/* |
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* Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package javax.swing.plaf.nimbus; |
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import javax.swing.Painter; |
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import javax.swing.JComponent; |
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import javax.swing.UIDefaults; |
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import javax.swing.UIManager; |
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import javax.swing.plaf.ColorUIResource; |
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import javax.swing.plaf.synth.ColorType; |
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import static javax.swing.plaf.synth.SynthConstants.*; |
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import javax.swing.plaf.synth.SynthContext; |
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import javax.swing.plaf.synth.SynthPainter; |
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import javax.swing.plaf.synth.SynthStyle; |
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import java.awt.Color; |
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import java.awt.Font; |
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import java.awt.Insets; |
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import java.lang.ref.WeakReference; |
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import java.util.ArrayList; |
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import java.util.Collections; |
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import java.util.Comparator; |
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import java.util.HashMap; |
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import java.util.List; |
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import java.util.Map; |
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import java.util.TreeMap; |
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/** |
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* <p>A SynthStyle implementation used by Nimbus. Each Region that has been |
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* registered with the NimbusLookAndFeel will have an associated NimbusStyle. |
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* Third party components that are registered with the NimbusLookAndFeel will |
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* therefore be handed a NimbusStyle from the look and feel from the |
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* #getStyle(JComponent, Region) method.</p> |
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* |
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* <p>This class properly reads and retrieves values placed in the UIDefaults |
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* according to the standard Nimbus naming conventions. It will create and |
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* retrieve painters, fonts, colors, and other data stored there.</p> |
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* |
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* <p>NimbusStyle also supports the ability to override settings on a per |
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* component basis. NimbusStyle checks the component's client property map for |
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* "Nimbus.Overrides". If the value associated with this key is an instance of |
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* UIDefaults, then the values in that defaults table will override the standard |
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* Nimbus defaults in UIManager, but for that component instance only.</p> |
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* |
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* <p>Optionally, you may specify the client property |
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* "Nimbus.Overrides.InheritDefaults". If true, this client property indicates |
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* that the defaults located in UIManager should first be read, and then |
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* replaced with defaults located in the component client properties. If false, |
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* then only the defaults located in the component client property map will |
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* be used. If not specified, it is assumed to be true.</p> |
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* |
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* <p>You must specify "Nimbus.Overrides" for "Nimbus.Overrides.InheritDefaults" |
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* to have any effect. "Nimbus.Overrides" indicates whether there are any |
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* overrides, while "Nimbus.Overrides.InheritDefaults" indicates whether those |
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* overrides should first be initialized with the defaults from UIManager.</p> |
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* |
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* <p>The NimbusStyle is reloaded whenever a property change event is fired |
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* for a component for "Nimbus.Overrides" or "Nimbus.Overrides.InheritDefaults". |
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* So for example, setting a new UIDefaults on a component would cause the |
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* style to be reloaded.</p> |
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* |
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* <p>The values are only read out of UIManager once, and then cached. If |
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* you need to read the values again (for example, if the UI is being reloaded), |
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* then discard this NimbusStyle and read a new one from NimbusLookAndFeel |
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* using NimbusLookAndFeel.getStyle.</p> |
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* |
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* <p>The primary API of interest in this class for 3rd party component authors |
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* are the three methods which retrieve painters: #getBackgroundPainter, |
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* #getForegroundPainter, and #getBorderPainter.</p> |
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* |
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* <p>NimbusStyle allows you to specify custom states, or modify the order of |
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* states. Synth (and thus Nimbus) has the concept of a "state". For example, |
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* a JButton might be in the "MOUSE_OVER" state, or the "ENABLED" state, or the |
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* "DISABLED" state. These are all "standard" states which are defined in synth, |
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* and which apply to all synth Regions.</p> |
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* |
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* <p>Sometimes, however, you need to have a custom state. For example, you |
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* want JButton to render differently if it's parent is a JToolbar. In Nimbus, |
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* you specify these custom states by including a special key in UIDefaults. |
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* The following UIDefaults entries define three states for this button:</p> |
