/* |
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* Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package javax.swing.plaf.nimbus; |
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import java.awt.*; |
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import java.awt.image.*; |
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import java.lang.reflect.Method; |
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import javax.swing.*; |
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import javax.swing.plaf.UIResource; |
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import javax.swing.Painter; |
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import java.awt.print.PrinterGraphics; |
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import sun.reflect.misc.MethodUtil; |
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/** |
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* Convenient base class for defining Painter instances for rendering a |
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* region or component in Nimbus. |
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* |
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* @author Jasper Potts |
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* @author Richard Bair |
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*/ |
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public abstract class AbstractRegionPainter implements Painter<JComponent> { |
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/** |
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* PaintContext, which holds a lot of the state needed for cache hinting and x/y value decoding |
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* The data contained within the context is typically only computed once and reused over |
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* multiple paint calls, whereas the other values (w, h, f, leftWidth, etc) are recomputed |
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* for each call to paint. |
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* |
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* This field is retrieved from subclasses on each paint operation. It is up |
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* to the subclass to compute and cache the PaintContext over multiple calls. |
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*/ |
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private PaintContext ctx; |
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/** |
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* The scaling factor. Recomputed on each call to paint. |
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*/ |
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private float f; |
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/* |
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Various metrics used for decoding x/y values based on the canvas size |
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and stretching insets. |
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On each call to paint, we first ask the subclass for the PaintContext. |
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From the context we get the canvas size and stretching insets, and whether |
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the algorithm should be "inverted", meaning the center section remains |
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a fixed size and the other sections scale. |
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We then use these values to compute a series of metrics (listed below) |
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which are used to decode points in a specific axis (x or y). |
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The leftWidth represents the distance from the left edge of the region |
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to the first stretching inset, after accounting for any scaling factor |
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(such as DPI scaling). The centerWidth is the distance between the leftWidth |
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and the rightWidth. The rightWidth is the distance from the right edge, |
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to the right inset (after scaling has been applied). |
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The same logic goes for topHeight, centerHeight, and bottomHeight. |
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The leftScale represents the proportion of the width taken by the left section. |
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The same logic is applied to the other scales. |
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The various widths/heights are used to decode control points. The |
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various scales are used to decode bezier handles (or anchors). |
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*/ |
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/** |
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* The width of the left section. Recomputed on each call to paint. |
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*/ |
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private float leftWidth; |
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/** |
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* The height of the top section. Recomputed on each call to paint. |
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*/ |
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private float topHeight; |
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/** |
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* The width of the center section. Recomputed on each call to paint. |
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*/ |
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private float centerWidth; |
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/** |
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* The height of the center section. Recomputed on each call to paint. |
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*/ |
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private float centerHeight; |
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/** |
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* The width of the right section. Recomputed on each call to paint. |
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*/ |
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private float rightWidth; |
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/** |
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* The height of the bottom section. Recomputed on each call to paint. |
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*/ |
