/* |
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* Copyright (c) 2000, 2006, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package java.awt.image; |
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import java.awt.Color; |
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import java.awt.Graphics; |
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import java.awt.Graphics2D; |
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import java.awt.GraphicsConfiguration; |
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import java.awt.GraphicsDevice; |
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import java.awt.Image; |
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import java.awt.ImageCapabilities; |
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import java.awt.Toolkit; |
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import java.awt.Transparency; |
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/** |
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* VolatileImage is an image which can lose its |
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* contents at any time due to circumstances beyond the control of the |
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* application (e.g., situations caused by the operating system or by |
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* other applications). Because of the potential for hardware acceleration, |
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* a VolatileImage object can have significant performance benefits on |
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* some platforms. |
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* <p> |
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* The drawing surface of an image (the memory where the image contents |
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* actually reside) can be lost or invalidated, causing the contents of that |
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* memory to go away. The drawing surface thus needs to be restored |
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* or recreated and the contents of that surface need to be |
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* re-rendered. VolatileImage provides an interface for |
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* allowing the user to detect these problems and fix them |
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* when they occur. |
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* <p> |
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* When a VolatileImage object is created, limited system resources |
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* such as video memory (VRAM) may be allocated in order to support |
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* the image. |
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* When a VolatileImage object is no longer used, it may be |
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* garbage-collected and those system resources will be returned, |
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* but this process does not happen at guaranteed times. |
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* Applications that create many VolatileImage objects (for example, |
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* a resizing window may force recreation of its back buffer as the |
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* size changes) may run out of optimal system resources for new |
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* VolatileImage objects simply because the old objects have not |
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* yet been removed from the system. |
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* (New VolatileImage objects may still be created, but they |
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* may not perform as well as those created in accelerated |
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* memory). |
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* The flush method may be called at any time to proactively release |
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* the resources used by a VolatileImage so that it does not prevent |
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* subsequent VolatileImage objects from being accelerated. |
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* In this way, applications can have more control over the state |
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* of the resources taken up by obsolete VolatileImage objects. |
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* <p> |
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* This image should not be subclassed directly but should be created |
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* by using the {@link java.awt.Component#createVolatileImage(int, int) |
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* Component.createVolatileImage} or |
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* {@link java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, int) |
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* GraphicsConfiguration.createCompatibleVolatileImage(int, int)} methods. |
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* <P> |
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* An example of using a VolatileImage object follows: |
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* <pre> |
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* // image creation |
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* VolatileImage vImg = createVolatileImage(w, h); |
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* |
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* |
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* // rendering to the image |
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* void renderOffscreen() { |
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* do { |
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* if (vImg.validate(getGraphicsConfiguration()) == |
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* VolatileImage.IMAGE_INCOMPATIBLE) |
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* { |
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* // old vImg doesn't work with new GraphicsConfig; re-create it |
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* vImg = createVolatileImage(w, h); |
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* } |
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* Graphics2D g = vImg.createGraphics(); |
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* // |
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* // miscellaneous rendering commands... |
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* // |
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* g.dispose(); |
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* } while (vImg.contentsLost()); |
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* } |
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* |
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* |
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* // copying from the image (here, gScreen is the Graphics |
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* // object for the onscreen window) |
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* do { |
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* int returnCode = vImg.validate(getGraphicsConfiguration()); |
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* if (returnCode == VolatileImage.IMAGE_RESTORED) { |
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* // Contents need to be restored |
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* renderOffscreen(); // restore contents |
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* } else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) { |
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* // old vImg doesn't work with new GraphicsConfig; re-create it |
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* vImg = createVolatileImage(w, h); |
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* renderOffscreen(); |
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* } |
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* gScreen.drawImage(vImg, 0, 0, this); |
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* } while (vImg.contentsLost()); |
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* </pre> |
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* <P> |
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* Note that this class subclasses from the {@link Image} class, which |
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* includes methods that take an {@link ImageObserver} parameter for |
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* asynchronous notifications as information is received from |
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* a potential {@link ImageProducer}. Since this <code>VolatileImage</code> |
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* is not loaded from an asynchronous source, the various methods that take |
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* an <code>ImageObserver</code> parameter will behave as if the data has |