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* |
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* <pre><code> |
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* JButton.States = Enabled, Disabled, Toolbar |
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* JButton[Enabled].backgroundPainter = somePainter |
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* JButton[Disabled].background = BLUE |
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* JButton[Toolbar].backgroundPainter = someOtherPaint |
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* </code></pre> |
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* |
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* <p>As you can see, the <code>JButton.States</code> entry lists the states |
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* that the JButton style will support. You then specify the settings for |
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* each state. If you do not specify the <code>JButton.States</code> entry, |
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* then the standard Synth states will be assumed. If you specify the entry |
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* but the list of states is empty or null, then the standard synth states |
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* will be assumed.</p> |
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* |
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* @author Richard Bair |
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* @author Jasper Potts |
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*/ |
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public final class NimbusStyle extends SynthStyle { |
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/* Keys and scales for large/small/mini components, based on Apples sizes */ |
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public static final String LARGE_KEY = "large"; |
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public static final String SMALL_KEY = "small"; |
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public static final String MINI_KEY = "mini"; |
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public static final double LARGE_SCALE = 1.15; |
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public static final double SMALL_SCALE = 0.857; |
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public static final double MINI_SCALE = 0.714; |
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/** |
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* Special constant used for performance reasons during the get() method. |
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* If get() runs through all of the search locations and determines that |
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* there is no value, then NULL will be placed into the values map. This way |
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* on subsequent lookups it will simply extract NULL, see it, and return |
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* null rather than continuing the lookup procedure. |
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*/ |
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private static final Object NULL = '\0'; |
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/** |
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* <p>The Color to return from getColorForState if it would otherwise have |
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* returned null.</p> |
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* |
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* <p>Returning null from getColorForState is a very bad thing, as it causes |
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* the AWT peer for the component to install a SystemColor, which is not a |
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* UIResource. As a result, if <code>null</code> is returned from |
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* getColorForState, then thereafter the color is not updated for other |
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* states or on LAF changes or updates. This DEFAULT_COLOR is used to |
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* ensure that a ColorUIResource is always returned from |
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* getColorForState.</p> |
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*/ |
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private static final Color DEFAULT_COLOR = new ColorUIResource(Color.BLACK); |
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/** |
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* Simple Comparator for ordering the RuntimeStates according to their |
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* rank. |
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*/ |
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private static final Comparator<RuntimeState> STATE_COMPARATOR = |
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new Comparator<RuntimeState>() { |
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@Override |
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public int compare(RuntimeState a, RuntimeState b) { |
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return a.state - b.state; |
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} |
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}; |
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/** |
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* The prefix for the component or region that this NimbusStyle |
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* represents. This prefix is used to lookup state in the UIManager. |
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* It should be something like Button or Slider.Thumb or "MyButton" or |
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* ComboBox."ComboBox.arrowButton" or "MyComboBox"."ComboBox.arrowButton" |
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*/ |
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private String prefix; |
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/** |
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* The SynthPainter that will be returned from this NimbusStyle. The |
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* SynthPainter returned will be a SynthPainterImpl, which will in turn |
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* delegate back to this NimbusStyle for the proper Painter (not |
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* SynthPainter) to use for painting the foreground, background, or border. |
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*/ |
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private SynthPainter painter; |
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/** |
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* Data structure containing all of the defaults, insets, states, and other |
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* values associated with this style. This instance refers to default |
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* values, and are used when no overrides are discovered in the client |
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* properties of a component. These values are lazily created on first |
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* access. |
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*/ |
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private Values values; |
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/** |
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* A temporary CacheKey used to perform lookups. This pattern avoids |