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private float bottomHeight; |
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/** |
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* The scaling factor to use for the left section. Recomputed on each call to paint. |
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*/ |
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private float leftScale; |
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/** |
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* The scaling factor to use for the top section. Recomputed on each call to paint. |
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*/ |
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private float topScale; |
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/** |
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* The scaling factor to use for the center section, in the horizontal |
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* direction. Recomputed on each call to paint. |
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*/ |
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private float centerHScale; |
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/** |
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* The scaling factor to use for the center section, in the vertical |
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* direction. Recomputed on each call to paint. |
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*/ |
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private float centerVScale; |
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/** |
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* The scaling factor to use for the right section. Recomputed on each call to paint. |
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*/ |
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private float rightScale; |
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/** |
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* The scaling factor to use for the bottom section. Recomputed on each call to paint. |
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*/ |
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private float bottomScale; |
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/** |
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* Create a new AbstractRegionPainter |
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*/ |
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protected AbstractRegionPainter() { } |
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/** |
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* {@inheritDoc} |
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*/ |
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@Override |
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public final void paint(Graphics2D g, JComponent c, int w, int h) { |
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//don't render if the width/height are too small |
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if (w <= 0 || h <=0) return; |
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Object[] extendedCacheKeys = getExtendedCacheKeys(c); |
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ctx = getPaintContext(); |
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PaintContext.CacheMode cacheMode = ctx == null ? PaintContext.CacheMode.NO_CACHING : ctx.cacheMode; |
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if (cacheMode == PaintContext.CacheMode.NO_CACHING || |
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!ImageCache.getInstance().isImageCachable(w, h) || |
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g instanceof PrinterGraphics) { |
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// no caching so paint directly |
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paint0(g, c, w, h, extendedCacheKeys); |
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} else if (cacheMode == PaintContext.CacheMode.FIXED_SIZES) { |
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paintWithFixedSizeCaching(g, c, w, h, extendedCacheKeys); |
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} else { |
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// 9 Square caching |
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paintWith9SquareCaching(g, ctx, c, w, h, extendedCacheKeys); |
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} |
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} |
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/** |
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* Get any extra attributes which the painter implementation would like |
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* to include in the image cache lookups. This is checked for every call |
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* of the paint(g, c, w, h) method. |
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* |
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* @param c The component on the current paint call |
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* @return Array of extra objects to be included in the cache key |
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*/ |
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protected Object[] getExtendedCacheKeys(JComponent c) { |
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return null; |
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} |
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/** |
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* <p>Gets the PaintContext for this painting operation. This method is called on every |
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* paint, and so should be fast and produce no garbage. The PaintContext contains |
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* information such as cache hints. It also contains data necessary for decoding |
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* points at runtime, such as the stretching insets, the canvas size at which the |
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* encoded points were defined, and whether the stretching insets are inverted.</p> |
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* |
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* <p> This method allows for subclasses to package the painting of different states |
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* with possibly different canvas sizes, etc, into one AbstractRegionPainter implementation.</p> |
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* |
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* @return a PaintContext associated with this paint operation. |
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*/ |
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protected abstract PaintContext getPaintContext(); |
