode, and if so to acquire it.
     *
     * <p>This method is always invoked by the thread performing
     * acquire.  If this method reports failure, the acquire method
     * may queue the thread, if it is not already queued, until it is
     * signalled by a release from some other thread.
     *
     * <p>The default implementation throws {@link
     * UnsupportedOperationException}.
     *
     * @param arg the acquire argument. This value is always the one
     *        passed to an acquire method, or is the value saved on entry
     *        to a condition wait.  The value is otherwise uninterpreted
     *        and can represent anything you like.
     * @return a negative value on failure; zero if acquisition in shared
     *         mode succeeded but no subsequent shared-mode acquire can
     *         succeed; and a positive value if acquisition in shared
     *         mode succeeded and subsequent shared-mode acquires might
     *         also succeed, in which case a subsequent waiting thread
     *         must check availability. (Support for three different
     *         return values enables this method to be used in contexts
     *         where acquires only sometimes act exclusively.)  Upon
     *         success, this object has been acquired.
     * @throws IllegalMonitorStateException if acquiring would place this
     *         synchronizer in an illegal state. This exception must be
     *         thrown in a consistent fashion for synchronization to work
     *         correctly.
     * @throws UnsupportedOperationException if shared mode is not supported
     */
    protected long tryAcquireShared(long arg) {
        throw new UnsupportedOperationException();
    }
    /**
     * Attempts to set the state to reflect a release in shared mode.
     *
     * <p>This method is always invoked by the thread performing release.
     *
     * <p>The default implementation throws
     * {@link UnsupportedOperationException}.
     *
     * @param arg the release argument. This value is always the one
     *        passed to a release method, or the current state value upon
     *        entry to a condition wait.  The value is otherwise
     *        uninterpreted and can represent anything you like.
     * @return {@code true} if this release of shared mode may permit a
     *         waiting acquire (shared or exclusive) to succeed; and
     *         {@code false} otherwise
     * @throws IllegalMonitorStateException if releasing would place this
     *         synchronizer in an illegal state. This exception must be
     *         thrown in a consistent fashion for synchronization to work
     *         correctly.
     * @throws UnsupportedOperationException if shared mode is not supported
     */
    protected boolean tryReleaseShared(long arg) {
        throw new UnsupportedOperationException();
    }
    /**
     * Returns {@code true} if synchronization is held exclusively with
     * respect to the current (calling) thread.  This method is invoked
     * upon each call to a {@link ConditionObject} method.
     *
     * <p>The default implementation throws {@link
     * UnsupportedOperationException}. This method is invoked
     * internally only within {@link ConditionObject} methods, so need
     * not be defined if conditions are not used.
     *
     * @return {@code true} if synchronization is held exclusively;
     *         {@code false} otherwise
     * @throws UnsupportedOperationException if conditions are not supported
     */
    protected boolean isHeldExclusively() {
        throw new UnsupportedOperationException();
    }
    /**
     * Acquires in exclusive mode, ignoring interrupts.  Implemented
     * by invoking at least once {@link #tryAcquire},
     * returning on success.  Otherwise the thread is queued, possibly
     * repeatedly blocking and unblocking, invoking {@link
     * #tryAcquire} until success.  This method can be used
     * to implement method {@link Lock#lock}.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquire} but is otherwise uninterpreted and
     *        can represent anything you like.
     */
    public final void acquire(long arg) {
        if (!tryAcquire(arg))
            acquire(null, arg, false, false, false, 0L);
    }
    /**
     * Acquires in exclusive mode, aborting if interrupted.
     * Implemented by first checking interrupt status, then invoking
     * at least once {@link #tryAcquire}, returning on
     * success.  Otherwise the thread is queued, possibly repeatedly
     * blocking and unblocking, invoking {@link #tryAcquire}
     * until success or the thread is interrupted.  This method can be
     * used to implement method {@link Lock#lockInterruptibly}.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquire} but is otherwise uninterpreted and
     *        can represent anything you like.