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* creating useless garbage keys, or concatenating strings, etc. |
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*/ |
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private CacheKey tmpKey = new CacheKey("", 0); |
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/** |
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* Some NimbusStyles are created for a specific component only. In Nimbus, |
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* this happens whenever the component has as a client property a |
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* UIDefaults which overrides (or supplements) those defaults found in |
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* UIManager. |
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*/ |
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private WeakReference<JComponent> component; |
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/** |
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* Create a new NimbusStyle. Only the prefix must be supplied. At the |
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* appropriate time, installDefaults will be called. At that point, all of |
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* the state information will be pulled from UIManager and stored locally |
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* within this style. |
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* |
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* @param prefix Something like Button or Slider.Thumb or |
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* org.jdesktop.swingx.JXStatusBar or ComboBox."ComboBox.arrowButton" |
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* @param c an optional reference to a component that this NimbusStyle |
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* should be associated with. This is only used when the component |
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* has Nimbus overrides registered in its client properties and |
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* should be null otherwise. |
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*/ |
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NimbusStyle(String prefix, JComponent c) { |
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if (c != null) { |
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this.component = new WeakReference<JComponent>(c); |
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} |
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this.prefix = prefix; |
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this.painter = new SynthPainterImpl(this); |
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} |
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/** |
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* {@inheritDoc} |
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* |
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* Overridden to cause this style to populate itself with data from |
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* UIDefaults, if necessary. |
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*/ |
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@Override public void installDefaults(SynthContext ctx) { |
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validate(); |
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//delegate to the superclass to install defaults such as background, |
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//foreground, font, and opaque onto the swing component. |
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super.installDefaults(ctx); |
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} |
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/** |
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* Pulls data out of UIDefaults, if it has not done so already, and sets |
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* up the internal state. |
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*/ |
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private void validate() { |
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// a non-null values object is the flag we use to determine whether |
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// to reparse from UIManager. |
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if (values != null) return; |
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// reconstruct this NimbusStyle based on the entries in the UIManager |
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// and possibly based on any overrides within the component's |
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// client properties (assuming such a component exists and contains |
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// any Nimbus.Overrides) |
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values = new Values(); |
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Map<String, Object> defaults = |
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((NimbusLookAndFeel) UIManager.getLookAndFeel()). |
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getDefaultsForPrefix(prefix); |
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// inspect the client properties for the key "Nimbus.Overrides". If the |
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// value is an instance of UIDefaults, then these defaults are used |
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// in place of, or in addition to, the defaults in UIManager. |
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if (component != null) { |
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// We know component.get() is non-null here, as if the component |
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// were GC'ed, we wouldn't be processing its style. |
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Object o = component.get().getClientProperty("Nimbus.Overrides"); |
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if (o instanceof UIDefaults) { |
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Object i = component.get().getClientProperty( |
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"Nimbus.Overrides.InheritDefaults"); |
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boolean inherit = i instanceof Boolean ? (Boolean)i : true; |
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UIDefaults d = (UIDefaults)o; |
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TreeMap<String, Object> map = new TreeMap<String, Object>(); |
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for (Object obj : d.keySet()) { |
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if (obj instanceof String) { |
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String key = (String)obj; |
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if (key.startsWith(prefix)) { |
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map.put(key, d.get(key)); |
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} |
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} |
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} |
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if (inherit) { |
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defaults.putAll(map); |
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} else { |
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defaults = map; |
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} |
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} |
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} |
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//a list of the different types of states used by this style. This |
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//list may contain only "standard" states (those defined by Synth), |