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/** |
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* <p>Configures the given Graphics2D. Often, rendering hints or compositing rules are |
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* applied to a Graphics2D object prior to painting, which should affect all of the |
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* subsequent painting operations. This method provides a convenient hook for configuring |
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* the Graphics object prior to rendering, regardless of whether the render operation is |
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* performed to an intermediate buffer or directly to the display.</p> |
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* |
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* @param g The Graphics2D object to configure. Will not be null. |
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*/ |
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protected void configureGraphics(Graphics2D g) { |
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g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); |
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} |
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/** |
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* Actually performs the painting operation. Subclasses must implement this method. |
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* The graphics object passed may represent the actual surface being rendered to, |
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* or it may be an intermediate buffer. It has also been pre-translated. Simply render |
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* the component as if it were located at 0, 0 and had a width of <code>width</code> |
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* and a height of <code>height</code>. For performance reasons, you may want to read |
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* the clip from the Graphics2D object and only render within that space. |
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* |
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* @param g The Graphics2D surface to paint to |
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* @param c The JComponent related to the drawing event. For example, if the |
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* region being rendered is Button, then <code>c</code> will be a |
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* JButton. If the region being drawn is ScrollBarSlider, then the |
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* component will be JScrollBar. This value may be null. |
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* @param width The width of the region to paint. Note that in the case of |
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* painting the foreground, this value may differ from c.getWidth(). |
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* @param height The height of the region to paint. Note that in the case of |
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* painting the foreground, this value may differ from c.getHeight(). |
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* @param extendedCacheKeys The result of the call to getExtendedCacheKeys() |
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*/ |
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protected abstract void doPaint(Graphics2D g, JComponent c, int width, |
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int height, Object[] extendedCacheKeys); |
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/** |
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* Decodes and returns a float value representing the actual pixel location for |
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* the given encoded X value. |
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* |
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* @param x an encoded x value (0...1, or 1...2, or 2...3) |
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* @return the decoded x value |
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* @throws IllegalArgumentException |
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* if {@code x < 0} or {@code x > 3} |
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*/ |
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protected final float decodeX(float x) { |
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if (x >= 0 && x <= 1) { |
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return x * leftWidth; |
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} else if (x > 1 && x < 2) { |
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return ((x-1) * centerWidth) + leftWidth; |
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} else if (x >= 2 && x <= 3) { |
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return ((x-2) * rightWidth) + leftWidth + centerWidth; |
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} else { |
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throw new IllegalArgumentException("Invalid x"); |
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} |
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} |
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/** |
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* Decodes and returns a float value representing the actual pixel location for |
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* the given encoded y value. |
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* |
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* @param y an encoded y value (0...1, or 1...2, or 2...3) |
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* @return the decoded y value |
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* @throws IllegalArgumentException |
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* if {@code y < 0} or {@code y > 3} |
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*/ |
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protected final float decodeY(float y) { |
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if (y >= 0 && y <= 1) { |
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return y * topHeight; |
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} else if (y > 1 && y < 2) { |
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return ((y-1) * centerHeight) + topHeight; |
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} else if (y >= 2 && y <= 3) { |
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return ((y-2) * bottomHeight) + topHeight + centerHeight; |
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} else { |
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throw new IllegalArgumentException("Invalid y"); |