     * @throws InterruptedException if the current thread is interrupted
     */
    public final void acquireInterruptibly(long arg)
        throws InterruptedException {
        if (Thread.interrupted() ||
            (!tryAcquire(arg) && acquire(null, arg, false, true, false, 0L) < 0))
            throw new InterruptedException();
    }
    /**
     * Attempts to acquire in exclusive mode, aborting if interrupted,
     * and failing if the given timeout elapses.  Implemented by first
     * checking interrupt status, then invoking at least once {@link
     * #tryAcquire}, returning on success.  Otherwise, the thread is
     * queued, possibly repeatedly blocking and unblocking, invoking
     * {@link #tryAcquire} until success or the thread is interrupted
     * or the timeout elapses.  This method can be used to implement
     * method {@link Lock#tryLock(long, TimeUnit)}.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquire} but is otherwise uninterpreted and
     *        can represent anything you like.
     * @param nanosTimeout the maximum number of nanoseconds to wait
     * @return {@code true} if acquired; {@code false} if timed out
     * @throws InterruptedException if the current thread is interrupted
     */
    public final boolean tryAcquireNanos(long arg, long nanosTimeout)
        throws InterruptedException {
        if (!Thread.interrupted()) {
            if (tryAcquire(arg))
                return true;
            if (nanosTimeout <= 0L)
                return false;
            int stat = acquire(null, arg, false, true, true,
                               System.nanoTime() + nanosTimeout);
            if (stat > 0)
                return true;
            if (stat == 0)
                return false;
        }
        throw new InterruptedException();
    }
    /**
     * Releases in exclusive mode.  Implemented by unblocking one or
     * more threads if {@link #tryRelease} returns true.
     * This method can be used to implement method {@link Lock#unlock}.
     *
     * @param arg the release argument.  This value is conveyed to
     *        {@link #tryRelease} but is otherwise uninterpreted and
     *        can represent anything you like.
     * @return the value returned from {@link #tryRelease}
     */
    public final boolean release(long arg) {
        if (tryRelease(arg)) {
            signalNext(head);
            return true;
        }
        return false;
    }
    /**
     * Acquires in shared mode, ignoring interrupts.  Implemented by
     * first invoking at least once {@link #tryAcquireShared},
     * returning on success.  Otherwise the thread is queued, possibly
     * repeatedly blocking and unblocking, invoking {@link
     * #tryAcquireShared} until success.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquireShared} but is otherwise uninterpreted
     *        and can represent anything you like.
     */
    public final void acquireShared(long arg) {
        if (tryAcquireShared(arg) < 0)
            acquire(null, arg, true, false, false, 0L);
    }
    /**
     * Acquires in shared mode, aborting if interrupted.  Implemented
     * by first checking interrupt status, then invoking at least once
     * {@link #tryAcquireShared}, returning on success.  Otherwise the
     * thread is queued, possibly repeatedly blocking and unblocking,
     * invoking {@link #tryAcquireShared} until success or the thread
     * is interrupted.
     * @param arg the acquire argument.
     * This value is conveyed to {@link #tryAcquireShared} but is
     * otherwise uninterpreted and can represent anything
     * you like.
     * @throws InterruptedException if the current thread is interrupted
     */
    public final void acquireSharedInterruptibly(long arg)
        throws InterruptedException {
        if (Thread.interrupted() ||
            (tryAcquireShared(arg) < 0 &&
             acquire(null, arg, true, true, false, 0L) < 0))
            throw new InterruptedException();
    }
    /**
     * Attempts to acquire in shared mode, aborting if interrupted, and
     * failing if the given timeout elapses.  Implemented by first
     * checking interrupt status, then invoking at least once {@link
     * #tryAcquireShared}, returning on success.  Otherwise, the
     * thread is queued, possibly repeatedly blocking and unblocking,
     * invoking {@link #tryAcquireShared} until success or the thread
     * is interrupted or the timeout elapses.
     *
     * @param arg the acquire argument.  This value is conveyed to
     *        {@link #tryAcquireShared} but is otherwise uninterpreted
     *        and can represent anything you like.