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//or it may contain custom states, or it may contain only "standard" |
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//states but list them in a non-standard order. |
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List<State> states = new ArrayList<State>(); |
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//a map of state name to code |
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Map<String,Integer> stateCodes = new HashMap<String,Integer>(); |
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//This is a list of runtime "state" context objects. These contain |
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//the values associated with each state. |
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List<RuntimeState> runtimeStates = new ArrayList<RuntimeState>(); |
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//determine whether there are any custom states, or custom state |
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//order. If so, then read all those custom states and define the |
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//"values" stateTypes to be a non-null array. |
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//Otherwise, let the "values" stateTypes be null to indicate that |
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//there are no custom states or custom state ordering |
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String statesString = (String)defaults.get(prefix + ".States"); |
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if (statesString != null) { |
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String s[] = statesString.split(","); |
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for (int i=0; i<s.length; i++) { |
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s[i] = s[i].trim(); |
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if (!State.isStandardStateName(s[i])) { |
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//this is a non-standard state name, so look for the |
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//custom state associated with it |
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String stateName = prefix + "." + s[i]; |
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State customState = (State)defaults.get(stateName); |
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if (customState != null) { |
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states.add(customState); |
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} |
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} else { |
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states.add(State.getStandardState(s[i])); |
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} |
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} |
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//if there were any states defined, then set the stateTypes array |
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//to be non-null. Otherwise, leave it null (meaning, use the |
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//standard synth states). |
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if (states.size() > 0) { |
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values.stateTypes = states.toArray(new State[states.size()]); |
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} |
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//assign codes for each of the state types |
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int code = 1; |
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for (State state : states) { |
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stateCodes.put(state.getName(), code); |
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code <<= 1; |
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} |
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} else { |
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//since there were no custom states defined, setup the list of |
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//standard synth states. Note that the "v.stateTypes" is not |
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//being set here, indicating that at runtime the state selection |
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//routines should use standard synth states instead of custom |
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//states. I do need to popuplate this temp list now though, so that |
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//the remainder of this method will function as expected. |
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states.add(State.Enabled); |
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states.add(State.MouseOver); |
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states.add(State.Pressed); |
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states.add(State.Disabled); |
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states.add(State.Focused); |
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states.add(State.Selected); |
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states.add(State.Default); |
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//assign codes for the states |
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stateCodes.put("Enabled", ENABLED); |
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stateCodes.put("MouseOver", MOUSE_OVER); |
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stateCodes.put("Pressed", PRESSED); |
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stateCodes.put("Disabled", DISABLED); |
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stateCodes.put("Focused", FOCUSED); |
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stateCodes.put("Selected", SELECTED); |
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stateCodes.put("Default", DEFAULT); |
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} |
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//Now iterate over all the keys in the defaults table |
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for (String key : defaults.keySet()) { |
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//The key is something like JButton.Enabled.backgroundPainter, |
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//or JButton.States, or JButton.background. |
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//Remove the "JButton." portion of the key |
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String temp = key.substring(prefix.length()); |
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//if there is a " or : then we skip it because it is a subregion |
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//of some kind |
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if (temp.indexOf('"') != -1 || temp.indexOf(':') != -1) continue; |
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//remove the separator |
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temp = temp.substring(1); |
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//At this point, temp may be any of the following: |
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//background |
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//[Enabled].background |
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//[Enabled+MouseOver].background |
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//property.foo |
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//parse out the states and the property |
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String stateString = null; |
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String property = null; |
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int bracketIndex = temp.indexOf(']'); |
