/* |
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* Copyright (c) 2004, 2015, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package sun.swing; |
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import java.awt.*; |
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import java.awt.image.*; |
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import java.util.*; |
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/** |
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* A base class used for icons or images that are expensive to paint. |
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* A subclass will do the following: |
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* <ol> |
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* <li>Invoke <code>paint</code> when you want to paint the image, |
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* if you are implementing <code>Icon</code> you'll invoke this from |
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* <code>paintIcon</code>. |
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* The args argument is useful when additional state is needed. |
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* <li>Override <code>paintToImage</code> to render the image. The code that |
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* lives here is equivalent to what previously would go in |
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* <code>paintIcon</code>, for an <code>Icon</code>. |
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* </ol> |
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* The two ways to use this class are: |
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* <ol> |
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* <li>Invoke <code>paint</code> to draw the cached reprensentation at |
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* the specified location. |
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* <li>Invoke <code>getImage</code> to get the cached reprensentation and |
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* draw the image yourself. This is primarly useful when you are not |
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* using <code>VolatileImage</code>. |
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* </ol> |
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* |
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* |
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*/ |
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public abstract class CachedPainter { |
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// CacheMap maps from class to ImageCache. |
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private static final Map<Object,ImageCache> cacheMap = new HashMap<>(); |
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private static ImageCache getCache(Object key) { |
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synchronized(CachedPainter.class) { |
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ImageCache cache = cacheMap.get(key); |
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if (cache == null) { |
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cache = new ImageCache(1); |
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cacheMap.put(key, cache); |
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} |
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return cache; |
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} |
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} |
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/** |
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* Creates an instance of <code>CachedPainter</code> that will cache up |
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* to <code>cacheCount</code> images of this class. |
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* |
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* @param cacheCount Max number of images to cache |
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*/ |
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public CachedPainter(int cacheCount) { |
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getCache(getClass()).setMaxCount(cacheCount); |
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} |
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/** |
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* Renders the cached image to the the passed in <code>Graphic</code>. |
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* If there is no cached image <code>paintToImage</code> will be invoked. |
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* <code>paintImage</code> is invoked to paint the cached image. |
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* |
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* @param c Component rendering to, this may be null. |
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* @param g Graphics to paint to |
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* @param x X-coordinate to render to |
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* @param y Y-coordinate to render to |
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* @param w Width to render in |
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* @param h Height to render in |
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* @param arg Variable arguments that will be passed to paintToImage |
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*/ |
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public void paint(Component c, Graphics g, int x, |
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int y, int w, int h, Object... args) { |
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if (w <= 0 || h <= 0) { |
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return; |
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} |
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synchronized (CachedPainter.class) { |
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paint0(c, g, x, y, w, h, args); |
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} |
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} |
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private void paint0(Component c, Graphics g, int x, |
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int y, int w, int h, Object... args) { |
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Object key = getClass(); |
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GraphicsConfiguration config = getGraphicsConfiguration(c); |
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ImageCache cache = getCache(key); |
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Image image = cache.getImage(key, config, w, h, args); |
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int attempts = 0; |
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do { |
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boolean draw = false; |
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if (image instanceof VolatileImage) { |
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// See if we need to recreate the image |
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switch (((VolatileImage)image).validate(config)) { |
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case VolatileImage.IMAGE_INCOMPATIBLE: |
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((VolatileImage)image).flush(); |
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image = null; |
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break; |
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case VolatileImage.IMAGE_RESTORED: |
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draw = true; |
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break; |
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} |
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} |
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if (image == null) { |
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// Recreate the image |
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image = createImage(c, w, h, config, args); |
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cache.setImage(key, config, w, h, args, image); |
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draw = true; |
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} |
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if (draw) { |
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// Render to the Image |
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Graphics g2 = image.getGraphics(); |
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paintToImage(c, image, g2, w, h, args); |
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g2.dispose(); |
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} |
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// Render to the passed in Graphics |
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paintImage(c, g, x, y, w, h, image, args); |
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// If we did this 3 times and the contents are still lost |
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// assume we're painting to a VolatileImage that is bogus and |
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// give up. Presumably we'll be called again to paint. |
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} while ((image instanceof VolatileImage) && |
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((VolatileImage)image).contentsLost() && ++attempts < 3); |
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} |
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/** |
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* Paints the representation to cache to the supplied Graphics. |
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* |
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* @param c Component painting to, may be null. |
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* @param image Image to paint to |
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* @param g Graphics to paint to, obtained from the passed in Image. |
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* @param w Width to paint to |
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* @param h Height to paint to |
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* @param args Arguments supplied to <code>paint</code> |
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*/ |
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protected abstract void paintToImage(Component c, Image image, Graphics g, |
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int w, int h, Object[] args); |
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/** |
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* Paints the image to the specified location. |
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* |
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* @param c Component painting to |
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* @param g Graphics to paint to |
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* @param x X coordinate to paint to |
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* @param y Y coordinate to paint to |
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* @param w Width to paint to |
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* @param h Height to paint to |
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* @param image Image to paint |
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* @param args Arguments supplied to <code>paint</code> |
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*/ |
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protected void paintImage(Component c, Graphics g, |
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int x, int y, int w, int h, Image image, |
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Object[] args) { |
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g.drawImage(image, x, y, null); |
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} |
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/** |
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* Creates the image to cache. This returns an opaque image, subclasses |
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* that require translucency or transparency will need to override this |
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* method. |
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* |
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* @param c Component painting to |
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* @param w Width of image to create |
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* @param h Height to image to create |
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* @param config GraphicsConfiguration that will be |
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* rendered to, this may be null. |
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* @param args Arguments passed to paint |
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*/ |
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protected Image createImage(Component c, int w, int h, |
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GraphicsConfiguration config, Object[] args) { |
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if (config == null) { |
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return new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); |
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} |
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return config.createCompatibleVolatileImage(w, h); |
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} |
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/** |
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* Clear the image cache |
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*/ |
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protected void flush() { |
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synchronized(CachedPainter.class) { |
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getCache(getClass()).flush(); |
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} |
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} |
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private GraphicsConfiguration getGraphicsConfiguration(Component c) { |
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if (c == null) { |
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return null; |
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} |
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return c.getGraphicsConfiguration(); |
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} |
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} |