     * @param nanosTimeout the maximum number of nanoseconds to wait
     * @return {@code true} if acquired; {@code false} if timed out
     * @throws InterruptedException if the current thread is interrupted
     */
    public final boolean tryAcquireSharedNanos(long arg, long nanosTimeout)
            throws InterruptedException {
        if (!Thread.interrupted()) {
            if (tryAcquireShared(arg) >= 0)
                return true;
            if (nanosTimeout <= 0L)
                return false;
            int stat = acquire(null, arg, true, true, true,
                               System.nanoTime() + nanosTimeout);
            if (stat > 0)
                return true;
            if (stat == 0)
                return false;
        }
        throw new InterruptedException();
    }
    /**
     * Releases in shared mode.  Implemented by unblocking one or more
     * threads if {@link #tryReleaseShared} returns true.
     *
     * @param arg the release argument.  This value is conveyed to
     *        {@link #tryReleaseShared} but is otherwise uninterpreted
     *        and can represent anything you like.
     * @return the value returned from {@link #tryReleaseShared}
     */
    public final boolean releaseShared(long arg) {
        if (tryReleaseShared(arg)) {
            signalNext(head);
            return true;
        }
        return false;
    }
    // Queue inspection methods
    /**
     * Queries whether any threads are waiting to acquire. Note that
     * because cancellations due to interrupts and timeouts may occur
     * at any time, a {@code true} return does not guarantee that any
     * other thread will ever acquire.
     *
     * @return {@code true} if there may be other threads waiting to acquire
     */
    public final boolean hasQueuedThreads() {
        for (Node p = tail, h = head; p != h && p != null; p = p.prev)
            if (p.status >= 0)
                return true;
        return false;
    }
    /**
     * Queries whether any threads have ever contended to acquire this
     * synchronizer; that is, if an acquire method has ever blocked.
     *
     * <p>In this implementation, this operation returns in
     * constant time.
     *
     * @return {@code true} if there has ever been contention
     */
    public final boolean hasContended() {
        return head != null;
    }
    /**
     * Returns the first (longest-waiting) thread in the queue, or
     * {@code null} if no threads are currently queued.
     *
     * <p>In this implementation, this operation normally returns in
     * constant time, but may iterate upon contention if other threads are
     * concurrently modifying the queue.
     *
     * @return the first (longest-waiting) thread in the queue, or
     *         {@code null} if no threads are currently queued
     */
    public final Thread getFirstQueuedThread() {
        Thread first = null, w; Node h, s;
        if ((h = head) != null && ((s = h.next) == null ||
                                   (first = s.waiter) == null ||
                                   s.prev == null)) {
            // traverse from tail on stale reads
            for (Node p = tail, q; p != null && (q = p.prev) != null; p = q)
                if ((w = p.waiter) != null)
                    first = w;
        }
        return first;
    }
    /**
     * Returns true if the given thread is currently queued.
     *
     * <p>This implementation traverses the queue to determine
     * presence of the given thread.
     *
     * @param thread the thread
     * @return {@code true} if the given thread is on the queue
     * @throws NullPointerException if the thread is null
     */
    public final boolean isQueued(Thread thread) {
        if (thread == null)
            throw new NullPointerException();
        for (Node p = tail; p != null; p = p.prev)
            if (p.waiter == thread)
                return true;
        return false;
    }
    /**
     * Returns {@code true} if the apparent first queued thread, if one
     * exists, is waiting in exclusive mode.  If this method returns
     * {@code true}, and the current thread is attempting to acquire in
     * shared mode (that is, this method is invoked from {@link
     * #tryAcquireShared}) then it is guaranteed that the current thread
     * is not the first queued thread.  Used only as a heuristic in
     * ReentrantReadWriteLock.
     */
    final boolean apparentlyFirstQueuedIsExclusive() {
        Node h, s;
        return (h = head) != null && (s = h.next)  != null &&
            !(s instanceof SharedNode) && s.waiter != null;
    }
    /**
     * Queries whether any threads have been waiting to acquire longer
     * than the current thread.
     *
     * <p>An invocation of this method is equivalent to (but may be
     * more efficient than):
     * <pre> {@code
     * getFirstQueuedThread() != Thread.currentThread()
     *   && hasQueuedThreads()}</pre>
     *
     * <p>Note that because cancellations due to interrupts and
     * timeouts may occur at any time, a {@code true} return does not
     * guarantee that some other thread will acquire before the current
     * thread.  Likewise, it is possible for another thread to win a
     * race to enqueue after this method has returned {@code false},
     * due to the queue being empty.