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* already been obtained from the <code>ImageProducer</code>. |
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* Specifically, this means that the return values from such methods |
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* will never indicate that the information is not yet available and |
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* the <code>ImageObserver</code> used in such methods will never |
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* need to be recorded for an asynchronous callback notification. |
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* @since 1.4 |
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*/ |
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public abstract class VolatileImage extends Image implements Transparency |
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{ |
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// Return codes for validate() method |
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/** |
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* Validated image is ready to use as-is. |
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*/ |
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public static final int IMAGE_OK = 0; |
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/** |
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* Validated image has been restored and is now ready to use. |
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* Note that restoration causes contents of the image to be lost. |
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*/ |
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public static final int IMAGE_RESTORED = 1; |
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/** |
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* Validated image is incompatible with supplied |
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* <code>GraphicsConfiguration</code> object and should be |
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* re-created as appropriate. Usage of the image as-is |
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* after receiving this return code from <code>validate</code> |
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* is undefined. |
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*/ |
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public static final int IMAGE_INCOMPATIBLE = 2; |
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/** |
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* Returns a static snapshot image of this object. The |
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* <code>BufferedImage</code> returned is only current with |
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* the <code>VolatileImage</code> at the time of the request |
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* and will not be updated with any future changes to the |
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* <code>VolatileImage</code>. |
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* @return a {@link BufferedImage} representation of this |
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* <code>VolatileImage</code> |
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* @see BufferedImage |
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*/ |
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public abstract BufferedImage getSnapshot(); |
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/** |
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* Returns the width of the <code>VolatileImage</code>. |
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* @return the width of this <code>VolatileImage</code>. |
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*/ |
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public abstract int getWidth(); |
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/** |
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* Returns the height of the <code>VolatileImage</code>. |
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* @return the height of this <code>VolatileImage</code>. |
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*/ |
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public abstract int getHeight(); |
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// Image overrides |
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/** |
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* This returns an ImageProducer for this VolatileImage. |
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* Note that the VolatileImage object is optimized for |
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* rendering operations and blitting to the screen or other |
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* VolatileImage objects, as opposed to reading back the |
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* pixels of the image. Therefore, operations such as |
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* <code>getSource</code> may not perform as fast as |
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* operations that do not rely on reading the pixels. |
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* Note also that the pixel values read from the image are current |
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* with those in the image only at the time that they are |
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* retrieved. This method takes a snapshot |
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* of the image at the time the request is made and the |
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* ImageProducer object returned works with |
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* that static snapshot image, not the original VolatileImage. |
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* Calling getSource() |
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* is equivalent to calling getSnapshot().getSource(). |
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* @return an {@link ImageProducer} that can be used to produce the |
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* pixels for a <code>BufferedImage</code> representation of |
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* this Image. |
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* @see ImageProducer |
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* @see #getSnapshot() |
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*/ |
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public ImageProducer getSource() { |
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// REMIND: Make sure this functionality is in line with the |
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// spec. In particular, we are returning the Source for a |
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// static image (the snapshot), not a changing image (the |
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// VolatileImage). So if the user expects the Source to be |
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// up-to-date with the current contents of the VolatileImage, |
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// they will be disappointed... |
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// REMIND: This assumes that getSnapshot() returns something |
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// valid and not the default null object returned by this class |
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// (so it assumes that the actual VolatileImage object is |
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// subclassed off something that does the right thing |
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// (e.g., SunVolatileImage). |
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return getSnapshot().getSource(); |
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} |
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// REMIND: if we want any decent performance for getScaledInstance(), |
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// we should override the Image implementation of it... |
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/** |
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* This method returns a {@link Graphics2D}, but is here |
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* for backwards compatibility. {@link #createGraphics() createGraphics} is more |
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* convenient, since it is declared to return a |
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* <code>Graphics2D</code>. |
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* @return a <code>Graphics2D</code>, which can be used to draw into |
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* this image. |
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*/ |
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public Graphics getGraphics() { |
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return createGraphics(); |
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} |
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/** |
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* Creates a <code>Graphics2D</code>, which can be used to draw into |
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* this <code>VolatileImage</code>. |