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if (bracketIndex < 0) { |
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//there is not a state string, so property = temp |
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property = temp; |
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} else { |
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stateString = temp.substring(0, bracketIndex); |
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property = temp.substring(bracketIndex + 2); |
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} |
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//now that I have the state (if any) and the property, get the |
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//value for this property and install it where it belongs |
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if (stateString == null) { |
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//there was no state, just a property. Check for the custom |
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//"contentMargins" property (which is handled specially by |
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//Synth/Nimbus). Also check for the property being "States", |
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//in which case it is not a real property and should be ignored. |
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//otherwise, assume it is a property and install it on the |
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//values object |
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if ("contentMargins".equals(property)) { |
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values.contentMargins = (Insets)defaults.get(key); |
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} else if ("States".equals(property)) { |
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//ignore |
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} else { |
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values.defaults.put(property, defaults.get(key)); |
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} |
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} else { |
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//it is possible that the developer has a malformed UIDefaults |
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//entry, such that something was specified in the place of |
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//the State portion of the key but it wasn't a state. In this |
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//case, skip will be set to true |
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boolean skip = false; |
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//this variable keeps track of the int value associated with |
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//the state. See SynthState for details. |
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int componentState = 0; |
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//Multiple states may be specified in the string, such as |
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//Enabled+MouseOver |
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String[] stateParts = stateString.split("\\+"); |
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//For each state, we need to find the State object associated |
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//with it, or skip it if it cannot be found. |
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for (String s : stateParts) { |
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if (stateCodes.containsKey(s)) { |
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componentState |= stateCodes.get(s); |
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} else { |
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//Was not a state. Maybe it was a subregion or something |
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//skip it. |
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skip = true; |
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break; |
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} |
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} |
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if (skip) continue; |
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//find the RuntimeState for this State |
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RuntimeState rs = null; |
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for (RuntimeState s : runtimeStates) { |
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if (s.state == componentState) { |
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rs = s; |
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break; |
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} |
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} |
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//couldn't find the runtime state, so create a new one |
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if (rs == null) { |
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rs = new RuntimeState(componentState, stateString); |
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runtimeStates.add(rs); |
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} |
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//check for a couple special properties, such as for the |
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//painters. If these are found, then set the specially on |
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//the runtime state. Else, it is just a normal property, |
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//so put it in the UIDefaults associated with that runtime |
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//state |
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if ("backgroundPainter".equals(property)) { |
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rs.backgroundPainter = getPainter(defaults, key); |
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} else if ("foregroundPainter".equals(property)) { |
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rs.foregroundPainter = getPainter(defaults, key); |
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} else if ("borderPainter".equals(property)) { |
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rs.borderPainter = getPainter(defaults, key); |
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} else { |
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rs.defaults.put(property, defaults.get(key)); |
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} |
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} |
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} |
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//now that I've collected all the runtime states, I'll sort them based |
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//on their integer "state" (see SynthState for how this works). |
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Collections.sort(runtimeStates, STATE_COMPARATOR); |
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//finally, set the array of runtime states on the values object |
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values.states = runtimeStates.toArray(new RuntimeState[runtimeStates.size()]); |
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} |
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private Painter getPainter(Map<String, Object> defaults, String key) { |
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Object p = defaults.get(key); |
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if (p instanceof UIDefaults.LazyValue) { |
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p = ((UIDefaults.LazyValue)p).createValue(UIManager.getDefaults()); |