     *
     * <p>This method is designed to be used by a fair synchronizer to
     * avoid <a href="AbstractQueuedSynchronizer.html#barging">barging</a>.
     * Such a synchronizer's {@link #tryAcquire} method should return
     * {@code false}, and its {@link #tryAcquireShared} method should
     * return a negative value, if this method returns {@code true}
     * (unless this is a reentrant acquire).  For example, the {@code
     * tryAcquire} method for a fair, reentrant, exclusive mode
     * synchronizer might look like this:
     *
     * <pre> {@code
     * protected boolean tryAcquire(long arg) {
     *   if (isHeldExclusively()) {
     *     // A reentrant acquire; increment hold count
     *     return true;
     *   } else if (hasQueuedPredecessors()) {
     *     return false;
     *   } else {
     *     // try to acquire normally
     *   }
     * }}</pre>
     *
     * @return {@code true} if there is a queued thread preceding the
     *         current thread, and {@code false} if the current thread
     *         is at the head of the queue or the queue is empty
     * @since 1.7
     */
    public final boolean hasQueuedPredecessors() {
        Thread first = null; Node h, s;
        if ((h = head) != null && ((s = h.next) == null ||
                                   (first = s.waiter) == null ||
                                   s.prev == null))
            first = getFirstQueuedThread(); // retry via getFirstQueuedThread
        return first != null && first != Thread.currentThread();
    }
    // Instrumentation and monitoring methods
    /**
     * Returns an estimate of the number of threads waiting to
     * acquire.  The value is only an estimate because the number of
     * threads may change dynamically while this method traverses
     * internal data structures.  This method is designed for use in
     * monitoring system state, not for synchronization control.
     *
     * @return the estimated number of threads waiting to acquire
     */
    public final int getQueueLength() {
        int n = 0;
        for (Node p = tail; p != null; p = p.prev) {
            if (p.waiter != null)
                ++n;
        }
        return n;
    }
    /**
     * Returns a collection containing threads that may be waiting to
     * acquire.  Because the actual set of threads may change
     * dynamically while constructing this result, the returned
     * collection is only a best-effort estimate.  The elements of the
     * returned collection are in no particular order.  This method is
     * designed to facilitate construction of subclasses that provide
     * more extensive monitoring facilities.
     *
     * @return the collection of threads
     */
    public final Collection<Thread> getQueuedThreads() {
        ArrayList<Thread> list = new ArrayList<>();
        for (Node p = tail; p != null; p = p.prev) {
            Thread t = p.waiter;
            if (t != null)
                list.add(t);
        }
        return list;
    }
    /**
     * Returns a collection containing threads that may be waiting to
     * acquire in exclusive mode. This has the same properties
     * as {@link #getQueuedThreads} except that it only returns
     * those threads waiting due to an exclusive acquire.
     *
     * @return the collection of threads
     */
    public final Collection<Thread> getExclusiveQueuedThreads() {
        ArrayList<Thread> list = new ArrayList<>();
        for (Node p = tail; p != null; p = p.prev) {
            if (!(p instanceof SharedNode)) {
                Thread t = p.waiter;
                if (t != null)
                    list.add(t);
            }
        }
        return list;
    }
    /**
     * Returns a collection containing threads that may be waiting to
     * acquire in shared mode. This has the same properties
     * as {@link #getQueuedThreads} except that it only returns
     * those threads waiting due to a shared acquire.
     *
     * @return the collection of threads
     */
    public final Collection<Thread> getSharedQueuedThreads() {
        ArrayList<Thread> list = new ArrayList<>();
        for (Node p = tail; p != null; p = p.prev) {
            if (p instanceof SharedNode) {
                Thread t = p.waiter;
                if (t != null)
                    list.add(t);
            }
        }
        return list;
    }
    /**
     * Returns a string identifying this synchronizer, as well as its state.
     * The state, in brackets, includes the String {@code "State ="}
     * followed by the current value of {@link #getState}, and either
     * {@code "nonempty"} or {@code "empty"} depending on whether the
     * queue is empty.
     *
     * @return a string identifying this synchronizer, as well as its state
     */
    public String toString() {
        return super.toString()
            + "[State = " + getState() + ", "
            + (hasQueuedThreads() ? "non" : "") + "empty queue]";
    }
    // Instrumentation methods for conditions
    /**
     * Queries whether the given ConditionObject
     * uses this synchronizer as its lock.