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* @return a <code>Graphics2D</code>, used for drawing into this |
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* image. |
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*/ |
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public abstract Graphics2D createGraphics(); |
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// Volatile management methods |
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/** |
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* Attempts to restore the drawing surface of the image if the surface |
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* had been lost since the last <code>validate</code> call. Also |
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* validates this image against the given GraphicsConfiguration |
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* parameter to see whether operations from this image to the |
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* GraphicsConfiguration are compatible. An example of an |
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* incompatible combination might be a situation where a VolatileImage |
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* object was created on one graphics device and then was used |
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* to render to a different graphics device. Since VolatileImage |
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* objects tend to be very device-specific, this operation might |
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* not work as intended, so the return code from this validate |
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* call would note that incompatibility. A null or incorrect |
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* value for gc may cause incorrect values to be returned from |
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* <code>validate</code> and may cause later problems with rendering. |
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* |
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* @param gc a <code>GraphicsConfiguration</code> object for this |
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* image to be validated against. A null gc implies that the |
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* validate method should skip the compatibility test. |
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* @return <code>IMAGE_OK</code> if the image did not need validation<BR> |
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* <code>IMAGE_RESTORED</code> if the image needed restoration. |
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* Restoration implies that the contents of the image may have |
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* been affected and the image may need to be re-rendered.<BR> |
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* <code>IMAGE_INCOMPATIBLE</code> if the image is incompatible |
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* with the <code>GraphicsConfiguration</code> object passed |
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* into the <code>validate</code> method. Incompatibility |
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* implies that the image may need to be recreated with a |
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* new <code>Component</code> or |
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* <code>GraphicsConfiguration</code> in order to get an image |
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* that can be used successfully with this |
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* <code>GraphicsConfiguration</code>. |
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* An incompatible image is not checked for whether restoration |
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* was necessary, so the state of the image is unchanged |
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* after a return value of <code>IMAGE_INCOMPATIBLE</code> |
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* and this return value implies nothing about whether the |
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* image needs to be restored. |
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* @see java.awt.GraphicsConfiguration |
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* @see java.awt.Component |
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* @see #IMAGE_OK |
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* @see #IMAGE_RESTORED |
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* @see #IMAGE_INCOMPATIBLE |
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*/ |
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public abstract int validate(GraphicsConfiguration gc); |
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/** |
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* Returns <code>true</code> if rendering data was lost since last |
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* <code>validate</code> call. This method should be called by the |
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* application at the end of any series of rendering operations to |
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* or from the image to see whether |
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* the image needs to be validated and the rendering redone. |
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* @return <code>true</code> if the drawing surface needs to be restored; |
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* <code>false</code> otherwise. |
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*/ |
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public abstract boolean contentsLost(); |
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/** |
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* Returns an ImageCapabilities object which can be |
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* inquired as to the specific capabilities of this |
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* VolatileImage. This would allow programmers to find |
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* out more runtime information on the specific VolatileImage |
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* object that they have created. For example, the user |
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* might create a VolatileImage but the system may have |
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* no video memory left for creating an image of that |
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* size, so although the object is a VolatileImage, it is |
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* not as accelerated as other VolatileImage objects on |
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* this platform might be. The user might want that |
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* information to find other solutions to their problem. |
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* @return an <code>ImageCapabilities</code> object that contains |
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* the capabilities of this <code>VolatileImage</code>. |
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* @since 1.4 |
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*/ |
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public abstract ImageCapabilities getCapabilities(); |
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/** |
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* The transparency value with which this image was created. |
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* @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, |
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* int,int) |
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* @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, |
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* int,ImageCapabilities,int) |
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* @see Transparency |
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* @since 1.5 |
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*/ |
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protected int transparency = TRANSLUCENT; |
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/** |
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* Returns the transparency. Returns either OPAQUE, BITMASK, |
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* or TRANSLUCENT. |
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* @return the transparency of this <code>VolatileImage</code>. |
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* @see Transparency#OPAQUE |
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* @see Transparency#BITMASK |
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* @see Transparency#TRANSLUCENT |
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* @since 1.5 |
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*/ |
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public int getTransparency() { |
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return transparency; |
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} |
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} |