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} |
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return (p instanceof Painter ? (Painter)p : null); |
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} |
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/** |
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* {@inheritDoc} |
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* |
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* Overridden to cause this style to populate itself with data from |
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* UIDefaults, if necessary. |
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*/ |
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@Override public Insets getInsets(SynthContext ctx, Insets in) { |
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if (in == null) { |
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in = new Insets(0, 0, 0, 0); |
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} |
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Values v = getValues(ctx); |
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if (v.contentMargins == null) { |
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in.bottom = in.top = in.left = in.right = 0; |
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return in; |
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} else { |
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in.bottom = v.contentMargins.bottom; |
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in.top = v.contentMargins.top; |
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in.left = v.contentMargins.left; |
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in.right = v.contentMargins.right; |
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// Account for scale |
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// The key "JComponent.sizeVariant" is used to match Apple's LAF |
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String scaleKey = (String)ctx.getComponent().getClientProperty( |
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"JComponent.sizeVariant"); |
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if (scaleKey != null){ |
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if (LARGE_KEY.equals(scaleKey)){ |
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in.bottom *= LARGE_SCALE; |
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in.top *= LARGE_SCALE; |
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in.left *= LARGE_SCALE; |
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in.right *= LARGE_SCALE; |
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} else if (SMALL_KEY.equals(scaleKey)){ |
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in.bottom *= SMALL_SCALE; |
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in.top *= SMALL_SCALE; |
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in.left *= SMALL_SCALE; |
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in.right *= SMALL_SCALE; |
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} else if (MINI_KEY.equals(scaleKey)){ |
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in.bottom *= MINI_SCALE; |
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in.top *= MINI_SCALE; |
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in.left *= MINI_SCALE; |
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in.right *= MINI_SCALE; |
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} |
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} |
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return in; |
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} |
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} |
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/** |
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* {@inheritDoc} |
|
* |
|
* <p>Overridden to cause this style to populate itself with data from |
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* UIDefaults, if necessary.</p> |
|
* |
|
* <p>In addition, NimbusStyle handles ColorTypes slightly differently from |
|
* Synth.</p> |
|
* <ul> |
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* <li>ColorType.BACKGROUND will equate to the color stored in UIDefaults |
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* named "background".</li> |
|
* <li>ColorType.TEXT_BACKGROUND will equate to the color stored in |
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* UIDefaults named "textBackground".</li> |
|
* <li>ColorType.FOREGROUND will equate to the color stored in UIDefaults |
|
* named "textForeground".</li> |
|
* <li>ColorType.TEXT_FOREGROUND will equate to the color stored in |
|
* UIDefaults named "textForeground".</li> |
|
* </ul> |
|
*/ |
|
@Override protected Color getColorForState(SynthContext ctx, ColorType type) { |
|
String key = null; |
|
if (type == ColorType.BACKGROUND) { |
|
key = "background"; |
|
} else if (type == ColorType.FOREGROUND) { |
|
//map FOREGROUND as TEXT_FOREGROUND |
|
key = "textForeground"; |
|
} else if (type == ColorType.TEXT_BACKGROUND) { |
|
key = "textBackground"; |
|
} else if (type == ColorType.TEXT_FOREGROUND) { |
|
key = "textForeground"; |
|
} else if (type == ColorType.FOCUS) { |
|
key = "focus"; |
|
} else if (type != null) { |
|
key = type.toString(); |
|
} else { |
|
return DEFAULT_COLOR; |
|
} |
|
Color c = (Color) get(ctx, key); |
|
//if all else fails, return a default color (which is a ColorUIResource) |
|
if (c == null) c = DEFAULT_COLOR; |
|
return c; |
|
} |
|
/** |
|
* {@inheritDoc} |
|
* |
|
* Overridden to cause this style to populate itself with data from |
|
* UIDefaults, if necessary. If a value named "font" is not found in |
|
* UIDefaults, then the "defaultFont" font in UIDefaults will be returned |
|
* instead. |
|
*/ |
|
@Override protected Font getFontForState(SynthContext ctx) { |
|
Font f = (Font)get(ctx, "font"); |
|
if (f == null) f = UIManager.getFont("defaultFont"); |
|
// Account for scale |
|
// The key "JComponent.sizeVariant" is used to match Apple's LAF |
|
String scaleKey = (String)ctx.getComponent().getClientProperty( |
|
"JComponent.sizeVariant"); |
|
if (scaleKey != null){ |
|
if (LARGE_KEY.equals(scaleKey)){ |
|
f = f.deriveFont(Math.round(f.getSize2D()*LARGE_SCALE)); |
|
} else if (SMALL_KEY.equals(scaleKey)){ |
|
f = f.deriveFont(Math.round(f.getSize2D()*SMALL_SCALE)); |
|
} else if (MINI_KEY.equals(scaleKey)){ |
|
f = f.deriveFont(Math.round(f.getSize2D()*MINI_SCALE)); |
|
} |
|
} |
|
return f; |
|
} |
|
/** |
|
* {@inheritDoc} |
|
* |
|
* Returns the SynthPainter for this style, which ends up delegating to |
|
* the Painters installed in this style. |
|
*/ |
|
@Override public SynthPainter getPainter(SynthContext ctx) { |
|
return painter; |
|
} |
|
/** |
|
* {@inheritDoc} |
|
* |
|
* Overridden to cause this style to populate itself with data from |
|
* UIDefaults, if necessary. If opacity is not specified in UI defaults, |
|
* then it defaults to being non-opaque. |
|
*/ |
|
@Override public boolean isOpaque(SynthContext ctx) { |
|
// Force Table CellRenderers to be opaque |
|
if ("Table.cellRenderer".equals(ctx.getComponent().getName())) { |
|
return true; |
|
} |
|
Boolean opaque = (Boolean)get(ctx, "opaque"); |
|
return opaque == null ? false : opaque; |
|
} |
|
/** |
|
* {@inheritDoc} |
|
* |
|
* <p>Overridden to cause this style to populate itself with data from |
|
* UIDefaults, if necessary.</p> |
|
* |
|
* <p>Properties in UIDefaults may be specified in a chained manner. For |
|
* example: |
|
* <pre> |
|
* background |
|
* Button.opacity |
|
* Button.Enabled.foreground |
|
* Button.Enabled+Selected.background |
|
* </pre> |
|
* |
|
* <p>In this example, suppose you were in the Enabled+Selected state and |
|
* searched for "foreground". In this case, we first check for |
|
* Button.Enabled+Selected.foreground, but no such color exists. We then |