     *
     * @param condition the condition
     * @return {@code true} if owned
     * @throws NullPointerException if the condition is null
     */
    public final boolean owns(ConditionObject condition) {
        return condition.isOwnedBy(this);
    }
    /**
     * Queries whether any threads are waiting on the given condition
     * associated with this synchronizer. Note that because timeouts
     * and interrupts may occur at any time, a {@code true} return
     * does not guarantee that a future {@code signal} will awaken
     * any threads.  This method is designed primarily for use in
     * monitoring of the system state.
     *
     * @param condition the condition
     * @return {@code true} if there are any waiting threads
     * @throws IllegalMonitorStateException if exclusive synchronization
     *         is not held
     * @throws IllegalArgumentException if the given condition is
     *         not associated with this synchronizer
     * @throws NullPointerException if the condition is null
     */
    public final boolean hasWaiters(ConditionObject condition) {
        if (!owns(condition))
            throw new IllegalArgumentException("Not owner");
        return condition.hasWaiters();
    }
    /**
     * Returns an estimate of the number of threads waiting on the
     * given condition associated with this synchronizer. Note that
     * because timeouts and interrupts may occur at any time, the
     * estimate serves only as an upper bound on the actual number of
     * waiters.  This method is designed for use in monitoring system
     * state, not for synchronization control.
     *
     * @param condition the condition
     * @return the estimated number of waiting threads
     * @throws IllegalMonitorStateException if exclusive synchronization
     *         is not held
     * @throws IllegalArgumentException if the given condition is
     *         not associated with this synchronizer
     * @throws NullPointerException if the condition is null
     */
    public final int getWaitQueueLength(ConditionObject condition) {
        if (!owns(condition))
            throw new IllegalArgumentException("Not owner");
        return condition.getWaitQueueLength();
    }
    /**
     * Returns a collection containing those threads that may be
     * waiting on the given condition associated with this
     * synchronizer.  Because the actual set of threads may change
     * dynamically while constructing this result, the returned
     * collection is only a best-effort estimate. The elements of the
     * returned collection are in no particular order.
     *
     * @param condition the condition
     * @return the collection of threads
     * @throws IllegalMonitorStateException if exclusive synchronization
     *         is not held
     * @throws IllegalArgumentException if the given condition is
     *         not associated with this synchronizer
     * @throws NullPointerException if the condition is null
     */
    public final Collection<Thread> getWaitingThreads(ConditionObject condition) {
        if (!owns(condition))
            throw new IllegalArgumentException("Not owner");
        return condition.getWaitingThreads();
    }
    /**
     * Condition implementation for a {@link AbstractQueuedLongSynchronizer}
     * serving as the basis of a {@link Lock} implementation.
     *
     * <p>Method documentation for this class describes mechanics,
     * not behavioral specifications from the point of view of Lock
     * and Condition users. Exported versions of this class will in
     * general need to be accompanied by documentation describing
     * condition semantics that rely on those of the associated
     * {@code AbstractQueuedLongSynchronizer}.
     *
     * <p>This class is Serializable, but all fields are transient,
     * so deserialized conditions have no waiters.
     */
    public class ConditionObject implements Condition, java.io.Serializable {
        private static final long serialVersionUID = 1173984872572414699L;
        /** First node of condition queue. */
        private transient ConditionNode firstWaiter;
        /** Last node of condition queue. */
        private transient ConditionNode lastWaiter;
        /**
         * Creates a new {@code ConditionObject} instance.
         */
        public ConditionObject() { }
        // Signalling methods
        /**
         * Removes and transfers one or all waiters to sync queue.
         */
        private void doSignal(ConditionNode first, boolean all) {
            while (first != null) {
                ConditionNode next = first.nextWaiter;
                if ((firstWaiter = next) == null)
                    lastWaiter = null;
                if ((first.getAndUnsetStatus(COND) & COND) != 0) {
                    enqueue(first);
                    if (!all)
                        break;
                }
                first = next;
            }
        }
        /**
         * Moves the longest-waiting thread, if one exists, from the
         * wait queue for this condition to the wait queue for the
         * owning lock.