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} |
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} |
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/** |
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* Decodes and returns a float value representing the actual pixel location for |
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* the anchor point given the encoded X value of the control point, and the offset |
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* distance to the anchor from that control point. |
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* |
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* @param x an encoded x value of the bezier control point (0...1, or 1...2, or 2...3) |
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* @param dx the offset distance to the anchor from the control point x |
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* @return the decoded x location of the control point |
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* @throws IllegalArgumentException |
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* if {@code x < 0} or {@code x > 3} |
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*/ |
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protected final float decodeAnchorX(float x, float dx) { |
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if (x >= 0 && x <= 1) { |
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return decodeX(x) + (dx * leftScale); |
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} else if (x > 1 && x < 2) { |
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return decodeX(x) + (dx * centerHScale); |
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} else if (x >= 2 && x <= 3) { |
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return decodeX(x) + (dx * rightScale); |
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} else { |
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throw new IllegalArgumentException("Invalid x"); |
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} |
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} |
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/** |
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* Decodes and returns a float value representing the actual pixel location for |
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* the anchor point given the encoded Y value of the control point, and the offset |
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* distance to the anchor from that control point. |
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* |
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* @param y an encoded y value of the bezier control point (0...1, or 1...2, or 2...3) |
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* @param dy the offset distance to the anchor from the control point y |
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* @return the decoded y position of the control point |
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* @throws IllegalArgumentException |
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* if {@code y < 0} or {@code y > 3} |
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*/ |
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protected final float decodeAnchorY(float y, float dy) { |
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if (y >= 0 && y <= 1) { |
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return decodeY(y) + (dy * topScale); |
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} else if (y > 1 && y < 2) { |
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return decodeY(y) + (dy * centerVScale); |
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} else if (y >= 2 && y <= 3) { |
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return decodeY(y) + (dy * bottomScale); |
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} else { |
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throw new IllegalArgumentException("Invalid y"); |
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} |
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} |
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/** |
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* Decodes and returns a color, which is derived from a base color in UI |
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* defaults. |
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* |
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* @param key A key corresponding to the value in the UI Defaults table |
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* of UIManager where the base color is defined |
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* @param hOffset The hue offset used for derivation. |
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* @param sOffset The saturation offset used for derivation. |
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* @param bOffset The brightness offset used for derivation. |
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* @param aOffset The alpha offset used for derivation. Between 0...255 |
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* @return The derived color, whose color value will change if the parent |
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* uiDefault color changes. |
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*/ |
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protected final Color decodeColor(String key, float hOffset, float sOffset, |
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float bOffset, int aOffset) { |
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if (UIManager.getLookAndFeel() instanceof NimbusLookAndFeel){ |
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NimbusLookAndFeel laf = (NimbusLookAndFeel) UIManager.getLookAndFeel(); |
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return laf.getDerivedColor(key, hOffset, sOffset, bOffset, aOffset, true); |
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} else { |
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// can not give a right answer as painter sould not be used outside |
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// of nimbus laf but do the best we can |
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return Color.getHSBColor(hOffset,sOffset,bOffset); |
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} |
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} |
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/** |
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* Decodes and returns a color, which is derived from a offset between two |
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* other colors. |
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* |
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* @param color1 The first color |