|
* fall back to the next valid state, in this case, |
|
* Button.Enabled.foreground, and have a match. So we return it.</p> |
|
* |
|
* <p>Again, if we were in the state Enabled and looked for "background", we |
|
* wouldn't find it in Button.Enabled, or in Button, but would at the top |
|
* level in UIManager. So we return that value.</p> |
|
* |
|
* <p>One special note: the "key" passed to this method could be of the form |
|
* "background" or "Button.background" where "Button" equals the prefix |
|
* passed to the NimbusStyle constructor. In either case, it looks for |
|
* "background".</p> |
|
* |
|
* @param ctx |
|
* @param key must not be null |
|
*/ |
|
@Override public Object get(SynthContext ctx, Object key) { |
|
Values v = getValues(ctx); |
|
// strip off the prefix, if there is one. |
|
String fullKey = key.toString(); |
|
String partialKey = fullKey.substring(fullKey.indexOf(".") + 1); |
|
Object obj = null; |
|
int xstate = getExtendedState(ctx, v); |
|
// check the cache |
|
tmpKey.init(partialKey, xstate); |
|
obj = v.cache.get(tmpKey); |
|
boolean wasInCache = obj != null; |
|
if (!wasInCache){ |
|
// Search exact matching states and then lesser matching states |
|
RuntimeState s = null; |
|
int[] lastIndex = new int[] {-1}; |
|
while (obj == null && |
|
(s = getNextState(v.states, lastIndex, xstate)) != null) { |
|
obj = s.defaults.get(partialKey); |
|
} |
|
// Search Region Defaults |
|
if (obj == null && v.defaults != null) { |
|
obj = v.defaults.get(partialKey); |
|
} |
|
// return found object |
|
// Search UIManager Defaults |
|
if (obj == null) obj = UIManager.get(fullKey); |
|
// Search Synth Defaults for InputMaps |
|
if (obj == null && partialKey.equals("focusInputMap")) { |
|
obj = super.get(ctx, fullKey); |
|
} |
|
// if all we got was a null, store this fact for later use |
|
v.cache.put(new CacheKey(partialKey, xstate), |
|
obj == null ? NULL : obj); |
|
} |
|
// return found object |
|
return obj == NULL ? null : obj; |
|
} |
|
/** |
|
* Gets the appropriate background Painter, if there is one, for the state |
|
* specified in the given SynthContext. This method does appropriate |
|
* fallback searching, as described in #get. |
|
* |
|
* @param ctx The SynthContext. Must not be null. |
|
* @return The background painter associated for the given state, or null if |
|
* none could be found. |
|
*/ |
|
public Painter getBackgroundPainter(SynthContext ctx) { |
|
Values v = getValues(ctx); |
|
int xstate = getExtendedState(ctx, v); |
|
Painter p = null; |
|
// check the cache |
|
tmpKey.init("backgroundPainter$$instance", xstate); |
|
p = (Painter)v.cache.get(tmpKey); |
|
if (p != null) return p; |
|
// not in cache, so lookup and store in cache |
|
RuntimeState s = null; |
|
int[] lastIndex = new int[] {-1}; |
|
while ((s = getNextState(v.states, lastIndex, xstate)) != null) { |
|
if (s.backgroundPainter != null) { |
|
p = s.backgroundPainter; |
|
break; |
|
} |
|
} |
|
if (p == null) p = (Painter)get(ctx, "backgroundPainter"); |
|
if (p != null) { |
|
v.cache.put(new CacheKey("backgroundPainter$$instance", xstate), p); |
|
} |
|
return p; |
|
} |
|
/** |
|
* Gets the appropriate foreground Painter, if there is one, for the state |
|
* specified in the given SynthContext. This method does appropriate |
|
* fallback searching, as described in #get. |
|
* |
|
* @param ctx The SynthContext. Must not be null. |
|
* @return The foreground painter associated for the given state, or null if |
|
* none could be found. |
|
*/ |
|
public Painter getForegroundPainter(SynthContext ctx) { |
|
Values v = getValues(ctx); |
|
int xstate = getExtendedState(ctx, v); |
|
Painter p = null; |
|
// check the cache |
|
tmpKey.init("foregroundPainter$$instance", xstate); |
|
p = (Painter)v.cache.get(tmpKey); |
|
if (p != null) return p; |
|
// not in cache, so lookup and store in cache |
|
RuntimeState s = null; |
|
int[] lastIndex = new int[] {-1}; |
|
while ((s = getNextState(v.states, lastIndex, xstate)) != null) { |
|
if (s.foregroundPainter != null) { |
|
p = s.foregroundPainter; |
|
break; |
|
} |
|
} |
|
if (p == null) p = (Painter)get(ctx, "foregroundPainter"); |
|
if (p != null) { |
|
v.cache.put(new CacheKey("foregroundPainter$$instance", xstate), p); |
|
} |
|
return p; |
|
} |
|
/** |
|
* Gets the appropriate border Painter, if there is one, for the state |
|
* specified in the given SynthContext. This method does appropriate |
|
* fallback searching, as described in #get. |
|
* |
|
* @param ctx The SynthContext. Must not be null. |
|
* @return The border painter associated for the given state, or null if |
|
* none could be found. |
|
*/ |
|
public Painter getBorderPainter(SynthContext ctx) { |
|
Values v = getValues(ctx); |
|
int xstate = getExtendedState(ctx, v); |
|
Painter p = null; |
|
// check the cache |
|
tmpKey.init("borderPainter$$instance", xstate); |
|
p = (Painter)v.cache.get(tmpKey); |
|
if (p != null) return p; |
|
// not in cache, so lookup and store in cache |
|
RuntimeState s = null; |
|
int[] lastIndex = new int[] {-1}; |
|
while ((s = getNextState(v.states, lastIndex, xstate)) != null) { |
|
if (s.borderPainter != null) { |
|
p = s.borderPainter; |
|
break; |
|
} |
|
} |
|
if (p == null) p = (Painter)get(ctx, "borderPainter"); |
|
if (p != null) { |
|
v.cache.put(new CacheKey("borderPainter$$instance", xstate), p); |
|
} |
|
return p; |
|
} |
|
/** |
|
* Utility method which returns the proper Values based on the given |
|
* SynthContext. Ensures that parsing of the values has occurred, or |
|
* reoccurs as necessary. |
|
* |
|
* @param ctx The SynthContext |
|
* @return a non-null values reference |
|
*/ |
|
private Values getValues(SynthContext ctx) { |
|
validate(); |
|
return values; |
|
} |
|
/** |
|
* Simple utility method that searches the given array of Strings for the |
|
* given string. This method is only called from getExtendedState if |
|
* the developer has specified a specific state for the component to be |
|
* in (ie, has "wedged" the component in that state) by specifying |
|
* they client property "Nimbus.State". |
|
* |
|
* @param names a non-null array of strings |
|
* @param name the name to look for in the array |
|
* @return true or false based on whether the given name is in the array |
|
*/ |
|
private boolean contains(String[] names, String name) { |
|
assert name != null; |
|
for (int i=0; i<names.length; i++) { |
|
if (name.equals(names[i])) { |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
/** |
|
* <p>Gets the extended state for a given synth context. Nimbus supports the |
|
* ability to define custom states. The algorithm used for choosing what |
|
* style information to use for a given state requires a single integer |
|
* bit string where each bit in the integer represents a different state |
|
* that the component is in. This method uses the componentState as |
|
* reported in the SynthContext, in addition to custom states, to determine |
|
* what this extended state is.</p> |
|
* |
|
* <p>In addition, this method checks the component in the given context |
|
* for a client property called "Nimbus.State". If one exists, then it will |
|
* decompose the String associated with that property to determine what |
|
* state to return. In this way, the developer can force a component to be |
|
* in a specific state, regardless of what the "real" state of the component |
|
* is.</p> |
|
* |
|
* <p>The string associated with "Nimbus.State" would be of the form: |
|
* <pre>Enabled+CustomState+MouseOver</pre></p> |
|
* |
|
* @param ctx |
|
* @param v |
|
* @return |
|
*/ |
|
private int getExtendedState(SynthContext ctx, Values v) { |
|
JComponent c = ctx.getComponent(); |
|
int xstate = 0; |
|
int mask = 1; |
|
//check for the Nimbus.State client property |
|
//Performance NOTE: getClientProperty ends up inside a synchronized |
|
//block, so there is some potential for performance issues here, however |
|