         *
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        public final void signal() {
            ConditionNode first = firstWaiter;
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            if (first != null)
                doSignal(first, false);
        }
        /**
         * Moves all threads from the wait queue for this condition to
         * the wait queue for the owning lock.
         *
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        public final void signalAll() {
            ConditionNode first = firstWaiter;
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            if (first != null)
                doSignal(first, true);
        }
        // Waiting methods
        /**
         * Adds node to condition list and releases lock.
         *
         * @param node the node
         * @return savedState to reacquire after wait
         */
        private long enableWait(ConditionNode node) {
            if (isHeldExclusively()) {
                node.waiter = Thread.currentThread();
                node.setStatusRelaxed(COND | WAITING);
                ConditionNode last = lastWaiter;
                if (last == null)
                    firstWaiter = node;
                else
                    last.nextWaiter = node;
                lastWaiter = node;
                long savedState = getState();
                if (release(savedState))
                    return savedState;
            }
            node.status = CANCELLED; // lock not held or inconsistent
            throw new IllegalMonitorStateException();
        }
        /**
         * Returns true if a node that was initially placed on a condition
         * queue is now ready to reacquire on sync queue.
         * @param node the node
         * @return true if is reacquiring
         */
        private boolean canReacquire(ConditionNode node) {
            // check links, not status to avoid enqueue race
            return node != null && node.prev != null && isEnqueued(node);
        }
        /**
         * Unlinks the given node and other non-waiting nodes from
         * condition queue unless already unlinked.
         */
        private void unlinkCancelledWaiters(ConditionNode node) {
            if (node == null || node.nextWaiter != null || node == lastWaiter) {
                ConditionNode w = firstWaiter, trail = null;
                while (w != null) {
                    ConditionNode next = w.nextWaiter;
                    if ((w.status & COND) == 0) {
                        w.nextWaiter = null;
                        if (trail == null)
                            firstWaiter = next;
                        else
                            trail.nextWaiter = next;
                        if (next == null)
                            lastWaiter = trail;
                    } else
                        trail = w;
                    w = next;
                }
            }
        }
        /**
         * Implements uninterruptible condition wait.
         * <ol>
         * <li>Save lock state returned by {@link #getState}.
         * <li>Invoke {@link #release} with saved state as argument,
         *     throwing IllegalMonitorStateException if it fails.
         * <li>Block until signalled.
         * <li>Reacquire by invoking specialized version of
         *     {@link #acquire} with saved state as argument.
         * </ol>
         */
        public final void awaitUninterruptibly() {
            ConditionNode node = new ConditionNode();
            long savedState = enableWait(node);
            LockSupport.setCurrentBlocker(this); // for back-compatibility
            boolean interrupted = false, rejected = false;
            while (!canReacquire(node)) {
                if (Thread.interrupted())
                    interrupted = true;
                else if ((node.status & COND) != 0) {
                    try {
                        if (rejected)
                            node.block();
                        else
                            ForkJoinPool.managedBlock(node);
                    } catch (RejectedExecutionException ex) {
                        rejected = true;
                    } catch (InterruptedException ie) {
                        interrupted = true;
                    }
                } else
                    Thread.onSpinWait();    // awoke while enqueuing
            }
            LockSupport.setCurrentBlocker(null);
            node.clearStatus();
            acquire(node, savedState, false, false, false, 0L);
            if (interrupted)
                Thread.currentThread().interrupt();
        }
        /**
         * Implements interruptible condition wait.
         * <ol>
         * <li>If current thread is interrupted, throw InterruptedException.
         * <li>Save lock state returned by {@link #getState}.
         * <li>Invoke {@link #release} with saved state as argument,
         *     throwing IllegalMonitorStateException if it fails.
         * <li>Block until signalled or interrupted.
         * <li>Reacquire by invoking specialized version of
         *     {@link #acquire} with saved state as argument.
         * <li>If interrupted while blocked in step 4, throw InterruptedException.