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* @param color2 The second color |
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* @param midPoint The offset between color 1 and color 2, a value of 0.0 is |
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* color 1 and 1.0 is color 2; |
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* @return The derived color |
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*/ |
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protected final Color decodeColor(Color color1, Color color2, |
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float midPoint) { |
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return new Color(NimbusLookAndFeel.deriveARGB(color1, color2, midPoint)); |
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} |
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/** |
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* Given parameters for creating a LinearGradientPaint, this method will |
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* create and return a linear gradient paint. One primary purpose for this |
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* method is to avoid creating a LinearGradientPaint where the start and |
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* end points are equal. In such a case, the end y point is slightly |
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* increased to avoid the overlap. |
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* |
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* @param x1 |
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* @param y1 |
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* @param x2 |
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* @param y2 |
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* @param midpoints |
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* @param colors |
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* @return a valid LinearGradientPaint. This method never returns null. |
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* @throws NullPointerException |
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* if {@code midpoints} array is null, |
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* or {@code colors} array is null, |
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* @throws IllegalArgumentException |
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* if start and end points are the same points, |
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* or {@code midpoints.length != colors.length}, |
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* or {@code colors} is less than 2 in size, |
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* or a {@code midpoints} value is less than 0.0 or greater than 1.0, |
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* or the {@code midpoints} are not provided in strictly increasing order |
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*/ |
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protected final LinearGradientPaint decodeGradient(float x1, float y1, float x2, float y2, float[] midpoints, Color[] colors) { |
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if (x1 == x2 && y1 == y2) { |
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y2 += .00001f; |
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} |
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return new LinearGradientPaint(x1, y1, x2, y2, midpoints, colors); |
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} |
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/** |
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* Given parameters for creating a RadialGradientPaint, this method will |
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* create and return a radial gradient paint. One primary purpose for this |
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* method is to avoid creating a RadialGradientPaint where the radius |
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* is non-positive. In such a case, the radius is just slightly |
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* increased to avoid 0. |
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* |
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* @param x |
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* @param y |
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* @param r |
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* @param midpoints |
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* @param colors |
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* @return a valid RadialGradientPaint. This method never returns null. |
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* @throws NullPointerException |
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* if {@code midpoints} array is null, |
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* or {@code colors} array is null |
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* @throws IllegalArgumentException |
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* if {@code r} is non-positive, |
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* or {@code midpoints.length != colors.length}, |
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* or {@code colors} is less than 2 in size, |
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* or a {@code midpoints} value is less than 0.0 or greater than 1.0, |
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* or the {@code midpoints} are not provided in strictly increasing order |
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*/ |
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protected final RadialGradientPaint decodeRadialGradient(float x, float y, float r, float[] midpoints, Color[] colors) { |
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if (r == 0f) { |
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r = .00001f; |
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} |
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return new RadialGradientPaint(x, y, r, midpoints, colors); |
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} |
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/** |
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* Get a color property from the given JComponent. First checks for a |
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* <code>getXXX()</code> method and if that fails checks for a client |
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* property with key <code>property</code>. If that still fails to return |
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* a Color then <code>defaultColor</code> is returned. |
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* |
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* @param c The component to get the color property from |