//I'm not certain that there is one on a modern VM. |
|
Object property = c.getClientProperty("Nimbus.State"); |
|
if (property != null) { |
|
String stateNames = property.toString(); |
|
String[] states = stateNames.split("\\+"); |
|
if (v.stateTypes == null){ |
|
// standard states only |
|
for (String stateStr : states) { |
|
State.StandardState s = State.getStandardState(stateStr); |
|
if (s != null) xstate |= s.getState(); |
|
} |
|
} else { |
|
// custom states |
|
for (State s : v.stateTypes) { |
|
if (contains(states, s.getName())) { |
|
xstate |= mask; |
|
} |
|
mask <<= 1; |
|
} |
|
} |
|
} else { |
|
//if there are no custom states defined, then simply return the |
|
//state that Synth reported |
|
if (v.stateTypes == null) return ctx.getComponentState(); |
|
//there are custom states on this values, so I'll have to iterate |
|
//over them all and return a custom extended state |
|
int state = ctx.getComponentState(); |
|
for (State s : v.stateTypes) { |
|
if (s.isInState(c, state)) { |
|
xstate |= mask; |
|
} |
|
mask <<= 1; |
|
} |
|
} |
|
return xstate; |
|
} |
|
/** |
|
* <p>Gets the RuntimeState that most closely matches the state in the given |
|
* context, but is less specific than the given "lastState". Essentially, |
|
* this allows you to search for the next best state.</p> |
|
* |
|
* <p>For example, if you had the following three states: |
|
* <pre> |
|
* Enabled |
|
* Enabled+Pressed |
|
* Disabled |
|
* </pre> |
|
* And you wanted to find the state that best represented |
|
* ENABLED+PRESSED+FOCUSED and <code>lastState</code> was null (or an |
|
* empty array, or an array with a single int with index == -1), then |
|
* Enabled+Pressed would be returned. If you then call this method again but |
|
* pass the index of Enabled+Pressed as the "lastState", then |
|
* Enabled would be returned. If you call this method a third time and pass |
|
* the index of Enabled in as the <code>lastState</code>, then null would be |
|
* returned.</p> |
|
* |
|
* <p>The actual code path for determining the proper state is the same as |
|
* in Synth.</p> |
|
* |
|
* @param ctx |
|
* @param lastState a 1 element array, allowing me to do pass-by-reference. |
|
* @return |
|
*/ |
|
private RuntimeState getNextState(RuntimeState[] states, |
|
int[] lastState, |
|
int xstate) { |
|
// Use the StateInfo with the most bits that matches that of state. |
|
// If there are none, then fallback to |
|
// the StateInfo with a state of 0, indicating it'll match anything. |
|
// Consider if we have 3 StateInfos a, b and c with states: |
|
// SELECTED, SELECTED | ENABLED, 0 |
|
// |
|
// Input Return Value |
|
// ----- ------------ |
|
// SELECTED a |
|
// SELECTED | ENABLED b |
|
// MOUSE_OVER c |
|
// SELECTED | ENABLED | FOCUSED b |
|
// ENABLED c |
|
if (states != null && states.length > 0) { |
|
int bestCount = 0; |
|
int bestIndex = -1; |
|
int wildIndex = -1; |
|
//if xstate is 0, then search for the runtime state with component |
|
//state of 0. That is, find the exact match and return it. |
|
if (xstate == 0) { |
|
for (int counter = states.length - 1; counter >= 0; counter--) { |
|
if (states[counter].state == 0) { |
|
lastState[0] = counter; |
|
return states[counter]; |
|
} |
|
} |
|
//an exact match couldn't be found, so there was no match. |
|
lastState[0] = -1; |
|
return null; |
|
} |
|
//xstate is some value != 0 |
|
//determine from which index to start looking. If lastState[0] is -1 |
|
//then we know to start from the end of the state array. Otherwise, |
|
//we start at the lastIndex - 1. |
|
int lastStateIndex = lastState == null || lastState[0] == -1 ? |
|
states.length : lastState[0]; |
|
for (int counter = lastStateIndex - 1; counter >= 0; counter--) { |
|
int oState = states[counter].state; |
|
if (oState == 0) { |
|
if (wildIndex == -1) { |
|
wildIndex = counter; |
|
} |
|
} else if ((xstate & oState) == oState) { |
|
// This is key, we need to make sure all bits of the |
|
// StateInfo match, otherwise a StateInfo with |
|
// SELECTED | ENABLED would match ENABLED, which we |
|
// don't want. |
|
// This comes from BigInteger.bitCnt |
|
int bitCount = oState; |
|
bitCount -= (0xaaaaaaaa & bitCount) >>> 1; |
|
bitCount = (bitCount & 0x33333333) + ((bitCount >>> 2) & |
|
0x33333333); |
|
bitCount = bitCount + (bitCount >>> 4) & 0x0f0f0f0f; |
|
bitCount += bitCount >>> 8; |
|
bitCount += bitCount >>> 16; |
|
bitCount = bitCount & 0xff; |
|
if (bitCount > bestCount) { |
|
bestIndex = counter; |
|
bestCount = bitCount; |
|
} |
|
} |
|
} |
|
if (bestIndex != -1) { |
|
lastState[0] = bestIndex; |
|
return states[bestIndex]; |
|
} |
|
if (wildIndex != -1) { |
|
lastState[0] = wildIndex; |
|
return states[wildIndex]; |
|
} |
|
} |
|
lastState[0] = -1; |
|
return null; |
|
} |
|
/** |
|
* Contains values such as the UIDefaults and painters associated with |
|
* a state. Whereas <code>State</code> represents a distinct state that a |
|
* component can be in (such as Enabled), this class represents the colors, |
|
* fonts, painters, etc associated with some state for this |
|
* style. |
|
*/ |
|
private final class RuntimeState implements Cloneable { |
|
int state; |
|
Painter backgroundPainter; |
|
Painter foregroundPainter; |
|
Painter borderPainter; |
|
String stateName; |
|
UIDefaults defaults = new UIDefaults(10, .7f); |
|
private RuntimeState(int state, String stateName) { |
|
this.state = state; |
|
this.stateName = stateName; |
|
} |
|
@Override |
|
public String toString() { |
|
return stateName; |
|
} |
|
@Override |
|
public RuntimeState clone() { |
|
RuntimeState clone = new RuntimeState(state, stateName); |
|
clone.backgroundPainter = backgroundPainter; |
|
clone.foregroundPainter = foregroundPainter; |
|
clone.borderPainter = borderPainter; |
|
clone.defaults.putAll(defaults); |
|
return clone; |
|
} |
|
} |
|
/** |
|
* Essentially a struct of data for a style. A default instance of this |
|
* class is used by NimbusStyle. Additional instances exist for each |
|
* component that has overrides. |
|
*/ |
|
private static final class Values { |
|
/** |
|
* The list of State types. A State represents a type of state, such |
|
* as Enabled, Default, WindowFocused, etc. These can be custom states. |
|
*/ |
|
State[] stateTypes = null; |
|
/** |
|
* The list of actual runtime state representations. These can represent things such |
|
* as Enabled + Focused. Thus, they differ from States in that they contain |
|
* several states together, and have associated properties, data, etc. |
|
*/ |
|
RuntimeState[] states = null; |
|
/** |
|
* The content margins for this region. |
|
*/ |
|
Insets contentMargins; |
|
/** |
|
* Defaults on the region/component level. |
|
*/ |
|
UIDefaults defaults = new UIDefaults(10, .7f); |
|
/** |
|
* Simple cache. After a value has been looked up, it is stored |
|
* in this cache for later retrieval. The key is a concatenation of |
|
* the property being looked up, two dollar signs, and the extended |
|
* state. So for example: |
|
* |
|
* foo.bar$$2353 |
|
*/ |
|
Map<CacheKey,Object> cache = new HashMap<CacheKey,Object>(); |
|
} |
|
/** |
|
* This implementation presupposes that key is never null and that |
|
* the two keys being checked for equality are never null |
|
*/ |
|
private static final class CacheKey { |
|
private String key; |
|
private int xstate; |
|
CacheKey(Object key, int xstate) { |
|
init(key, xstate); |
|
} |
|
void init(Object key, int xstate) { |
|
this.key = key.toString(); |
|
this.xstate = xstate; |
|
} |
|
@Override |
|
public boolean equals(Object obj) { |
|
final CacheKey other = (CacheKey) obj; |
|
if (obj == null) return false; |
|
if (this.xstate != other.xstate) return false; |
|
if (!this.key.equals(other.key)) return false; |
|
return true; |
|
} |
|
@Override |
|
public int hashCode() { |
|
int hash = 3; |
|
hash = 29 * hash + this.key.hashCode(); |
|
hash = 29 * hash + this.xstate; |
|
return hash; |
|
} |
|
} |
|
} |