         * </ol>
         */
        public final void await() throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            ConditionNode node = new ConditionNode();
            long savedState = enableWait(node);
            LockSupport.setCurrentBlocker(this); // for back-compatibility
            boolean interrupted = false, cancelled = false, rejected = false;
            while (!canReacquire(node)) {
                if (interrupted |= Thread.interrupted()) {
                    if (cancelled = (node.getAndUnsetStatus(COND) & COND) != 0)
                        break;              // else interrupted after signal
                } else if ((node.status & COND) != 0) {
                    try {
                        if (rejected)
                            node.block();
                        else
                            ForkJoinPool.managedBlock(node);
                    } catch (RejectedExecutionException ex) {
                        rejected = true;
                    } catch (InterruptedException ie) {
                        interrupted = true;
                    }
                } else
                    Thread.onSpinWait();    // awoke while enqueuing
            }
            LockSupport.setCurrentBlocker(null);
            node.clearStatus();
            acquire(node, savedState, false, false, false, 0L);
            if (interrupted) {
                if (cancelled) {
                    unlinkCancelledWaiters(node);
                    throw new InterruptedException();
                }
                Thread.currentThread().interrupt();
            }
        }
        /**
         * Implements timed condition wait.
         * <ol>
         * <li>If current thread is interrupted, throw InterruptedException.
         * <li>Save lock state returned by {@link #getState}.
         * <li>Invoke {@link #release} with saved state as argument,
         *     throwing IllegalMonitorStateException if it fails.
         * <li>Block until signalled, interrupted, or timed out.
         * <li>Reacquire by invoking specialized version of
         *     {@link #acquire} with saved state as argument.
         * <li>If interrupted while blocked in step 4, throw InterruptedException.
         * </ol>
         */
        public final long awaitNanos(long nanosTimeout)
                throws InterruptedException {
            if (Thread.interrupted())
                throw new InterruptedException();
            ConditionNode node = new ConditionNode();
            long savedState = enableWait(node);
            long nanos = (nanosTimeout < 0L) ? 0L : nanosTimeout;
            long deadline = System.nanoTime() + nanos;
            boolean cancelled = false, interrupted = false;
            while (!canReacquire(node)) {
                if ((interrupted |= Thread.interrupted()) ||
                    (nanos = deadline - System.nanoTime()) <= 0L) {
                    if (cancelled = (node.getAndUnsetStatus(COND) & COND) != 0)
                        break;
                } else
                    LockSupport.parkNanos(this, nanos);
            }
            node.clearStatus();
            acquire(node, savedState, false, false, false, 0L);
            if (cancelled) {
                unlinkCancelledWaiters(node);
                if (interrupted)
                    throw new InterruptedException();
            } else if (interrupted)
                Thread.currentThread().interrupt();
            long remaining = deadline - System.nanoTime(); // avoid overflow
            return (remaining <= nanosTimeout) ? remaining : Long.MIN_VALUE;
        }
        /**
         * Implements absolute timed condition wait.
         * <ol>
         * <li>If current thread is interrupted, throw InterruptedException.
         * <li>Save lock state returned by {@link #getState}.
         * <li>Invoke {@link #release} with saved state as argument,
         *     throwing IllegalMonitorStateException if it fails.
         * <li>Block until signalled, interrupted, or timed out.
         * <li>Reacquire by invoking specialized version of
         *     {@link #acquire} with saved state as argument.
         * <li>If interrupted while blocked in step 4, throw InterruptedException.
         * <li>If timed out while blocked in step 4, return false, else true.
         * </ol>
         */
        public final boolean awaitUntil(Date deadline)
                throws InterruptedException {
            long abstime = deadline.getTime();
            if (Thread.interrupted())
                throw new InterruptedException();
            ConditionNode node = new ConditionNode();
            long savedState = enableWait(node);
            boolean cancelled = false, interrupted = false;
            while (!canReacquire(node)) {
                if ((interrupted |= Thread.interrupted()) ||
                    System.currentTimeMillis() >= abstime) {
                    if (cancelled = (node.getAndUnsetStatus(COND) & COND) != 0)
                        break;
                } else
                    LockSupport.parkUntil(this, abstime);
            }
            node.clearStatus();
            acquire(node, savedState, false, false, false, 0L);
            if (cancelled) {
                unlinkCancelledWaiters(node);
                if (interrupted)
                    throw new InterruptedException();
            } else if (interrupted)
                Thread.currentThread().interrupt();
            return !cancelled;
        }
        /**
         * Implements timed condition wait.