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* @param property The name of a bean style property or client property |
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* @param defaultColor The color to return if no color was obtained from |
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* the component. |
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* @return The color that was obtained from the component or defaultColor |
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*/ |
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protected final Color getComponentColor(JComponent c, String property, |
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Color defaultColor, |
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float saturationOffset, |
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float brightnessOffset, |
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int alphaOffset) { |
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Color color = null; |
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if (c != null) { |
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// handle some special cases for performance |
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if ("background".equals(property)) { |
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color = c.getBackground(); |
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} else if ("foreground".equals(property)) { |
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color = c.getForeground(); |
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} else if (c instanceof JList && "selectionForeground".equals(property)) { |
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color = ((JList) c).getSelectionForeground(); |
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} else if (c instanceof JList && "selectionBackground".equals(property)) { |
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color = ((JList) c).getSelectionBackground(); |
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} else if (c instanceof JTable && "selectionForeground".equals(property)) { |
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color = ((JTable) c).getSelectionForeground(); |
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} else if (c instanceof JTable && "selectionBackground".equals(property)) { |
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color = ((JTable) c).getSelectionBackground(); |
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} else { |
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String s = "get" + Character.toUpperCase(property.charAt(0)) + property.substring(1); |
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try { |
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Method method = MethodUtil.getMethod(c.getClass(), s, null); |
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color = (Color) MethodUtil.invoke(method, c, null); |
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} catch (Exception e) { |
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//don't do anything, it just didn't work, that's all. |
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//This could be a normal occurance if you use a property |
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//name referring to a key in clientProperties instead of |
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//a real property |
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} |
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if (color == null) { |
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Object value = c.getClientProperty(property); |
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if (value instanceof Color) { |
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color = (Color) value; |
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} |
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} |
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} |
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} |
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// we return the defaultColor if the color found is null, or if |
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// it is a UIResource. This is done because the color for the |
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// ENABLED state is set on the component, but you don't want to use |
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// that color for the over state. So we only respect the color |
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// specified for the property if it was set by the user, as opposed |
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// to set by us. |
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if (color == null || color instanceof UIResource) { |
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return defaultColor; |
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} else if (saturationOffset != 0 || brightnessOffset != 0 || alphaOffset != 0) { |
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float[] tmp = Color.RGBtoHSB(color.getRed(), color.getGreen(), color.getBlue(), null); |
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tmp[1] = clamp(tmp[1] + saturationOffset); |
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tmp[2] = clamp(tmp[2] + brightnessOffset); |
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int alpha = clamp(color.getAlpha() + alphaOffset); |
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return new Color((Color.HSBtoRGB(tmp[0], tmp[1], tmp[2]) & 0xFFFFFF) | (alpha <<24)); |
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} else { |
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return color; |
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} |
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} |
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/** |
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* A class encapsulating state useful when painting. Generally, instances of this |
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* class are created once, and reused for each paint request without modification. |
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* This class contains values useful when hinting the cache engine, and when decoding |
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* control points and bezier curve anchors. |
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*/ |
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protected static class PaintContext { |
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protected static enum CacheMode { |
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NO_CACHING, FIXED_SIZES, NINE_SQUARE_SCALE |
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} |
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private static Insets EMPTY_INSETS = new Insets(0, 0, 0, 0); |
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private Insets stretchingInsets; |
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private Dimension canvasSize; |
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private boolean inverted; |
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private CacheMode cacheMode; |
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private double maxHorizontalScaleFactor; |
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private double maxVerticalScaleFactor; |
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private float a; // insets.left |
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private float b; // canvasSize.width - insets.right |
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private float c; // insets.top |
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private float d; // canvasSize.height - insets.bottom; |
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private float aPercent; // only used if inverted == true |
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private float bPercent; // only used if inverted == true |
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private float cPercent; // only used if inverted == true |
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private float dPercent; // only used if inverted == true |
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/** |
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* Creates a new PaintContext which does not attempt to cache or scale any cached |
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* images. |
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* |
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* @param insets The stretching insets. May be null. If null, then assumed to be 0, 0, 0, 0. |
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* @param canvasSize The size of the canvas used when encoding the various x/y values. May be null. |
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* If null, then it is assumed that there are no encoded values, and any calls |
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* to one of the "decode" methods will return the passed in value. |
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* @param inverted Whether to "invert" the meaning of the 9-square grid and stretching insets |
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*/ |
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public PaintContext(Insets insets, Dimension canvasSize, boolean inverted) { |
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this(insets, canvasSize, inverted, null, 1, 1); |
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} |
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/** |
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* Creates a new PaintContext. |
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* |
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* @param insets The stretching insets. May be null. If null, then assumed to be 0, 0, 0, 0. |
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* @param canvasSize The size of the canvas used when encoding the various x/y values. May be null. |
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* If null, then it is assumed that there are no encoded values, and any calls |
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* to one of the "decode" methods will return the passed in value. |
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* @param inverted Whether to "invert" the meaning of the 9-square grid and stretching insets |
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* @param cacheMode A hint as to which caching mode to use. If null, then set to no caching. |
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* @param maxH The maximum scale in the horizontal direction to use before punting and redrawing from scratch. |
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* For example, if maxH is 2, then we will attempt to scale any cached images up to 2x the canvas |
|
* width before redrawing from scratch. Reasonable maxH values may improve painting performance. |
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* If set too high, then you may get poor looking graphics at higher zoom levels. Must be >= 1. |
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* @param maxV The maximum scale in the vertical direction to use before punting and redrawing from scratch. |
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* For example, if maxV is 2, then we will attempt to scale any cached images up to 2x the canvas |
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* height before redrawing from scratch. Reasonable maxV values may improve painting performance. |
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* If set too high, then you may get poor looking graphics at higher zoom levels. Must be >= 1. |
|
*/ |
|
public PaintContext(Insets insets, Dimension canvasSize, boolean inverted, |
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CacheMode cacheMode, double maxH, double maxV) { |
|
if (maxH < 1 || maxH < 1) { |
|
throw new IllegalArgumentException("Both maxH and maxV must be >= 1"); |
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} |
|
this.stretchingInsets = insets == null ? EMPTY_INSETS : insets; |
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this.canvasSize = canvasSize; |
|
this.inverted = inverted; |
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this.cacheMode = cacheMode == null ? CacheMode.NO_CACHING : cacheMode; |
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this.maxHorizontalScaleFactor = maxH; |
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this.maxVerticalScaleFactor = maxV; |
|
if (canvasSize != null) { |
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a = stretchingInsets.left; |
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b = canvasSize.width - stretchingInsets.right; |
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c = stretchingInsets.top; |
|
d = canvasSize.height - stretchingInsets.bottom; |
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this.canvasSize = canvasSize; |
|
this.inverted = inverted; |
|
if (inverted) { |
|
float available = canvasSize.width - (b - a); |
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aPercent = available > 0f ? a / available : 0f; |
|
bPercent = available > 0f ? b / available : 0f; |
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available = canvasSize.height - (d - c); |
|
cPercent = available > 0f ? c / available : 0f; |
|
dPercent = available > 0f ? d / available : 0f; |
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} |
|
} |
|
} |
|
} |
|
//---------------------- private methods |
|
//initializes the class to prepare it for being able to decode points |