         * <ol>
         * <li>If current thread is interrupted, throw InterruptedException.
         * <li>Save lock state returned by {@link #getState}.
         * <li>Invoke {@link #release} with saved state as argument,
         *     throwing IllegalMonitorStateException if it fails.
         * <li>Block until signalled, interrupted, or timed out.
         * <li>Reacquire by invoking specialized version of
         *     {@link #acquire} with saved state as argument.
         * <li>If interrupted while blocked in step 4, throw InterruptedException.
         * <li>If timed out while blocked in step 4, return false, else true.
         * </ol>
         */
        public final boolean await(long time, TimeUnit unit)
                throws InterruptedException {
            long nanosTimeout = unit.toNanos(time);
            if (Thread.interrupted())
                throw new InterruptedException();
            ConditionNode node = new ConditionNode();
            long savedState = enableWait(node);
            long nanos = (nanosTimeout < 0L) ? 0L : nanosTimeout;
            long deadline = System.nanoTime() + nanos;
            boolean cancelled = false, interrupted = false;
            while (!canReacquire(node)) {
                if ((interrupted |= Thread.interrupted()) ||
                    (nanos = deadline - System.nanoTime()) <= 0L) {
                    if (cancelled = (node.getAndUnsetStatus(COND) & COND) != 0)
                        break;
                } else
                    LockSupport.parkNanos(this, nanos);
            }
            node.clearStatus();
            acquire(node, savedState, false, false, false, 0L);
            if (cancelled) {
                unlinkCancelledWaiters(node);
                if (interrupted)
                    throw new InterruptedException();
            } else if (interrupted)
                Thread.currentThread().interrupt();
            return !cancelled;
        }
        //  support for instrumentation
        /**
         * Returns true if this condition was created by the given
         * synchronization object.
         *
         * @return {@code true} if owned
         */
        final boolean isOwnedBy(AbstractQueuedLongSynchronizer sync) {
            return sync == AbstractQueuedLongSynchronizer.this;
        }
        /**
         * Queries whether any threads are waiting on this condition.
         * Implements {@link AbstractQueuedLongSynchronizer#hasWaiters(ConditionObject)}.
         *
         * @return {@code true} if there are any waiting threads
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        protected final boolean hasWaiters() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            for (ConditionNode w = firstWaiter; w != null; w = w.nextWaiter) {
                if ((w.status & COND) != 0)
                    return true;
            }
            return false;
        }
        /**
         * Returns an estimate of the number of threads waiting on
         * this condition.
         * Implements {@link AbstractQueuedLongSynchronizer#getWaitQueueLength(ConditionObject)}.
         *
         * @return the estimated number of waiting threads
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        protected final int getWaitQueueLength() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            int n = 0;
            for (ConditionNode w = firstWaiter; w != null; w = w.nextWaiter) {
                if ((w.status & COND) != 0)
                    ++n;
            }
            return n;
        }
        /**
         * Returns a collection containing those threads that may be
         * waiting on this Condition.
         * Implements {@link AbstractQueuedLongSynchronizer#getWaitingThreads(ConditionObject)}.
         *
         * @return the collection of threads
         * @throws IllegalMonitorStateException if {@link #isHeldExclusively}
         *         returns {@code false}
         */
        protected final Collection<Thread> getWaitingThreads() {
            if (!isHeldExclusively())
                throw new IllegalMonitorStateException();
            ArrayList<Thread> list = new ArrayList<>();
            for (ConditionNode w = firstWaiter; w != null; w = w.nextWaiter) {
                if ((w.status & COND) != 0) {
                    Thread t = w.waiter;
                    if (t != null)
                        list.add(t);
                }
            }
            return list;
        }
    }
    // Unsafe
    private static final Unsafe U = Unsafe.getUnsafe();
    private static final long STATE
        = U.objectFieldOffset(AbstractQueuedLongSynchronizer.class, "state");
    private static final long HEAD
        = U.objectFieldOffset(AbstractQueuedLongSynchronizer.class, "head");
    private static final long TAIL
        = U.objectFieldOffset(AbstractQueuedLongSynchronizer.class, "tail");
    static {
        Class<?> ensureLoaded = LockSupport.class;
    }
}
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