|
private void prepare(float w, float h) { |
|
//if no PaintContext has been specified, reset the values and bail |
|
//also bail if the canvasSize was not set (since decoding will not work) |
|
if (ctx == null || ctx.canvasSize == null) { |
|
f = 1f; |
|
leftWidth = centerWidth = rightWidth = 0f; |
|
topHeight = centerHeight = bottomHeight = 0f; |
|
leftScale = centerHScale = rightScale = 0f; |
|
topScale = centerVScale = bottomScale = 0f; |
|
return; |
|
} |
|
//calculate the scaling factor, and the sizes for the various 9-square sections |
|
Number scale = (Number)UIManager.get("scale"); |
|
f = scale == null ? 1f : scale.floatValue(); |
|
if (ctx.inverted) { |
|
centerWidth = (ctx.b - ctx.a) * f; |
|
float availableSpace = w - centerWidth; |
|
leftWidth = availableSpace * ctx.aPercent; |
|
rightWidth = availableSpace * ctx.bPercent; |
|
centerHeight = (ctx.d - ctx.c) * f; |
|
availableSpace = h - centerHeight; |
|
topHeight = availableSpace * ctx.cPercent; |
|
bottomHeight = availableSpace * ctx.dPercent; |
|
} else { |
|
leftWidth = ctx.a * f; |
|
rightWidth = (float)(ctx.canvasSize.getWidth() - ctx.b) * f; |
|
centerWidth = w - leftWidth - rightWidth; |
|
topHeight = ctx.c * f; |
|
bottomHeight = (float)(ctx.canvasSize.getHeight() - ctx.d) * f; |
|
centerHeight = h - topHeight - bottomHeight; |
|
} |
|
leftScale = ctx.a == 0f ? 0f : leftWidth / ctx.a; |
|
centerHScale = (ctx.b - ctx.a) == 0f ? 0f : centerWidth / (ctx.b - ctx.a); |
|
rightScale = (ctx.canvasSize.width - ctx.b) == 0f ? 0f : rightWidth / (ctx.canvasSize.width - ctx.b); |
|
topScale = ctx.c == 0f ? 0f : topHeight / ctx.c; |
|
centerVScale = (ctx.d - ctx.c) == 0f ? 0f : centerHeight / (ctx.d - ctx.c); |
|
bottomScale = (ctx.canvasSize.height - ctx.d) == 0f ? 0f : bottomHeight / (ctx.canvasSize.height - ctx.d); |
|
} |
|
private void paintWith9SquareCaching(Graphics2D g, PaintContext ctx, |
|
JComponent c, int w, int h, |
|
Object[] extendedCacheKeys) { |
|
// check if we can scale to the requested size |
|
Dimension canvas = ctx.canvasSize; |
|
Insets insets = ctx.stretchingInsets; |
|
if (w <= (canvas.width * ctx.maxHorizontalScaleFactor) && h <= (canvas.height * ctx.maxVerticalScaleFactor)) { |
|
// get image at canvas size |
|
VolatileImage img = getImage(g.getDeviceConfiguration(), c, canvas.width, canvas.height, extendedCacheKeys); |
|
if (img != null) { |
|
// calculate dst inserts |
|
// todo: destination inserts need to take into acount scale factor for high dpi. Note: You can use f for this, I think |
|
Insets dstInsets; |
|
if (ctx.inverted){ |
|
int leftRight = (w-(canvas.width-(insets.left+insets.right)))/2; |
|
int topBottom = (h-(canvas.height-(insets.top+insets.bottom)))/2; |
|
dstInsets = new Insets(topBottom,leftRight,topBottom,leftRight); |
|
} else { |
|
dstInsets = insets; |
|
} |
|
// paint 9 square scaled |
|
Object oldScaleingHints = g.getRenderingHint(RenderingHints.KEY_INTERPOLATION); |
|
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION,RenderingHints.VALUE_INTERPOLATION_BILINEAR); |
|
ImageScalingHelper.paint(g, 0, 0, w, h, img, insets, dstInsets, |
|
ImageScalingHelper.PaintType.PAINT9_STRETCH, ImageScalingHelper.PAINT_ALL); |
|
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, |
|
oldScaleingHints!=null?oldScaleingHints:RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR); |
|
} else { |
|
// render directly |
|
paint0(g, c, w, h, extendedCacheKeys); |
|
} |
|
} else { |
|
// paint directly |
|
paint0(g, c, w, h, extendedCacheKeys); |
|
} |
|
} |
|
private void paintWithFixedSizeCaching(Graphics2D g, JComponent c, int w, |
|
int h, Object[] extendedCacheKeys) { |
|
VolatileImage img = getImage(g.getDeviceConfiguration(), c, w, h, extendedCacheKeys); |
|
if (img != null) { |
|
//render cached image |
|
g.drawImage(img, 0, 0, null); |
|
} else { |
|
// render directly |
|
paint0(g, c, w, h, extendedCacheKeys); |
|
} |
|
} |
|
/** Gets the rendered image for this painter at the requested size, either from cache or create a new one */ |
|
private VolatileImage getImage(GraphicsConfiguration config, JComponent c, |
|
int w, int h, Object[] extendedCacheKeys) { |
|
ImageCache imageCache = ImageCache.getInstance(); |
|
//get the buffer for this component |
|
VolatileImage buffer = (VolatileImage) imageCache.getImage(config, w, h, this, extendedCacheKeys); |
|
int renderCounter = 0; //to avoid any potential, though unlikely, infinite loop |
|
do { |
|
//validate the buffer so we can check for surface loss |
|
int bufferStatus = VolatileImage.IMAGE_INCOMPATIBLE; |
|
if (buffer != null) { |
|
bufferStatus = buffer.validate(config); |
|
} |
|
//If the buffer status is incompatible or restored, then we need to re-render to the volatile image |
|
if (bufferStatus == VolatileImage.IMAGE_INCOMPATIBLE || bufferStatus == VolatileImage.IMAGE_RESTORED) { |
|
//if the buffer is null (hasn't been created), or isn't the right size, or has lost its contents, |
|
//then recreate the buffer |
|
if (buffer == null || buffer.getWidth() != w || buffer.getHeight() != h || |
|
bufferStatus == VolatileImage.IMAGE_INCOMPATIBLE) { |
|
//clear any resources related to the old back buffer |
|
if (buffer != null) { |
|
buffer.flush(); |
|
buffer = null; |
|
} |
|
//recreate the buffer |
|
buffer = config.createCompatibleVolatileImage(w, h, |
|
Transparency.TRANSLUCENT); |
|
// put in cache for future |
|
imageCache.setImage(buffer, config, w, h, this, extendedCacheKeys); |
|
} |
|
//create the graphics context with which to paint to the buffer |
|
Graphics2D bg = buffer.createGraphics(); |
|
//clear the background before configuring the graphics |
|
bg.setComposite(AlphaComposite.Clear); |
|
bg.fillRect(0, 0, w, h); |
|
bg.setComposite(AlphaComposite.SrcOver); |
|
configureGraphics(bg); |
|
// paint the painter into buffer |
|
paint0(bg, c, w, h, extendedCacheKeys); |
|
//close buffer graphics |
|
bg.dispose(); |
|
} |
|
} while (buffer.contentsLost() && renderCounter++ < 3); |
|
// check if we failed |
|
if (renderCounter == 3) return null; |
|
// return image |
|
return buffer; |
|
} |
|
//convenience method which creates a temporary graphics object by creating a |
|
//clone of the passed in one, configuring it, drawing with it, disposing it. |
|
//These steps have to be taken to ensure that any hints set on the graphics |
|
//are removed subsequent to painting. |
|
private void paint0(Graphics2D g, JComponent c, int width, int height, |
|
Object[] extendedCacheKeys) { |
|
prepare(width, height); |
|
g = (Graphics2D)g.create(); |
|
configureGraphics(g); |
|
doPaint(g, c, width, height, extendedCacheKeys); |
|
g.dispose(); |
|
} |
|
private float clamp(float value) { |
|
if (value < 0) { |
|
value = 0; |
|
} else if (value > 1) { |
|
value = 1; |
|
} |
|
return value; |
|
} |
|
private int clamp(int value) { |
|
if (value < 0) { |
|
value = 0; |
|
} else if (value > 255) { |
|
value = 255; |
|
} |
|
return value; |
|
} |
|
} |